|Tumbling hazards buffet you along and quickly inflict lethal damage.
|Eye-searing brightness impairs vision.
|Thick snowfall impairs vision and movement.
|Brief physical havoc quickly inflicts lethal damage, or bashing on a successful Stamina + Athletics roll.
|Frostbite conditions disrupt natural healing and gradually accrue action penalties and lethal damage.
|Sweltering, dry conditions disrupt natural healing and gradually accrue action penalties and lethal damage.
|You're submerged and quickly accrue bashing damage from suffocation.
|High water levels disrupt movement or submerge those present.
|Severe storm weather impairs vision and hearing.
|Hurricane winds impair hearing and movement, and threaten bashing damage from debris.
|Slick footing strips traction and endangers movement.
|Shit's on fire. You might choke if you don't burn up first.
|Darkness impairs vision.
|MTA 2e 323
|Unpredictable violence erupts, and jostling and trampling poses a risk of bashing damage.
|A horde of small but hostile creatures inflicts bashing damage each turn, and resists attacks that don't saturate an area. Special variants of this Tilt include swarms of thoughtful scorpions (DE 236) and obsidian mosquitoes (DE 239).
|Passage through the area is difficult, requiring successful rolls to make progress through it.
|The building is coming down, and characters may fall, be struck, or be crushed and trapped.
|A Sin-Eater haunts this place, bringing it to life and aware.
|GTS 2e 305
|You're exposed to the particular ruling conditions of a primordial Beast's Lair.
|A supernaturally conjured storm which seeks victims.
|Unnatural plague weather sears flesh or boils blood.
|Time is injured here, causing causal stutters and random modifiers to appropriate derived traits. History may mutate, and futures may split.
|There are too many zombies to wade through. Lose your Speed Factor bonus. Each turn in the horde not running at full tilt provokes an attack from the horde.