Compact |
Description |
Compact Status |
Book
|
Ashwood Abbey |
A decadent Hellfire Club dedicated to experiencing everything that life (or unlife) has to offer. |
• |
Receive the Barfly Merit. |
HTV 102
|
••• |
Use the chapterhouse as a two-dot Safehouse.
|
••••• |
Receive Allies •••• (Legal Aid, Vice, Arms Trafficking, and Abbey Networking).
|
The Barrett Commission |
A secret elite cabal united to root out the monsters entrenched in America’s most gainful institutions. |
• |
Gain a dot of Resources. |
NS 89
|
••• |
Receive Mentor •••.
|
••••• |
Receive two dots of Contacts among government, corporations, or the military.
|
Bear Lodge |
Big game hunters dedicated to killing werewolves above everything else, proving themselves with only human ingenuity. |
• |
Receive Contacts • (Bear Lodge). |
SpSl 87
|
••• |
Resist Lunacy as though your Willpower was one higher.
|
••••• |
Receive the Unseen Sense for werewolves or other tangible quarry.
|
Division Six |
An ersatz government agency tasked with protecting the laws of the cosmos by eliminating “reality deviants.” |
• |
Recover an extra Willpower when risking Willpower to flaunt your authority. |
WF 86
|
••• |
Worsen Paradoxes by one die when witnessing vulgar spells.
|
••••• |
Receive a trainee as a three-dot Retainer.
|
Habibti Ma |
Egyptian-based cult de-programmers. |
• |
Distribute two dots between Allies and Contacts. |
HMR 107
|
••• |
Distribute two dots between Allies and Mentor.
|
••••• |
Distribute two dots between Mystery Cult Initiation and Retainer.
|
Heritage House |
A family oriented group that believes the Vigil should be passed down from generation to generation. |
• |
Trial member. |
GotU 35
|
••• |
Gain two dots of Resources.
|
••••• |
Gain three dots of Social Merits.
|
The Hunt Club |
A secret society of serial killers that hunts people for sport, accumulating points in a twisted game. |
• |
Receive a one-dot Mentor. |
Slash 74
|
••• |
Receive or upgrade the Telltale Murder Merit.
|
••••• |
Receive or upgrade Damnable Certainty.
|
The Illuminated Brotherhood |
Unfettering their minds with psychoactives, these mediums seek to interact with the spirit world. |
• |
Gain an Occult or Science specialty in parapsychology. |
SpSl 92
|
••• |
Receive the Unseen Sense for spirit loci.
|
••••• |
Receive the Natural Medium Merit.
|
The Keepers of the Source |
Every time a witch siphons power from Mother Earth, the Keepers feel Her pain, and they will see it cease. |
• |
Gain a specialty in Weaponry (Improvised Weapons), Expression (Protests), or Science (Environmentalism). |
WF 90
|
••• |
Gain two dots of Allies (Keepers of the Source).
|
••••• |
Gain the Unseen Sense for the Source, or three dots of Mentor.
|
The Long Night |
Religious hunters who fight the agents of evil in an attempt to bring about the second coming of Christ. |
• |
Receive an Expression or Persuasion specialty in evangelism. |
HTV 106
|
••• |
Gain two dots of Allies (Long Night).
|
••••• |
Add the benefits of the Inspiring Merit among the Long Night.
|
The Loyalists of Thule |
Hungry for knowledge, this occult group seeks things man was not meant to know in places he was not meant to tread to atone for their part in WWII. |
• |
Recover an extra Willpower when risking Willpower with Academics or Occult. |
HTV 110
|
••• |
Receive a two-dot Mentor.
|
••••• |
Receive three dots of Contacts among supernatural specialists.
|
Maiden's Blood Sisterhood |
An almost exclusively female group, dedicated to policing college campuses and women’s shelters. |
• |
Gain two dots of Allies (Maiden's Blood Sisterhood). |
NS 93
|
••• |
Gain two dots of Safehouse.
|
••••• |
Receive the Indomitable Merit, or two dots of Retainers.
|
Network Zero |
Network Zero uses radio, television and Internet resources to publicize monsters to the world. |
• |
Gain a Crafts or Expression specialty in an appropriate medium. |
HTV 114
|
••• |
Receive Fame ••.
|
••••• |
Benefit from the effects of Encyclopedic Knowledge as pertains your library of recorded supernatural phenomena.
|
The Night Watch |
Vigilantes of the hard and forgotten streets, patrolling the hunting grounds of the monsters and criminals, leaving no one to be victimized. |
• |
Receive a specialty in Streetwise (Who's Who), Larceny (Fences), or Stealth (Stalking). |
NS 98
|
••• |
Gain two dots of Retainers.
|
••••• |
Gain a dot of Fame.
|
Null Mysteriis |
Scientists who peruse the supernatural in an attempt to understand it. |
• |
Receive an Academics, Occult, or Science specialty in parapsychology. |
HTV 118
|
••• |
Gain a dot of Allies (Null Mysteriis) and a dot of Contacts in science or academia.
|
••••• |
Apply the benefits of Common Sense as pertains to the Vigil.
|
The Promethean Brotherhood |
Sacrificing witches using an ancient ritual, they steal their power for themselves. |
• |
Receive Language (Ancient Greek) and an Academics specialty in ancient religions, Greek mythology, or linguistics. |
WF 94
|
••• |
Gain two dots of Allies (Promethean Brotherhood).
|
••••• |
Divide the target number of successes for the Rite of Hecate by three.
|
The Reckoning |
Church of Hero-hunting "sovereign citizens" deep in the wooded hills of Oregon. |
• |
Receive a dot of Anonymity and access to a shared one-dot Safe Place. |
T&N 32
|
••• |
Receive Allies •••• (Fundamentalist Politicians).
|
••••• |
Resources •••••, exclusive to the leader, Derek Campbell.
|
The Talbot Group |
Using modern therapy and medications, these hunters seek to save monsters from themselves. |
• |
Gain a dot each in Allies and Contacts (Talbot Group). |
SpSl 97
|
••• |
Gain another dot of Contacts and receive the Unseen Sense for spirits.
|
••••• |
Resist Lunacy as though your Willpower was one higher.
|
The Union |
Ragtag blue-collar monster hunters, members of the Union work without government sanction to protect humanity against its most dangerous enemies. |
• |
Receive a Politics or Streetwise specialty in your local area. |
HTV 112
|
••• |
Gain two dots of Contacts among specialists in different kinds of monster.
|
••••• |
Access two extra dots of Resources for Vigil purposes.
|
Utopia Now |
Builders of a futuristic city that scavenge demonic infrastructure for impossible components. |
• |
Take a free Specialty. |
HMR 136
|
••• |
Receive a two-dot Mentor.
|
••••• |
Receive either a four-dot Retainer or four dots of Allies in a partner organization.
|
Yuri's Group |
Social workers fighting abuse and supernatural abusers |
• |
Gain a dot each of Contacts and Allies among local support groups. |
T&N 30
|
••• |
Divide three dots between Retainers and Staff of survivors.
|
••••• |
Rescued survivors may function as one-dot Retainers, Allies, Contacts, or Staff.
|
Historical Compacts
|
Ahl al-Jabal |
Islamic hunters who seek to understand the supernaturals they meet, and eliminate those that are true monsters. |
• |
You can buy the Two Weapon Fighting Style at half cost, ignoring prerequisites. |
AB 141
|
••• |
Receive a dot of Allies and an Occult specialty in mysticism, gnosticism or philosophy.
|
••••• |
Add the benefits of the Inspiring Merit among the Ahl al-Jabal.
|
Ama-san |
Pearl divers familiar with the dangers that lurk off the coasts of Japan. |
• |
Receive Small Unit Tactics. |
DE 309
|
••• |
Roll Presence + Occult to call a monster out with a special whistling breath.
|
••••• |
Call six dots worth of Retainers as emergency backup.
|
Azusa Miko |
Transient archer-priestesses plying their trade as oracles and mediums while driving corruption away from the divine. |
• |
Receive the Medium Merit. |
DE 311
|
••• |
Apply a floating dot as temporary Allies, Contacts, Resources, or Retainer.
|
••••• |
Command the fear of lesser spirits and ghosts, and the respect of the greater.
|
Bijin |
Artists and commercial hosts dealing with monstrous intrusions that are bad for business. |
• |
Draw upon the rumor mill once per session. |
DE 313
|
••• |
Better distinguish true rumors from scuttlebutt.
|
••••• |
Receive Fame •••.
|
Followers of the Mansa |
Scribes and workers seeking to subvert and undo the plans of demons in the Empire of Mali. |
• |
Receive an Expression or Politics specialty suitable to your official standing. |
DE2 182
|
••• |
Gain two dots of Allies (Followers of the Mansa).
|
••••• |
Gain three dots of Resources.
|
Keepers of the Weave |
An Amerindian culture of storytellers who gather and spread knowledge of the occult. |
• |
Take two dots of Mentor, and either a third dot or a Language. |
DE 383
|
••• |
Receive two dots in Occult, Expression, or Politics.
|
••••• |
Receive three dots in Socialize or Occult, or four Allies or Contacts.
|
Protectors of the Light |
Secret soldiers who keep the Wampanoag Nation clean of monstrous taint. |
• |
Receive a dot of Occult, Survival or Weaponry. |
DE 385
|
••• |
Receive two dots of Resources or Contacts.
|
••••• |
Receive three dots of Resources or Safe Place, or two Allies and a Contact.
|
The Scarlet Watch |
A recurring blood pact of families drawn together mystically to resist the vampiric Curse. |
• |
Gain a dot of Allies or Resources. |
DE 379
|
••• |
Gain two dots of Allies or Resources.
|
••••• |
Receive three dots' worth of Merits reflecting your storied lineage.
|
Soldiers of the Forbidden Sun |
Soldiers of many ethicities protecting China from the Underworld. |
• |
Gain a dot of Occult. |
DE2 247
|
••• |
Gain two dots of Resources.
|
••••• |
Gain three dots of Allies (Soldiers of the Forbidden Sun).
|
Les Voyageurs |
Forest runners dealing with the threat of werewolves in their hunting lands. |
• |
Receive Resources • or Mentor •••. |
DE 381
|
••• |
Gain two dots of Contacts, Fame, or Resources.
|
••••• |
Receive three dots of Fame or Resources, or four dots of Allies.
|