Name | Description | Required number of hunters | Primary Actor Requires | Secondary Actor Requires | Dice Rolls | XP | Book |
---|---|---|---|---|---|---|---|
Arson | Properly burn a location | 2-5, 6+ is -1 for all dice pools | Composure 1 Larceny 2 Science 2 Survival 1 |
Composure 1 Larceny 2 Science 2 Survival 1 |
Primary: Wits + Larceny. Secondary: Intelligence + Larceny. |
16 13 for Union 11 for TFV |
NS p123 |
Bait and Switch | Provoke a werewolf or other creature to attack its own pack | 4 5-6 is +1 to primary 7+ is -3 to primary |
Composure 3 Manipulation 2 Subterfuge 2 Stealth 2 |
Composure 3 Manipulation 2 Subterfuge 2 |
Primary: Dexterity + Stealth. Secondary: Manipulation + Expression. |
17 14 for Union 12 for TFV |
SpSl p125 |
Battle Hardening | Daily workout routine provides bonuses to stamina. Single secondary supports multiple primary | 2+ | Stamina 2 Athletics 2 |
Stamina 3 Athletics 2 Expression 2 |
Primary: Stamina + Athletics; Secondary: Stamina + Expression. |
14 11 for Abbey 9 for Ascending |
NS p124 |
Beat Down, Good Old-Fashioned | Group pummels target, causing it to lose Defense, and possibly next action, in addition to being damaged | 5 5-7 is +1 to all secondary 9 max |
Strength 2 Brawl or Weaponry 2 Partial(1) Strength 3 Brawl or Weaponry 3 |
Strength 2 Brawl or Weaponry 2 |
Primary: Strength + Brawl or Weaponry. Secondary: Strength + Brawl or Weaponry. |
14 11 for Union 9 for TFV |
Slash p131 |
Behavioral Science | Gain knowledge and background information about a subject. | 3 up to 10 is +1 to all actors |
Wits 3 Investigation 2 Partial(1) Empathy 3 |
Wits 3 Investigation 2 |
Primary: Wits + Empathy. Secondary: Wits + Investigation. |
15 12 for Loyalists 10 for VASCU |
Slash p132 |
Bloody Improv | Improve or modify a weapon, or turn an item into a weapon | 2 up to 7 +1 to all secondary 8 max |
Intelligence 2 Crafts 2 Partial (1) Strength or Dexterity 2 Weaponry or Firearms or Athletics 3 |
Intelligence 2 Crafts 2 |
Primary: Strength + Weaponry. Secondary: Intelligence + Crafts. |
14 11 for Net 0 9 for TFV |
Slash p135 |
Cannibalism | Gain physical enhancements through consumption of fresh human flesh | 2 | Stamina 3 Occult 3 Partial (1) Iron Stomach or Morality 1 or less Strength 2 Brawl 2 or Brawl 1 with specialty in Grappling |
Stamina 3 | Primary: Stamina + Occult. Secondary: Strength + Brawl. |
13 | Slash p138 |
Cauterize | Burns an existing wound to hinder regeneration | 3-6 7+ is -1/per to primary |
Wits 3 Dexterity 2 Craft 1 Medicine 1 Brawl 2 Weaponry 2 |
Dexterity 2 Medicine 1 Brawl 2 |
Primary: Intelligence + Weaponry. Secondary: Strength + Brawl (grapple) |
15 12 for Long Night 10 for Lucifuge |
NS p125 |
Confuse the Scent | Makes tracking by scent or sight harder | 2 5 or more -1 per extra to primary |
Wits 2 Stamina 2 Survival 2 Partial (1) Survival (Tracking) 3 |
Wits 2 Stamina 2 Survival 2 |
Primary: Wits + Survival. Secondary: Stamina + Survival. |
16 13 for Null 11 for Aegis |
SpSl p126 |
Controlled Immolation | Use fire attacks without spreading fire everywhere | 4-6 7+ is -3 to primary |
Composure 2 Stamina 2 Survival 1 (Firearms 3 or 2+Flamethrower) or (Athletics 3 or 2+Throwing) |
Composure 2 Stamina 2 Survival 1 (3) Weaponry 2 |
Primary: Dexterity + Firearms or Athletics(immolation); Wits + Composure (control). Secondary: Wits+ Weaponry (immolation); Wits + Survival (control). |
15 12 for Long Night 10 for Ascending |
HtV p218 |
Corral | Herd target in desired direction | 3+ 4+ is +1/per to primary 8+ is +1/per to primary |
Resolve 2 Intimidation 2 Firearms 3 Brawl 3 or Weaponry 3 |
Resolve 2 Intimidation 2 |
Primary: Presence + Intimidation. Secondary: Strength or Presence + Intimidation. |
14 11 for Union 9 for TFV |
HtV p218 |
Corruption | Depower a mystical site | 2 more than 2 is +1 per hunter to primary |
Manipulation 2 Occult 1 Partial (1) Expression 3 Occult 3 |
Manipulation 2 Occult 1 Partial (1) Empathy 2 |
Primary: Manipulation + Expression. Secondary: Wits + Empathy or Investigation. |
13 10 for Long Night 8 for Aegis |
WF p117 |
Cover Your Heart | Bait a creature into attacking one person, so others can attack it | 2 up to 4 is +1 per extra hunter to secondaries 4 max |
Composure 2 Dexterity 2 Partial (1) Wits 3 Athletics 3 Brawl 3 (primary) Brawling Dodge or Weaponry Dodge |
Composure 2 Dexterity 2 Partial (1) Athletics 2 Brawl 3 or Weaponry 3 |
Primary: Wits + Athletics or Wits + Brawl. Secondary: Dexterity + Brawl or Dexterity + Weaponry. |
14 11 for Union 9 for KSG |
Spearfinger p8 |
Cripple Claws | Crush a hand to make it useless | 2-3 4+ is -2/per to primary |
Composure 2 Athletics 2 Brawl 1 Firearms 3 or Disarm merit |
Composure 2 Athletics 2 Brawl 1 |
Primary: Strength + Weaponry or Dexterity +Firearms. Secondary: Dexterity + Athletics. |
15 12 for Thule 10 for Aegis |
HtV p219 |
Cross-Examine | Used to investigating someone accused of witchcraft | 3 or more | Manipulation 2 Investigation 1 Partial (1) Intimidation 2 |
Manipulation 2 Investigation 1 Partial (1) Enigmas 2 or Occult 2 Partial (1)Subterfuge 2 |
Primary: Manipulation + Intimidation. Secondary: Presence + Investigation, Manipulation + Subterfuge or Occult |
13 10 for KSG 8 for Malleus |
DE p387 |
Damsel in Distress | The actor offers himself up as a victim and the monster drops her defenses | 3 | Composure 2 Wits 2 Stealth 1 Composure 3 Subterfuge 2 |
Composure 2 Wits 2 Stealth 1 |
Primary: Composure + Subterfuge. Secondary: Dexterity + Stealth. |
T&N p24 | |
Defile | Shut down a spiritual power spot | 4 | Intelligence 2 Wits 2 Science or Occult 2 Partial (2) Investigation 2 Partial (1) Crafts 2 |
Intelligence 2 Wits 2 Science or Occult 2 Partial (2) Investigation 2 |
Primary: Intelligence + Science or Intelligence + Occult. Secondary: Wits + Investigation. |
16 13 for Long Night 11 for Lucifuge |
SpSl p127 |
Dentistry | Smash a target's mouth and face | 2-4 | Strength 2 Brawl 1 Weaponry 2 |
Strength 2 Brawl 1 Weaponry 1 (1) Brawl 2 or Grapple |
Primary: Strength + Weaponry. Secondary:Strength + Brawl. |
14 11 for Null 9 for Aegis |
HtV p220 |
Deprogramming | Recover target from brainwashing | 2-3 | Intellilgence 2 Manipulation 2 Empathy 1 OR Psychology Persuasion 1 |
Intellilgence 2 Empathy 1 OR Psychology |
Primary: Manipulation + Persuasion. Secondary: Presence + Empathy (secondary actors). |
13 10 for any tier-2 8 for any tier-3 |
HtV p219 |
Disappear | Scatter and run | 2+ | Composure 2 Stealth 2 |
(1) Composure 2 Stealth 2 Expression 2 |
Primary: Dexterity + Stealth. Secondary: Presence + Expression. |
14 11 for Net 0 9 for Ascending |
HtV p221 |
Disarm | Destroy a magical item in use by opponent | 3 or more | Intelligence 2 Wits 2 Occult 2 Partial (1) Varies |
Intelligence 2 Wits 2 Occult 2 |
Primary: Varies (see below). Secondary: Intelligence + Occult. |
16 13 for Null 11 for Aegis |
SpSl p128 |
Distraction | Distract a sorcerer while casting, and allow teammates to strike from behind | 2 2+ is +2 to primary 4+ is -2 to all |
Composure 2 Brawl 1 Partial (1) Brawl or Weaponry 2 Stealth 1 |
Composure 2 Brawl 1 Partial (1) Expression 2 |
Primary: Dexterity + Stealth. Secondary: Presence + Expression |
13 10 for Union 8 for KSG |
WF p118 |
Divide and Conquer | Separate out a member of a pack to be attacked singly | 4 5-6 is +1 to primary 7+ is -1 to all |
Wits 2 Manipulation 2 Partial (3) Stealth 2 Partial (1) Expression 3 |
Wits 2 Manipulation 2 Partial (3) Stealth 2 |
Primary: Manipulation + Expression. Secondary: Dexterity + Stealth |
14 11 for Ashwood 9 for Lucifuge |
SpSl p130 |
Domesticate | Breakdown and brainwash a werewolf into submission | 2 3 max |
Intelligence 2 Intimidation 1 or specialty in Psychology Partial (1) Manipulation 2 Persuasion 2 Animal Ken 2 |
Intelligence 2 Intimidation 1 or specialty in Psychology |
Presence + Animal Ken (beast), Manipulation + Persuasion (man). Secondary: Wits + Expression (beast), Presence + Empathy (man). |
13 10 for Long Night 8 for Ascending |
SpSl p130 |
Draw and Quarter | Tear a target limb from limb | 5 5-9 is +1 to secondaries 9 max |
Strength 3 Brawl 1 Partial (1) Intelligence 3 Medicine 3 or Medicine 2 with specialty in Anatomy Partial (4) Brawl 3 or Brawl 2 with specialty in Grappling |
Strength 3 Brawl 1 |
Primary: Intelligence + Medicine. Secondary: Strength + Brawl. |
14 11 for Ashwood 9 for Aegis |
Slash p138 |
Effigy | Call and bind a spirit into an object | 3 more needed for powerful spirits |
Intelligence 2 Presence 2 Occult or Science 2 Partial (1) Crafts 1 Expression 2 |
Intelligence 2 Presence 2 Occult or Science 2 |
Primary: Presence + Expression. Secondary: Intelligence + Occult or Intelligence + Science. |
16 13 for Null 11 for Aegis |
SpSl p132 |
Eviscerate | Open target up for maximum blood loss. | 3-6 7+ is -1/per to primary |
Wits 2 Dex 2 Brawl 2 Survival 1 Weaponry 2 |
Wits 2 Dex 2 Brawl 2 |
Primary: Dexterity + Weaponry. Secondary: Dexterity + Subterfuge. |
16 13 for Thule 11 for Ascending |
NS p126 |
Excision | Perform brain surgery to remove source of sorcerers or psychics power | 3+ more than 3 is +2 to primary 6+ is -2 |
Wits 2 Medicine 2 Partial (1) Dexterity 3 Medicine 4 |
Wits 2 Medicine 2 Partial (1) Intelligence 3 Medicine 5 or Medicine 4 with specialty in Brain Surgery |
Dexterity + Medicine. Secondary:Wits + Medicine or Intelligence + Medicine (secondary actor with Medicine 5) |
14 11 for Ashwood 9 for Cherion |
WF p119 |
Exorcism | Drives out a possessing spirit | 2 or + | Resolve 2 Composure 2 Occult 2 Morality 7 or Occult 3 or Occult 2 + Possession or Religion |
Resolve 2 Composure 2 Occult 2 |
Primary: Resolve + Composure. Secondary: Stamina + Expression. |
16 13 for Long Night 11 for Malleus |
HtV p222 |
Exploit Tell | Force subject to reveal one their Tells or Derangements | 2 2-4 is +1 to all 4 max |
Manipulation 2 Empathy 2 Partial (1) Manipulation 3 |
Manipulation 2 Empathy 2 Partial (1) Wits 2 |
Primary: Manipulation + Empathy. Secondary: Wits + Empathy. |
14 11 for Thule 9 for VASCU |
Slash p139 |
False Pretenses | Sucker in target by hiding group members Tells and Derangements | 4 | Composure 2 Subterfuge 3 Partial (1) Manipulation 3 Socialize 3 |
Composure 2 Subterfuge 3 |
Primary: Manipulation + Socialize. Secondary: Composure + Subterfuge. |
15 12 for Union 10 for Malleus |
Slash p141 |
Flintlock Reload | Rapid reloading the muskets without sacrificing aim | 2 | Dexterity 2 Firearms 2 Partial (1) Survival 2 |
Dexterity 2 Firearms 2 Partial (1) Crafts 2 |
Primary: Dexterity + Firearms. Secondary: Wits + Firearms or Crafts |
14 10 for Les Voyageurs |
DE p387 |
Going to Groups | The cell acts as a support group | 3, special | Composure 3 Empathy 1 Resolve 3 special |
Composure 3 Empathy 1 |
Primary: Resolve + Composure. Secondary:Manipulation + Empathy. |
T&N p23 | |
Grisly Scene | Shake and scare targets viewing scene | 2 | Presence 2 Expression 1 Partial (1) Presence 3 Manipulation 2 Intimidation 2 |
Presence 2 Expression 1 Partial (1) Crafts 1 |
Primary: Presence + Intimidation. Secondary: Intelligence + Crafts. |
13 10 for Long Night 8 for Net 0 |
Slash p142 |
Hamstring | Cut a targets legs to hamper speed and movement | 2-4 5+ is -2 to primary |
Strength 3 Dexterity 2 Athletics 2 Brawl 1 Weaponry 3 |
Dexterity 2 Athletics 2 Brawl 1 |
Primary: Strength + Weaponry. Secondary:Presence + Athletics. |
15 12 for Union 10 for Lucifuge |
HtV p223 |
Harvest | Hold target down and harvest supernatural elements (blood, skin etc.) | 3-5 5+ is -1/per to all |
Intelligence 2 Composure 2 Occult 2 Medicine 2 |
Intelligence 2 Composure 2 Occult 2 (1) Occult 4 or 3 + monster type |
Primary: Composure + Medicine. Secondary: Wits + Occult (one secondary actor); Strength + Brawl (all other secondary actors). |
16 13 for Ashwood 11 for Cheiron |
HtV p223 |
Headshot | Strike pressure points on head, preventing spell use | 2 2-4 is +1 to secondaries for each extra 4 max |
Strength 2 Brawl 2 Partial (1) Dexterity 2 |
Strength 2 Brawl 2 Partial (1) Medicine 2 |
Primary: Dexterity + Brawl - target’s Stamina. Secondary: Strength + Brawl; Wits + Medicine (secondary actor with Medicine 2). |
14 11 for Null 9 for TFV |
WF p121 |
Helter Skelter | Primary faces target solo, secondaries distract target for combat bonuses | 3-8 9+ is -1/per to primary |
Resolve or Composure 2 Brawl or Weaponry 2 Stealth 1 Intimidation 1 |
Resolve or Composure 2 Stealth 1 Intimidation 1 |
Primary: Strength + Brawl or Weaponry. Secondary: Dexterity + Expression. |
14 11 for Long Night 9 for Ascending |
NS p127 |
Identification | Observe target to figure out if supernatural or not | 2+ | Wits 2 Occult 3 or 2+Identifying Empathy 1 Investigation 1 |
Wits 2 Occult 1 Empathy 1 Investigation 1 (1) Empathy 3 |
Primary: Intelligence + Empathy or Occult. Secondary: Wits + Investigation. |
15 12 for any tier-2 10 for any tier-3 |
HtV p224 |
Impale | Pin target to a wall | 2 4+ is -2 to primary |
Composure 2 Athletics 2 Brawl 1 Partial (1) Athletics or Weaponry or Firearms 3 |
Composure 2 Athletics 2 Brawl 1 |
Primary: Strength + Athletics or Strength + Firearms or Strength + Weaponry. Secondary: Dexterity + Athletics. |
14 11 for Ashwood 9 for Aegis |
Slash p144 |
I Need a Hero | Make the Beast to attack with overwhelming force creating a Heroe | 3 | Dexterity 2 Athletics 2 Persuasion 1 Presence 3 |
Dexterity 2 Athletics 2 |
Primary: Presence + Persuasion. Secondary: Dexterity + Athletics. |
T&N p24 | |
Interrogation | Force target to answer a number of questions truthfully | 3 or more | Manipulation 2 Subterfuge 1 Intimidation 1 Partial (1) Subterfuge 2 |
Manipulation 2 Subterfuge 2 Intimidation 1 Partial (1) Academics or Computer 2 Partial (1) Intimidation 2 |
Primary: Manipulation + Intimidation. Secondary: Presence + Intimidation, Intelligence + Academics or Computer. |
13 10 for Thule 8 for Malleus |
WF p121 |
Invisible Fence | When target goes invisible, secondary actors surround and corral towards primary | 5+ -1/per hunter under 5 |
Wits 2 Composure 2 Investigation 2 Firearms 3 or Weaponry 2 |
Wits 2 Composure 2 Investigation 2 |
Primary: Wits + Composure (or other as described below) Secondary: Wits + Investigation. |
16 13 for Null 11 for TFV |
NS p128 |
Keep 'Em Awake | Keep target from passing out during interrogation | 2 2-4 is +1 to all secondaries 5+ is -2 to all |
Dexterity 2 Medicine 1 Partial (1) Intelligence 2 Medicine 2 |
Dexterity 2 Medicine 1 |
Primary: Intelligence + Medicine. Secondary: Dexterity +Medicine. |
13 10 for Null 8 for TFV |
Slash p144 |
Lobby | Political campaigning to induce social penalties on target through legislation | 4+ -1/per under 4 |
Manipulation 2 Politics 2 Expression 1 Socialize 2 |
Manipulation 2 Politics 1 Expression 1 Persuasion 2 Socialize 2 |
Primary: Manipulation + Politics. Secondary: Charisma + Persuasion. |
16 13 for Union 11 for Malleus |
NS p129 |
Lobotomize | Damage brain of target, keeping it from using certain abilities | 3 | Medicine 2 or Medicine 1 with specialty in Surgery Brawl 2 Partial (1) Dexterity 3 Medicine 3 or Medicine 2 with specialty in Surgery Partial (2) Strength 2 Brawl 2 |
Medicine 2 or Medicine 1 with specialty in Surgery Brawl 2 |
Primary: Dexterity + Medicine. Secondary: Strength + Brawl |
14 11 for Null 9 for Cheiron |
Slash p145 |
Man Can Lick Too | Primary sneaks or shadows target, while secondaries provide distraction | 2 4+ is -1 to all |
Wits 2 Stealth 3 Partial (1) Dexterity 2 |
Wits 2 Stealth 3 Partial (1) Presence 2 Subterfuge 2 |
Primary: Dexterity + Stealth. Secondary: Wits + Stealth. |
15 12 for Net 0 10 for VASCU |
Slash p146 |
Measurements | Study a creature for bonuses when facing it | 2+ | Wits 2 Science 3 |
Wits 2 Academics or Computer 2 |
Primary: Intelligence + Science. Secondary: Wits + Stealth. |
14 11 for Null 9 for Cheiron |
HtV p225 |
Moral Support | Psyche each other up for bonus to resistances | 2+ | Presence or Manipulation 3 Resolve 2 Empathy 2 |
Resolve 2 Empathy 1 |
Primary: Manipulation or Presence + Empathy. Secondary: Wits + Expression. |
13 10 for any tier-2 8 for any tier-3 |
HtV p226 |
My Brother's Keeper | Cell works as a team in combat to improve initiative, Defense, and resist mental compulsions | 4 6 max |
Resolve 2 Brawl or Weaponry 2 Partial (2) Athletics 2 Partial (1) Expression 2 |
Resolve 2 Brawl or Weaponry 2 Partial (2) Athletics 2 |
Primary: Wits + Expression. Secondary: Strength + Brawl or Strength + Weaponry. |
16 13 for Union 10 for Malleus |
SpSl p134 |
Net | Capture a target alive | 3+ | Wits 2 Athletics 2 Brawl 1 Survival 3 or 2+Tying Knots |
Wits 2 Athletics 2 Brawl 1 (1) Athletics 3 or 2+Whips, Throwing, Roping |
Dexterity + Survival. Secondary: Strength + Athletics (one secondary actor); Strength + Brawl (all other secondary actors). |
15 12 for Thule 10 for Lucifuge |
HtV p226 |
No Escape | Create an inescapable killing den | 4 | Strength 2 Crafts 2 Partial (1) Intelligence 2 Crafts 2 |
Strength 2 Crafts 2 |
Primary: Intelligence + Crafts. Secondary: Strength + Crafts. |
14 11 for Null 9 for Lucifuge |
Slash p147 |
Pack of Bloodhounds | Track and chase down a quarry | 3 up to 9 is +1 to all actors 10+ is -1 to all actors |
Wits 3 Survival 2 Partial (1) Survival 3 or Survival 2 with specialty in Tracking |
Wits 3 Survival 2 |
Primary: Wits or Intelligence + Survival. Secondary: Wits + Survival. |
15 12 for Ashwood 10 for TFV |
Slash p148 |
Profiling | Can build info about target so cell can use Research against it. | 2+ | Intelligence 2 Academics 3 Investigation 1 Stealth 1 |
Intelligence 2 Investigation 1 Stealth 1 (1)Computer 2 |
Primary: Intelligence + Investigation. Secondary: Wits + Investigation. |
14 11 for Net 0 9 for TFV |
HtV p227 |
Resonance | Gather information about spiritual entities | 2 or more | Resolve 2 Science 2 Partial (1) Academics or Computer 2 Science 3 |
Resolve 2 Science 2 |
Primary: Intelligence + Science. Secondary: Resolve + Composure. |
14 11 for Null 9 for TFV |
SpSl p135 |
Revel in the Kill | Regain Willpower from committing heinous sins | 2 | Morality 3 or less | Morality 3 or less | Primary: Resolve + Composure. Secondary: Manipulation + Socialize. |
15 12 for Hunt Club 10 for TFV |
Slash p150 |
Roadkill | Distract creature so that primary can run it down with vehicle | 2 3-4 +1 to secondary 5+ is -3 to all |
Composure 2 Dexterity 2 Partial (1) Drive 2 Athletics 2 |
Composure 2 Dexterity 2 |
Primary: Dexterity + Drive. Secondary: Manipulation + Dexterity. |
14 11 for Long Night 9 for TFV |
SpSl p136 |
Ruination | Secondaries tear open and worry wounds on target, while primary urges them on | 4 4-8 is +1 to primary 9 max |
Strength 2 Partial (1) Presence 3 Expression 2 |
Strength 2 Partial (3) Brawl or Weaponry 2 or Brawl 2 with a natural weapon |
Primary: Presence + Expression or Strength + Weaponry. Secondary: Strength + Brawl or Strength + Weaponry. |
12 10 for Ashwood 8 for Ascending |
Slash p151 |
Shadowing | Follow a target for a number of days, gathering information | 3 3+ is +1 for secondaries |
Wits 2 Stealth 1 Investigation 1 Partial (1) Investigation 3 |
Wits 2 Stealth 1 Investigation 1 Partial (2) Stealth 2 |
Primary: Intelligence + Investigation. Secondary: Wits + Investigation or Stealth |
14 11 for TFV 9 for KSG |
WF p123 |
Silver Bullet | Group attacks werewolf with silver weaponry | 4 4-6 is +1 per extra to primary 7+ is -3 to all |
Dexterity or Strength 2 Firearms or Weaponry 1 Partial (1) Crafts 2 |
Dexterity or Strength 2 Firearms or Weaponry 1 |
Primary: Dexterity + Firearms or Strength + Weaponry. Secondary: Dexterity + Firearms or Strength + Weaponry. |
13 10 for Thule 8 for Malleus |
SpSl p138 |
Staking | Hold monster down so primary can drive a stake in | 3 4+ is +1 to secondary 5+ is -1 to primary |
Strength 3 Brawl 2 Weaponry 2 |
Strength 2 Brawl 2 (1)Medicine 1 |
Primary: Strength + Weaponry. Secondary: Strength + Brawl; Wits + Medicine (secondary actor with Medicine 1). |
14 11 for Ashwood 9 for Malleus |
HtV p228 |
Stalking Horse | Primary actor plays bait while secondary actors shield away other unwitting targets | 4+ -1/per below |
Streetwise 1 Expression 1 Persuasion 1 Socialize 2 Subterfuge 2 |
Investigation 2 Stealth 1 Streetwise 1 Persuasion 1 Socialize 2 |
Primary: Dexterity + Subterfuge. Secondary: Presence + Socialize. |
14 11 for Ashwood 9 for Lucifuge |
NS 130 |
Stakeout | Gain info about location as well as situational bonuses | 3-5 6+ is -1/per to any stealth |
Composure or Resolve 2 Wits 1 Investigation 1 Larceny 1 Stealth 1 Streetwise 1 |
Composure or Resolve 2 Wits 1 Investigation 1 (1) Investigation 2 Stealth 1 Streetwise 1 |
Primary: Wits + Intelligence; Secondary: Wits + Investigation |
16 13 for Net 0 11 for Aegis |
NS 131 |
System Shock | Hit target with shock and awe to allow hard takedown | 2 5+ is -2 to primary |
Dexterity 2 Athletics 2 Brawl 1 Partial (1) Dexterity 3 Firearms 2 |
Dexterity 2 Athletics 2 Brawl 1 |
Primary: Dexterity + Firearms. Secondary: Presence + Athletics. |
15 12 for Null 10 for Lucifuge |
WF p124 |
Tar & Feather | Attempt to provoke creature into doing something supernatural while filming | 2-5 6+ is -1/per for all pools |
Composure 2 Dexterity 2 Computer 1 Crafts or Expression 2 (Film) |
Composure 2 Dexterity 2 (2) Athletics 2 |
Primary: Dexterity + Crafts, Secondary: Dexterity + Athletics. |
12 9 for Net 0 7 for Cheiron |
NS p133 |
Territorial Recon | Find out facts about a neighborhood by "poking around" | 2 or more | Wits 2 Academics 3 or Academics 2 with specialty in Research Partial (1) Computer 2 |
Wits 2 Academics 3 or Academics 2 with specialty in Research Partial (1) Socialize 2 Streetwise 2 |
Primary: Intelligence + Academics. Secondary: Manipulation + Socialize or Manipulation + Streetwise |
BbBB p7 | |
The Procedure | the primary actor enter the primordial dream, The secondary participants support | 3 | Crafts 1 Intelligence 2 Science 1 Medicine 1 Wits 3 Composure 2 Expression 2 |
Crafts 1 Intelligence 2 Science 1 Medicine 1 |
Primary: Wits + Composure . Secondary: Intelligence + Science. |
T&N p24 | |
Thin the Herd | Fake tripping up to sucker in monster for an All Out Attack by group | 3 6+ is -3 to secondary |
Strength 2 Subterfuge 2 Weaponry 1 |
Strength 2 Subterfuge 2 Weaponry 1 Partial (1) Expression 2 |
Primary: Strength + Weaponry (or another appropriate attack roll). Secondary: Manipulation + Subterfuge. |
15 12 for Net 0 10 for Cheiron |
SpSl p138 |
Notation Legend | |
---|---|
Dot of a Trait Rating (Skills, Merits) | • |
Power Trait Point (Vitae, Mana) | ● |
Willpower Point | ○ |
Activation Damage | B/L/A |
Special/Other Activation Cost | ※ |
Alternate Costs | ●/●●● |
Costs per Item | ●/item |
Optional Costs | (●) |
Cost Ranges | ● to ●●● ●●+ |
Combined Notation Example | ●(○) ●/item, 1L |