Trifles |
Description |
Book
|
Barterer's Coin |
Grants +1 and 8-again when bartering or haggling. |
OAT 50
|
Kraken's Ink |
Powder that when thrown explodes, inflicting Blinded. |
OAT 50
|
Seeming Song |
Bottled sound. May use Seeming's benefit for any Arcadian Contract when heard. |
OAT 50
|
Sorcerer's Brew |
Foul potion. Exceptional on 3 successes for fae powers. |
OAT 50
|
Troll Teeth |
A tooth from a troll's mouth. When crushed, target feels pain, gaining wound penalties of the rightmost health box. |
OAT 51
|
Winning Ticket |
Every random guess is correct or accurate. |
OAT 51
|
Token |
Rating |
Description |
Drawback |
Catch |
Book
|
Hedgespun Items |
• to ••••• |
Miscellaneous glamorous accouterments with enhanced Durability, equipment bonus, or Initiative and Speed benefits. |
Impossible to go unnoticed. |
Chafing or fiddly for non-fae. |
CTL 2e 225
|
Ace in the Hole |
• |
Worn card that reinforces locks against the next lockpicking. |
Accept a future dramatic failure at Dexterity. |
Tear up the card. |
CTL 2e 225
|
Driver's Little Helper |
• |
Charm or automotive tool that removes untrained Drive penalties and reduces the exceptional threshold from five to three. |
Vehicle overheats after a scene. |
Carjack the vehicle. |
CTL 2e 226
|
Golden Hairnettle |
• |
Hair accessory that adds +1 to Presence rolls and can render one subject Swooned. |
Hanging -2 penalty to go unnoticed. |
An altruistic favor for another. |
CTL 2e 226
|
The Rosewood Revolver |
• |
A reflexively wielded wooden thorn revolver. |
Firing alerts the nearest Gentry servant. |
Load only one bullet and spin the chamber. |
DE2 369
|
The Seeing Stone |
• |
Stone with a viewing hole that identifies supernatural beings. |
Shaken by fear. |
Share an important secret with someone. |
CTL 2e 224
|
Alexandrian Lamp |
•• |
Set this copper lamp down on Hedge ground to find your way back to that point later. |
Fall lethargic. |
Presence given away by lamplight. |
DE2 75
|
Book of Things Strange and Wondrous |
•• |
Tome of strange knowledge. Roll Intelligence + an appropriate Mental Skill to research any subject, with exceptional threshold reduced from five to three. |
The book's next user knows what you used it for. |
To reverse the advantage of a superior rival. |
CTL 2e 226
|
The Ghost Waltz |
•• |
Recorded music which confuses and disorients Hedge ghosts. |
Shaken by fear. |
Openly sing along. |
CTL 2e 226
|
IOU |
•• |
Paper certificate which can be exchanged to defer the claiming of Goblin Debt. |
Distrust among Hedge denizens. |
Sign your name in lasting blood. |
CTL 2e 226
|
Oath Sand |
•• |
Pyramid sand which blesses vows and oaths. |
Penalizes a social action once you run out. |
Tell no lies for 24 hours. |
DE2 75
|
Pouch of Winds |
•• |
A pale leather bag full of powerful summer or winter winds. |
Offends the corresponding Court. |
The wind carries away something important to you. |
DE2 370
|
Arisaema |
••• |
Long knife which confers +3 to Dodge in deadly circumstances. Successful close combat Dodges poison the assailant. |
Spooked. |
Roll a Dexterity or Wits exceptional success. |
CTL 2e 227
|
Red Shoes |
••• |
Exchange +2 to Presence and Dexterity rolls for -2 to Strength and Manipulation. |
Must roll Strength + Athletics to remove, and spend Willpower to resist activating. |
Three bashing damage. |
CTL 2e 227
|
The Soul-Compass |
••• |
Cheap old compass that points the way to a changeling's Icon. |
Lose your way when you get there. |
Suffer lethal damage from drawing blood. |
CTL 2e 224
|
Wolf Arrows |
••• |
Piercing briarwolf-bone arrows. |
The sound of their launch stuns those who hear it. |
Unspecified |
DE2 75
|
Blood Pennon |
•••• |
Banner which suppresses changeling wound penalties and reduces the exceptional threshold on attacks from five to three when displayed. |
Rallies your enemies to reprisal. |
Shed blood, inflicting lethal damage and Berserk. |
CTL 2e 227
|
Silver Thread |
•••• |
Torn pieces of Helldiver tethers, which oathbound fae may use to pull one to the location of the other. |
Provokes Resolve + Composure rolls to resist attempts to steal it from you. |
Scream what you're doing. |
CTL 2e 228
|
The Auroch's Horn |
••••• |
Gilded horn that blasts open all Hedge gateways for a mile. |
Attract the attention of Huntsmen. |
Impale your tongue, becoming temporarily mute. |
CTL 2e 225
|
Crown of Thorns |
••••• |
Thorned coronet which confers compulsory powers to steal supernatural energies, issue magical commands, attempt to cast others into the Hedge, or inflict lethal damage to all present. |
Suffer a breaking point. Deactivating the Crown early inflicts Madness. |
Incur Goblin Debt. |
CTL 2e 228
|