Origins
Formal Name | Informal Name | Anchor | Variation | Description | Book |
---|---|---|---|---|---|
Autourgics | Elect | Loyalty | Overt | Those who sought the power of the Divergence, to serve a cause or just for its own sake. | DTR 24 |
Epimorphs | Volunteers | Loyalty | Subtle | Those led to the procedure that would break them by promises or lies. | DTR 26 |
Exomorphs | Unwilling | Conviction | Overt | Those whom others have subjected to the Divergence by force. | DTR 28 |
Genotypals | Born | Conviction | Subtle | Those whose transformation was fated from birth, by heritage, prophecy, or prenatal treatment. | DTR 30 |
Pathologicals | Accidents | Any | Any | Those transformed by sheer freak circumstance. | DTR 32 |
Clades
Formal Name | Informal Name | Description | Book |
---|---|---|---|
Cephalists | Psychics | Those transformed by the cracking open of the mind to influence deeper reality. | DTR 34 |
Chimerics | Hybrids | Those transformed by fusion with other sorts of life, whether engineered, transplanted, or infected. | DTR 36 |
Coactives | Infused | Those transformed by being charged with and absorbing potent energies. | DTR 38 |
Invasives | Cyborgs | Those transformed by the merging of their body with occult artifacts or mechanical devices. | DTR 40 |
Mutants | Grotesques | Those transformed by the rebellion of their body into bizarre shapes and natures. | DTR 42 |
Adaptations
Universal | ||
---|---|---|
Stubborn Resolve | Once per chapter, use your Loyalty or Conviction as a bonus to resist being swayed. | DTR 112 |
Cephalist | ||
Focus | Once per chapter, push a Variation beyond its Magnitude for the scene, at a potential cost of Willpower. | DTR 112 |
Iron Will | Spend Willpower to refresh a per-scene or per-chapter Variation or Adaptation. | DTR 112 |
Chimeric | ||
Untamed | Once per chapter, suppress the Magnitude of Scars, at a potential cost of Willpower. | DTR 112 |
Adrenaline Surge | Take resistant damage to refresh a per-scene or per-chapter Variation or Adaptation. | DTR 112 |
Coactive | ||
Consume | Once per chapter, push a Variation beyond its Magnitude for the scene, at a potential cost of resistant damage. | DTR 112 |
Living Conduit | Spend Willpower to refresh a per-scene or per-chapter Variation or Adaptation. | DTR 112 |
Invasive | ||
Redundancy | Once per chapter, heal damage and Tilts taken from a scene. | DTR 112 |
Overclock | Take resistant damage to refresh a per-scene or per-chapter Variation or Adaptation. | DTR 113 |
Mutant | ||
Unpredictable | Once per chapter, temporarily exchange a Variation for a Universal Variation up to half its Magnitude for the scene. | DTR 113 |
Forced Growth | Take minor instability to refresh a per-scene or per-chapter Variation or Adaptation. | DTR 113 |