Natural Tilts
|
Avalanche |
Tumbling hazards buffet you along and quickly inflict lethal damage. |
BTP 327
|
Blazing Light |
Eye-searing brightness impairs vision. |
DTR 314
|
Blizzard |
Thick snowfall impairs vision and movement. |
CofD 281
|
Crowded |
Bodies press in on all sides,missed attack have a chance to hit others people. |
HTV 291
|
Crowded:Traffic |
Like above more but in public, with folk with Phones. |
HTV 291
|
Detritus |
Sharp and Jagged Ground, move slow or fall over and get cut up by the Ground. |
HTV 291
|
Earthquake |
Brief physical havoc quickly inflicts lethal damage, or bashing on a successful Stamina + Athletics roll. |
CofD 282
|
Extreme Cold |
Frostbite conditions disrupt natural healing and gradually accrue action penalties and lethal damage. |
CofD 282
|
Extreme Heat |
Sweltering, dry conditions disrupt natural healing and gradually accrue action penalties and lethal damage. |
CofD 282
|
Drowning |
You're submerged and quickly accrue bashing damage from suffocation. |
BTP 328
|
Filth |
Stratified filth covers the ground, gain the sick Tilt if Wounded. |
HTV 2e 292
|
Flooded |
High water levels disrupt movement or submerge those present. |
CofD 282
|
Heavy Rain |
Severe storm weather impairs vision and hearing. |
CofD 283
|
Heavy Winds |
Hurricane winds impair hearing and movement, and threaten bashing damage from debris. |
CofD 283
|
Ice |
Slick footing strips traction and endangers movement. |
CofD 284
|
Inferno |
Shit's on fire. You might choke if you don't burn up first. |
HTV 293,DTD 386
|
Moving Terrain |
The Ground is moving and shaking, making it hard to stand or act. often used for Vehicles. |
HTV 294
|
Poor Light |
Darkness impairs vision. |
MTA 2e 323
|
Riot |
Unpredictable violence erupts, and jostling and trampling poses a risk of bashing damage. |
DE 576
|
Swarm |
A horde of small but hostile creatures inflicts bashing damage each turn, and resists attacks that don't saturate an area. Special variants of this Tilt include swarms of thoughtful scorpions (DE 236) and obsidian mosquitoes (DE 239). |
DTD 179
|
Tight Space |
Hard to properly fight, good luck using anything larger than a shotgun. |
HTV 295
|
Unstable Terrain |
The Ground Could give away at any moment, dont put too much pressure on it, or you might have quite the drop. |
HTV 295
|
Urban Collapse |
The building is coming down, and characters may fall, be struck, or be crushed and trapped. |
DE 573
|
Viscous |
Passage through the area is difficult, requiring successful rolls to make progress through it. |
DTR 320
|
Supernatural Tilts
|
Boneyard |
A Sin-Eater haunts this place, bringing it to life and aware. |
GTS 2e 305
|
Lair |
You're exposed to the particular ruling conditions of a primordial Beast's Lair. |
BTP 100
|
Lightning |
A supernaturally conjured storm which seeks victims. |
NH-SM 97
|
Omen |
Unnatural plague weather sears flesh or boils blood. |
NH-SM 97
|
Shattered Time |
Time is injured here, causing causal stutters and random modifiers to appropriate derived traits. History may mutate, and futures may split. |
DE 46
|
Zombies! |
There are too many zombies to wade through. Lose your Speed Factor bonus. Each turn in the horde not running at full tilt provokes an attack from the horde. |
CofD 150
|