In Hunter: the Vigil you play as a mortal man or woman fighting back against the ever-present darkness.
Origins and Organizations
Hunters belong to Compacts and Conspiracies at one of three tiers, from local organizations to global.
Technicalities
Those who carry the Vigil have normal human Morality.
Abilities
Some Hunters gain access to special or supernatural Endowments from their organizations.
Cells of Hunters work together to take down their targets through the use of Tactics.
Advantages
Hunters have access to several unique Merits, including specific Locations and Combat Styles. They can also access the universally available list of Merits.
Being mundane humans, Hunters often have a normal Profession.
Anchors (1st Edition)
Anchors (2nd Edition)
Compacts and Conspiracies (1st Edition)
Compacts and Conspiracies (2nd Edition)
Derangements (1st Edition)
Endowments (1st Edition)
Endowments (2nd Edition)
Flaws (1st Edition)
Merits, Hunter (1st Edition)
Merits, Hunter (2nd Edition)
Merits, Locations (1st Edition)
Merits, Locations (2nd Edition)
Merits, Styles (1st Edition)
Merits, Styles (2nd Edition)
Merits, Universal (1st Edition)
Merits, Universal (2nd Edition)
Morality (1st Edition)
Morality (2nd Edition)
Professions (1st Edition)
Tactics (1st Edition)
Tactics (2nd Edition)
Undertakings (1st Edition)
Anchors (2nd Edition)
Compacts and Conspiracies (1st Edition)
Compacts and Conspiracies (2nd Edition)
Derangements (1st Edition)
Endowments (1st Edition)
Endowments (2nd Edition)
Flaws (1st Edition)
Merits, Hunter (1st Edition)
Merits, Hunter (2nd Edition)
Merits, Locations (1st Edition)
Merits, Locations (2nd Edition)
Merits, Styles (1st Edition)
Merits, Styles (2nd Edition)
Merits, Universal (1st Edition)
Merits, Universal (2nd Edition)
Morality (1st Edition)
Morality (2nd Edition)
Professions (1st Edition)
Tactics (1st Edition)
Tactics (2nd Edition)
Undertakings (1st Edition)