Courts

From Codex of Darkness
Court Book
Courts of the Four Seasons
Spring Court The Antler Crown of passion and desire. CTL 2e 35, 117, 165
Bargain The forces of the Gentry can only do violence to freehold members out of true covetous desire.
Mantle Gain Glamour from transgressing to satisfy your desires.
Apply Mantle as a bonus to seduce or attract.
•• Apply Mantle as a bonus to goad overindulgence.
••• Apply Mantle as a bonus to aid others with teamwork.
•••• Recover extra Willpower from your Needle.
••••• Once a session, heal Clarity and convert a Condition from lost Clarity (yours or another's) into a positive Condition.
Crown Once a session for each dot of Mantle, spend Willpower to bless a single changeling's Glamour harvest with bonus successes.
Summer Court The Iron Spear of wrath and retribution. CTL 2e 39, 117, 165
Bargain The forces of the Gentry may not retreat or surrender.
Mantle Gain Glamour from harnessing your anger to achieve a goal.
Apply Mantle as a bonus to intimidate or cow.
•• Apply Mantle as a bonus to combat defending your freehold from the fae.
••• Apply Mantle as general and ballistic Armor when standing or fighting on another's behalf.
•••• Always succeed when striking down or pushing aside mundane obstacles.
••••• Deal aggravated damage when defending a freehold member.
Crown Once a session for each dot of Mantle, spend Glamour for an Initiative bonus and immunity to ambush from a particular foe.
Autumn Court The Leaden Mirror of fear and bargains. CTL 2e 43, 118, 165
Bargain The forces of the Gentry must give advance notice of an attack, proportional to their power.
Mantle Gain Glamour from investigating something new and ominous.
Apply Mantle as a bonus to study or investigate Faerie.
•• Apply Mantle as a bonus to strike fear.
••• Spend one less Glamour to activate Contracts against a threat from Faerie.
•••• Once a story, pay off your Mantle in Goblin Debt for free.
••••• Spend 2 Glamour to reproduce and retarget a magical effect used on you earlier in the scene.
Crown Once a session, redeem up to your Mantle in secrets discovered this session for 2 Glamour each.
Winter Court The Silent Arrow of sorrow and subtlety. CTL 2e 47, 118, 165
Bargain The forces of the Gentry must demonstrate mournful respect to a fallen victim before resuming the hunt.
Mantle Gain Glamour from consoling and working another through their pain.
Apply Mantle as a penalty to notice you on a spying mission.
•• Apply Mantle as a bonus to obscure the truth.
••• Apply Mantle as a bonus to Social actions after surrendering in a fight.
•••• Spend Glamour to resign a target in combat to being Beaten Down unless they spend 2 Willpower.
••••• Ignore wound penalties, and apply your lethal or aggravated damage as Physical bonus dice.
Crown Once a session, gain the Steadfast Condition and convert up to your Mantle in Glamour to Willpower, which may exceed your maximum for the session.
The Dragon Court
Society of Morning Society of birth, growth, and the discovery of the new. CTL 2e 279
Mantle Gain Glamour from gaining new knowledge through reckless pursuit.
Apply Mantle as a bonus on gathering information on a new subject.
•• Apply Mantle as a bonus on rolls related to instability or impermanence.
••• Regain Willpower when a truth implicates a friend or ally.
•••• Automatically succeed on rolls persuading another changeling to share info relevant to the safety of the freehold. Prompts a Clash of Wills.
••••• Once a session, deflect a negative Clarity Condition onto another Changeling by revealing an unknown truth about them.
Society of Day Society of marriage, fruition, and moderation of opposing forces. CTL 2e 279
Mantle Gain Glamour from resolving a conflict between two changelings.
Apply Mantle as a bonus to continuing another persons project.
•• Apply Mantle as a bonus to repairing something nearly thrown away.
••• Apply Mantle as a bonus to mediate between hostile parties.
•••• Spend one less Glamour to activate Contracts when using them to improve or extend a public work.
••••• Once a session, find the necessary mundane tools for the task at hand.
Society of Night Society of death, retreat, and the stillness of contemplation. CTL 2e 279, 280
Mantle Gain Glamour from following a hunt to its logical conclusion.
Apply Mantle as a bonus to researching problem the freehold has encountered before.
•• Apply Mantle as a bonus to shadow or investigate a new informant.
••• Regain Willpower when deliberately making a choice that inflicts a Condition.
•••• Apply Mantle as a bonus to conceal a fact about the freehold or themselves.
••••• Deal Aggravated damage to someone the character has planned to attack.
The Seasonal Loeg
Spring Lag Lag of technology and progress. CTL 2e 283
Mantle Gain Glamour from convincing someone to abandon an established plan.
Gain the Direction Sense merit.
•• Apply Mantle as a bonus to research something new with modern technology.
••• Apply Mantle as a bonus to sway people to abandon an old tradition.
•••• Regain Willpower when resolving the Fragile or Volatile Condition using Build Equipment action.
••••• Character can speak and read all mundane languages.
Summer Lag Lag of work and toil. CTL 2e 283
Mantle Gain Glamour from taking a big risk to fulfill an obligation.
Apply Mantle as a bonus to uphold a law or rule.
•• Apply Mantle as a bonus to hide fae magic from mortals.
••• Spend Willpower to gain additional dots, equal to Mantle dots, to Allies or Status to a maximum of five dots.
•••• Treat Resolve as one higher when contesting persuasion attempts.
••••• Once a session, redistribute the total remaining Willpower among willing members motley members.
Autumn Lag Lag of beauty and melancholy. CTL 2e 284
Mantle Gain Glamour from succeeding at an unnecessarily risky action.
Apply Mantle as a bonus to research something that happened in the past that's relevant to current events.
•• Apply Mantle as a bonus to convince someone to share their true feelings about something they're reluctant to share.
••• Once a session, reroll Initiative and choose which result to keep.
•••• Once a scene, regain Willpower when suffering a dramatic failure.
••••• When suffering a wound penalty, increase the penalty by one to increase another characters Initiative by Mantle dots.
Winter Lag Lag of warriors and duality. CTL 2e 284
Mantle Gain Glamour from decisively winning a significant fight.
Apply Mantle as a bonus to navigate the Hedge.
•• Apply Mantle as a bonus to survive in extreme enviroments or endure deprivation. Reduce penalties from them by one.
••• Characters physical attacks deal 1L damage if they started the fight and it's one on one.
•••• Treat Composure as one higher when contesting attempts to change characters emotional state.
••••• Character will never suffer the Beaten Down Tilt.
The Tide Courts
Court of High Tide Court of strong personalities and fighters. CTL 2e 287
Mantle Gain Glamour from opening someone's last Door in Social manuevering.
Apply Mantle as a bonus to inflict Tilts.
•• Apply Mantle as a bonus to undermine someone's authority or respect in a group.
••• Once a session, reroll a Power attribute roll and choose which one to keep.
•••• Automatically succeed in breaking through mundane barriers and impediments.
••••• Enemies with lower Wyrd take a dice penalty to hit the character.
Court of Ebb Tide Court of quiet personalities and negotiators. CTL 2e 287
Mantle Gain Glamour from talking someone down from a fight.
Apply Mantle as a bonus to persuade someone based on shared past experiences.
•• Apply Mantle as a bonus to defuse a tense group situation.
••• Once a session, reroll a roll to negotiate a deal or pledge and choose which result to keep.
•••• Treat Composure as one higher when contesting attempts to enrage the character.
••••• Enemies take an Initiative bonus penalty equal to Mantle dots.
Court of Low Tide Court of gentle personalities and spies. CTL 2e 287, 288
Mantle Gain Glamour from successfully using secret's to foil someone's plans.
Apply Mantle as a bonus to investigate someone's dirty secrets.
•• Apply Mantle as a bonus to blackmail someone using information the character found.
••• Regain Willpower from profiting as an intermediary between parties.
•••• Clues found by the character during investigation contain an additional element.
••••• When the character inflicts the Leveraged Condition to another, it takes two fulfilled demands to resolve it.
Court of Flood Tide Court of busy personalities and planners. CTL 2e 288
Mantle Gain Glamour from having their plan go off without a hitch.
Apply Mantle as a bonus to find a safehouse or shelter.
•• Apply Mantle as a bonus to make new friends in a new place.
••• Once a session, spend Willpower to gain additional dots, equal to Mantle dots, to Etiquette to a maximum of five dots.
•••• Once a session, reroll a Finesse attribute roll and choose which one to keep.
••••• Once a session, use Willpower instead of Glamour for portaling.
The Traders' Courts
Court of Coins Court of specifics and absolutes. CTL 2e 291
Mantle Gain Glamour from finding and obtaining something owed.
Apply Mantle as a bonus to persuade someone to make an oath.
•• Apply Mantle as a bonus to see if character's being cheated.
••• Once a session, spend Willpower to gain additional dots, equal to Mantle dots, to Resources to a maximum of five dots.
•••• Once a story, reduce Goblin Debt by Mantle dots.
••••• Once a scene, spend Willpower to learn a present character's heart's desire.
Court of Barter Court of fairness and value. CTL 2e 291, 292
Mantle Gain Glamour from interceding on someone's behalf in an unfair deal.
Apply Mantle as a bonus to read someone's situation based on behavior.
•• Apply Mantle as a bonus to make deals and agreements in Tumbledown.
••• Regain Willpower when character resolves the Oathbreaker Condition, or helps another character resolve it.
•••• Once a session, replace a Condition imposed by Goblin Debt with another condition of same type.
••••• Once a session, ask the Storyteller if there's a loophole or catch in the deal that is disadvantageous to the character.
Court of Favors Court of risk and trust. CTL 2e 292
Mantle Gain Glamour from fulfilling a significant promise within the same session.
Apply Mantle as a bonus to convince someone to make a bargain.
•• Gain the Fixer merit.
••• Characters attempting to swindle or lie about a deal or promise take a penalty equal to Mantle dots.
•••• Once a session, take a point of Goblin Debt to give an obligation from a bargain to another character.
••••• Once a session, reroll an action that would pay off a favor character owes and choose which one to keep.
Court of Shady Deals Court of hard jobs and necessity. CTL 2e 292
Mantle Gain Glamour from hiding evidence of a dirty deed that's sought.
Apply Mantle as a bonus to pick a lock or break into a place character doesn't belong to.
•• Apply Mantle as a bonus to escape unnoticed from a bad situation.
••• Use Goblin Contracts without incurring Goblin Debt a number of times equal to Mantle dots.
•••• Spend Willpower to ignore the effects of the Oathbreaker Coindition for one turn.
••••• Once a session, reroll a suprise attack roll and choose which one to keep.
Historical Courts
Dream Builders Keepers of the Wonders. DE2 81
Apply Mantle as a bonus to mundane rolls to measure something.
•• Apply Mantle as a bonus to mundane attempts at coercion and encouraging others.
••• Gain additional dice in navigation the shortest trod to a Gate of Ivory or Dreaming Road after naming it.
•••• Gain an automatic success when dreamweaving.
••••• Spend Glamour to give the Beaten Down Tilt or remove a mental Condition for a scene.
Court of the Leafless Tree Gallows of Justice and Punishment. DE2 384
Bargain Those who break the court's law in freehold territory are branded with the Marshal's sigil.
Mantle Gain Glamour from meting out justice to someone they genuinely believe to be guilty.
Apply Mantle as a bonus to Initiative in one-on-one duels.
•• Apply Mantle as a bonus to mundane rolls in tracking down someone.
••• Apply Mantle as a bonus to Speed when thye are the pursuer in a chase.
•••• When the Marshal, motley-mate, or an inncoent takes damage, gain 8-again for physical attacks against the enemy for the scene.
••••• Once a scene, spend Willpower to gain the rote quality on a roll that would resolve or further an Aspiration to meting out punishment they deem earned.
Crown Once a session, spend Willpower to brand someone in freehold territory with the Marshal's sigil, or activate all extant brands and give all court members the knowledge of reaching them the fastest till sunrise or set.
Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L