Second Edition
Equipment | Bonus | Size | Availability | Description | Book |
---|---|---|---|---|---|
Mental Equipment | |||||
Automotive tools, garage | +2 | N/A | • | Auto shop garage tools. | CofD 270 |
Automotive tools, kit | +1 | 2 | • | Automotive toolkit. | CofD 270 |
Cache | +1 to +3 | 1-5 | • to ••• | Hidden compartment for concealing items. | CofD 270 |
Code kit | +5 | 2 | • | Cypher or cryptographic system. | CofD 271 |
Communications headset | +2 | 1 | •• | Headsets, phones, or other devices for wireless coordination. | CofD 271 |
Cracking software | +2 | N/A | ••• | Effective, up-to-date exploit package. | CofD 271 |
Crime scene kit | +2 | 3 | •• | Forensic tools for handling evidence. | CofD 271 |
Digital recorder | +1 to +2 | 1 | • to •• | Small clandestine recording devices. | CofD 271 |
Duct tape | +1 | 1 | • | Not just for ducts. | CofD 272 |
First-aid kit | +0 to +1 | 2 | • to •• | Equipment for treating wounds. | CofD 272 |
Flashlight | +1 | 1 | • | Illuminates narrowly. | CofD 272 |
Glowstick | +2 | 1 | • | Illuminates broadly. | CofD 272 |
GPS tracker | +3 | 2 | •• | Tracks GPS signals. | CofD 272 |
Keylogging software | +2 | N/A | •• | Spies on user input. | CofD 272 |
Luminol | +2 | 1 | • | Visibly reacts to various bodily chemicals. | CofD 272 |
Multitool | +1 | 1 | • | Small, versatile collection of tools. | CofD 272 |
Personal computer | +1 to +4 | 3 | • to •••• | Stores data, browses the internet, runs Minecraft. | CofD 273 |
Smartphone | +1 to +2 | 1 | • to ••• | Stores data, browses the internet, runs Minecraft. | CofD 273 |
Special effects | +2 | 5 | ••• | Magician's gimmicks, staged illusions, smoke and mirrors. | CofD 273 |
Surveillance equipment | +2 | 2 | ••• | Camera rigs and motion detectors. | CofD 273 |
Survival gear | +1 or +2 | 2 or 3 | • or ••• | Shelter and provisions for braving the elements. | CofD 273 |
Talcum powder | +2 | 1 | • | To dust for clues, you first need dust. | CofD 273 |
Ultraviolet ink | +2 | 1 | • | For recording secret messages. | CofD 273 |
Physical Equipment | |||||
Battering ram | +4 | 4 | •• | Good for ramming, battering. | CofD 274 |
Bear trap | +2 | 2 | •• | Serrated pressure traps. | CofD 274 |
Caltrops | +2 | 2 | •• | Make terrain precarious and stabby. | CofD 274 |
Camouflage clothing | +2 | 2 | •• | Conceals the wearer through disruptive patterns. | CofD 275 |
Climbing gear | +2 | 2 | •• | Ropes, hooks, pulleys, and other scaling tools. | CofD 275 |
Crowbar | +2 | 2 | • | Pries heavy things apart. | CofD 275 |
Firearm suppressor | +2 | 1 | •• | Evens a bullet's flight and muddles the flash and report. | CofD 275 |
Gas mask | +5 | 2 | •• | Filters airborne toxins. | CofD 275 |
Handcuffs | +2 | 1 | • | Powerful hand and arm restraints. | CofD 275 |
Lockpick, digital | +2 | 1 or 2 | ••• | Tricks a particular type of digital lock, such as hotel keycard readers. | CofD 276 |
Lockpick, kit | +2 | 2 | •• | An array of rods and picks to undo mechanical locks. | CofD 275 |
Lockpick, portable | +1 | 1 | • | Concealable pick, but not universally reliable. | CofD 276 |
Night vision goggles | +2 | 2 | •• | Clarifies low-light conditions. | CofD 276 |
Pepper spray | +1 | 1 | • | Chemical agents used to stun with acute pain. | CofD 276 |
Rope | +1 | 3 | • | For tying around things. | CofD 276 |
Slick | +2 | N/A | •• | Fluid coatings to reduce traction and make terrain slippery. | GMC 240 |
Stun gun | +0 | 1 | • to ••• | Delivers dangerous incapacitating electric shocks through exposed leads or wired darts. | CofD 277 |
Social Equipment | |||||
Cash | +1 to +5 | 2 | • to ••••• | Money can be exchanged for goods and services. | CofD 277 |
Contraband | +1 to +5 | 2 to 4 | • to ••••• | Illegal barter such as controlled drugs or banned weapons. | WTF 2e 177 |
Disguise | +1 to +3 | 3 | • to ••• | Dress to infiltrate. | CofD 277 |
Fashion | +1 to +3 | 2 | • to ••••• | Dress to impress. | CofD 277 |
Housing | +1 to +5 | 12+ | • to ••••• | Shelter, storage, conveniences and luxury. | WTF 2e 177 |
Makeup kit | +1 | 2 | ••• | Freshen up or falsify circumstances. | GMC 241 |
Polygraph machine | +3 | 2 to 3 | ••• | Used in interrogations and interviews to measure physiological stress responses. | GMC 241 |
Supernatural Equipment | |||||
Electromagnetic field detector | +2 | 1 | • | Can detect electromagnetic traces of ghostly Numina. | GMC 241 |
Energy meter | +1 | 2 | ••• | Dowsing rods, blessed crystals and occult devices which react to particular types of supernatural influence. | GMC 242 |
Flash cotton/paper | +2 | 1 | • | Controlled combustibles used to spook beings which recoil from light or fire. | GMC 242 |
Grave dirt | +2 | 2 | ••• | Can be spread to ease Twilight manifestations of ghosts and spirits. | GMC 242 |
Incense | +1 | 2 | •• | Consecrates the use of specially resonant supernatural powers. | GMC 242 |
Kirlian camera | +2 | 2 | ••• | Exposes traces of inhuman auras. | GMC 242 |
Protective amulet | +2 | 1 | ••• | Rare trinkets crafted by obscure formulas, which ward hostile magic. | GMC 242 |
Salt | +2 | 1 | • | Wards ephemeral entities. Useful for abjurations, and can treat weapons to strike ghosts in Twilight. | GMC 243 |