Dream Avatar | • | T&N p19 | The hunter representation in the world of dreams gain two dots in Attribute or eight in Merits | |
Dream Medic | • to ••••• | Intelligence •••, Medicine •• | T&N p19 | The hunter can heal and support a person currently in a dream by rolling Intelligence + Medicine + Dream Medic |
Easy Out, Easy In | •••• | T&N p19 | Spend a point of Willpower to leave the world of dreams reflexively and spend another point to jump back in | |
Endowments | • to ••••• | Conspiracy Status | HTV p67 | Grants access to Endowments |
Ephemeral Fetish | •• | T&N p19 | The hunter possesses an item that only exists in the world of dreams, that object grants +3 to all practical uses and if is used as a weapon, ignore penalties for improvised weaponry | |
Favored Weapon | •• | HTV p67 | User selects a specific weapon he has used in combat upholding the vigil. As long as the weapon is being used or is nearby, in and out combat, the user gains +2 to Resolve+Composure | |
Indomitable | • to ••••• | Resolve •••,Composure ••• | NS p134 | Gain dots to all rolls to resist any form of suggestion, mundane or supernatural. |
Kin | ••• | SpSl p139 | Character is related to werewolves. +3 to resist Lunacy, +2 to social dealing with werewolves, Unseen sense relating to werewolves. -1 to Social rolls dealing with normal humans. Also viewed as breeding stock by werewolves. | |
Language: ConLang | • | NS p134 | Military sign language. +1 to all Tactic rolls for each cell member who has this Merit (minimum two). Each cell member who lacks it takes a -1 penalty instead. | |
Natural Medium | ••• | Presence ••• | SpSl p139 | Unseen Sense relating to spirits, understand spirit language, for 1 point of Willpower, can "speak" to spirits. Immune to possession by spirits unless they voluntarily allow it,but may suffer from Flaw: Nightmares. |
Null | •••• | SpSl p140 | +1 to Intimidation vs. Spirits. Penalties to spirits materializing around character. -2 to Social rolls dealing with werewolves and spirits. | |
Professional Training | Reflects job experiences, and natural prowess at the talents important to character's line of work. | |||
• | Networking | HTV p67 | Gain dots in Contacts = Professional Training | |
•• | Continuing Education | HTV p67 | Player chooses Third Asset skill | |
••• | Breadth of Knowledge | HTV p67 | Specialties in Asset Skills cost 2xp per | |
•••• | On-the-job Training | HTV p67 | Pay New Dot x 2 for Asset Skills. Drawback: First dot of new non-asset skill costs +1xp | |
••••• | A Day on the Job | HTV p67 | When spending Willpower on an Asset Skill roll, it can become a rote action | |
Status, Compact or Conspiracy | • to ••••• | HTV p72 | Character holds membership in a hunter compact (Tier 2) or Conspiracy (Tier 3) | |
Torture Suite | • to ••• | HTV p74 | a private space that adds to Intimidation rolls for interrogations. | |
Unbondable | •• | Stamina ••, Resolve ••• | NS p135 | It takes twice as many drinks of Vitae to blood bond you (six instead of three). |
Notation Legend | |
---|---|
Dot of a Trait Rating (Skills, Merits) | • |
Power Trait Point (Vitae, Mana) | ● |
Willpower Point | ○ |
Activation Damage | B/L/A |
Special/Other Activation Cost | ※ |
Alternate Costs | ●/●●● |
Costs per Item | ●/item |
Optional Costs | (●) |
Cost Ranges | ● to ●●● ●●+ |
Combined Notation Example | ●(○) ●/item, 1L |