Merit |
Rating |
Prerequisites |
Description |
Book
|
Back Road Atlas |
• |
Wits ••, Drive or Athletics •• |
Navigate through urban routes with a +2 to evade an enemy's notice, and gain the Edge in Chases outside of main streets. |
HTV 2e 88
|
Cover Tracks |
• |
Survival or Stealth •• |
Wipe all traces of movement and interaction, rolling Intelligence + Survival or Stealth vs. Intelligence + Investigation. |
HTV 2e 90
|
Custom Gear Broker |
• to ••• |
Socialize •• |
Trade any equipment for any other equipment of equal or lesser cost once per chapter. Once per story, treat any merit as one higher when obtaining custom gear. |
HTV 2e 92
|
Face in the Crowd |
•• |
No Striking Looks |
Blend into crowds with a +3 to evade or tail a target, and a -3 to opponents attempting to spot you. |
HTV 2e 90
|
Gut Feeling |
•• |
Occult •• |
Understand when something unnatural is going on with an investigation. Become Obsessed during occult investigations, but roll with +2 on Occult rolls. |
HTV 2e 88
|
Last Stand |
•• |
Resolve or Stamina ••• |
Once a chapter, Roll Wits + Resolve or Stamina to take one action without penalties. |
HTV 2e 90
|
Lucky Charm |
• |
Resolve •, Occult or Academics • |
While holding the charm, roll Resolve + Composure at the start of a scene. Success supresses the effects of negative mental Conditions. This action can be taken once per chapter. |
HTV 2e 90
|
Masked Scent |
• |
Survival or Streetwise •• |
Using something to alter or cover scent, roll Wits + Survival or Streetwise to gain the Edge and +1 to all rolls in a chase while being tracked by scent. |
HTV 2e 91
|
Natural Tinkerer |
•• |
Wits •••, Crafts ••• |
Ignore penalties for improvised equipment and materials, with potentially adjusted equipment costs. |
HTV 2e 89
|
Robust Health |
•• |
Survival ••• |
Substitue Intelligence or Dexterity + Survival for Medicine rolls to heal yourself. |
HTV 2e 91
|
Séance Devotee |
• to ••••• |
Occult •• |
Know a person per dot of the merit who is willing to help conduct a séance with you. |
HTV 2e 95
|
Tactical Insight |
•• |
Wits •••, Survival or Streetwise •• |
Roll Wits + Survival or Streetwise to choose when to act in initiative once per chapter. Dodge freely on an exceptional success. |
HTV 2e 89
|
Tight Lipped |
•• |
Resolve •• |
Gain +2 to resist mundane interrogations. |
HTV 2e 96
|
Touchstone |
• to ••••• |
|
Gain an additional touchstone per dot. |
HTV 2e 96
|