In Promethean: the Created, you play as an artificial being given the spark of life, seeking to become human.
Origins and Organizations
Each Created has a Lineage that shapes their form, and their path takes them through many Refinements over the long years.
Prometheans may also cultivate an Athanor out of their developing understanding.
Technicalities
The Created posses a unique Power Stat trait called Azoth, and a Morality trait called Humanity in first edition, or Pilgrimage in the second edition. In the latter case, they also have unique Anchors: Elpis and Torment.
Abilities
Each Created is gifted a Bestowment based on their Lineage, and can use their inner fire to ignite change in the world and themselves through Transmutations.
Advantages
The Created have access to several unique Merits beyond mortal scope, including specific Locations and Combat Styles. They can also access the universally available list of Merits.
Anchors (2nd Edition)
Athanors (1st Edition)
Bestowments (1st Edition)
Bestowments (2nd Edition)
Conditions (2nd Edition)
Derangements (1st Edition)
Flaws (1st Edition)
Lineages and Refinements (1st Edition)
Lineages and Refinements (2nd Edition)
Merits, Locations (1st Edition)
Merits, Locations (2nd Edition)
Merits, Promethean (1st Edition)
Merits, Promethean (2nd Edition)
Merits, Styles (1st Edition)
Merits, Styles (2nd Edition)
Merits, Universal (1st Edition)
Merits, Universal (2nd Edition)
Miscellanea (1st Edition)
Miscellanea (2nd Edition)
Morality (1st Edition)
Morality (2nd Edition)
NPCs, Beings (1st Edition)
NPCs, Beings (2nd Edition)
NPCs, Prometheans (1st Edition)
Power Stat (1st Edition)
Power Stat (2nd Edition)
Tilts (2nd Edition)
Transmutations (1st Edition)
Transmutations (2nd Edition)