Name | Secondary Required Arcana | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Source |
---|---|---|---|---|---|---|---|
Spirit 1, Initiate | |||||||
Coaxing the Spirits | - | Compelling | Potency | Composure or Rank | Politics, Athletics, Expression | Compel a Spirit or it's physical representation to take a single instant action that is in accordance to it's nature. | MtAw2 p 180 |
Exorcist's Eye | - | Unveiling | Duration | - | Occult, Survival, Socialize | See and speak with any Spirit, be they in Twilight, slumbering in an object or possessing somebody. Can also see the conduit of any Spirit with the Reaching Manifestation +1 Reach: Can see across the Gauntlet, Withstood by Gauntlet Strength Add Death 1 or Mind 1: These benefits extend to ghost or Goetia respectively |
MtAw2 p 180 |
Gremlins | - | Compelling | Potency | - | Larceny, Politics, Subterfuge | Cause Spirit of object to hinder it's user. Each level of Potency causes one failure with the item to become a dramatic failure. A player's character can earn a Beat from this as per normal +1 Reach: As long as the object is within sensory range, can decide what failure become dramatic failures |
MtAw2 p 180 |
Invoke Bane | - | Compelling | Duration | Rank | Brawl, Intimidation, Occult | Force a Spirit to avoid it's Bane even more then normal. Spirit needs to spend a Willpower to come within the area(this is the Area factor of the spell) of it's bane and cannot touch it. Spirits above Rank 5 are unaffected by this spell | MtAw2 p 180 |
Know Spirit | - | Knowing | Potency | Rank | Academics, Brawl, Socialize | Learn a number of facts about the Spirit equal to Potency: Spirit's name, Rank, Manifestations, Numina, Influences and roughly how strong these are, Ban, Bane | MtAw2 p 180 |
Spirit 2, Apprentice | |||||||
Cap the Well | - | Shielding | Duration | - | Politics, Survival, Persuasion | Any attempt to feed from a source of Essence affected by this spell provokes a Clash of Wills | MtAw2 p 180 |
Channel Essence | - | Ruling | Potency | - | Occult, Persuasion, Survival | Move Essence equal to Potency but no higher than the Gnosis-derived Mana per turn, from a Resonant Condition or suitable receptacle to a Spirit. You can store Essence into your own Pattern which stays even after the spell has expired. You can hold an amount of Mana and Essence equal to Gnosis-derived maximum Mana Add Death 2 or Mind 2: Spell may be cast on ghosts or Goetia respectively+1 Reach: Can siphon Essence directly from a Spirit, subject may resist with Rank |
MtAw2 p 180 |
Command Spirit | - | Ruling | Potency | Rank | Medicine, Athletics, Persuasion | Force a Spirit to undertake a number of actions equal to Potency. Spirit may/will abandon uncomplete task if the spell Duration expires. No effect on Spirits above Rank 5 | MtAw2 p 181 |
Ephemeral Shield | - | Shielding | Duration | - | Animal Ken, Medicine, Stealth | Any Spirit Numina, Influences and Manifestations, Spirit Spells and werewolf Gifts aimed at subject provoke a Clash of Wills +1 Reach: A Spirits physical attacks are likewise affected Add Death 2 or Mind 2: Shield affects ghosts or Goetia respectively |
MtAw2 p 181 |
Gossamer Touch | - | Ruling | Duration | - | Brawl, Crafts, Intimidation | Can interact physically with Spirits in Twilight Add Death 2 or Mind 2: Affects ghosts or Goetia respectively +1 Reach: Object you carry are likewise physical to Spirits +1 Reach: Unarmed attacks against Spirits deal Potency extra damage |
MtAw2 p 181 |
Opener of the Way | - | Ruling | Duration | - | Athletics, Computers, Socialize | Shift Resonant Condition to Open Condition or vice versa | MtAw2 p 181 |
Shadow Walk | - | Veiling | Duration | - | Occult, Stealth, Streetwise | Subject becomes shrouded from Spirit and Spirit magics notice. Supernatural effects to detect provoke a Clash of Wills | MtAw2 p 181 |
Slumber | - | Ruling | Duration | Rank | Expression, Occult, Weaponry | Reduce the rate at which a hibernating Spirit regains Essence. Instead of one Essence per day the Spirit only regains one Essence per Potency days | MtAw2 p 181 |
Spirit 3, Disciple | |||||||
Bolster Spirit | - | Perfecting | Potency | - | Medicine, Occult, Expression | Heal a Spirit. Each level of Potency heals two bashing damage +1 Reach: Instead of healing, each level of Potency can increase one of the Spirit's Attributes by one for the duration of the spell +2 Reach: Spend one Mana to increase the Spirit's Rank by one. |
MtAw2 p 181 |
Erode Resonance | - | Fraying | Duration | - | Crafts, Brawl, Intimidation | Remove a subject's Open or Resonant condition. This effect is Lasting +1 Reach: Any future attempts to create the Conditions suffers a penalty equal to Potency |
MtAw2 p 181 |
Howl From Beyond | - | Fraying | Potency | - | Expression, Firearms, Medicine | Attack spell deal bashing damage equal to Potency. +1 Reach: the subject gains the Open Condition +1 Reach: Can target beings on the other side of the Gauntlet, but is Withstood by Gauntlet Strength |
MtAw2 p 182 |
Place of Power | - | Fraying or Perfecting | Potency | Gauntlet Strength | Academics, Expression, Survival | Raise or lower Gauntlet Strength in spell Area by Potency +1 Reach: Alter Gauntlet independently on either side. For example making it easier to enter the Shadow but harder to leave or vice versa |
MtAw2 p 182 |
Reaching | - | Weaving | Duration | Gauntlet Strength | Athletics, Medicine, Socialize | Interact physically and magically with things on the other side of the Gauntlet +1 Reach: Open an Iris between the physical world and the Shadow, which anybody can pass through. For another Reach may specify a Key |
MtAw2 p 182 |
Rouse Spirit | - | Perfecting | Potency | Rank | Athletics, Expression, Investigation | Awaken a Spirit early Potency required is equal to the difference between the Spirit's current Essence and total Corpus +1 Reach: For each additional Reach, the Spirit wakes with an additional Corpus box cleared |
MtAw2 p 182 |
Spirit Summons | - | Perfecting | Duration | Rank | Persuasion, Socialize, Occult | Call a Spirit in the local area to you +1 Reach: Spell also creates the Open Condition +1 Reach: Can give the Spirit a single word command to follow +1 Reach: Can call a Spirit form the Shadow instead. Spell it Withstood by the greater of Rank and Gauntlet Strength +2 Reach: Can give Spirit a complex command to follow |
MtAw2 p 182 |
Spiritual Tool | - | Perfecting | Duration | - | Empathy, Occult, Survival | Enhance an item to be more in-tune with the Shadow and Spirits in general. The object becomes both an item of the material world and the shadow and is able to interact with spirits both within Twilight and the Shadow. If the item is carried into either other realm it retains its material form when it returns to the material world | SoS 66 |
Spirit 4. Adept | |||||||
Banishment | - | Unraveling | Potency | Rank | Brawl, Expression, Occult | Strip a number of Manifestation Conditions equal to Potency. Effect is Lasting, but Conditions may be reasteablished as normal. No effect on Spirits above Rank 5 Add Mind 4: affect Goetia Add Death4: addect Ghosts +1 Reach: Conditions cannot be reestablished until spell duration has expired |
MtAw2 p 182 |
Bind Spirit | - | Patterning | Duration | Rank | Crafts, Brawl, Intimidation | Grant a number of Manifestation Conditions equal to Potency. No effect on Spirits above Rank 5 Add Mind 4: effect Goetia Add Death 4: effect Ghosts |
MtAw2 p 183 |
Craft Fetish | - | Patterning | Duration | Rank | Crafts, Occult, Persuasion | Create a Fetish an item that contains a Spirit. And can be used to call upon a number of one of the Spirit's Influence dots and Numina equal to Potency. These abilities cost Essence and the item has the Spirit's Essence pool. Triggering the bound Spirit's Ban or Bane destroys the fetish. A fetish without a Spirit may also be created and can hold 10+Potency Essence | MtAw2 p 183 |
Familiar | - | Patterning | Duration | - | Athletics, Expression, Intimidate | Gain the Familiar Merit for the duration of the spell. Both parties must be willing. Cannot effect Spirits above Rank 2 Substitute Death 4 or Mind 4: Bind a Ghost or Goetia respectively |
MtAw2 p 183 |
Haunted Grimoire | Prime • | Patterning | Potency | Total Arcanum dots of Rote + Rank | Crafts, Intimidation, Occult | *Costs 1 Mana* The Mage binds a spirit to a grimoire, writing its essence into the vessel's pattern. This doesn't host the Spirits numina or influences nor does it have an essence pool. The Grimoire gains the Open and Resonant Conditions. When cast the spell is increased by the Spirits Rank for Primary Factor however the Spirit has a chance to escape with a Clash of Wills to the caster. When someone memorizes a Rote the Spirit has a chance to possess them using a CLash of Wills. This spell is a Wisdom Sin against Understanding | SoS 86 |
Scribe Daimonomikon | Prime • | Patterning | Potency | Rank of Attainment + (10 - Caster's Gnosis) | Crafts, Expression, Occult | *Cost 1 Mana* Scribe a Daimonomikon for the Mage's Legacy. A Mage must be of Gnosis 2 or above to cast this. Anyone initiated into a Legacy via a Daimonomikon must spend 1 Arcane Experience and if used to learn more Legacy Attainments must use the Experience cost listed for learning without a tutor. These serve as a sympathetic Yantra worth +2 Dice for members of the inscribed Legacy +1 Reach: For 1 Mana, the Spell's Duration is Lasting |
SoS 87 |
Shadow Scream | - | Unraveling | Potency | - | Expression, Firearms, Medicine | Deal Lethal damage equal to Potency. Can hit targets in Twilight +1 Reach: For one point of Mana damage is aggravated +1 Reach: Can destroy Essence divide Potency between regular and Essence damage +1 Reach: Target gains Open Condition +1 Reach: Can hit target on the other side of the Gauntlet |
MtAw2 p 183 |
Shape Spirit | - | Patterning | Potency | Rank | Crafts, Medicine, Persuasion | Change a Spirit with a number of effects equal to Potency: Change nature, Redistribute Attribute dots, Heal one Lethal corpus, Redefine and redistribute Influences, Add/remove/replace one Manifestation, Add/remove/replace one Numen, Rewrite Ban or Bane. In addition can also change the Spirit's size, shape and appearance but no bigger than the spell's Scale factor. Traits must stay within Rank-derived maximums. Change revert at the end of spell duration +1 Reach: For one Mana heal aggravated damage |
MtAw2 p 184 |
Twilit Body | - | Patterning | Duration | - | Occult, Subterfuge, Survival | Turn yourself(and whatever you're wearing) into Spirit-attuned ephemera, and thus in Twilight +1 Reach: can become immaterial even in realms where Twilight doesn't normally exist |
MtAw2 p 184 |
World Walker | - | Patterning | Potency | Gauntlet Strength | Athletics, Persuasion, Survival | Bring subject across the Gauntlet, no portal necessary +1 Reach: Give conjured Spirit Materialized Condition |
MtAw2 p 184 |
Spirit 5, Master | |||||||
Annihilate Spirit | - | Unmaking | Potency | Rank | Intimidation, Science, Weaponry | Utterly destroy a Spirit. The Spirit may spend an Essence to roll Power + Finesse in a Clash of Wills to prevent this. But if the spell succeeds the Spirit is destroyed even if it still has Essence it won't go into hibernation the Spirit is simply gone. Cannot affect Spirits above Rank 5 | MtAw2 p 184 |
Birth Spirit | - | Making | Duration | - | Crafts, Medicine, Expression | Create a Rank 1 Spirit +1 Reach: For one Mana, create a Rank 2 Spirit |
MtAw2 p 184 |
Create Locus | - | Making | Duration | Gauntlet Strength | Crafts, Empathy, Survival | Create a Locus at a location with the Resonant Condition +1 Reach: The Locus generates Essence equal to Potency per day |
MtAw2 p 184 |
Essence Fountain | - | Making | Potency | - | Empathy, Expression, Occult | Create Essence equal to Potency. The Essence has a Resonance of your choosing, as long as you have encountered it before +1 Reach: Flavor the Essence with multiple Resonances |
MtAw2 p 185 |
Spirit Manse | - | Making | Duration | - | Crafts, Expression, Survival | Create a place in the Shadow for yourself and gain the Safe Place Merit with rating equal to Potency +1 Reach: You may create an Iris between this place and the material world and may give it a key. But the spell becomes Withstood by Gauntlet Strength |
MtAw2 p 185 |