Derangement |
Severity |
Description |
Specific To |
Reference
|
Abyssal Compulsion |
Severe |
Insistence on investigating Abyssal lore and creatures |
Mages |
Summ p183
|
Animalistic Dependency |
Mild, Severe |
Mild: Res+Comp if not expecting to hear/see animals. On fail, -1 to all rolls. Severe: Res+Comp if no animals nearby. On fail, activate Animalism 3. ST penalties for Animalism roll apply to all rolls if Animalism 3 failed. |
- |
Ventrue p107
|
Anxiety |
Severe |
Follows Inferiority Complex; -2 on all rolls and Willpower points cannot be spent to bolster any rolls for the remainder of the scene. |
|
WoD p98
|
Aphasia |
Severe, Extreme |
Follows Vocalization; Unable to speak coherently. Wits+Empathy roll for listeners to understand. Use sign language or written text to communicate. Spend 1 Willpower to speak for a scene. |
|
The Blood 108
|
Avoidance |
Mild |
Res+Comp when confronted with situation/person associated with previous, significant failure or trauma. |
|
WoD p100
|
Banish the Beast |
Severe |
Follows I'm No Animal; As mild, but must spend Willpower point to assume beast-form as well as roll. May attack anyone who tries to remind of shapechanger nature. |
|
Changing Breeds p104
|
Beast Fears |
Mild |
Phobia of animals. Reflexive Res+Comp to avoid trembling fearfully around any animals, even self. |
|
Changing Breeds p103
|
Blood Fascination |
Mild |
Res+Comp whenever encountering blood. On failure, take a 'souvenir'. Additionally, Res+Comp if Comp days have gone by without encountering blood or images thereof. On failure, search for more. |
Ghouls |
Ghouls p87
|
Bulimia |
Severe |
Follows Fixation; Roll Res+Comp to not feed till full, if you need it or not. For vampires, must burn the vitae more regularly and -2 to resist Hunger Frenzy. |
|
VtR p188
|
Cage Shock |
Mild |
Res+Comp when indoors, clothed, or otherwise confined. On failure, -3 to all Social rolls from annoying behavior. |
|
Changing Breeds p103
|
Cataplexy |
Severe |
Follows Insomnia: The day after sleep roll fails, any circumstance resulting in an intense emotional reaction (e.g. laughter, anger, fear) requires Stam+Comp roll. On failure, slump to the ground, paralyzed with weakness but fully conscious for full turn. |
|
Asylum p49, Ghouls p87
|
Compulsive-Aggressive Disorder |
Severe |
Follows Suspicion; Everything is a threat. Only use Intimidation for Social rolls, -2 to resist anger frenzy. |
|
Nomads p92
|
Decadence |
Mild |
Res+Comp triggered by 'Great' Social Victory or Humiliating Defeat, on failure, the character looses all sense of decorum in extreme excess. (Unique Temple Derangement') |
|
Intruders p203
|
Delusional Mania |
Mild, Severe |
Mild: When taking lethal/agg, roll Stam+Comp. -3 to roll for bashing, -2 for lethal, -1 for agg. On fail, can't dodge for scene unless spending 1 Willpower. Severe: On fail, can't dodge and won't avoid damage unless spending 1 Willpower. |
- |
Ventrue 108
|
Delusional Obsession |
Severe |
Follows Irrationality; Willpower spend to resist acting in according to obsession. |
|
VtR p189
|
Delusional Witness |
Severe |
Overlays hallucination to bring any obvious supernatural phenomenon with her belief system. |
|
Ban p44
|
Denial |
Severe |
Follows Repression; As mild, but has replaced initial memories with others. Res+Comp roll if someone tries to correct memory. On success, become irate and refuse to discuss. |
|
Asylum p50
|
Dependent-Personality Disorder |
Severe |
Follows Irrationality; No resolve in rolls to resist Dominate when Dominator uses it upon them. |
Blood-Bound |
VtR pg 189
|
Depersonalization |
Mild |
No sense of connection to self; can not spend Willpower, -2 to Willpower checks |
|
Summ p184
|
Depravity |
Severe |
No sense of social mores, at all. Whenever someone requests that the character 'behave,' roll Res + Comp -2 to resist doing the complete opposite. (Unique Temple Derangement') |
|
Intruders p203
|
Diogenes Syndrome |
Severe |
Follows Inferiority Complex; Ignore personal hygiene and cleanliness. -3 dice to Social rolls. Spend Willpower to heal instantly or clean self, but heal reflexively while sleeping. |
|
The Blood p107
|
Dissociation |
Severe |
Follows Depersonalization; puts body on a sort of "conscious autopilot", with no emotional depth, can not recover Willpower due to Virtue or Vice |
|
Summ p184
|
Divination Obsession |
Severe |
Follows Magical Ideation; As Obsessive Compulsion, but specifically to perform some sort of divination. |
|
Mekhet p118
|
Degenerative Fixation |
Mild |
Res+Comp when encountering mirror or image of self. On failure, be convinced that signs of encroaching age are visible, must beg regnant for more Vitae at first opportunity. |
|
Ghouls p87
|
Dehumanization |
Mild |
Res+Comp roll when inconvenienced or frustrated by other people's perceived weakness or stupidity. On failure, -2 to all Social rolls except Intimidation. |
|
BotW p128
|
Depression |
Mild |
If failed to achieve a goal, a bout of depression occurs. Resolve+Comp, if fails looses a WP and cannot spend for the remainder of the scene. |
|
WoD p97
|
Erythema |
Mild |
Force spending blood to appear alive around others, Res+Comp to resist spending blood this way. -2 to resist roll if company is unexpected, -1 if around 2 or more others. |
|
The Blood p108
|
Feral Antics |
Severe |
Follows Neoprimitivism: Res+Comp or behaves like wild animal, minimal human speech or behavior. |
Changing Breeds |
Changing Breeds p103
|
Feral Frenzy |
Severe |
Follows Cage Shock; Res+Comp or become completely feral, abandoning human speech and restraint until he escapes confinement. May spend Willpower point to bring him out of it. |
Changing Breeds |
Changing Breeds p103
|
Fetishism |
Mild |
Res+Comp when reminded of fetishized event or object. On failure, attempt to recreate the situation or come into contact with object in question. |
|
Asylum p49, Ghouls p86
|
Filthy Brutes! |
Mild |
Hates, teases and torments animals. Res+Comp to resist abusing a helpless animal. |
|
Changing Breeds p104
|
Fixation |
Mild |
Res+Comp to avoid obsessing on a loss or victory. On Failure: Single Dice to see how many scenes you are fixated on loss or failure. ST Fiat. |
|
WoD p97
|
Fugue |
Severe, Extreme |
'Autopilot' when subjected to specific stressful circumstances or exposure. |
|
WoD p100
|
Glossolalia |
Mild |
Roll Wits+Comp whenever spending a Willpower point. On fail, speak in alien tongue for the remainder of the scene. |
|
PtC p185
|
Goetic Fracture |
Severe, Extreme |
Vice becomes personified as a demon. To cast magic, must either accede to the demon's wishes (satisfying his Vice), or psychically overpower it with extended Wisdom roll with own Resolve as the target number. |
|
Ban p44
|
Grandiose Delusion |
Mild |
Regards self as supreme regarding a specific territory, occupation or subject. Res+Comp whenever someone not in their service attempts to exert influence in the matter. On failure, first priority becomes attempting to exclude interloper. |
|
Shadows of Mexico p61
|
Hate of Man |
Severe |
Follows One with the Bears: -3 to Social rolls from undisguised hatred of Man. Spent willpower point to avoid getting violent if provoked. Remain in Primal form unless absolutely required not to. |
|
Changing Breeds p103
|
Hedge-Calling |
Severe |
Follows Wanderlust. |
Changelings |
CtL p215
|
Hemophilic Compulsion |
Severe |
Follows Blood Fascination; Res+Comp every time Composure number of days have passed, on failure must draw blood fresh from a victim. |
|
Ghouls p87
|
Hunter King |
Severe |
Follows Filthy Beasts!; Serial killer of animals. Will hunt, torture and murder animals whenever possible. |
|
Changing Breeds p104
|
Hypnagogic Hallucination |
Mild |
Suffers hallucinations in space between waking and sleeping on nights that have been stressful. Spent a Willpower point, or suffer -1 penalty to all Mental rolls the next day. |
|
Shadows of Mexico p65
|
Hysteria |
Severe |
As Phobia add that she must run from subject of Fear. If touched, another Res+Comp. If Dramatic Fail, looses consciousness. -3 Penalty if it's in proximity and you see it -5 if you lack visual. |
|
WoD p97
|
Hysteria |
Severe |
Follows Phobia; As above. For Kindred: -1 to all frenzy rolls that relate to the object of Fear. |
Vampires |
VtR p189
|
Identity Erasure |
Severe |
Follows Degenerative Fixation; Res+Comp when encountering evidence of mortal life. On failure, must attempt to erase evidence. This includes a person who knew him. |
|
Ghouls p87
|
I’m No Animal |
Mild |
Requires Res+Comp roll to force self to change shape, will only do so under extreme necessity. |
|
Changing Breeds p104
|
Inferiority Complex |
Mild |
When a single choice or die roll can determine success or failure of stressful situation, roll Res+Comp or take -1 penalty to all rolls for remainder of scene. Cannot spend Willpower on that key roll. |
|
WoD p97
|
Insomnia |
Mild |
When stressed, must roll Res+Comp to sleep restfully. On failure, -2 to all rolls the next day. Each day thereafter is considered 'stressful' until a full night's or day's rest achieved. |
|
Asylum p49, Ghouls p87
|
Intermetamorphosis |
Severe |
Follows Irrationality; After long torpor, mistakes modern living (or undead) people for those he knew long ago. Only breaks from the second person appearing. Can spend Willpower to shake for a scene. |
|
The Blood p109
|
Irrational Defiance |
Severe |
Follows Irrationality; When given orders by superiors, roll Res+Comp. On fail, -5 dice to accomplishing orders due to need to defy superiors. |
- |
Ventrue p108
|
Irrationality |
Mild |
Res+Comp to keep cool when wellbeing is threatened. On failure, require Wits+Comp to take any action to diffuse the situation or leave the scene. Cannot initiate violence. |
|
WoD p99
|
Loss of Compassion |
Severe |
Follows Dehumanization; Ceases to see other human beings as meaningful. Roll one fewer die when testing for sins committed against another person. |
|
BotW p128
|
Magical Ideation |
Mild |
Res+Comp at least once a scene. On failure, must find evidence of some greater plan or intelligence in the local environment. |
|
Mekhet p118
|
Manic-Depression |
Severe |
Follows Depression; Two forms - Psychological and Organic Versions. Dependent on version, on failure of task ST roll Resolve. On Failure - lapse into depression. Also lapse into depression when less than 2Vitae are in the system and on Dramatic Failure of any roll. Chance die to swing into Manic. |
|
VtR p189
|
Masochism |
Severe |
Follows Fetishism; As mild, but must also suffer bashing damage at least equal to Stamina during the compulsive activity to be satisfied. |
|
Asylum p49, Ghouls p87
|
Melancholia |
Severe |
As Depression, but add -2 Penalty to all Dice Rolls |
|
WoD p97
|
Megalomania |
Severe |
As Narcissism add, 1 to all penalties on failure. |
|
WoD p97
|
Megalomania |
Severe |
As above. If you ever lose a contest to one that you feels socially inferior, lose one point of Willpower. |
Vampires |
VtR p190
|
Memory Obsession |
Mild, Severe |
Become paranoid about memories being tampered with. On fail to recall information by memory... Mild: -2 to all Mental rolls for a scene. Severe: -2 to all actions until extended Int+Comp 10 successes reached. |
|
Ventrue p109
|
Multiple Personality Disorder |
Severe, Extreme |
Follows Irrationality; Multiple Personalities triggered may have different skills / Attributes than dominate personality. |
|
WoD p99, VtR p190
|
Mystic Personality |
Severe, Extreme |
Develops alternate personality with diametrically opposed perspective on the supernatural. |
|
Ban p44
|
Narcissism |
Mild |
Res+Comp to avoid bout of vanity on succeeding on a goal. On Failure, you disregard all help in favor of the self. -3 on Teamwork Rolls -1 on Social Rolls |
|
WoD p97
|
Neoprimitivism |
Mild |
Criticize everything about the modern world and people in general. Objections to attitude require Res+Comp to keep cool and not incite loud and possibly violent confrontation. |
|
Changing Breeds p103
|
Obsessive Compulsion |
Severe |
Follows a strict code of behaviors. If forcibly kept from doing them, may lash out. May override these with a Res+Com - 2 roll. |
|
WoD p98, The Pure p78
|
Obsessive Compulsion |
Severe |
Follows Fixation; as above. More subject to frenzy roll. |
Vampires |
VtR p190
|
Obsessive Humanity |
Severe |
Follows Beast Phobia; As Obsessive Compulsion, but specifically regarding own humanity and appearance thereof. |
|
Changing Breeds p104
|
Occult Fugue |
Mild |
Conducts lengthy (and usually benign) magical working as if sleepwalking, and then promptly forgets about it. |
|
Ban p44
|
One with the Bears |
Mild |
Idealistic, New Age dream of wilderness, overconfidence in own abilities there. Comp+Survival roll to cope in bad situations. |
|
Changing Breeds p103
|
Paranoia |
Severe |
Suffers from Persecution Complex. Automatically -2 on Social Rolls. The slightest hint of suspicion triggers a Res+Comp-2 roll on failure flees or attacks. |
|
WoD p98
|
Paranoia |
Severe |
Follows Suspicion; As above. The slightest hint that another may be an enemy requires frenzy check; target number determined by situation. |
Vampires |
VtR p190
|
Phobia |
Mild |
Res+Comp roll to even approach the item of the phobia |
|
WoD p97, VtR p189
|
Post-Traumatic Stress Disorder |
Severe |
Res+Comp roll when triggered. On failure, powerful panic attack from any movement except to hide. -2 on all rolls and Willpower points cannot be spent to bolster rolls for remainder of scene. |
|
Ancient Mysteries p69
|
Power Fetish Obsession |
Mild |
Any attempt to use Disciplines or expend vitae without the object loses three dice. |
Vampires |
VtR p191
|
Preferential Obsession |
Mild, Severe |
Prefer blood of particular type of people. Businessmen, virgins, Latinos, etc. Mild: Only take 2 blood from non-preferred type. Severe: Only take blood if hunger frenzy, then will spend it on anything but Disciplines. |
- |
Ventrue p109
|
Pyromania |
Mild |
|
|
Infernal p102
|
Pyrophillia |
Severe |
Follows Pyromania; |
|
Infernal p102
|
Repression |
Mild |
Has blocked out memory of event that caused derangement. Roll Res+Comp in similar situation or block out that memory as well. |
|
Asylum p49
|
Rote-Action Repetition |
Mild |
Res+Comp when stress. On failure, absorb self in some meaningless, trivial task instead of facing the issue. -2 to all dicepools while stressful situation persists, excepting dicepools related to rote-action repetition. |
Prometheans |
PtC p184
|
Sanguinary Animism |
Mild |
Manifests personalities the Kindred has fed from, if the Kindred kills his vessel, a Dramatic Failure on a Res+Comp -3 roll makes the personality a permanent fixture in the Kindred's Mind. |
Vampires |
VtR p191
|
Schizophrenia |
Severe, Extreme |
Follows Vocalization; -2 to all Social Rolls. Res+Comp to avoid attacking / escaping the source of trauma. |
|
WoD p99
|
Schizophrenia |
Severe, Extreme |
As above, under triggered conditions take -2 to all Rotschreck rolls. |
Vampires |
VtR p192
|
Spirit Placation |
Mild |
Res+Comp whenever a setback is suffered. On failure, must placate the spirits at the next opportunity. |
|
BotW p128
|
Spontaneous Lunacy |
Severe |
Follows Spirit Placation; Res+Comp whenever sensing a spiritual presence. On failure, undergo a purely psychological Lunacy with the usual +2 to Willpower and memory loss. |
Werewolves |
BotW p128
|
Submission |
Severe, Extreme |
Follows Inferiority Compex or Rote-Action Repetition; Res+Comp in any stressful situation. On failure, the character follows orders issued by the highest Presence person who issues a direct command. Cannot spend Willpower, and can only shirk these tasks on a successful Wits+Resolve-2 roll. In the absence of commands, Wits+Composure-2 penalty to avoid slumping into a useless heap. |
|
PtC p184
|
Supernatural Fascination |
Mild |
Conviction that the supernatural influences ever facet of life. Res+Comp at least once a scene. On failure, perform some appropriate action to appease God/have good luck/be safe from harm, etc. |
|
Asylum p50
|
Suspicion |
Mild |
If fail a Res+Comp roll, and if suffered misfortune intentionally - may suspect everyones motives. -1 Social Rolls |
|
WoD p98
|
Synesthesia |
Mild |
Roll Wits+Comp when under overwhelming sensory or emotional input. On failure, -2 to all Presence or Manipulation dice pools. |
|
PtC 185
|
Tongue of the Beast |
Mild |
When speaking or writing in nonsense, others who share this derangement can understand it. |
|
Belial’s Brood p51
|
Unbridled Confidence |
|
Res+Comp, on fail does what comes first to mind, by instinct. -3 to use skills to plan anything out. |
|
AR p92
|
Vocalization |
Mild |
Res+Comp to avoid audible internal monologue regarding important or stressful decisions. |
|
WoD p98
|
Waking Nightmare |
Severe |
On trigger, roll Res+Comp. On failure, fall unconscious and become lost in nightmare vision for remainder of scene. |
|
Ancient Mysteries p69
|
Wanderlust |
Mild |
When fatigued or out of Willpower points, roll Res+Comp. On success, character is flighty and distracted, taking -1 to all Mental rolls for the scene. On failure, must walk for at least an hour. |
Changelings |
CtL p215
|
Withdrawl |
Severe, Extreme |
Follows Irrationality; Become a hermit. Res+Comp to leave haven each night. -3 to Social rolls except resistance to contested ones. |
|
The Blood p108
|
Zealotry |
Severe |
Follows Supernatural Fascination; As mild, but proselytizes to everyone they speak with. |
|
Asylum p50
|