Disciplines, Core (1st Edition)

From Codex of Darkness
Name Rank Cost Book/Description Dice Pool
Animalism VTR p115
Feral Whispers (•) - Speak with animals Manipulation + Animal Ken + Animalism
Obedience (••) - Command animals Presence + Animal Ken + Animalism - Composure
Call of the Wild (•••) Summon animals Presence + Animal Ken + Animalism
Subsume the Lesser Spirit (••••) Possess an animal Manipulation + Animal Ken + Animalism vs Composure
Leashing the Beast (•••••) Control self and other's Beast Manipulation + Empathy + Animalism (+ Blood Potency)
Auspex VTR p119
Heightened Senses (•) - increase sight, hearing, and oflactory N/A
Aura Perception (••) - sense emotions Intelligence + Empathy + Auspex - Composure
The Spirit's Touch (•••) - See psychic residues of the past Wits + Occult + Auspex
Telepathy (••••) (○) Communicate mind by mind and read surface thoughts Intelligence + Socialize + Auspex - Resolve
Twilight Projection (•••••) Project own senses into twilight Intelligence + Occult + Auspex
Celerity VTR p123
Celerity (• to •••••) ●/turn Bonus to Speed and Initiative and penalty to incoming attacks per dot N/A
Dominate VTR p124
Command (•) - issue single word verbal command to target Intelligence + Intimidation + Dominate vs. Resolve + Blood Potency
Mesmerize (••) - Issue long, hypnotic command Intelligence + Expression + Dominate vs. Resolve + Blood Potency
The Forgetful Mind (•••) - Manipulate target's memory Wits + Persuasion + Dominate - Resolve
Conditioning (••••) Target brainwashing to make him a slave Wits + Subterfuge + Dominate vs. Resolve + Blood Potency
Possession (•••••) Possess someone Intelligence + Intimidation + Dominate vs. Resolve
Majesty VTR p129
Awe (•) - Make a crowd listening to the user Presence + Expression + Majesty
Revelation (••) convince target to reveal secrets Manipulation + Persuasion + Majesty vs. Composure + Blood Potency
Entrancement (•••) - Make the target love/workship the user Manipulation + Empathy + Majesty vs. Composure + Blood Potency
Summoning (••••) mentally summon target to user Manipulation + Persuasion + Majesty vs. Composure + Blood Potency
Sovereignty (•••••) No one can bring harm to the user Presence + Intimidation + Majesty vs. Composure + Blood Potency
Nightmare VTR p133
Monstrous Countenance (•) - Make the target flee Presence + Intimidation + Nightmare vs. Composure + Blood Potency
Dread (••) A lingering fear affect everyone present Manipulation + Empathy + Nightmare vs. Composure + Blood Potency
Eye of the Beast (•••) Deal catatonic fear (or Rothshreck on Vampire) Presence + Empathy + Nightmare vs. Composure + Blood Potency
Shatter the Mind (••••) Deal a derangement from fear Manipulation + Empathy + Nightmare vs. Composure + Blood Potency
Mortal Fear (•••••) Deal damage by fear Presence + Intimidation + Nightmare - Composure
Obfuscate VTR p135
Touch of Shadow (•) - hide an object Wits + Larceny + Obfuscate
Mask of Tranquility (••) - disable Predator's Taint N/A
Cloak of Night (•••) - become invisible Intelligence + Stealth + Obfuscate
The Familiar Stranger (••••) - become disguised as an acquaintance Wits + Subterfuge + Obfuscate vs Resolve + Blood Potency
Cloak the Gathering (•••••) - make a small group invisible Intelligence + Stealth + Obfuscate
Protean VTR p138
Aspect of the Predator (•) - never run in fear from Predator's Taint N/A
Haven of Soil (••) dissolve into the ground N/A
Claws of the Wild (•••) grow claws for combat and climbing N/A
Shape of the Beast (••••) transform into an animal N/A
Body of Spirit (•••••) transform into mist N/A
Resilience VTR p140
Resilience (• to •••••) downgrade damage, increased stamina pool N/A
Vigor VTR p141
Vigor (• to •••••) increase strength pool N/A

Blood and Smoke Core Disciplines

Name Rank Cost Prerequisites Book/Description Dice Pool
Animalism B&S 126
Feral Whispers (•) - Speak with and command animals. Manipulation + Animal Ken + Animalism
Raise the Familiar (••) Turn dead animal into a loyal proto-vampire -
Summon the Hunt (•••) ●● Call animals to a location or target with spilled blood. Presence + Animal Ken + Animalism
Feral Infection (••••) ●● Drives animals, humans and vampires into a frenzy. Presence + Intimidation + Animalism
Lord of the Land (•••••) ●●●○ to ●●●●●●●●●○ Mark territory as own, intruders take penalties. -
Auspex B&S 128
Beast's Hackles (•) - to● Answer questions about weaknesses and danger. Wits + Empathy + Auspex
Uncanny Perception (••) - to ● Answer questions about the targeted characters secrets Intelligence + Empathy + Auspex
Spirits Touch (•••) - Answer questions about the targeted objects secrets Wits + Occult + Auspex
Lay Open the Mind (••••) Telepathy and mind-reading. Invoke conditions. Intelligence + Socialize + Auspex vs. Resolve + Blood Potency
Twilight Projection (•••••) ●● Project own senses into twilight Intelligence + Occult + Auspex
Celerity B&S 130
Celerity (•) to (•••••) (●) Persistent improved defense or dodge. Activate for supernatural speed benefits.
Dominate B&S 131
Mesmerize (•) - Mesmerized Imposes "Mesmerized" Condition. Control with short commands. Intelligence + Expression + Dominate vs. Resolve + Blood Potency
Iron Edict (••) (●) Mesmerized Imposes "Dominated" condition. Give long, detailed commands. -
Entombed Command (•••) - Mesmerized Establish triggers for other dominate powers. Intelligence + Subterfuge + Dominate - victim's Resolve
The Lying Mind (••••) ●● Mesmerized Imposes "Amnesia" or "False Memories" condition. -
Possession (•••••) ●○ Mesmerized Control victims body. Intelligence + Intimidation + Dominate - victim's Resolve
Majesty B&S 133
Awe (•) - Become center of attention. Subjects become "Awed". -
Confidant (••) - Awed Imposes "Charmed" condition. Presence + Empathy + Majesty vs. Resolve + Blood Potency
Green Eyes (•••) Charmed or Enthralled Shift emotions by spending Vitae. Subjects will perform requests. -
Loyalty (••••) ●● Charmed Imposes "Enthralled" condition. Manipulation + Empathy + Majesty vs. Resolve + Blood Potency
Idol (•••••) (●●○) Awed Enhances Awe's effect (free) or immediately (at cost). Cannot be harmed. -
Nightmare B&S 135
Dread Presence (•) - Conjure brief illusions. Improves intimidation. Prevents foes spending willpower.
Face of the Beast (••) Imposes "Frightened" condition. Causes fleeing. Presence + Empathy + Nightmare vs. Composure + Blood Potency
Grand Delusion (•••) ●● Imposes "Delusional" condition. Manipulation + Empathy + Nightmare vs. Composure + Blood Potency
Waking Nightmare (••••) Create and control hallucinations. Presence + Empathy + Nightmare vs. highest Composure + Blood Potency in group
Mortal Terror (•••••) ●○ Frightened or Delusional Imposes "Broken" condition. Do lethal damage with fear. Presence + Intimidation + Nightmare – victim’s Composure
Obfuscate B&S 137
Face in the Crowd (•) - Blend into surroundings, visible but unnoticeable. Hides predatory aura.
Touch of Shadow (••) Cast Face in the Crowd on object or person. Wits + Larceny + Obfuscate
Cloak of the Night (•••) Become invisible.
The Familiar Stranger (••••) ●● Disguise self or other as a desired person.
Oubliette (•••••) ●●●○ to ●●●●●●●●●○ Designate an area. May use obfuscate at a distance on anything in the area at discount.
Protean B&S 139
Unmarked Grave (•) Varies Merge with soil
Predatory Aspect (••) Take on animal traits.
Beasts Skin (•••) ●● Transform into predatory animal.
Unnatural Aspect (••••) Take on a horrific trait
Primeval Miasma (•••••) ●●● Transform into smoke
Resilience B&S 141
Resilience (•) to (•••••) (●) Downgrade damage and increase stamina. Improves armor and defenses.
Vigor B&S 141
Vigor (•) to (•••••) (●) Improve strength.
Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L