Weapons (1st Edition)

From Codex of Darkness

Melee Weapons

Blunt Damage Size Durability Cost Description Book Page
Brass Knuckles/ Sap Gloves 1B 1P 3 Uses Brawl instead of Weaponry WoD, Arm 170, 36
Club (Wooden) 2B 2 - WoD 170
Escrima Sticks -1B/1-B 2S 1/2 Damage varies by type Arm 30
Iron Fan 0B 1S 3 +1 Defense with Weaponry Dodge Arm 36
Mace (Metal) 3B 2L 3 •• WoD, Arm 170, 30
Maul 4B 3N 3 •• Two-Handed Arm 30
Morningstar 3L 3N 3 •• Arm 30
Nightstick (TMFA) 2B 2J 2 +1 defense Arm 30
Nunchaku 1B 1S 3 -1 without Dex 3 Arm 31
Quarterstaff 2B 4N 1 +1 defense, two-handed Arm 32
Sap 1B 1 3 Knockout (Wod p168) / Stun (Stamina) WoD 170
Shakuhachi Flute 0B 1S 3 +1 to some Wits+Expression Arm 30
Sledgehammer 2B 3N 2 9-Again Arm 41
Telescopic Baton 3B 2J 3 Collapses to size 1S Arm 30
War Hammer 5B/4L 4N 3 •• Armor Piercing 1 (Lethal only), -3 if used to attack in next turn Arm 33
Wooden Club 2B 2J 1 - Arm 30
Knives
Bowie Knife 2L 1J 4 +1 to some Crafts rolls Arm 24
Combat Knife 1L 1J 3 Arm 24
Qatar Punch Dagger 2L 1J 3 •• Uses Brawl instead of Weaponry Arm 24
Keris 2L 2K 3 •• Without specialty, does 1L instead Arm 24
Khukri 2L 2J 3 •• 9-Again on targeted attacks Arm 24
Kitchen Knife 1L L 1 Improvised Weapon; Max damage 2 HtV 249
Knife 1L 1 WoD 170
Main Gauche 1L 1S 3 Defense +1 if used with another weapon Arm 24
Pocket Knife -1L 1P 2 Fragile 3, +1 to some Crafts rolls Arm 24
Rondel Dagger 1L 1S 3 •• Armor Piercing 1, +2 on surprise attacks Arm 24
Switchblade 0L 1P 3 Arm 24
Swords
Bastard Sword 3/4L 3N 3 •• One/Two Handed, Strength 4/3 Arm 27
Curved Sword 3L 3N 3 •• +1 when in a position of height Arm 27
Fencing Sword 1L 2L 3 Armor Piercing 1 Arm 27
Fish-Spine Sword 1L 2L 1 - 9-Again Arm 27
Gladius 2L 2S 3 •• Arm 27
Greatsword 4L 3N 3 ••• Two-Handed Arm 27
Halberd 4L 4N 3 ••• +1 defense, min Strength 3, two-handed Arm 32
Katana 3L 2L 4 ••• Increased Durability Arm 27
Longsword 3L 2L 3 •• Arm 27
Machete 2L 2J 3 Arm 27
Rapier 2L 2L 3 •• Armor Piercing 1 Arm 27
Sword 3L 2 •• Arm 27
Swordcane 2B/L 2L 3 •• While sheathed does bashing Arm 27
Wakizashi 2L 2S 4 ••• Arm 27
Zweihander 4L 4N 3 ••• 9-Again Arm 27
Axes
Axe (Small) 2L 1 Arm 27
Axe (Large) 3L 3 •• Two-Handed, 9-Again Arm 27
Battle-Axe 3L 3N 3 •• Arm 33
Crash Axe 2L 2L 4 Arm 33
Fire-Axe 3L 3N 2 Two-Handed Arm 33
Greataxe 5L 4 ••• Two-Handed, 9-Again Arm 27
Hatchet 1L 1S 2 Arm 33
Ice Axe 2L 2J 1 Armor Piercing 1 Arm 33
War Axe 5L 4N 3 ••• Arm 33
Polearms
Bayonet 2L 1S 3 Does only 1L if unmounted Arm 24
Naginata 3L 4N 2 ••• +1 defense, two-handed Arm 32
Scythe 2L 4N 2 +1 defense Arm 41
Spear 3L 4N 2 Two-Handed, Defense +1 against unarmed foes Arm 32
Trident 4L 4N 3 •• +1 defense, two-handed Arm 32
Chain
Chain (Basic) 1B 1S 3 - Sometimes improvised Arm 31
Flail 3B/L 3N 3 •• Lethal if spiked, -1 without Dex 3, ignore shields Arm 30
Kusari Gama 2B/L 2N 3 •• -2 without Fighting Style: Chain Weapons Arm 31
Kyoketso Shogi 1B/L 3N 2 •• -2 without Fighting Style: Chain Weapons Arm 31
Manriki Gusari 2B 2L 3 -2 without Fighting Style: Chain Weapons Arm 31
Poi 0B 1S 3 - +1 defense, trip attack, two-handed Arm 31
Improvised
Chainsaw -2L 3N 3 8-Again, +1 Defense Arm, Slash 39, 156
Chainsaw (High End) -1L 4 •••• 8-Again, +1 Defense Arm 39
Keys -1L/1B 0 1 Slash 156
Stake 1L 1S 1 - Arm 27, Errata
Straight Razor 0L 0 1 With a killing blow, victim gains one Lethal per minute. If victim at full Lethal, 2 Agg per minute Slash 157
Miscellaneous
Bagh-Nakh 1L 1P 3 Uses Brawl instead of Weaponry Arm
Broken Bottle HtV 249
Catch Pole 0B 3N 2 Can be used to Grapple opponents with Weaponry instead of Brawl
Fakir's Horns -1L 3N 3 +1 Defense, +2 Defense with Weaponry Dodge Arm 36
Nail Gun 0L 2J 3 Strength+Firearms, if successful 1 automatic Lethal Arm 40
Strangle Wire 2L 1P 2 Grapple, then apply wire (Strength+Weaponry-3, no Defense) Arm, Reload 36, 58
Stun Gun 0 1P 3 Dexterity+Weaponry, successes on attack count as penalties against next roll, target goes unconscious if cumulative penalty exceeds size Arm
Whip 1B/0L 2J 1 Dex+Weapon, -3 To disarm opponent Arm 36

Ranged Weapons

Damage Ranges Clip Strength Size Cost Description Book Page
Revolvers
Revolver, Light 2L 20/40/80 6 2 1 •• WoD 170
Revolver, Heavy 3L 35/70/140 6 3 1 •• WoD 170
.22LR 1L 5/10/20 6 0 1P Arm 62
.38 Special 2L 20/40/80 6 1 1S •• Arm 62
.357 Magnum 3L 30/60/120 6 2 1S •• Arm 62
.44 Magnum 3L 35/70/140 6 3 2J ••• 9-Again Arm 62
Autoloaders
Pistol, Light 2L 20/40/80 17+1 2 1 ••• WoD 170
Pistol, Heavy 3L 30/60/120 7+1 3 1 ••• WoD 170
Glock 22 2L 20/40/80 10+1 2 1 •• HtV 247
Glock 26 2L 10/20/40 10+1 2 1 •• HtV 247
Holdout 1L 5/10/20 6+1 1 1P Arm
9mm Luger 2L 20/40/80 15+1 2 1S •• Arm
.40 S&W 2L 25/50/100 12+1 2 1S •• 9-Again Arm
.45 ACP 3L 30/60/120 8+1 2 1S •• Arm
Desert Eagle 4L 50/100/200 7+1 3 1L •••• HtV 247
Rifles
Rifle 5L 200/400/800 5+1 2 3 •• Two-Handed WoD 170
Plinking Rifle 1L 30/60/120 5+1 1 2N Arm 74
Target Rifle 4L 150/300/600 5+1 2 3 •• Arm 74
Hunting Rifle 4L 200/400/800 4+1 2 3 ••• 9-Again Arm 74
Sniper Rifle 4L 250/500/1000 10+1 2 3 •••• 9-Again Arm 74
Big-Game Rifle 5L 250/500/1000 3+1 3 3 •••• STR Req is 5 if not properly braced and causes recoil Arm 74
Anti-Material Rifle 5L 300/600/1200 5+1 3 4 ••••• Causes recoil if not properly braced, 8-Again, Armor Piercing 6 Arm 74
Weatherby Mk. 5 5L 250/500/1000 2+1 3 3 •••• HtV 247
M1 Garand 4L 225/450/900 8+1 3 3 ••• 9-Again HtV 247
KAC SR-25 4 125/250/500 20+1 2 3 •••• 9-Again HtV 247
Submachine Guns
SMG, Small 2L 25/50/100 30+1 2 1 ••• Autofire WoD 170
SMG, Large 3L 50/100/200 30+1 3 2 ••• Two-Handed, Autofire WoD 170
9mm Luger 2L 30/60/120 32+1 2 (2/3/4) 2L ••• Arm
9mm Luger (Machine Pistol) 2L 20/40/80 20+1 2 (3/4/5) 1J ••• Arm
.45 ACP 3L 30/60/120 30+1 2 (2/3/4) 2N ••• Arm
Assault Rifles
Assault Rifle 4L 150/300/600 42+1 3 3 ••• Two-Handed, Autofire WoD 170
5.56mm AR 4L 150/300/600 30+1 2 (2/3/4) 3 ••• Arm 75
5.56mm Bullpup AR 4L 150/300/600 30+1 2 (2/3/4) 2L •••• Arm 75
7.62mm AR 4L 200/400/800 20+1 3 (3/4/5) 3 ••• 9-Again Arm 75
Shotguns
Shotgun 4L 20/40/80 5+1 3 2 •• Two-Handed, 9-again WoD 170
Break-Action 4L 20/40/80 2 3 3 9-Again Arm
Lever-Action 4L 20/40/80 2+1 3 3 •• 9-again Arm
Pump-Action 4L 20/40/80 8+1 3 3 •• 9-Again Arm
Semi-Automatic 4L 20/40/80 5+1 3 3 ••• 9-Again Arm
Sawed-Off 4L 15/30/65 5+1 3 2 •• 9-Again HtV 247
Machine Guns
SAW 4L 175/350/700 200 (3/4/5) 3 ••••• Arm
GPMG 4L 250/500/1000 100 (4/4/5) 4 ••••• 9-again Arm
HMG 5L 300/600/1200 50 (3/3/4) 5 ••••• 8-again Arm
Miscellaneous
Atlatl 4L Thrown*5 1 2 3 ••• Arm 91
Ballistic Knife 1L 2/5/10 1 1 1J •• 9-Again Arm 91
BB Gun, pistol 0B 5/10/20 50 1 1S Cannot deal more than 1B or reduce target to fewer health than Size Arm 91
BB Gun, Rifle 0B 10/20/40 300 1 2L Cannot deal more than 1B or reduce target to fewer health than Size Arm 91
Blowgun 0L 1 1 2N Rolls Dex+Ath, Range equal to 2*(Size+Stamina+Athletics) Arm 90
Bow Strength 1 Rolls Dex+Ath, Two-Handed, Range equal to 3*(Strength+Size+Athletics), Strength penalties are doubled Arm 90
Bow, Compound Strength+2 •• Two-Handed, Rolls Dex+Ath, Range equal to 4*(Strength+Size+Athletics) Arm 90
Crossbow 3L 40/80/160 1 3 3 ••• Two-Handed, slow to reload, Armor Piercing 2 WoD 170
Crossbow 3L 40/86/160 1 2 3 ••• Two-Handed, can use Athletics or Firearms, requires 2*min. Str turns to reload, AP 2 Arm 90
Crossbow, Hand 1L 15/30/60 1 1 2N •• Can use Athletics or Firearms, Requires 2*min. Str turns to reload, AP 1 Arm 90
Dart Gun, Pistol 0 10/20/40 1 1 2L •• Only deals 1L to targets Size 2 or less, otherwise, no damage Arm 91
Dart Gun, rifle 1 25/50/100 1 1 3 ••• Only deals 1L to targets Size 2 or less, otherwise no damage Arm 91
Flare Gun -1L 20/40/80 1 1 1S Maximum of 4 damage Arm 91
Sling 2L Thrown*3 1 2 0P Rolls Dex+Ath Arm 90
Sling, Stave 3L Thrown*5 1 2 4 Two-Handed, rolls Dex+Ath Arm 90
Ranged Stun Gun -1 1/3/7 1 1 1S •• Deals 1B regardless of successes, until removed stun gun attacks can still be made Arm 93
Slingshot 0B 5/10/20 1 1 1S Cannot deal more than 1B, Rolls Athletics Arm 93
Spear Gun 3L 15/30/60 1 2 2L •• Two turns to reload, range only applies underwater Arm 93
Thrown Weapons
Dart -1L Aero 1 1P 10s not re-rolled Arm 89
Hatchet 1L Thrown 2 1J Can deal Bashing instead Arm 89
Javelin, Combat 3L Aero 2 2N •• Arm 89
Javelin, Competition 2L Thrown*4 2 2N •• Arm 89
Knife 1L Aero 2 1P Arm 89
Shuriken -1L Aero 1 1P 10s not re-rolled Arm 89
Mounted
M158 Launcher -2L+10 125/250/500 7 - Blast Area/Force 3, Knockdown, Armor Piercing 12 Reload 35
Minigun 5L / 6L 250/500/1000 750 - Autofire, Armor Piercing 6, 9-Again, multi-barrel does 6L Reload 35
M134 "Minigun" 4L+2 150/300/600 100 4 5 Can only be fired in long bursts; 8-Again, fires 50+5 dice ArmErr 4

Special Ammunition

Arrows Damage Modifier Range Modifier Amount
Bodkin Increase by half again 12 ••• Armor Piercing 4 Arm 90
Broadhead Armor Piercing 2 and +1 against no or soft armor, otherwise -2 Arm 90
Bullets Damage modifier Range modifier Amount Cost Description Book Page
Armor Piercing (2L or less Handgun) 50 •• Armor Piercing 1 Arm 82
Armor Piercing (2L w/ 9-again or more Handgun) 50 •• Armor Piercing 2 Arm 82
Armor Piercing (4 or less Rifle) 20 •• Armor Piercing 2 Arm 82
Armor Piercing (4L w/ 9-again or more Rifle) 20 •• Armor Piercing 3 Arm 82
Buckshot (Shotgun) 25 +1 against 0 Durability or Armor at short range, range penalties reduced by half, anyone in physical contact w/ target suffers half damage, all targets double durability or armor Arm 86
Birdshot (Shotgun) -1 -0/-half/-half 25 anyone in physical contact w/ target suffers half damage, all targets triple Durability or Armor Arm 86
Cold Iron Normal bullet acts as an Armor Piercing bullet, hollowpoint acts as a normal bullet Arm 88
Flamethrower (Shotgun) +3 3 Autofire base damage 0, maximum 4 damage Arm 86
Flare (Shotgun) Becomes -1 -half/-half/-half 3 Maximum 4 damage Arm 87
Frangible (Handgun or Rifle) 20 •• +1 against 0 Durability or Armor Arm 83
Gold -1 All ranges reduced by three-quarters of normal Arm 88
Hollowpoint (Handgun or Rifle) -0/-3/-5 20 +1 against 0 Durability or Armor, -2 otherwise Arm 83
Riot Control (Handgun or Rifle) 20 •• Deals Bashing instead of Lethal
Riot Control (Shotgun) 25 Deals Bashing instead of Lethal Arm 88
Silver -1 Arm 89

Shotgun Specifics

Shotgun Gauge Damage Range Modifier Capacity Modifier Strength Modifier Description Book Page
.410 2L -10/-20/-30 +2 -1 9-Again Arm 77
28 2L -10/-20/-30 +2 -1 9-Again Arm 77
20 3L -5/-10/-15 +1 -1 9-Again Arm 77
16 4L +0/+0/+0 +0 +0 Arm 77
10 5L +5/+10/+15 -1 +1 Arm 77

Explosives

Type Throwing Mod Blast Radius Damage Size Cost Description Book Page
Incendiary -1 2 2 1 - Ignites fire WoD 179
Concussion +2 3 4 1 ••• Delivers bashing damage and knockdown WoD 179
Shredding +2 3 4 1 ••• WoD 179
Single Destructive +1 4 4+ 1 ••• WoD 179
High Explosive n/a 20+ 6+ 1-3 •••• Timed explosive WoD 179
Grenades Damage Blast Area Force Size Cost Description Book Page
Frag, Standard 2L+3 10 3 1S - Knockdown Arm 104
Frag, Heavy 0L+3 5 3 1J - 9-again, knockdown Arm 104
Frag, Stick 3L+2 10 2 1J - Knockdown Arm 104
Pipe Bomb 0L+2 5 2 2J Not Aerodynamic Arm 104
Stun 1B+2 5 2 1S •• Knockdown, Stun Arm 104
Thermite -2L+4 5 4 1J - Armor Piercing 8, creates a 4L fire Arm 104
White Phosphorous -2L+4 5 4 1J - Armor Piercing 3, creates a 4L fire and provides substantial concealment Arm 104
Molotov Cocktail -1L+2 3 2 2L Not aerodynamic, creates a fire Arm 105
Smoke -1 10 - 1J •• Provides substantial concealment Arm 105
Tear Gas -1 10 - 1J •• Provides substantial concealment, creates tear gas Arm 105

Toxins

Type Application Toxicity Rating Source
Ammonia Inhalation 3 WoD 181
Bleach Ingestion 4 WoD 181
Cyanide Ingestion, Inhalation 7 WoD 181
Drug/Alcohol Abuse Ingestion, Inhalation, Injection 3-7 WoD 181
Salmonella Ingestion 2 WoD 181
Venom Injection, Ingestion 3-8 WoD 181