Weapons

From Codex of Darkness

Melee Weapons

Weapon Damage Initiative Strength Size Availability Other details Book
Modern
Axe, fire 3 -4 ••• 3 •• Two-handed, 9-Again CofD 269
Baton 1 -1 •• 2 N/A CofD 269
Blowtorch 0 -2 •• 2 •• Blinding, burning, piercing 2 HL 139
Board, nailed 1 -3 •• 2 N/A Stunning, -1 Durability HL 139
Brass knuckles 0 0 1 Brawl CofD 269
Chainsaw 5 -6 •••• 3 ••• Two-handed, 9-Again CofD 269
Chain 1 -3 •• 2 Grappling CofD 269
Club, metal 2 -2 •• 2 Stunning HL 138
Crowbar 2 -2 •• 2 CofD 269
Hatchet 1 -2 1 CofD 269
Knife 0 -1 1 CofD 269
Knife, hunting 1 -1 2 •• Crafts or Survival +1 HL 138
Knife, small 0 0 1 Throwable, aerodynamic HL 138
Machete 2 -2 •• 2 •• CofD 269
Nightstick 1 -1 •• 2 •• Stunning HL 138
Nunchaku 1 +1 •• 2 •• Stunning, reduce rating and Initiative without Dexterity ••• HL 138
Sap 0 -1 1 Stunning CofD 269
Shield, improvised 0 -4 •• 2 Shielding HL 139
Shield, large 2 -4 ••• 3 •• Shielding CofD 269
Shield, small 0 -2 •• 2 •• Shielding CofD 269
Shovel 1 -3 •• 2 Knockdown HL 139
Sledgehammer 3 -4 ••• 3 Knockdown, stunning HL 138
Staff 1 -1 •• 4 Two-handed, knockdown, reaching HL 139
Stake 0 -4 1 N/A -3 called shot requires 5 damage to impale CofD 269
Stun gun 1 -1 1 Stunning, doesn't apply successes as damage CofD 269
Tiger claws 1 -1 •• 2 •• Brawl HL 138
Tire iron 1 -3 •• 2 •• +1 Defense CofD 269
Whip 0 -2 2 Grappling, stunning, uses Dexterity HL 138
Historical
Axe, battle 3 -4 ••• 3 ••• Two-handed, 9-Again HL 138
Axe, large 3 -4 ••• 3 ? DE 42
Axe, small 2 -2 •• 2 ? DE 42
Catchpole 0 -3 •• 2 Grappling, reaching HL 138
Club 1 -1 •• 2 ? DE 42
Kusari Gama (chain) 1 -3 •• 2 Grappling HL 138
Kusari Gama (sickle) 0 -1 1 HL 138
Macuahuitl 2 -2 •• 2 ? One-handed DE 246
Macuahuitl 3 -4 ••• 3 ? Two-handed, 9-Again DE 246
Rapier 1 -2 2 •• Piercing 1 CofD 269
Shield, scutum 1 -4 ••• 4 ? Shielding DEC 81
Spear 2 -2 •• 4 Two-handed without Strength •••, reaching, throwable CofD 269
Spear, long 3 -2 ••• 5 •••• +1 Defense, reaching DE 76
Spear, pilum 2 -2 •• 4 ? Reaching, throwable DEC 81
Sword, chopping 2 -2 •• 1 •• 9-Again to call shots DE 76
Sword, gladius 2 -2 2 ? DEC 81
Sword, great 4 -5 •••• 3 •••• Two-handed, 9-Again HL 138
Sword, katana 3 -3 •• 3 ••• Durability +1 HL 138
Sword, long 3 -2 •• 3 ••• HL 138
Sword, stabbing 1 -1 1 •• DE 76
Sword, swerdam 3 -3 •• 3 ? DEC 81
Tetsubo 2 -2 ••• 3 ? Two-handed, 9-Again DE 318

Ranged Weapons

Weapon Damage Ranges Clip Initiative Strength Size Availability Other details Book
Complex mechanisms and firearms
Assault Rifle 3 150, 300, 600 42+ -3 ••• 3 ••• Autofire, ex. Steyr-AUG CofD 268
Pistol, heavy 2 30, 60, 120 7+ -2 ••• 1 ••• Ex. Colt .45 ACP CofD 268
Pistol, light 1 20, 40, 80 17+ 0 •• 1 ••• Ex. 9mm Glock CofD 268
Revolver, heavy 2 35, 70, 140 6 -2 ••• 1 •• Ex. .44 Magnum CofD 268
Revolver, light 1 20, 40, 80 6 n/a •• 1 •• Ex. .38 Special CofD 268
Rifle 4 200, 400, 800 5+ -5 •• 3 •• Ex. Remington M-700 CofD 268
Rifle, big game 5 200, 400, 800 5+ -5 ••• 4 ••••• Stun Ex. Winchester Model 70 HL 133
Shotgun 3 20, 40, 80 5+ -4 ••• 2 •• 9-Again, ex. Remington 12-gauge CofD 268
SMG, large 2 50, 100, 200 30+ -3 ••• 2 ••• Autofire, ex. 9mm MP-5 CofD 268
SMG, small 1 25, 50, 100 30+ -2 •• 1 ••• Autofire, ex. Ingram Mac-10 CofD 268
Simpler mechanisms and throwing weapons
Atlatl 2 30, 60, 120 1 -1 •• 1 ? DE 246
Bow, short 2 40, 80, 160 1 -3 •• 3 •• HL 133
Bow, long 3 40, 80, 160 1 -4 ••• 4 •• HL 133
Bow, compound Strength ×4, ×8, ×16 1 -3 As built Size - 1 •• Range based on (Strength + Size + Archery) DE 76
Bow, mesoamerican 1 40, 80, 160 1 -2 ••• 2 ? DE 246
Bow, neolithic 0-3 ×3, ×6, ×12 1 -3 •• 3 ? Range based on (Strength + Size + Athletics), less effective against armor DE 42
Crossbow 2 40, 80, 160 1 -5 ••• 3 ••• Three turns to reload; can impale as per stake CofD 268
Crossbow, gastraphetes 3 50, 100, 200 1 -3 ••• 2 ••• DE 76
Javelin 2 ×1, ×2, ×4 -2 •• 2 Range based on (Strength + Dexterity + Athletics - 2) DE 42, 76
Sling, mesoamerican 1 60, 120, 240 1 -4 •• 2 ? Concealable DE 246
Sling, neolithic 1 ×3, ×6, ×12 1 -2 •• 0 ? Range based on (Strength + Dexterity + Athletics) DE 42
Pistol, flintlock 0 15, 30, 60 1 -2 •• 3 •• DEC 147
Musket, flintlock 1 30, 60, 120 1 -5 ••• 2 •••• DEC 147

Grenades

(A) denotes aerodynamic.

Weapon Damage Blast Area Force Range Strength Initiative Availability Other details Book
Frag, Standard 2 10 3 Thrown (A) •• 0 •••• Knockdown, stun HL 135
Frag, Heavy 3 5 4 Thrown (A) •• -1 •••• Knockdown, stun HL 135
Molotov 1 3 2 Thrown •• -2 Incendiary HL 135
Pipe Bomb 1 5 2 Thrown •• -1 Inaccurate, stun HL 135
Smoke 0 10 n/a Thrown (A) •• 0 •• Concealment HL 135
Stun 0 5 2 Thrown (A) •• 0 •• Knockdown, stun HL 135
Thermite 3 4 n/a Thrown (A) •• 5 •••• AP 8, incendiary HL 135
White Phosphorous 3 4 n/a Thrown (A) •• 5 •••• AP 3, incendiary, concealment HL 135