Name | Secondary Required Arcana | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Source |
---|---|---|---|---|---|---|---|
Matter 1, Initiate | |||||||
Craftsmen's Eye | - | Knowing | Duration | - | Crafts, Investigation, Science | Study an object for one turn to learn it's intended function. If the object has no purpose that will be revealed instead. If something prevents the object from fulfilling it's function, the spell will reveal the nature of the problem +1 Reach: Learn how to use the studied object. This grants the 8-Again when using the object. Only one object can benefit from this bonus at once +2 Reach: Learn all possible uses for an object Add Fate 1: Name a task while casting the spell. All objects that could help you with this task will become obvious to you |
MtAw2 p154 |
Detect Substance | - | Unveiling | Duration | - | Crafts, Investigation, Science | Become aware of a chosen type of substance in the area. "Iron", "A knife" and "My hunting Knife" are all valid choices Add Time 1: Determine if an object has been in the area Add Forces 1: Search for a specific type of electronic information |
MtAw2 p154 |
Discern Composition | - | Knowing | Potency | - | Crafts, Investigation, Science | Become aware of an objects weight, density and the precise elements in it's makeup +1 Reach: Also become aware of any objects hidden within the studied object +1 Reach: You know an object's structural weak points. Reduce Durability by spell Potency Add Space 2: Know not only what an object was made of but also where the materials came from |
MtAw2 p154 |
Lodestone | - | Compelling | Duration | - | Crafts, Larceny, Science | Choose a substance or type of object. Those objects will be drawn toward you or repelled away from you | MtAw2 p154 |
Remote Control | - | Compelling | Potency | - | Crafts, Drive, Intimidation | Control a mechanical object, to make it fulfill its function +1 Reach: Perform more complex task while controlling the object |
MtAw2 p155 |
Matter 2, Apprentice | |||||||
Alchemist's Touch | - | Shielding | Potency | - | Crafts, Survival, Persuasion | Choose a material, you become largely immune to its deleterious effects. The material cannot inflict bashing damage and lethal damage is reduced by spell Potency. The spell does not protect against damage from a sword or gun +1 Reach: Choose an additional material to be protected against +2 Reach: Your immune to both the bashing and lethal, aggravated damage is reduced by Potency Add Forces 2: You are now also protected against the damage from the extreme temperature of a material |
MtAw2 p155 |
Find the Balance | - | Ruling | Duration | - | Crafts, Persuasion, Science | Improve the balance and heft of an item. This grants it the 9-Again quality +1 Reach: Grant a tool the 8-Again quality instead |
MtAw2 p155 |
Hidden Hoard | - | Veiling | Duration | - | Larceny, Occult, Subterfuge | Make matter difficult to detect. Mundane attempts to locate automatically fail. Supernatural power enters a Clash of Wills | MtAw2 p156 |
Machine Invisibility | - | Veiling | Duration | - | Larceny, Science, Stealth | Become invisible to mechanical sensors. Supernatural items enter a Clash of Wills +1 Reach: This spell now also works on constructs animated with magic, like zombies and golems. This triggers a Clash of Wills |
MtAw2 p156 |
Shaping | - | Ruling | Potency | - | Crafts, Expression, Persuasion | Shape liquids and gases in any form you desire in defiance of gravity +1 Reach: Can alter solids as well. Warped tools or weapons will have their equipment bonus reduced by potency, if reduced to 0 the object becomes useless +1 Reach: If creating or repairing an object in an extended action reduce its required successes by this spell's Potency, the number cannot fall below one +2 Reach: The shaping can create an appropriate Environmental Tilt, such as Earthquake, Flooded or Howling Winds |
MtAw2 p156 |
Matter 3, Disciple | |||||||
Aegis | - | Weaving | Duration | - | Athletics, Crafts, Science | For each level of Potency grant an object one of the following: Raise/lower ballistic Armor by 1, raise/lower general Armor by 1, raise/lower Defense penalty by 1 +1 Reach: The armor becomes immune to the Armor-Piercing effect |
MtAw2 p156 |
Alter Conductivity | - | Weaving | Potency | - | Computer, Science, Subterfuge | Make an object more or less conductive to electricity +1 Reach: Alter an objects conductivity to other forms of energy. Each additional type is an extra Reach |
MtAw2 p156 |
Alter Integrity | - | Fraying or Perfecting | Potency | Durability | Crafts, Medicine, Subterfuge | Increase or decrease an objects Durability +1 Reach: Instead of increasing Durability by 1 increase structure by 2 +2 Reach: The effect is lasting |
MtAw2 p156 |
Crucible | - | Perfecting | Potency | - | Crafts, Occult, Science | Grant a tool the 8-Again for a number of turns. Valuable objects will have their Availability rating increased, this rating cannot become more than double the original rating +1 Reach: Spend one point of Mana, The object gains the rote quality for a number of rolls. So long as the durability last this effect can be recharged by spending more Mana +1 Reach: Availability may be triple the original rating |
MtAw2 p157 |
Hone the Perfected Form | - | Perfecting | Duration | - | Crafts, Persuasion, Science | *Cost 1 Mana* The mage takes an ordinary metal (iron, gold, silver, mercury, copper, tin or lead) and transmutes it into its perfected metal. +2 Reach: The spell may Perfect another substance like Glass or Gemstones Forces ●●●: May perfect fire |
SoS 61 |
Nigredo and Albedo | - | Fraying or Perfecting | Potency | - | Crafts, Brawl, Medicine | Repair or damage an objects Structure +1 Reach: When damaging ignore durability |
MtAw2 p157 |
Shrink and Grow | - | Weaving | Potency | Durability | Crafts, Expression, Science | Increase or decrease an objects size Add Life 3: Can be cast on living subjects, unwilling subjects may Withstand with Stamina |
MtAw2 p157 |
Spell Potion | Prime •• | Weaving | Duration | - | Crafts, Medicine, Subterfuge | *Costs 1 Mana* Magically alters an ingested item, making it act as a storage vessel for another spell. Once the Ingested item has been primed for holding a mage may spend a Mana to cast any other spell on the item if it uses touch/self range. The cast spell doesn't take affect until the item is ingested. May store spells up to level of Potency which don't activate until either Spell Potion is canceled, the Duration ends or the food is injested | SoS 70 |
State Change | - | Weaving | Duration | Durability | Crafts, Persuasion, Science | Change material one step along the path from solid to liquid to gas. This does not cause any temperature change +1 Reach: You may transform solids directly int gas and vice versa Add Forces 3: You may transmute matter into plasma |
MtAw2 p157 |
Windstrike | - | Weaving | Potency | - | Athletics, Brawl, Crafts | Deal bashing damage +1 Reach: Create an appropriate Environmental Tilt |
MtAw2 p157 |
Wonderful Machine | - | Weaving | Potency | - | Crafts, Politics, Science | Integrate multiple machines into one another Add Life 3: Machine properties can be grafted onto a living thing or vice versa |
MtAw2 p157 |
Matter 4. Adept | |||||||
Endless Bounty | - | Patterning | Duration | - | Crafts, Science, Streetwise | Never run out of small expendable items. Enchant a single item that contains a smaller expendable item. For the duration of the spell the expendable item never runs out E.g.: Money in wallet, Bullets in magazine, Gas in car tank |
SoS 66 |
Forge Dumanium | - | Patterning | Duration | - | Crafts, Expression, Persuasion | *Costs 1 Mana* Combine perfected metals into a single metal called Dumanium. The object is Durability 1 and holds 1 point of Mana. Weapons made from Dumanium can spend Mana to deal aggravated Damage for a single attack +2 Reach: The Spell is Lasting however this relies on all the Metals to remain perfect, should a perfected metal become mundane the alloy will collapse |
SoS 62 |
Forge Sophis | - | Patterning | Duration | - | Crafts, Occult, Science | *Costs 1 Mana* Combine perfected metals into a single metal that scavenges Mana called Sophis. The object is Durability 1 and can hold 1 Mana. Potency increases this 1 for 1 for Durability and Mana. +2 Reach: The Spell is Lasting however this relies on all the Metals to remain perfect, should a perfected metal become mundane the alloy will collapse |
SoS 62 |
Forge Thaumium | - | Patterning | Duration | - | Crafts, Occult, Survival | *Costs 1 Mana* Combine perfected metals to create Thaumium, The object is Durability 1 and holds 1 point of Mana which it spends to shield against Magic. +2 Reach: The Spell is Lasting however this relies on all the Metals to remain perfect, should a perfected metal become mundane the alloy will collapse Other Arcanum ●●: Thaumium can protect against other types of Magic provided they fall under the Arcanum |
SoS 62 |
Ghostwall | - | Patterning | Duration | - | Athletics, Occult, Stealth | Turn objects intangible Add Death 3, Mind 3 or Spirit 3: The object may be shifted into the Twilight, attuned to the used Arcanum |
MtAw2 p158 |
Golem | - | Patterning | Potency | - | Crafts, Expression, Occult | Animate a statue or other object Add Death 4 or Spirit 4: A ghost or spirit may serve as the intelligence of the golem Add Mind 5: Grant true intelligence see "Psychic Genesis" |
MtAw2 p158 |
Piercing Earth | - | Patterning | Potency | - | Athletics, Brawl, Crafts | Deal lethal damage +1 Reach: Create an appropriate Environmental Tilt +1 Reach: Spend a point of Mana, deal aggravated damage |
MtAw2 p158 |
Transubstantiation | - | Patterning | Duration | - | Crafts, Empathy, Science | Transform any type of matter into another type +1 Reach: Transmute multiply substance into a single substance or vice versa Add Life 4: Transform matter into living things or vice versa |
MtAw2 p158 |
Matter 5, Master | |||||||
Annihilate Matter | - | Unmaking | Potency | Durability | Athletics, Intimidation, Science | Destroy matter completely +1 Reach: Spend a point of Mana, can now destroy magical objects as well |
MtAw2 p158 |
Ex Nihilo | - | Making | Potency | - | Crafts, Expression, Science | Create an object or relatively uncomplicated tool out of nothing +1 Reach: Create a complex machine or electronic device, like a car or smartphone |
MtAw2 p158 |
Self-Repairing Machine | - | Making | Potency | - | Crafts, Medicine, Occult | Cause a machine to repair Potency in Structure per day +1 Reach: The machine heals every hour +2 Reach: The machine heals every 15 minutes |
MtAw2 p159 |