Merits, Hunter (1st Edition)

From Codex of Darkness
Dream Avatar T&N p19 The hunter representation in the world of dreams gain two dots in Attribute or eight in Merits
Dream Medic • to ••••• Intelligence •••, Medicine •• T&N p19 The hunter can heal and support a person currently in a dream by rolling Intelligence + Medicine + Dream Medic
Easy Out, Easy In •••• T&N p19 Spend a point of Willpower to leave the world of dreams reflexively and spend another point to jump back in
Endowments • to ••••• Conspiracy Status HTV p67 Grants access to Endowments
Ephemeral Fetish •• T&N p19 The hunter possesses an item that only exists in the world of dreams, that object grants +3 to all practical uses and if is used as a weapon, ignore penalties for improvised weaponry
Favored Weapon •• HTV p67 User selects a specific weapon he has used in combat upholding the vigil. As long as the weapon is being used or is nearby, in and out combat, the user gains +2 to Resolve+Composure
Indomitable • to ••••• Resolve •••,Composure ••• NS p134 Gain dots to all rolls to resist any form of suggestion, mundane or supernatural.
Kin ••• SpSl p139 Character is related to werewolves. +3 to resist Lunacy, +2 to social dealing with werewolves, Unseen sense relating to werewolves. -1 to Social rolls dealing with normal humans. Also viewed as breeding stock by werewolves.
Language: ConLang NS p134 Military sign language. +1 to all Tactic rolls for each cell member who has this Merit (minimum two). Each cell member who lacks it takes a -1 penalty instead.
Natural Medium ••• Presence ••• SpSl p139 Unseen Sense relating to spirits, understand spirit language, for 1 point of Willpower, can "speak" to spirits. Immune to possession by spirits unless they voluntarily allow it,but may suffer from Flaw: Nightmares.
Null •••• SpSl p140 +1 to Intimidation vs. Spirits. Penalties to spirits materializing around character. -2 to Social rolls dealing with werewolves and spirits.
Professional Training Reflects job experiences, and natural prowess at the talents important to character's line of work.
Networking HTV p67 Gain dots in Contacts = Professional Training
•• Continuing Education HTV p67 Player chooses Third Asset skill
••• Breadth of Knowledge HTV p67 Specialties in Asset Skills cost 2xp per
•••• On-the-job Training HTV p67 Pay New Dot x 2 for Asset Skills. Drawback: First dot of new non-asset skill costs +1xp
••••• A Day on the Job HTV p67 When spending Willpower on an Asset Skill roll, it can become a rote action
Status, Compact or Conspiracy • to ••••• HTV p72 Character holds membership in a hunter compact (Tier 2) or Conspiracy (Tier 3)
Torture Suite • to ••• HTV p74 a private space that adds to Intimidation rolls for interrogations.
Unbondable •• Stamina ••, Resolve ••• NS p135 It takes twice as many drinks of Vitae to blood bond you (six instead of three).


Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L