Seeming |
Regalia |
Bonus Attribute |
Blessing |
Curse |
Book
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Beasts |
Grims and Savages who roamed Faerie under the heart and skin of an animal. |
CTL 2e 22
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Steed |
Resistance |
While unafraid, or for Glamour per three turns, deal lethal damage unarmed and take +3 to Initiative and Speed. |
Risk Clarity damage at half Wyrd when hasty or careless decisions harm others.
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Darklings |
Wisps and Mountebanks who knew safety in Faerie by disappearing into darkness. |
CTL 2e 24
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Mirror |
Finesse |
Spend Willpower, and with witnesses Glamour, to touch and become the insubstantial for three turns. |
Risk Clarity damage at half Wyrd when a secret you know turns out false.
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Elementals |
Sprites and Torrents infused with and molded by the materials and environment of Faerie. |
CTL 2e 26
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Sword |
Resistance |
When surrounded by your element and either half-full of Willpower or for Glamour, act through it up to three yards away. |
Risk Clarity damage at half Wyrd when browbeat or coerced into a course of action.
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Fairest |
Sovereigns and Muses touched by the heights of Faerie's glory, beauty, and cruelty. |
CTL 2e 28
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Crown |
Power |
While in harmony or for Glamour, you may spend Willpower on another character's behalf. |
Risk Clarity damage at half Wyrd when your actions are responsible for harming your allies.
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Ogres |
Bruisers and Gargoyles who endure the marks of blunt brutality. |
CTL 2e 30
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Shield |
Power |
When you strike on someone else's behalf, or for Glamour, inflict Beaten Down for three turns. |
Risk Clarity damage at half Wyrd when those who aren't your enemies cower from you.
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Wizened |
Hatters and Domovye worn down by the crafts and labors of their Durance. |
CTL 2e 32
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Jewel |
Finesse |
With appropriate tools, or for Glamour, make Build Equipment rolls to work one material into another. |
Risk Clarity damage at half Wyrd when taken off-guard by unpleasant surprise.
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