Seeming |
Affinities |
Blessing |
Curse |
Book
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Beasts |
Those who roamed Faerie under the heart and skin of an animal. |
CTL 101, WM 15
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Den, Fang and Talon, Wild |
Animal Ken receives 8-Again and a free specialty. Spend Glamour for bonus Presence or Composure dice. |
-4 untrained penalty to Mental Skills. Intelligence dice pools lose 10-Again.
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Darklings |
Those who knew safety in Faerie by disappearing into darkness. |
CTL 104, WM 21
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Darkness, Shade and Spirit |
Stealth receives 9-Again. Spend Glamour for bonus Wits, Subterfuge or Stealth dice. |
-1 penalty to activate Contracts during daytime, -2 under sunlight.
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Elementals |
Those infused with and molded by the materials and environment of Faerie. |
CTL 108, WM 27
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Communion, Elements, Wild |
Spend Glamour for your Wyrd in temporary Health for a scene. |
Manipulation, Empathy, Expression, Persuasion, and Socialize dice pools lose 10-Again.
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Fairest |
Those touched by the heights of Faerie's glory, beauty, and cruelty. |
CTL 112, WM 35
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Reflection, Separation, Vainglory |
Ignore Social untrained penalties. Spend Glamour for bonus Presence, Manipulation or Persuasion dice. |
-1 penalty to weather Clarity breaking points.
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Ogres |
Those who endure the marks of blunt brutality. |
CTL 116, WM 42
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Oath and Punishment, Stone |
Spend Glamour for bonus Strength, Brawl or Intimidation dice. |
Composure loses 10-Again from dice pools, and suffers -1 as a resistance trait.
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Wizened |
Those worn down by the crafts and labors of their Durance. |
CTL 120, WM 48
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Animation, Artifice, Forge |
Spend Glamour to gain 9-Again on Dexterity dice pools, or to add Wyrd as a Dodge bonus, for a scene. |
-2 untrained penalty for Social Skills. Presence dice pools lose 10-Again.
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