| Seeming | Affinities | Blessing | Curse | Book |
|---|---|---|---|---|
| Beasts | Those who roamed Faerie under the heart and skin of an animal. | CTL 101, WM 15 | ||
| Den, Fang and Talon, Wild | Animal Ken receives 8-Again and a free specialty. Spend Glamour for bonus Presence or Composure dice. | -4 untrained penalty to Mental Skills. Intelligence dice pools lose 10-Again. | ||
| Darklings | Those who knew safety in Faerie by disappearing into darkness. | CTL 104, WM 21 | ||
| Darkness, Shade and Spirit | Stealth receives 9-Again. Spend Glamour for bonus Wits, Subterfuge or Stealth dice. | -1 penalty to activate Contracts during daytime, -2 under sunlight. | ||
| Elementals | Those infused with and molded by the materials and environment of Faerie. | CTL 108, WM 27 | ||
| Communion, Elements, Wild | Spend Glamour for your Wyrd in temporary Health for a scene. | Manipulation, Empathy, Expression, Persuasion, and Socialize dice pools lose 10-Again. | ||
| Fairest | Those touched by the heights of Faerie's glory, beauty, and cruelty. | CTL 112, WM 35 | ||
| Reflection, Separation, Vainglory | Ignore Social untrained penalties. Spend Glamour for bonus Presence, Manipulation or Persuasion dice. | -1 penalty to weather Clarity breaking points. | ||
| Ogres | Those who endure the marks of blunt brutality. | CTL 116, WM 42 | ||
| Oath and Punishment, Stone | Spend Glamour for bonus Strength, Brawl or Intimidation dice. | Composure loses 10-Again from dice pools, and suffers -1 as a resistance trait. | ||
| Wizened | Those worn down by the crafts and labors of their Durance. | CTL 120, WM 48 | ||
| Animation, Artifice, Forge | Spend Glamour to gain 9-Again on Dexterity dice pools, or to add Wyrd as a Dodge bonus, for a scene. | -2 untrained penalty for Social Skills. Presence dice pools lose 10-Again. | ||