Merits, Locations (1st Edition)

From Codex of Darkness
Secured Location
Bastion (• to •••••) {Size, Amenities, Battlements} (SH) SaD p108 Changeling Motley Dream Fortress
Den (•••) Skin p21, ChB p96 Skinthief or Changing Breed
Haunt (• to •••••) {Fluidity, Residue, Utility} (SH) GtSE p87 Sin-Eater
Haven (• to •••••) VtR p100 Vampire
Hollow (• to •••••) {Size, Amenities, Doors, Wards} (SH) CtL p94 Changeling
Lair (• to •••) (SH) PtC p96 Promethean
Safehouse (• to •••••) {Cache, Secrecy, Size, Traps} H:tV p71 Hunter
Sanctum (• to •••••) {Security, Size} (SH) M:tA p86 Mage
Temple (• to •••••) CoC p42 Circle of the Crone
Universal Fixtures
Archive (• to •••••) RoS p87 Every dot is single topic, cuts study time.
Sanctum Materials (• to •••••) S&S p86 increase strength of structure
Portable (•) Myst p141 change location, personal only
Geomantic Nexus (• to •••••) Size and (• to •••) +1 attribute per dot Ordo p202 Fung Shui
Guardian Retainer (• to •••••) (mult) S&S p85 armed guard
Library (• to •••••) (SH) M:tA p85 1/dot topics of research
Security (• to •••••) VtR p100, PtC p96, MtA p86 +1 intiative against break-ins per dot.
Size (• to •••••) VtR p100, PtC p96, MtA p86, CtL p95 • - 1-2 rooms, •• - 3-4 rooms, ••• - 5-8 rooms, •••• - 9-15 rooms, ••••• - Countless rooms
Vampire *pre: Haven
Location (• to •••••) VtR p100 +1 bonus to hunting per dot for owner and invitees.
Occultation (• to •••••) *pre: Haven Size ••• or less Mehket 119 Penalizes attempts to find the Haven
Temple Library (• to •••••) *pre: Temple CoC p42
Mage *pre: Sanctum
Alchemical Lab (• to •••••) (SH) TotM p146 resources to produce Gross Matter
Guardian Ghost (•• to •••••) (mult) S&S p85 bound Ghost
Guardian Spirit (•• to •••••) (mult) S&S p86 bound Spirit
Hallow (• to •••••) (SH) M:tA p83 upwelling of Mana
Sanctum Gauntlet (• to ••) S&S p86 +/- 1/dot Gauntlet
Scriptorium (•• to •••••) (SH) Myst p67 reduce cost to learn Rotes
Summoning Circle (• to •••) Summ p185 attuned circle to particular realm
Changeling *pre: Hollow
Amenities (• to •••••) CtL p95 How comfortable the Hollow is.
Doors (• to •••••) CtL p95 Add doors in Hedge and on Earth.
Hob Kin (••) RoS p92 Hobgoblins protect your Hollow.
Ritual Doorway (•••) *pre: Doors ••••• RoS p95 Enter from anywhere on Earth. One way.
Wards (• to •••••) CtL p95 Ability to hide and fortify Hollow
Workshop (• to •••••) *pre: Size >= Workshop RoS p97 Space and tools for various crafts, 1/dot
Mobile Hollow (• to •••••) SaD p92 More dots = further and faster, more control
Changeling Bastions *pre: Must belong to a Motley of 3 or more with specialty in Oneiromancy
Amenities (• to •••••) SaD p108 How comfortable the Bastion is.
Battlements (• to •••••) CtL p. 198 10 points of damage per •, ranged attacks allowed
Werewolf Territory
Ambush Site (•) Territories 40
Apartment Building (•) Territories 27
Arcane (+•) Territories 40
Artic - Territories 46
Barren - Territories 37
Big Box Store (•) Territories 27
Catalyst (•) Territories 37
Caverns/Tunnels (•) Territories 19
Cemetary (•) Territories 33
Church (•) Territories 33
Cliff/Ridge (•) Territories 19
Club or Bar (••) Territories 28
Contested (-•) Territories 41
Criminal District (•) Territories 34
Desert (•) Territories 19
Dry - Territories 46
Empty Building (•) Territories 34
Essence Current/Ley Line (+•) Territories 41
Fallow Prairie (•) Territories 21
Factory (•) Territories 29
Factory Farm - Territories 21
Farm (• or ••) Territories 21
Glade (•••) Territories 38
Haunted (+•) Territories 42
High - Territories 46
Highway (•) Territories 34
Houses/Housing (•) Territories 29
Hospital (•••) Territories 35
Landfill or Garbage Dump (••) Territories 22
Locus (• to •••••) Territories 38
Mall/Strip Mall (•) Territories 29
Media Center (+•) Territories 42
Military Base (•••) Territories 35
Mountain (••) Territories 22
Museum/Library (•) Territories 30
Neutral Ground - Territories 43
Notorious - Territories 42
Ocean/Sea/Great Lake (•) Territories 23
Office Building/Skyscraper (•) Territories 30
Park (•) Territories 30
Pond/Lake/Lakefront (•) Territories 24
Poor (+•) Territories 44
Pure (-••) Territories 44
Rich (+•) Territories 45
River/Riverside (•) Territories 24
Sanguine (+•) Territories 45
Shoal - Territories 38
Shop or Restaurant (•) Territories 31
Spring (••) Territories 24
Stadium or Arena (•) Territories 31
Stream (•) Territories 25
Swamp/Marsh/Wetland (••) Territories 25
Theater/Opera House (•) Territories 33
Tropical - Territories 46
University or Postsecondary School (••) Territories 36
Utilities (•) Territories 36
Verge - Territories 39
Virgin (+••) Territories 45
Wet - Territories 46
Window (•) Territories 39
Woods/Forest (••) Territories 26
Wound - Territories 39
Barony Merits Vampire: the Requiem Damnation City
Cant Fluency (·) *Pre: Politics · or Occult · or Streetwise · DC p200
Cant Savvy (··) Pre: Intelligence ·· and Politics · or Occult · or Streetwise · DC p200
Connections (· to ·····) Pre: Presence ·· and Politics ·· or Streetwise ··· DC p200
Domain (· to ·····) Pre: Fealty Flaw DC p200
Feeding Ground (· to ·····) Pre: Fealty Flaw (for ···· and ····· only) DC p202
Site (· to ·····) DC p202
Tenant (· to ·····) Pre: Domain Size per merit, Fealty Flaw DC p202
Vassal (· to ·····) Pre: Domain Size per merit, Fealty Flaw DC p203
Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L