Disciplines, All (1st Edition)

From Codex of Darkness

Disciplines, Core (1st Edition)

Name Rank Cost Book/Description Dice Pool
Animalism VTR p115
Feral Whispers (•) - Speak with animals Manipulation + Animal Ken + Animalism
Obedience (••) - Command animals Presence + Animal Ken + Animalism - Composure
Call of the Wild (•••) Summon animals Presence + Animal Ken + Animalism
Subsume the Lesser Spirit (••••) Possess an animal Manipulation + Animal Ken + Animalism vs Composure
Leashing the Beast (•••••) Control self and other's Beast Manipulation + Empathy + Animalism (+ Blood Potency)
Auspex VTR p119
Heightened Senses (•) - increase sight, hearing, and oflactory N/A
Aura Perception (••) - sense emotions Intelligence + Empathy + Auspex - Composure
The Spirit's Touch (•••) - See psychic residues of the past Wits + Occult + Auspex
Telepathy (••••) (○) Communicate mind by mind and read surface thoughts Intelligence + Socialize + Auspex - Resolve
Twilight Projection (•••••) Project own senses into twilight Intelligence + Occult + Auspex
Celerity VTR p123
Celerity (• to •••••) ●/turn Bonus to Speed and Initiative and penalty to incoming attacks per dot N/A
Dominate VTR p124
Command (•) - issue single word verbal command to target Intelligence + Intimidation + Dominate vs. Resolve + Blood Potency
Mesmerize (••) - Issue long, hypnotic command Intelligence + Expression + Dominate vs. Resolve + Blood Potency
The Forgetful Mind (•••) - Manipulate target's memory Wits + Persuasion + Dominate - Resolve
Conditioning (••••) Target brainwashing to make him a slave Wits + Subterfuge + Dominate vs. Resolve + Blood Potency
Possession (•••••) Possess someone Intelligence + Intimidation + Dominate vs. Resolve
Majesty VTR p129
Awe (•) - Make a crowd listening to the user Presence + Expression + Majesty
Revelation (••) convince target to reveal secrets Manipulation + Persuasion + Majesty vs. Composure + Blood Potency
Entrancement (•••) - Make the target love/workship the user Manipulation + Empathy + Majesty vs. Composure + Blood Potency
Summoning (••••) mentally summon target to user Manipulation + Persuasion + Majesty vs. Composure + Blood Potency
Sovereignty (•••••) No one can bring harm to the user Presence + Intimidation + Majesty vs. Composure + Blood Potency
Nightmare VTR p133
Monstrous Countenance (•) - Make the target flee Presence + Intimidation + Nightmare vs. Composure + Blood Potency
Dread (••) A lingering fear affect everyone present Manipulation + Empathy + Nightmare vs. Composure + Blood Potency
Eye of the Beast (•••) Deal catatonic fear (or Rothshreck on Vampire) Presence + Empathy + Nightmare vs. Composure + Blood Potency
Shatter the Mind (••••) Deal a derangement from fear Manipulation + Empathy + Nightmare vs. Composure + Blood Potency
Mortal Fear (•••••) Deal damage by fear Presence + Intimidation + Nightmare - Composure
Obfuscate VTR p135
Touch of Shadow (•) - hide an object Wits + Larceny + Obfuscate
Mask of Tranquility (••) - disable Predator's Taint N/A
Cloak of Night (•••) - become invisible Intelligence + Stealth + Obfuscate
The Familiar Stranger (••••) - become disguised as an acquaintance Wits + Subterfuge + Obfuscate vs Resolve + Blood Potency
Cloak the Gathering (•••••) - make a small group invisible Intelligence + Stealth + Obfuscate
Protean VTR p138
Aspect of the Predator (•) - never run in fear from Predator's Taint N/A
Haven of Soil (••) dissolve into the ground N/A
Claws of the Wild (•••) grow claws for combat and climbing N/A
Shape of the Beast (••••) transform into an animal N/A
Body of Spirit (•••••) transform into mist N/A
Resilience VTR p140
Resilience (• to •••••) downgrade damage, increased stamina pool N/A
Vigor VTR p141
Vigor (• to •••••) increase strength pool N/A

Blood and Smoke Core Disciplines

Name Rank Cost Prerequisites Book/Description Dice Pool
Animalism B&S 126
Feral Whispers (•) - Speak with and command animals. Manipulation + Animal Ken + Animalism
Raise the Familiar (••) Turn dead animal into a loyal proto-vampire -
Summon the Hunt (•••) ●● Call animals to a location or target with spilled blood. Presence + Animal Ken + Animalism
Feral Infection (••••) ●● Drives animals, humans and vampires into a frenzy. Presence + Intimidation + Animalism
Lord of the Land (•••••) ●●●○ to ●●●●●●●●●○ Mark territory as own, intruders take penalties. -
Auspex B&S 128
Beast's Hackles (•) - to● Answer questions about weaknesses and danger. Wits + Empathy + Auspex
Uncanny Perception (••) - to ● Answer questions about the targeted characters secrets Intelligence + Empathy + Auspex
Spirits Touch (•••) - Answer questions about the targeted objects secrets Wits + Occult + Auspex
Lay Open the Mind (••••) Telepathy and mind-reading. Invoke conditions. Intelligence + Socialize + Auspex vs. Resolve + Blood Potency
Twilight Projection (•••••) ●● Project own senses into twilight Intelligence + Occult + Auspex
Celerity B&S 130
Celerity (•) to (•••••) (●) Persistent improved defense or dodge. Activate for supernatural speed benefits.
Dominate B&S 131
Mesmerize (•) - Mesmerized Imposes "Mesmerized" Condition. Control with short commands. Intelligence + Expression + Dominate vs. Resolve + Blood Potency
Iron Edict (••) (●) Mesmerized Imposes "Dominated" condition. Give long, detailed commands. -
Entombed Command (•••) - Mesmerized Establish triggers for other dominate powers. Intelligence + Subterfuge + Dominate - victim's Resolve
The Lying Mind (••••) ●● Mesmerized Imposes "Amnesia" or "False Memories" condition. -
Possession (•••••) ●○ Mesmerized Control victims body. Intelligence + Intimidation + Dominate - victim's Resolve
Majesty B&S 133
Awe (•) - Become center of attention. Subjects become "Awed". -
Confidant (••) - Awed Imposes "Charmed" condition. Presence + Empathy + Majesty vs. Resolve + Blood Potency
Green Eyes (•••) Charmed or Enthralled Shift emotions by spending Vitae. Subjects will perform requests. -
Loyalty (••••) ●● Charmed Imposes "Enthralled" condition. Manipulation + Empathy + Majesty vs. Resolve + Blood Potency
Idol (•••••) (●●○) Awed Enhances Awe's effect (free) or immediately (at cost). Cannot be harmed. -
Nightmare B&S 135
Dread Presence (•) - Conjure brief illusions. Improves intimidation. Prevents foes spending willpower.
Face of the Beast (••) Imposes "Frightened" condition. Causes fleeing. Presence + Empathy + Nightmare vs. Composure + Blood Potency
Grand Delusion (•••) ●● Imposes "Delusional" condition. Manipulation + Empathy + Nightmare vs. Composure + Blood Potency
Waking Nightmare (••••) Create and control hallucinations. Presence + Empathy + Nightmare vs. highest Composure + Blood Potency in group
Mortal Terror (•••••) ●○ Frightened or Delusional Imposes "Broken" condition. Do lethal damage with fear. Presence + Intimidation + Nightmare – victim’s Composure
Obfuscate B&S 137
Face in the Crowd (•) - Blend into surroundings, visible but unnoticeable. Hides predatory aura.
Touch of Shadow (••) Cast Face in the Crowd on object or person. Wits + Larceny + Obfuscate
Cloak of the Night (•••) Become invisible.
The Familiar Stranger (••••) ●● Disguise self or other as a desired person.
Oubliette (•••••) ●●●○ to ●●●●●●●●●○ Designate an area. May use obfuscate at a distance on anything in the area at discount.
Protean B&S 139
Unmarked Grave (•) Varies Merge with soil
Predatory Aspect (••) Take on animal traits.
Beasts Skin (•••) ●● Transform into predatory animal.
Unnatural Aspect (••••) Take on a horrific trait
Primeval Miasma (•••••) ●●● Transform into smoke
Resilience B&S 141
Resilience (•) to (•••••) (●) Downgrade damage and increase stamina. Improves armor and defenses.
Vigor B&S 141
Vigor (•) to (•••••) (●) Improve strength.
Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L

Disciplines, Coils of the Dragon (1st Edition)

Banes VTR p149, OD p175
First Conquer the Red Fear better resist frenzy from fire and sunlight
Second Surmounting the Daysleep spend one Willpower to remain awake all day
Third Sun's Forgotten Kiss sunlight at twilight/dawn causes only Bashing
Fourth* Mortal Burns fire damage is downgraded to Lethal
Blood VTR p149, OD p175
First Blood Seeps Slowly reduce the amount of blood needed to wake
Second Blood of Beasts always be able to drink from humans and animals
Third Perspicacious Blood multiply received Vitae
Fourth* Orphaned Blood immune to blood ties to kin
Beast VTR p149, OD p175
First Chastise the Beast spend one Willpower to resist any Frenzy
Second Lure the Beast reduce cost, ease access to "Riding the Wave"
Third Exhaust the Beast undergo willing Frenzy to prevent in the future
Fourth* Saddle the Beast "Ride the Wave" at will
Flesh OD p175
First The Man Wakes Blood Potency is counted as two lower for Torpor
Second A Taste of Life reduce cost to emulate the living
Third The Face of Man allow hair and nails to grow, appear in mirrors at will
Fourth* The Bruise of Life heal Bashing damage as if Mortal
Soul OD p175
First Enliven the Face Humanity does not cap Social pools with Mortals
Second Salve the Mind reroll after failing for Derangement
Third Quiet the Soul spend a Willpower to ignore acquired Derangements
Fourth* Free the Beast commit vile acts under Frenzy without memory
Slumber AM p73
First Awakening the Beast add Blood Potency to rolls to awaken from Torpor
Second Planned Emergence may set trigger to automatically wake up from Torpor
Third Slumber's Conservation gain Vitae when waking up from Torpor
Slumber NH-IS p87
First Sleep of Early Years Humanity counts as 2 higher for Torpor duration
Second Denial of Morpheus all Torpor counts as voluntary
Third Stir the Blood Blood Potency is halved for Torpor Duration
Anoushka's Ladder OD p176
Pre: Must be a 2nd-Rung member of the Sworn of the Ladder, Must know 9 coils, Must have a humanity of 8 or higher to enjoy the benefit of these tiers
First Rise Above Thirst Humanity 8: wake with less Vitae expenditure
Second Divorce the Clan Humanity 9: remove effects of Clan/Bloodline weakness as long as you do not use Disciplines
Third The Open Cage Humanity 10: never Frenzy
Way of the Locust OD p176
Pre: Must be a member of the Sworn of the Locust, and must have a diablerized mortal soul within their body.
First Soul Mask strengthen Aura to match victim's
Second Marrow of the Spirit gain 9-Again against relations of victim
Third Echo of the Soul recall knowledge known by victim
Upadana "Loose the Bonds of Attachment" AB p128
Upadana is not taught by the Ordo, but rather by an eastern analog.
First Mind Like an Open Sore Spend WP to cause no blood addiction and get a bonus to resist feeding from a kindred more than once.
Second Mind Like a Flash of Lightning Dramatically reduce the time both given and received Vinculums last.
Third Mind Like a Diamond Unidentifiable Blood.

Rules for creating a Coil are found in the Ordo Dracul book, page 177.

Disciplines, Theban Sorcery (1st Edition)

The Angel's Touch Render's a mortal immune to a vampire's ability to seal bite wounds for one night. RfR 117
Blood Scourge Transmutes some of the caster's Vitae in bloody, scourging whips. VTR 146
Celibacy If the caster succeeds at the resisted activation roll, the subject has the passion normally caused by the Kiss dampened for one night. LS 194
Crown of Thorns If the caster succeeds at the resisted activation roll, bony spurs erupt from the victim's head in a ring, causing minor damage but immense social penalties that persist for several days. LS 194
Hauberk of Blood Imbues some portion of the caster's Vitae with the ability to protect from damage whomever it is painted upon. LS 194
Messenger's Mark Permanently marks one subject as a Legate. Noma 94
Paladin's Absolution Each success on this rite grants subject a bonus die to a humanity roll when resisting a derangement for a specific predetermined action. Cote 127
Sinner Song If the caster succeeds at the resisted activation roll, the subject reveals to them their most recent sin worthy of a degeneration roll. LS 196
Theban Inscription Allows the creation of a hidden symbol or message. LS 196
Vitae Reliquary Store vitae from the caster's body in any inanimate object, to be recalled later by any who know it is there. VTR 146
••
Bird of Sin If the caster succeeds at the resisted activation roll, a phantasmal bird appears, a physical manifestation of the victim's sins. It attacks the victim, with power proportional to the victim's morality. LS 196
Curse of Babel If the caster succeeds at the resisted activation roll, the subject cannot communicate intelligibly through any means for one hour per success or until sunrise, whichever is sooner. VTR 146
Damned Radiance For one scene, the caster is physically transformed in such a way that they may add their Theban Sorcery dots to all Presence rolls, though they suffer penalties to doing anything subtle or covert. LS 197
Forbiddance of Blood Locks the disciplines of a ghoul under Vinculum to the caster. Lasts for one month. Ghou 37
Liar's Plague If the caster succeeds at the contested activation roll, for one scene if the victim speaks any lies beetles swarm from their mouth. VTR 147
Lightning Rod Restores Willpower by pouring the nightmares of torpor into an object that is then destroyed. AM 71
Prison of Denial If the caster succeeds at the resisted activation roll, for one night the victim can under absolutely no circumstances interact with another designated being. LS 197
Resistance of Discipline Grants the caster or a target a new attempt to resist any active vampiric power that is contested. LS 197
Sanctity Physically transmutes a sealed room for several hours in such a fashion that it grants a die bonus equal to Theban Sorcery to a chosen skill, from the list of Academics, Empathy, Intimidation, Occult, and Persuasion. LS 197
Sanguine Exaltation A small object with a pearl on it is imbued so that, when activated by a Sanctified ritualist, the object is destroyed and the ritualist may add two dice to one Theban Sorcery roll. Costs two vitae. Chi 119
Trap of Slumber The next mortal or ghoul to get within 3 yards of the subject sleeping kindred must save or fall asleep for as long as the subject remains asleep. Lasts until triggered or until subject wakes up. May be cast multiple times (up to subject's Composure) to affect multiple successive targets. Chi 119
Wings of the Seraph Increases the caster's speed by Theban Sorcery * Activation success for a few turns. May be precast and activated later any time during the night. Does not stack with Celerity. Noma 94
•••
Anoint the Spear Restores fertility to a male vampire, allowing them to father a Dampyr. Lasts until the "charge" has been used, regardless of how long it takes. NH-WD 155
Blandishment of Sin If the caster succeeds at the contested activation roll, if the victim takes any damage before the end of the night, if the damage is bashing it becomes lethal, or aggravated if the initial damage is lethal. VTR 147
The Blessing of Judas Thomas Allows whoever it is cast on to quickly become acquainted with new surroundings, even if they are very different. RfR 178
Blood Fire For one scene or until depleted, anyone who attacks the caster in melee with lethal or aggravated damage suffers from automatic lethal damage. LS 197
Lash Beyond Death Allows the Kindred subject to perform one final action, determined at the time of casting, before succumbing to torpor or Final Death. The roll is resisted if the subject does not wish to perform the action. LS 198
Legionnaire's Blessing Imbues a single melee or thrown weapon with the ability to grant an attack dice bonus equal to the caster's Theban Sorcery dots, which last for activation success uses or the end of the night. LS 198
Malediction of Despair If the caster succeeds at the contested activation roll, they can declare one particular action that should the victim perform, they are reduced to a chance die. The effect is indefinite until the victim takes the action, though if they suspect a curse they may spend a Willpower point and make a roll to potentially break it. VTR 147
Micah's Hope Imbues a Kindred subject who faces judgement with power to resist. When presented to one who has the power to order punishment or final death, the subject ignores all wound penalties, recovers one point of Willpower, and a temporary boost to Presence, as long as they remain within the accuser's sight. RfR 117
Pharaoh's Paces All looking upon the caster when this ritual is activated cannot look at, interact with, or approach within nine paces the caster for the remainder of the scene. They may attempt to violate this effect by spending willpower and making a roll. LS 198
Sanguine Clarity A suffusion of Vitae in a vampire entering torpor allows it to retain a slightly higher amount of memories from before the sleep. AM 72
Scrivener's Eye Digest a large amount of information which may be recalled with perfectly clarity, for a number of months based on Intelligence. Noma 94
Vision of the Will Imbues an object with the ability to grant a powerful vision to the next person to touch it. This vision entrances its victim for potentially several turns, and can simply impart information or potentially make a Social action upon them. The object waits to deliver its message eternally, and extra Willpower may be spent to allow more than one character to touch and experience the vision. LS 199
Whispers Through Time Places a memory along with Vitae into a reliquary, allowing both to be retrieved at a later time. AM 72
••••
Call of Amoniel For one day, the caster gains the ability to awaken from daysleep if they are disturbed, fully awakened and without needing to roll to stay that way. LS 200
Display of the Beast If the caster succeeds at the resisted activation roll, the subject assumes the form of a terrifying physical manifestation of the inner Beast. Seeing this form invokes fear frenzy in Vampires, drains willpower from mortals, and requires Willpower to muster the courage to attack. LS 200
Forbiddance of Blood Locks the disciplines of any ghoul. Lasts for one month. Ghou 37
Gift of Lazarus Can reanimate a corpse as a swiftly-deteriorating zombie, as well as command it. VTR 147
Mark of the Damned Can ward a haven with Vitae, inflicting damage on any who attempt to enter with the intent to cause harm to those within. Those aware of the ritual can attempt to deceive it, and the effect gradually deteriorates over successive nights. LS 200
Sacred Haven Wards a small area for a single day, such that no sunlight can enter it. Noma 95
Song of the Prey The caster plants a thorny bush or flower (the ritual offering), and local kine are drawn to it, where they sit entranced and dreaming, waiting to be consumed without memory of the event. LS 201
Spear of Faith If the caster succeeds at the resisted activation roll, a number of victims up to the caster's dots in Theban Sorcery suffer lethal damage based on the number of successes. LS 201
Stigmata If the caster succeeds at the resisted activation roll, the victim suffers lethal damage (if mortal) or Vitae loss (if Kindred), based on the number of successes. VTR 147
•••••
Damned's Day Conjures several dark clouds during the day, dramatically reducing the damage caused by sunlight in the area, potentially as low as two bashing/minute with an exceptional success. They persist for twenty minutes per activation success. LS 201
Fires of Vengeance The caster declares a category of sinners to be punished (such as murderers). For a number of turns equal to activation successes, all those within direct sight of the caster who have committed this sin must make a roll to avoid suffering lethal damage, the magnitude of which depending on their morality. LS 202
Imprecation of Sin Ruins and decays an area, and floods it with a chosen vice. All those within the affected area are treated as also possessing the chosen vice, and are increasingly compelled to act on it the longer they stay. LS 203
The Martyr's Miracle The ritualist must be burning alive, taking aggravated damage. If they can gather sufficent successes to cast this ritual before they perish, they and all allies within sight suffer only lethal damage (bashing on an exceptional success) from fire and sun. RfR 117
Night of Hell If the caster succeeds at the resisted activation roll, a touched sleeping or torpid victim is wracked by tormenting dreams. They lose all Willpower and gain a severe derangement; mortal victims sleep to starvation, and Kindred remain torpid eternally. They can only be woken by inflicting lethal damage, and woken Kindred immediately must roll to resist fear frenzy. The dreamer may gain some glimmer of the caster's identity from their dreams. LS 204
Rain of Blood Triggers a bloody deluge from the sky or ceiling, of intensity chosen by the caster. Inflicts lethal damage on all those the caster wishes to harm, and mortals in the area are nauseated. LS 204
Transubstantiation Transmutes one mundane object into another, potentially even rendering inanimate objects living, or vice versa. The activation roll is contested if the subject is living. VtR 148
Wrathful Judgement Can be charged with multiple points of Willpower, and for each one inflicts aggravated fire damage to the victim. If a personal object of theirs is possessed, can be inflicted on the victim anywhere in the world. Can only affect Kindred or ghouls. VtR 148

Disciplines, Crúac (1st Edition)

•-dot Rituals
Balancing the Four Humors Renders the caster immune to dice penalties from environmental hazards for one night. Nomads p93
Blood Witness Requires the expenditure of extra Vitae, which must be smeared about an area; for one day per extra vitae spent, may remotely observe the area from the spilled blood. Coteries p84
Boyar's Caul Grants an image of a subject of interest, which helps with locating or identifying them in the future. Chosen 113
Confidence in Adversity Caster loses 10-Again on all rolls, but regains one Willpower at the end of the scene. CotC 204
Drops of Destiny Generates a cryptic prophecy. CotC 204
Fires of Inspiration For one night, add Crúac to all Craft or Expression rolls to create art, but penalizes rolls to create anything else. CotC 204
Genius Loci Curse an area, penalizing all social rolls except Intimidate. Mehk 107
Pangs of Proserpina If successful at the activation roll (which is contested), subject is overcome with hunger and must feed, be they kindred, mortal, or other. VtR p143
Pythian Renewal If successful at the activation roll (which is resisted), the subject appears to grow twenty years younger for a number of hours. CotC 205
Rigor Mortis If successful at the activation roll (which is resisted), the victim (which must be a vampire) suffers a penalty equal to the successes on their next physical action. VtR p143
Taste of Knowledge Used during feeding, this ritual allows the caster to learn one secret of immediate importance to the victim. CotC 204
Visage of the Crone If successful at the activation roll (which is resisted), the subject appears to age ten years for a number of hours. CotC 204
••-dot Rituals
Amemet's Pursuit If successful at the activation roll (which is contested), the next time the subject attempts to flee from the caster they instead approach. Mehk 107
Barrier of Blood Blood must be applied to doors and other portals; for 24 hours, vampires with less blood potency than the caster cannot voluntarily cross the barrier without suffering damage. Coteries p84
Cheval If successful at the activation roll (which is resisted), the victim's senses may be shared by the caster at will for one night per success. VtR p143
Harai Blesses a mortal subject whom the caster has recently drunk from, healing them or potentially reversing a morality loss. CoC 153
Hawthorn Barrier Creates an invisible barrier through which no vampire with lower blood potency may pass, lasting for several minutes. Chosen 114
Heliolater's Warning, The Adds to all Wits pools to wake up in response to sunlight, and to the humanity roll to how long to stay awake, for one night. Nomads 93
Hydra's Vitae, The Transform's the caster's vitae into a poison, which inflicts lethal damage on mortals and vampires who attempt to consume it. VtR p143
Imperious Call Summon and manifest a particular spirit. CotC 201
Maiden Skin Grants armor against attacks that would break the skin equal to activation successes. CotC 205
Painted Fears Create a frightening work of art that inflicts anyone who views it with a minor phobia of whatever it depicts. The caster is resistant, but not immune. CotC 114
Path of Thorns Creates a field surrounding the caster, any entering it suffer damage from spiritual thorns, which lasts for several turns. The caster is not able to pass this barrier unaffected. CotC 205
Prey's Blood Gain significant bonuses to track a mortal, or penalized ones to track Kindred. Gang 116
Soul's Work Invest Willpower points into a work of art, which may later be used to perform an action that corresponds to the art form. CotC 206
Succulent Buboes Transfer Vitae from within the body into lymph nodes, potentially storing Vitae well above what Blood Potency would allow. CotC 206
Wisdom of the Soul Enter a trance and create a prophetic work of art; may later re-roll any one roll that night. CotC 206
•••-dot Rituals
Beloved Deodand Bonds the caster to a former instrument of murder; each time the object is used in an act of violence again, the caster steals Vitae. CotC 206
Deflection of Wooden Doom Caster becomes immune to staking for one night VtR p144
Final Service of the Slave Sacrifice a Retainer, losing the merit; gain temporary increases to attributes or skills the Retainer possessed for several nights, or permanently increase one attribute or skill. CotC 206
Flower of Demeter May use this ritual to grow a flower fed by mortal blood; inspires all Kindred in its presence, granting a bonus to Craft and Expression. Swallowing the flower grants 24 hours of the blush of life. Coteries p85
Hand of Seth, The Drives a possessing spirit of a body. Mehk 107
Mother's Blessing, The A special ritual of the Yagnatia bloodline, this ritual is the only method through which they may Embrace another. Chosen 112
Rain Modify the weather in a region, potentially inflicting penalties to relevant rolls. CotC 207
Servant from the Hidden Realms Creates Essence, for the purpose of compelling a spirit to comply with commands. CotC 201
Song of the Blood Strengthens blood ties for one night, such that relatives can sense through them at any distance. Nomads 93
Taste of Destiny Gain insight into a future event; when the prophesied event comes to pass, regain the first three Willpower spent on rolls that do not succeed. CotC 207
Tiamat's Offering Brutal ritual which can create a homunculus servant. CotC 207
Tickblood Cause a mortal to generate an increased quantity of Vitae over the next few days. Gang 116
Touch of the Morrigan Charges the caster's hand with lethal energies, can do a one-shot discharge with a touch, inflicting activation successes in lethal damage. Expires if not used within a few hours. VtR p144
Veiled Curse Curses a mortal with the contempt of spirit kind. CotC 202
••••-dot Rituals
Blade of Tu'At Imbues a blade with the ability to inflict aggravated damage to ghosts and spirits, both immaterial and when in Twilight. Mehk 107
Bleeding the Tarantula Creates a shadowy spiritual spider which watches over and protects the caster while they sleep. The venom of the creature is deadly to mortals, and drains Kindred of their Vitae. Nomads 93
Blood Price If successful at the activation roll (which is contested), the subjected Kindred mystically has a third of all Vitae received from feeding transferred to the caster for one night. VtR 144
Eternal Guardian of the Dark Moon Links the caster and a spirit, with the latter protecting the former, gaining power from Vitae spent. CotC 202
Eye of the Norn Reveal who the caster most needs to confront at this time, gaining 8-Again on all rolls against the antagonist when confronted. CotC 208
Fount of Wisdom If successful at the activation roll (which is resisted), the caster may acquire skills from a feeding victim, which slowly fade over several nights. CotC 208
Mask of Blood If successful at the activation roll (which is resisted), the caster may steal the form of a feeding victim, which last until sunrise. CotC 209
Sacrifice of Odin Cut off a part of the body, inflicting aggravated damage; until the caster regenerates this damage, they gain significantly increased benefits from using Willpower. CotC 209
Thrashing of Apep's Coils, The Conjures sudden extreme weather. Mehk 107
Willful Vitae Caster becomes immune to increased Viniculum or blood addiction for one night. VtR p145
•••••-dot Rituals
A Child from the Stones Create a gargoyle, or deactivates another caster's creation. CotC 209
As One Sacrificing three victims in three corners of the caster's would be territory, they become a patron god over the region, granting powerful bonuses. CotC 209
Blood Blight If successful at the activation roll (which is contested), the victim takes the activation successes in lethal damage (if mortal) or in lost vitae (if vampire) VtR p145
Crone's Renewal Embrace a childe who starts at Blood Potency ••, but drops the caster's potency by one. CotC 211
Curse of the Ahasverus If successful at the contested activation roll, the victim is ruled by their Beast for one night, checking for Predator's Taint at every encounter with another Kindred. Nomads 93
Feeding the Crone The caster's teeth begin to inflict aggravated damage, grappling is no longer necessary to bite, and activation successes are added to bite rolls. Feeding is impossible. VtR p145
Rite of Going Fourth By Day, The After eating the heart of a mortal, may project themselves in broad daylight, walking as a spirit. Mehk 107
Roving Hut May add Crúac dots to the Haven merit for one scene, warping the location in supernatural ways. CotC 211

Disciplines, Bloodline (1st Edition)

Abjurism Septimi AB 92
Buttress the Soul (•) Reflexively gain dice on a resistance roll equal to Abjurism dots
The Light of Truth (••) Dispel a supernatural illusion, no matter the nature or source
Cleanse the Mind (•••) End a harmful supernatural effect on a subject.
Banish the Summoned Servitor (••••) Banish a ghost or spirit from a body
Break the Weave (•••••) End a supernatural effect of any type
Amphivena Gorgons CotC p186
Serpentine Rapport (•) - Affinity with serpents. Empower serpent ghouls.
Serpentine Union (••) Fusion with a snake
Arms of the Amphisbaena (•••) Transform hands into snake heads
Medusa's Venom (••••) Transmute own blood into venom
Body of the Gorgon (•••••) ●+ Tranform self into monstruous snake
Asphyx Brothers of Ypres AB 23
The Cough (•) - Lightly poison a victim, inflicting penalties to all rolls
Taint (••) ●+ Poison an object
Burning Touch (•••) Severely poison a touched victim
Breath of Death (••••) Breathe poison over a large area
Choking Cloud (•••••) ○● Take the form of a cloud of animated toxin
Bhumisparsa AB 124
Bhumisparsa (•+) Gain defense or armor versus attacks equal to Bhumisparsa dots for one scene
Bloodworking Norvegi Mehket 100
Fingertongue (•) Drain or suck up blood through the fingers
Skewer (••) Grow blades and spikes from one's hands and arms, which may be used as a lethal weapon
Bloodshell (•••) ●● Grants armor
Fleshdart (••••) ●+ Fire a dart from one's hand that inflicts aggravated damage
Erupting Quills (•••••) ●●● Damages all within the affected area, but also damages oneself
Blut Alchemie Geheim AB 83
Sanguine Analysis (•) - Potentially gain a great deal of information from a blood sample
Vitae Distillation (••) ●●+ Transmute blood into any other liquid
Internal Athanor (•••) Increase blood potency for one night
Vitae Transmutation (••••) ●+ Transmute blood into any other solid
Bloody Bezoar (•••••) ●●●●● Create a pill from own Vitae which may perform a number of powerful feats
Cachexy Morbus VTR p249
Diagnose (•) - sense who is diseased
Contaminate (••) infect an object or area
Inflame (•••) debilitate the infirm
Plague-Bearer (••••) ●/turn infect mortals or vampire from range
Accelerate Disease (•••••) damage the infirm
Carrefour Apollinaire AB 64
Govi Trap (•) - Trap a ghost inside a container
Skeleton Key (••) Open or seal any door
Veve Passageway (•••) Create a door through any wall
Open Baye (••••) - Open a door to the Twilight
Shift Threshold (•••••) Open a doorway from any door to any other anywhere in the world
Catteveria Sangiovanni Chosen p71
Mortician's Appraisal (•) - Detect corpses and gain information from them
Shuffling Porter (••) ●+ Rise mindless zombies
Ectoplasmic Manifestation (•••) Heal undead
The Predator's Bequest (••••) ●+ Empower risen corpses
Ultimo Respiro (•••••) Damage undead
Chorozon Therion BB p126
Consolamentum - - Reduce chances of degeneration
Convenenza - - Ease riding the wave
Endura - - Increase other's humanity for acting in daylight
Reconsolatio - - Increase other's humanity for torpor duration
Constance Icarians LS p178
Constance (• to •••••) increase Resolve pool
Courtoisie Spina Invictus p189
Clarity of Intention (•) - Remove total minuses by announcing attack. -1 is negated per success.
The Importance of Conversation (••) substitute social attributes for physical, or get +1
Fair Warning, Fairly Given (•••) increase defense
Penalty of Discourtesy (••••) - steal Willpower
Barbed Words (•••••) damage target with quips
Crochan Bron Legendary p18
Swift Flow of the Blood (•) Increase blood expenditure for healing
Blight of the Fisher King (••) Impede vampire's healing
Bitter Humours (•••) ●+ Corrupt vampire's healing
Restauration of the Maimed (••••) ●●+ Regenerate limbs
Stolen Blood, Stolen Life (•••••) Steal blood at distance
Despond Children of Judas Legendary p47
Self Doubt (•) Inflict the target with feeling of failure
Doomed to Fail (••) Push the victim to failure
Dark Night of the Soul (•••) Engage the victim into self-destruction
Melancholy (••••) ○ or ○○ Inflict victim with depressed derangement
The Earth Rejects Thee (•••••) O○ Embrace of suicidees' corpse
Domus Malocusians Invictus p192
The Web Trembles (•) - sense intruders
The Web Speaks (••) sense everything
Loyal Web (•••) ●+ bonus to Physical and Social rolls, penalize intruders
The Spider's Cocoon (••••) ●○ combine with the haven
The Living Web (•••••) ●●○ change haven to grant bonuses, store blood
Embrocation Qedeshah Hidden p112
Masaha "To Anoint" (•) Grant force of will
Lebhonah "White Incense" (••) Calm everyone in the vicinity
Mashkeh "To Drink" (•••) Heal other's wounds
Berith "The Covenant" (••••) Create an empatic link by blood
Taharah "Ritual Purity" (•••••) Sanctify a place
Essentiaphagia Dragolescu Ordo p179
Hunger for Essentia (•) - See ghosts and haunts
Draw Ectoplasm (••) - Gain Vitae and Willpower from ectoplasm
Essentia Diffusion (•••) EE or E●● Mimic ghost's numina
Mnemophagia (••••) EEEE○ Gain skill known by ghost in life
Ghost Consumption (•••••) EEEEE○ Merge with a ghost
Eupraxia Tismanu Ordo p184
Blessing of Eupraxia (•) - Grant additional willpower use to others
Absolve the Man (••) - Temporary cure of derangements
Grace of Eupraxia (•••) Protect others from supernatural powers
Refuge of Forbidance (••••) Protect a place from intrusion
Exorcise the Beast (•••••) ○+ Soothe or rouse other's beast
Getsumei Burakumin VTR p250
Moonlit Preservation (•) Preserve corpse from decay
Crow's Harvest (••) - Vision of the last thing a corpse has seen before his death
Corpse Skin (•••) Gain armor from dead flesh
Channel of Hasu-ko (••••) Create tiny automaton from corpse pieces
Convocation of Hotoke (•••••) ●○+ Raise dead bodies
Gilded Cage Architects of the Monolith Hidden 35
Paths of the Prey (•) Successes on this ritual grant a bonus to feeding that night
Red Light (•) Increase the time a victim takes to traverse a city.
Green Light (••) Speeds the caster's speed when traveling through a city.
Aura of the Monolith (••) Color a building with an emotion; gain bonus dice on Social rolls employing this emotion.
Gather the Herd (•••) Gather at least 100 mortals to an area.
Eye of the Pyramid (•••) Caster can see and hear everything that transpires within and near a building.
Lock the Gilded Cage (••••) Makes a designated victim completely unable to escape from the city.
Metropolis of the United Diagram (•••••) Teleport instantaneously anywhere within a city.
Gustus Macellarius Legendary p100
Pound of Flesh (•) ○+ Gain Vitae by eating flesh
Gorge (••) Store additional Vitae
Befoul (•••) Poison food
Disgorge (••••) ●+ Vomit acidic blood
Puissance of Flesh (•••••) ●● Gain attributes and skills of the eaten victim
Hypnagogia Usiri AB 163
The Void (•) Protect a torpored fellow's memories
Overwrite (••) Overwrite a memory of the user's chosen in a torpored subject
The Realm Between (•••) Fills a target with bliss, causing penalties to hostile actions and a resistance to frenzy
Spirit Guide (••••) ○● Learn one truthful answer to a question from a torpored subject
Tabula Rasa (•••••) ○● Erase the memory of a torpored subject completely
Impurity Deucalion Carthians p184
Feeble Shadow (•) Inflict Mekhet weakness
Outcast Haunt (••) Inflict Nosferatu weakness
Depraved Succubus (•••) Inflict Daeva weakness
Stupid Savage (••••) Inflict Gangrel weakness
Mad Lord (•••••) ○○ Inflict Ventrue weakness
Insomnium Alucinor Hidden p15
Dream of the Many (•) Read distant dreams
Lucid Dreaming (••) Enter and change other's dreams
Chain of the Enslumbered Mind (•••) Dazzle target as if just waking
Blissfull Sleep (••••) Force sleep
Travails of Morpheus (•••••) Harm people through dreams
Institutionalize Morotrophians Hidden p73
Hall of Power (•) - Gain insight of social dynamics into the Institution
Social Censure (••) Forcce others to follow the rules of the institution
Off Limits (•••) Create wards into the Institution
Panopticon (••••) See everything into the Institution
Lord of the Manor (•••••) Gain control of the building
Kamen Sotoha Invictus p199
Tatemae (•) - Hide feelings
The Fitting Time (••) - Delay frenzy
The Wave is the Man (•••) - Remain calm when Riding the Wave
Face of the Moment (••••) - Fit any social situation
Masking the Beast (•••••) - Remain calm and in control during frenzy
Kingjan California Xiao Chosen p91
Degradation (•) - Break victim's confidence, unless the Xiao is present
Mortify (••) - Ashame victim of his desire
Kiss of Oblivion (•••) Drain emotions
Wave of Apathy (••••) Deny the victim of his inner strength
Blessed Detachment (•••••) Destroy emotions
Licencieux Duchagne Chosen p42
Intime (•) - Inspire past emotions
La Touche Illusoire (••) Create the illusion of a touch of hand
Douleur Agréable (•••) Inflict pain or pleasure
Insensate (••••) Inflict sensory deprivation
Jardin d'Agrément (•••••) Create an overwhelming illusion
Linagem Corajoso AB 102
Affinity for Blood (•) - Grant bonus to taste for blood ties and a penalty to resist Viniculum from the character
Sanguine Secrets (••) After consuming Kindred blood, learn about others they have ties with
Binding Ties (•••) - When gaining a bonus due to blood ties, gain a bonus equal to Linagem dots instead
Blood Lies (••••) Send a false Blood Sympathy message to a nearby subject
Distant Mastery (•••••) Extends distance of Dominate and Animalism, and allows blood tied others to be used as relay points
Lithopedia Család Sinners 118
Lair of the Beast (•) Clash with the Predator's Taint with all Kindred in your dominion
Taste the Land (••) Remotely perceive anyone within your dominion, or feel the mood of the general populace.
The Lord's Ire (••) Modify the mood of all within the dominion, or specific individuals.
Territory's Mark (•••) Gain an equipment bonus to one skill, based on a chosen building within the dominion.
Kin to the Land (•••) All Kindred within your dominion count as relatives for the purpose of Disciplines.
Tie to the Land (••••) Temporarily advance the Viniculum to you in all within your dominion.
Savant of the Land (•••••) Remotely feed Vitae to anyone within your dominion, with all the possible side effects.
Memento Mori Osites LS p178
Twilight Sight (•) See ghosts
Consult with the Dead (••) Speak with corpses
Brush of Death (•••) Inflict aggravated damage with touch
Blood from Bone (••••) Steal vitae or knowledge from corpses
Necrosis (•••••) Damage targets
Meminisse Mnemosyne Mehket 104
Create Ties (•) - Drink the blood of a vampire and gain ties as if they were family
Dipping in the Pool (••) - Gain a bonus on a mental skill check based on the number of nearby blood-tied vampires or tasted mortal vessels
Sever Ties (•••) Permanently sever a blood-tie created by Create Ties, or temporarily suppress a natural one
The Exchange of Things Past (••••) Exchange memories with a blood-tied vampire or tasted mortal vessel
The Thief of Minds (•••••) Wipe away all memory and self-identity from a victim, for a time
Mimetismo Baddacelli Chosen p32
Certain Sounds (•) - Locate people and objects by sound
Impersonation (••) Mimic any human voice
Cacophony (•••) Mimic any sound
Echolocation (••••) "See" by sound
Aural Assault (•••••) Sound attack
Mortualia Libitinarius Ordo p188
Exsuscito (•) Wake torpid vampires quickly
Internuntio (••) Telepathically communicate with torpid vampires
Autum (•••) ○● Allow torpid vampire to consume prepared blood
Munimen (••••) Physically protect torpid vampire
Reminiscor (•••••) Allow torpid vampire to retain capacity above his blood potency
Nahdad Nepheshim LS p182
Wanderer's Sense - - Increase survival
One Thousand Havens - - Find suitable havens
Stomach of the Starved - - Feed from animal blood
Nburu Adroanzi AB 109
Silent Passage (•) Become silent when walking on soil
Defiled Presence (••) Kill areas of plants or insects
Synthesis (•••) ●+ Meld with a plant, similar to Haven of Soil
Hungry Swarms (••••) ●/t Summons and commands a hostile swarm of vermin
Dark Spirit of the Forest (•••••) When Synthesis is in use, my instantly teleport to any other plant visible
Nepenthe Anvari Hidden p26
Fragrance of the Hal Gil (•) - Sense narcotics
Inflict the Empty Soul (••) Stop drug effects
Crave the Caress (•••) Induce drug addiction
Kiss of the Hal Gil (••••) Inflict drug effects
Blessed Drowning (•••••) Inflict overdose
Obtenebration Khaibit Hidden p64
Night Sight (•) See through complete darkness and see twilight entities
Shadow Play (••) Manipulate shadows
Shroud of Night (•••) Increase ambient darkness
Perambulam in Tenebris (••••) Teleport from shadow to shadow
Shadow Form (•••••) Become a shadow
Ortam Gulikan Legendary p75
Essence Vitae Absolute (• to •••••) ●+ Create Discipline-imbued perfume
Perfidy Invictus p196
Sweeten Sin (•) Inspire base actions in accordance with vice
Indiscretion (••) Target reveals all they know about another
Familiarity Fear (•••) Induce fear of a specific associate
Passion Fugue (••••) ●○ Subject loses emotional ties
Animus (•••••) ●○ Reverse subject's loyalties
Phagia Noctuku Chosen p51
Gnashing Maw (•) - Gain vitae from flesh
Rasping Flesh (••) - Drink blood by skin
Bloody Cache (•••) Keep flesh fresh to eat later
Mortal Balm (••••) Create protective coat from his victim's skin
Blood Compulsion (•••••) Draw blood to the user
Ralab Asnâm CotC p189
Pact of Allure (•) Exchange Presence with a mortal
Haven of Flesh (••) Merge into own ghoul
The Infinite Chalice (•••) Feed ghouls at long distance
Of Will Undivided (••••) Grant or drain Willpower from a ghoul
Unholy Avatar (•••••) O●x5 Reincarnate within a child when destroyed
Sakti Pata Amara Havana AB 50
Halahala (•) ○●+ Poison own blood with a lethal toxin.
Gift of Indra (••) ○L Conjure a weapon made of blood, or a shield to block an attack
Rudra's Blessing (•••) Enhance the amount of Vitae that may be spent per turn for healing only
Durga's Kiss (••••) Draw Vitae from rain
Yama's Bonifice (•••••) Transfer consciousness to a rolling pool of Vitae
Scourge Mortifiers of the Flesh LS p182
Penitence Through Pain (•) - Regain Willpower
Share Pain (••) Shift wound penalties around
Endure Pain (•••) - Ignore wound penalties
Weakness of Flesh (••••) Expand wound penalty boxes on target
Know Pain (•••••) Debilitate target
Serendipity Zelani Carthians p188
Turn of Phrase (•) - Gain social inspiration
Guided Steps (••) Increase reaction time
Perfect Timing (•••) (●) Help temporizing actions
Prescience (••••) Gain skill insight
Stars in Alignment (•••••) ○○● Motion harmony
Shihai Kuufukuji Legendary p87
Roots of the Earth (•) Meditate to resist Wassail
Sate the Tiger's Hunger (••) Resist Wassail by taking damages
Trap the Tiger's Fury (•••) Resist Frenzy by taking damages
The Outside Eye Within (••••) Learn target Vice and Virtue
Calm the Stalking Tiger (•••••) Resist other's Frenzy by taking damages
Spiritus Sancti Mystikoi AB p132
Embracing the Invisible Other (•) Ride the wave, even when it would not normally be possible to do so
Eyes of the Inner Archon (••) ●○ Ride the wave, and be able to see into the Twilight
In the Presence of the Holy Spirit (•••) ●○ Speak with Twilight entities, but lose the ability to speak physically for the duration
Communion with the Higher Realms (••••) ●○ Go unconscious for a time, but awaken with prophetic visions
Accepting the Mantle of the Divine (•••••) ●○○ Grant self a powerful blessing, but are frenzied for the duration.
Stigmatica Gethsemani Hidden p54
The Scourging (•) Gain stamina from the blood of a scourging stigmata
Palms of Blood (••) Gain strength from the blood of a palm stigmata
The Dolorous Nail (•••) Gain dexterity from the blood of a feet stigmata
Crown of Thorns (••••) Gain composure from the blood of a head stigmata
Spear of Longinus (•••••) Gain blood potency from the blood of a spear stigmata
Sublunario Dead Wolves Shadows of Mexico 104
Sublunario (•+) ●(●) Grants many bonuses and powers for interacting with the Uratha
Suikast Azerkatil Ordo p192
Will against Wyrm (•) Resist Rotschreck and Predator Taint frenzy
Serene Ferocity (••) - Help riding the wave
Taste of the Dragon (•••) Help track harmed vampires
The Dragon's Own Fire (••••) Transform own blood into potent acid
Burn the Dragon's Blood (•••••) Inflict Vitae loss
Sunnikuse Bohagande Hidden p43
Jinx (•) Brief luck leeching
Evil Eye (••) Curse target
Calamity (•••) Curse through personal possessions
Twist of Fate (••••) Alter degree of success
Gift of the Crow (•••••) Gain great amount of luck
Taurobolium Galloi Legendary p60
Taurobolium (• to •••••) ●+ Increase Presence and Manipulation
Tenure Annunaku Invictus p202
Whispers of the Chamber (•) (●) Find target within the territory
Home Ground (••) (●) Alter environment modifiers
Voice of the Castle (•••) (○) Precise awareness of the territory
Watching the Bounds (••••) - Detect use of supernatural powers within the territory
Master of the Desmene (•••••) ●(○) Alter environment modifiers anywhere in the territory
Tezcatl Nahualli Hidden p85
Conciliation (•) - Prevent effect of Predator Taint
Life's Reflection (••) Give the Blush of Life, and prevent social penalties from Humanity
Focus the Aspect (•••) Intensify one subject's emotion
The Smoking Mirror (••••) Enter controlled anger frenzy
The Show The Carnival Legendary p34
Geek Trick (•) Ignore pain
Contortion (••) Flex body in impossible ways
Spider Crawl (•••) Wall Walking
Rubber Skin (••••) Squeeze or stretch body
Siamese Twin (•••••) Fusion flesh with another vampire
Web Lynx Invictus p207
Scan (•) Gain insight of the network's relationship
Link (••) ●+ Increase a relationship as if a blood ties exist
Insert/Delete (•••) Add/remove a target into a network, creating formal relationship
Edit (••••) Color a relationship within a network
Extrapolate (•••••) Use previous power through the network
Xinyao Tianpàn Xiao Chosen p101
Clear the Path (•) - Ease social relations with mortals
Stoke the Flames (••) Outburst passions in the victim
Sympathetic Call (•••) Summon people who share the same emotional state as the Xiao
Guiding the Conflagration (••••) Direct the passions of a crowd
Shackle the Soul (•••••) Redirect any emotional impulse to the victim
Zagovny Vedma Ordo p195
Eye of Blood (•) See through the subject's eyes
Witch Cloak (••) Visually merge with the background
Witch Gaze (•••) Curse subject
Blood Minions (••••) ●+ Create animal minions from blood
Flight of the Warlock (•••••) Teleport to a Blood Minion's location

O = Willpower Dot L = Lethal wound E = Ectoplasm

Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L

Disciplines, Other (1st Edition)

Name Rank Cost Dice Pool Description Book
Ars Speculorum
Wry Opticks Wits + Crafts + Ars Speculorum (possibly
vs Wits + Composure + Ars Speculorum)
manipulate images in mirrors, including own reflection Myth 102
Catoptromanticks •• Wits + Occult + Ars Speculorum gaze into a mirror and receive the answer to one question regarding an unknown identity Myth 102
Panoptickon ••• Intelligence + Occult + Ars Speculorum look into a mirror and see out of any other mirror Myth 103
Childermas Surprise •••• None use some Disciplines through a mirror Myth 103
Quicksilver Shoes ••••• Presence + Occult + Ars Speculorum travel physically between mirrors Myth 104
Blood Tenebrous
Pulse of the Invisible (●) None Sense spirit activity and peer into Twilight BoS 124
Blood Is Life •• Strength + Occult + Blood Tenebrous Spill Vitae as a gift of Essence BoS 124
Under the Skin of the World ••• Intelligence + Occult + Blood Tenebrous Cross between the Material Realm and the Shadow at a locus BoS 125
Road from Perdition •••• ○, ●/guest Intelligence + Occult + Blood Tenebrous Cross at a locus, bringing guests BoS 126
Drawing in the Devil ••••• Presence + Persuasion + Blood Tenebrous Temporarily bond with a spirit BoS 126
Breath-Drinking
Sips of Breath Varies Steal breath as Vitae over the course of an hour's stalking Myth 65
Stolen Breaths •• Presence + Socialize
vs Composure + Socialize
Skim breath as Vitae over half an hour Myth 66
Vaulted Lungs ••• (●/●●) None Store more stolen breath. Spend Vitae to temporarily alleviate social dice caps from Humanity Myth 66
Spirit Thief •••• None Use Breath-Drinking in half the time Myth 67
Drink with Thine Eyes ••••• None Drink breath as easily as blood Myth 67
Dementation
The Fear (○) Presence + Empathy + Dementation
- Composure
Instill fear, aggravating derangements or inspiring frenzy Vent 116
Mad Insight •• Wits + Occult + Dementation Gain a flash of insight, granting a variety of possible bonuses Vent 117
Gaslighting ••• ●+ Presence + Intimidation + Dementation Trigger derangements in others for sustained periods Vent 119
Fractured Mind •••• Manipulation + Empathy + Dementation
- Resolve or Composure
Adapt the mind, conferring a bonus or penalty to a chosen Mental or Social Attribute, or resistance to mental Disciplines Vent 120
Dementia Praecox ••••• Presence + Empathy + Dementation
vs Resolve + Presence
Inflict delusional beliefs Vent 121
Detournement
The Contagion Principle Wits + Stealth + Detournement
vs Wits + Tolerance
Implant keratin with a touch to track a host Mekh 101
The Pleasure of the Text •• Intelligence + Stamina + Detournement Soak a medium in blood, then digest its contents with the blood Mekh 102
The Eye Behind the Glass ••• ●, 1L Wits + Stamina + Detournement Install a disembodied eye behind a lens and see through it Mekh 102
Face of New Flesh •••• Presence + Medicine + Detournement
- Stamina + Composure
Surgically remove a human face to wear it as your own Mekh 103
The Soul Transplant ••••• Intelligence + Medicine + Detournement Surgically remove or implant the human soul as an organ, or roll Stamina + Composure + Detournement to consume one for Willpower Mekh 103
Praestantia
Praestantia • to ••••• None Add Praestantia to Defense and to use Dexterity with certain Skills, and preemptively abort failed uses of those Skills VII 34
Psychogenics
Read Soul Wits + Empathy + Psychogenics
vs Composure + Tolerance
Read Morality by eye contact VII 151
Movement of the Mind •• None Apply Mental Attributes to telekinetic actions VII 152
Psychic Surgery ••• ○● None Operate with bare hands for a scene, adding Psychogenics as a Medicine bonus VII 152
Consume Mind •••• Intelligence + Empathy + Psychogenics
- Resolve + Tolerance
Steal Willpower and surface thoughts VII 152
Psychic Dampering ••••• Intelligence + Intimidation + Psychogenics Penalize the use of mental Disciplines VII 153
Spoiling
Spoiling • to ••••• Stamina + Occult + Spoiling
vs Resolve + Tolerance
Stain a subject with blood to curse their use of a chosen Attribute Ordo 205
Thanatology
Taking the Measure Composure + Investigation + Thanatology Sense beings infused with the energies of death DM 102
Necrophage •• Strength + Occult + Thanatology
vs Stamina + Tolerance
Leech necrotic energies such as Vitae or Plasm by touch DM 102
Purge ••• Stamina + Empathy + Thanatology
vs Stamina + Tolerance
Infuse Vitae by touch as death energies or lethal damage DM 103
Shifting the Scales •••• Stamina + Empathy + Thanatology
vs Stamina + Blood Potency
Temporarily transfer dots of Blood Potency DM 103
Blight ••••• Stamina + Occult + Thanatology
vs Stamina + Tolerance
Burn Blood Potency away, releasing a mass wave of death energies or lethal damage DM 104

Vampire Translation Guide Disciplines

Name Rank Cost Dice Pool Description Book
Chimerstry
Ignis Fatuus None Create static illusion that confounds one sense VTG 23
Fata Morgana •• None Create static illusion that confounds all senses VTG 23
Apparition ••• None Make a created illusion move VTG 23
Permanency •••• None Illusion becomes permanent until user dismisses it VTG 23
Horrid Reality ••••• ○○ Manipulation + Subterfuge + Chimerstry
- Composure
Attack and potentially incapacitate with illusory damage VTG 23
Dementation
Passion Presence + Empathy + Dementation
- Composure
Heighten or dampen a given emotion VTG 23
The Haunting •• Manipulation + Subterfuge + Dementation
- Resolve
Plague with ongoing minor hallucinations VTG 23
Eyes of Chaos ••• (○) Intelligence + Occult + Dementation
- Composure
Learn a subject's Virtue and Vice, or for Willpower, gauge the risks of an action VTG 24
Voice of Madness •••• Manipulation + Empathy + Dementation
vs Resolve + Composure + Tolerance
Inflict blind rage VTG 24
Total Insanity ••••• Manipulation + Subterfuge + Dementation
vs Resolve + Composure + Tolerance
Inflict a severe stack of derangements VTG 24
Obtenebration
Shadow Play None Cloak in darkness or distract an opponent VTG 30
Shroud of Night •• Manipulation + Occult + Obtenebration Project blinding, light-extinguishing darkness VTG 30
Arms of the Abyss ••• Manipulation + Occult + Obtenebration Summon shadow tendrils, which may attack independently with Obtenebration×2. VTG 30
Black Metamorphosis •••• ●● Manipulation + Occult + Obtenebration Assume a terrifying inhuman form with tendrils VTG 30
Tenebrous Form ••••• ●●● None Become mobile darkness VTG 30
Quietus
Silence of Death None Snuff all sound around you VTG 31
Scorpion's Touch •• ●/Size Resolve + Medicine + Quietus Poison an implement with a toxin that penalizes Stamina by your Quietus VTG 31
Dagon's Call ••• ● (○) Stamina + Medicine + Quietus
- Stamina
Mark a subject with a touch to harm them at will thereafter VTG 31
Baal's Caress •••• ●/attack None Inflict aggravated damage with a coated weapon VTG 31
Taste of Death ••••• (●/+2) Stamina + Athletics
- Defense
Spew blood as an aggravated attack at range VTG 31
Eyes of the Serpent Presence + Persuasion + Serpentis
vs Resolve + Composure + Tolerance
Immobilizing gaze VTG 31
Tongue of the Asp •• None Attack and feed with a 2L tongue in close combat, or use it to mitigate blindness VTG 31
The Skin of the Adder ••• None Gain Armor, dislocate jaw, and squeeze through narrow spaces VTG 31
The Form of the Cobra •••• None Become an enormous venomous cobra over the course of three turns VTG 31
The Heart of Darkness ••••• Dexterity + Medicine Remove the vampiric heart, protecting against staking and frenzy VTG 31
Vicissitude
Malleable Visage ●/part (○) Dexterity + Crafts + Vicissitude Alter outer appearance VTG 35
Fleshcraft •• Dexterity + Crafts + Vicissitude
- Stamina
Craft flesh to deform, distort, make attractive, or shift physical capabilities VTG 35
Bonecraft ••• Dexterity + (Medicine/Crafts) + Vicissitude
- (Defense/Stamina)
Crush bone and release Vitae, or recraft it in creative ways VTG 35
Horrid Form •••• ●● None Hideous transformation grants +2 to Physical Attributes and +2L bone weaponry VTG 35
Bloodform ••••• None Transmute either body parts or entire body into mobile blood pools VTG 35

Thaumaturgy

Action Cost Dice Pool Book
Thaumaturgy Path Resolve + Occult + Thaumaturgy - Rank VTG 32
Thaumaturgy Ritual Intelligence + Occult + Thaumaturgy VTG 34
Path Rank Cost Description Book
Hands of Destruction
Decay Reduce an object's Durability VTG 33
Gnarl Wood •• (●/50 lbs) Warp deadwood VTG 33
Acidic Touch ••• Attack with aggravated damage by secreting acid VTG 33
Atrophy •••• Cripple a limb, resisted by Stamina VTG 33
Turn to Dust ••••• Inflict decades of aging, resisted by Stamina VTG 34
Lure of Flames
Lure of Flames • to ••••• Ignite fires proportional to Rank VTG 33
Movement of the Mind
Movement of the Mind • to ••••• Lift and move weight proportional to Rank. Levitate with •••, attack with •••• VTG 33
Path of Blood
A Taste of Blood Read the vampiric qualities of blood VTG 32
Blood Rage •• Force Vitae expenditure VTG 32
Blood of Potency ••• Temporarily increase Blood Potency VTG 32
Theft of Vitae •••• Drain Vitae at range, resisted by Defense VTG 32
Cauldron of Blood ••••• Boil blood as aggravated damage, resisted by Stamina VTG 32
Path of Conjuring
Summon the Simpler Form (○/turn) Momentarily conjure a simple object VTG 33
Permanency •• ●● Make lasting conjurations VTG 33
Magic of the Smith ••• ●●●● Conjure lasting, complex objects VTG 33
Reverse Conjuration •••• Dispel conjurations VTG 33
Power Over Life ••••• ●●●●●●●●● Conjure temporary living servants VTG 33
Ritual Rank Cost Description Book
Communicate with Kindred Sire Use a possession of your sire or Avus as a conduit to communicate telepathically VTG 34
Defense of the Sacred Haven Ward sunlight out of a chamber VTG 34
Deflection of Wooden Doom Pre-emptively destroy the next stake that would pierce your heart VTG 34
Devil's Touch Plant a cursed coin to penalize a mortal's Social interactions by -4 VTG 34
Wake with Evening's Freshness Rise when trouble strikes in the daysleep VTG 34
Principal Focus of Vitae Infusion •• Store blood within a disposable vessel VTG 34
Ward vs. Ghouls •• Mark an object to cause its touch to inflict 3L damage to ghouls VTG 34
Incorporeal Passage ••• Use a shattered mirror shard to become insubstantial VTG 35
Pavis of Foul Presence ••• Reflect the use of Majesty to its source until sunrise VTG 35
Bone of Lies •••• ●●●●●●●●●● Force the holder of an ancient human bone to speak honestly VTG 35
Blood Contract ••••• ●● Enforce agreed terms upon the signatories on pain of occult harrowing VTG 35

Necromancy

Action Cost Dice Pool Description Book
Necromancy Ritual Intelligence + Occult + Necromancy VTG 28
Path Rank Cost Dice Pool Description Book
Ash Path
Death Calls to Death Wits + Composure Sense ghostly anchorage VTG 28
Dead Hand •• Wits + Occult + Path Extend perception and reach into Twilight VTG 28
Shroud Mastery ••• Resolve + Occult + Path Alter ghostly manifestation modifiers VTG 28
Ex Nihilo •••• ●○ Stamina + Occult + Path Enter ghostly Twilight VTG 28
The Black Key ••••• ●○○ Manipulation + Occult + Path Create a temporary Underworld Gate VTG 28
Bone Path
Tremens Dexterity + Occult + Path Cause a corpse to jerk and move VTG 27
Apprentice's Brooms •• Wits + Occult + Path Raise corpses to perform simple tasks by rote VTG 27
Shambling Hordes ••• ●/corpse, ○ Wits + Occult + Path Raise corpses capable of following simple battle orders VTG 27
Soul Stealing •••• Resolve + Occult + Path
vs Resolve + Composure
Temporarily dislodge mortal souls, forcing them into Twilight VTG 27
Daemonic Possession ••••• None Implant a ghost into a soulless body VTG 27
Sepulchre Path
Insight Wits + Composure + Path
- Wits
Look into dead eyes to see their last moments of life VTG 25
Summon Soul •• Presence + Occult + Path Use a memento to summon a ghost by name to answer questions VTG 25
Compel Soul ••• (○) Manipulation + Occult + Necromancy
vs Power + Resistance
Temporarily bind a ghost to service VTG 26
Haunting •••• (○) Presence + Occult + Path
vs Power + Resistance
Forcibly bind a ghost to a particular location VTG 26
Torment ••••• Strength + Occult + Path
- Resistance
Inflict lethal damage to a ghost or spirit in Twilight VTG 26
Ritual Rank Cost Description Book
Ashen Caul Smear ash to perceive ghosts in Twilight VTG 29
Call of the Hungry Dead Curse a subject to hear the dead and not the living VTG 29
Eyes of the Grave •• Distress a subject with chronic deathly visions VTG 29
Ritual of the Unearthed Fetter ••• Use a corpse's fingerbone as a compass to find its anchors VTG 29
Cadaver's Touch •••• Cause one of the living to wither like the dead, penalizing Social actions and dulling reflexes VTG 29
Grasp the Ghostly ••••• (○/week) Tithe mass to the Underworld in exchange for a deathly artifact or tool VTG 29
Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L