Nightmare |
Dice Pool |
Description |
Book
|
Common Nightmares
|
All Your Teeth Are Falling Out |
Intelligence + Satiety vs. Stamina + Tolerance |
|
Penalize physical traits by -2 and deny Striking Looks. |
BTP 134
|
Gorged |
Restrict effective successes on physical rolls to one, or when exceptional, two.
|
Expenditure |
Cause a physical action to fail outright.
|
Behold, My True Form! |
Presence + Satiety - Stamina |
|
Deal lethal damage. |
BTP 134
|
Gorged |
Take 8-Again.
|
Expenditure |
Add a 2L weapon rating.
|
Bugs Everywhere! |
Presence + Satiety vs. Stamina + Tolerance |
|
Inflict the Sick Tilt. |
BTP 134-135
|
Gorged |
Add the Poisoned Tilt.
|
Expenditure |
Apply Tilt penalties as bonuses against mental influence.
|
Don't Take My Leg, Doc! |
Presence + Satiety vs. Resolve + Tolerance |
|
Inflict -2 to physical actions from delusions of surgical pain. |
DEC 250
|
Gorged |
Inflict phantom Arm or Leg Wrack.
|
Expenditure |
Inflict Beaten Down.
|
Everything You Do Is Worthless |
Manipulation + Satiety vs. Resolve + Tolerance |
|
Raise the exceptional threshold for a chosen category of actions to seven. |
BTP 135
|
Gorged |
Restrict effective successes on each roll to one, or when exceptional, two, unless the victim spends Willpower.
|
Expenditure |
Reduce an action to a chance die.
|
Fear Is Contagious |
None |
|
Roll a Nightmare at -2 against two victims. |
BTP 135-136
|
Gorged |
Against a victim per Satiety dot.
|
Expenditure |
The victim becomes a contagious Nightmare vector, prompting a Resolve + Composure roll resisted by spent Satiety.
|
Flying and Falling |
Manipulation + Satiety vs. Composure + Tolerance |
|
Exceptional successes sap Willpower. |
BTP 136
|
Gorged |
Steal sapped Willpower.
|
Expenditure |
Reduce the exceptional threshold to three.
|
Run Away |
Manipulation + Satiety vs. Composure + Tolerance |
|
The victim runs away until exhausted. |
BTP 136
|
Gorged |
Designate a subject to flee from or to.
|
Expenditure |
+3 Speed, but Athletics failures inflict lethal damage from carelessness.
|
Soldier's Heart |
Manipulation + Satiety vs. Resolve + Tolerance |
|
Inflict Broken, Distracted, or Fugue by dredging up memories of trauma. |
DEC 250
|
Gorged |
Deny access to Mental Merits.
|
Expenditure |
Cause a mental action to fail outright.
|
The Walls Have Eyes |
None |
|
Roll a Nightmare at -2 to affect the next person that falls asleep in the targeted room |
BPG 89
|
Gorged |
The Nightmare affects the next person that enters the room.
|
Expenditure |
Removes the -2 penalty, lowers the exceptional threshold to three.
|
They Are All Around You |
Manipulation + Satiety vs. Composure + Tolerance |
|
Inflict the Paranoid Condition with a chosen delusional focus. |
BTP 136
|
Gorged |
The focus induces rage on a Resolve + Composure failure.
|
Expenditure |
-2 against breaking points, but reduce the exceptional threshold to rail against the focus to three.
|
They Don’t Love You |
Manipulation + Satiety vs. Composure + Tolerance |
|
-3 penalty to all rolls to persuade or empathize with others. |
BPG 89
|
Gorged |
Raise the exceptional threshold for Social rolls to seven (can be removed for a single action at the cost of 1 Willpower).
|
Expenditure |
The victim can’t use her Virtue (or equivalent) to regain Willpower.
|
They Put Something In Your Food |
Presence + Satiety vs. Resolve + Tolerance |
|
The victim must roll Stamina + Composure to eat a meal, and gains the Sick Tilt (moderate) in case of a failure |
BPG 89
|
Gorged |
Perceiving food or hear it being mentioned causes the Sick Tilt (grave).
|
Expenditure |
The effect lasts one more day per Satiety spent.
|
They Walk Amongst Us |
Manipulation + Satiety vs. Resolve + Tolerance |
|
Inflict the Spooked Condition for the rest of the scene. |
BPG 90
|
Gorged |
Gain the 8-again when manipulating a Spooked victim.
|
Expenditure |
All failures on Social rolls are counted as dramatic failures. All attempts to use Social maneuvering by the victim must use hard leverage.
|
This Is Due Tomorrow |
Manipulation + Satiety vs. Resolve + Tolerance |
|
Any attempt from the victim’s part to complete a specified project costs 1 Willpower. |
BPG 90
|
Gorged |
Any failure on a roll related to the project counts as a dramatic failure.
|
Expenditure |
Inflicts the Fugue Condition, triggered by trying to finish the project.
|
This Isn't My Skin! |
Presence + Satiety vs. Composure + Tolerance |
|
Inflict -2 to social actions from delusions of a rejected or persecuted identity. |
DEC 250
|
Gorged |
The victim can only contest actions with one maximum success.
|
Expenditure |
Deny Virtue and Vice.
|
We’re Going Down! |
Presence + Satiety vs. Composure + Tolerance |
|
The victim must roll to retain control over her vehicle, and suffers -2 to all her driving rolls. |
BPG 91
|
Gorged |
All of the victim’s failed Drive rolls count as dramatic failures.
|
Expenditure |
The victim attempts to accelerate every turn she's driving a vehicle.
|
You Are Alone |
Manipulation + Satiety vs. Resolve + Tolerance |
|
Interaction with others costs Willpower and suffers -2. |
BTP 136-137
|
Gorged |
Use even basic human interaction as soft leverage.
|
Expenditure |
Deny teamwork actions, but the first two attacks in a turn don't reduce Defense.
|
You Are Not Alone |
Manipulation + Satiety vs. Resolve + Tolerance |
|
-2 to perception from avoidant focus. |
BTP 137
|
Gorged |
Designate a focus to avoid and ignore.
|
Expenditure |
Deny reflexive perception, but reduce exceptional threshold for a chosen extended action to three.
|
You Can’t Dig It Out |
Presence + Satiety vs. Stamina + Tolerance |
|
Inflict the Sick Tilt (moderate) |
BPG 91
|
Gorged |
Inflict the Paranoid Condition.
|
Expenditure |
Unless stopped, the victim deals herself lethal damage.
|
You Can't Wake Up |
None |
|
Roll a Nightmare at -2 to reserve a reactivation within 24 hours. |
BTP 137
|
Gorged |
Roll a Nightmare at -2 to extend its duration to a day.
|
Expenditure |
Suffer no penalty, and reduce the Nightmare's exceptional threshold to three.
|
You Cannot Run |
Wits + Satiety vs. Resolve + Tolerance |
|
Half Speed and inflict -2 to any action except hiding. |
BTP 137
|
Gorged |
The victim must roll Resolve + Composure each turn or stand frozen in place.
|
Expenditure |
Even acknowledgement by another person causes the Fugue Condition.
|
You Deserve This |
Presence + Satiety vs. Composure + Tolerance |
|
Inflict the Guilty Condition. |
BTP 137-138
|
Gorged |
Inflict Beaten Down.
|
Expenditure |
The victim must spend Willpower to apply Defense for a turn. Invert wound penalties into bonuses, and stay conscious while full of bashing damage.
|
You Must Obey |
Presence + Satiety vs. Resolve + Tolerance |
|
The victim must obey your commands or face breaking points. |
BTP 138
|
Gorged |
Issue complicated commands, or sequential commands up to Satiety.
|
Expenditure |
The victim either recovers Willpower or reduces the exceptional threshold to three when carrying out each command.
|
You’re One of Us |
Presence + Satiety vs. Resolve + Tolerance |
|
The victim gains the Delusional Condition, believing she’s a given type of supernatural entity |
BPG 91
|
Gorged |
Opportunities for the victim to reinforce her delusional identity count as soft leverage in Social maneuvering.
|
Expenditure |
The victim must roll Resolve + Composure to resist an opportunity to “feed”. She gains the 8-again quality to rolls that brings her closer to feeding.
|
You Were Never Right |
Intelligence + Satiety vs. Resolve + Tolerance |
|
Using one specified Mental Skill costs 1 Willpower, and its exceptional threshold rises to seven instead of five. |
BPG 92
|
Gorged |
All failures on Mental rolls by the victim are counted as dramatic failures.
|
Expenditure |
Deny Merits tied to “knowledgeable sources” for the Nighmare’s duration.
|
You Will Never Rest |
Wits + Satiety vs. Stamina + Tolerance |
|
Inflict fatigue as per 24 hours sleepless. |
BTP 138
|
Gorged |
As per 24 hours per Satiety dot, and any resulting sleep is unsatisfying and difficult to rouse.
|
Expenditure |
Designate up to your Wits in panic triggers.
|
Kinship Nightmares
|
Checking It Twice (Wizened Changeling) |
Presence + Satiety vs. Composure + Tolerance |
|
The victim gains the Obsession Condition for an object they can toy with. |
BPG 92
|
Gorged |
Any action the victim takes other than rechecking the object requires a reflexive Resolve + Composure roll.
|
Expenditure |
The Obsession Condition remains even after the Nightmare expires.
|
Cursed Object (Maa-Kep Mummy) |
Manipulation + Satiety vs. Resolve + Tolerance |
|
Inflict the Cursed Condition while the victim owns a chosen object. |
BTP 142-143
|
Gorged |
Designate yourself as able to lift the curse. Enjoy soft leverage.
|
Expenditure |
Pass the Nightmare's effects along with ownership of the object.
|
Dead Hunger (Sobeki) |
Manipulation + Satiety vs. Composure + Tolerance |
|
Inflict Sick Tilt during action scenes, and a general −2 to all actions in other scenes. |
DE2 30
|
Gorged |
The victim cannot spend Willpower except in pursuit of feeding herself.
|
Expenditure |
The victim is driven to deal one point of lethal damage per Satiety point spent via consuming flesh.
|
Death Is a Prison (Sin-Eater) |
Presence + Satiety vs. Resolve + Tolerance |
|
All damage accrues wound penalties, up to -5. |
BTP 141-142
|
Gorged |
Inflict the Wanton Condition.
|
Expenditure |
Convince the victim he is a ghost, haunting a specific place or person.
|
Everyone Hates You (Promethean) |
Manipulation + Satiety vs. Composure + Tolerance |
|
Inflict -2 to social rolls from irritable defensiveness. |
BTP 140
|
Gorged |
Inflict the Agoraphobic Condition.
|
Expenditure |
Deny access to a Social Merit.
|
Everything You Know Is A Lie (Mage) |
Intelligence + Satiety vs. Resolve + Tolerance |
|
The victim loses access to Specialties and 10-again for the duration of the Nightmare. |
BPG 92
|
Gorged |
The victim must reroll any dice that come up successes when using any Skill in which has a Specialty.
|
Expenditure |
The Beast chooses a Skill category. Within that category, the victim treats all Skills as untrained.
|
Evil Doll (Unfleshed Promethean) |
Presence + Satiety vs. Composure + Supernatural Tolerance |
|
The victim becomes convinced that some object is a monster . As long as the object remains in the room the character has the Spooked Condition. |
BPG 93
|
Gorged |
If the victim destroys the object, she believes that another object in the room has become possessed .
|
Expenditure |
The victim suffers the object’s equipment bonus in lethal damage.
|
Family is Forever (Vampire) |
Manipulation + Satiety vs. Resolve + Supernatural Tolerance |
|
The victim gains the Leveraged Condition. |
BPG 93
|
Gorged |
The Beast gains access to a number of the victim’s Social Merit dots equal to the Beast’s Satiety at the activation of the Nightmare.
|
Expenditure |
The Beast may make requests that would normally require blackmail or weeks of cajoling.
|
Tabula Rasa (Mummy) |
Presence + Satiety vs. Resolve + Tolerance |
|
Inflict the Amnesia Condition, temporarily stripping a swath of memory. |
BTP 142
|
Gorged |
Temporarily strip or return any amount of memory.
|
Expenditure |
Render the Condition Persistent.
|
The Void Is Waiting (Low-Wisdom Mage) |
Intelligence + Satiety vs. Resolve + Tolerance |
|
Force a Clash of Wills to redirect supernatural powers to the victim. |
BTP 140
|
Gorged |
Inflict lethal damage on the source of a redirected power.
|
Expenditure |
Cause a supernatural power to fail outright.
|
The Water Won’t Last Forever(Hunter in Darkness Werewolf) |
Presence + Satiety vs. Composure + Tolerance |
|
The victim gains the Paranoid Condition,feeling compelled to hoard material resources to ensure his ownsurvival. |
BPG 93
|
Gorged |
As long as thevictim is under the effect of the Nightmare, he is treated as hostile for all Social Maneuvering actions short of hard leverage.
|
Expenditure |
The Beast may spend Satiety. For each Satiety spent the Nightmare persists for another day.
|
We Know All Your Secrets (Mekhet Vampire) |
Wits + Satiety vs. Resolve + Tolerance |
|
Obsess the victim with protecting some secret from discovery. |
BTP 138-139
|
Gorged |
The victim lowers her guard around you, taking -2 to social rolls.
|
Expenditure |
The victim compulsively blurts out secrets.
|
You Are A Meat Machine(Promethean) |
Intelligence + Satiety vs. Resolve + Tolerance |
|
The victim suffers a –2 penalty to actions that are not in his own self-interests. |
BPG 93
|
Gorged |
The victim loses a point of Willpower whenever he acts takes any action without obvious benefit.
|
Expenditure |
The victim gains the Fugue Condition when being forced to make a moral or ethical decision.
|
You Are Better Than Them (Mage) |
Manipulation + Satiety vs. Resolve + Tolerance |
|
Reverse Virtue and Vice. |
BTP 139-140
|
Gorged |
Forestall breaking point and negate penalties from risking them.
|
Expenditure |
The victim reduces the exceptional threshold to pursue an aspiration to three, but is impelled to crush those who stand in his way.
|
You Are an Impostor (Mannikin Changeling) |
Presence + Satiety vs. Composure + Tolerance |
|
The victim believes herself a copy of you and becomes defensively contrarian. |
BTP 141
|
Gorged |
Share suffered damage and adverse Conditions with the victim.
|
Expenditure |
The victim loses feeling, wound penalties, and the use of Anchors. Social failures become dramatic.
|
You Are Infected (Vampire) |
None |
|
Roll a Nightmare at -2 to target anyone who has tasted your blood within a day. |
BTP 138
|
Gorged |
Roll a Nightmare at -4 to target your blood, activating on a victim's exposure.
|
Expenditure |
Suffer no penalty, and reduce the Nightmare's exceptional threshold to three.
|
You Are Lost (Changeling) |
Manipulation + Satiety vs. Resolve + Tolerance |
|
Inflict the Lost Condition. |
BTP 140-141
|
Gorged |
Failure to temporarily reorient causes dramatic failure.
|
Expenditure |
The victim must make an orientation roll to avoid wandering out of the Earthly realm.
|
You Cannot Kill It (Tammuz Promethean) |
Manipulation + Satiety vs. Composure + Tolerance |
|
The victim can't gauge your condition, and only inflicts bashing damage. |
BTP 140
|
Gorged |
Inflict a -2 weapon rating against you.
|
Expenditure |
Ignore all but one point of bashing damage from the victim.
|
You Can't Take It with You (Bonepicker Sin-Eater) |
Manipulation + Satiety - Resolve |
|
Deny access to Social Merit dots through ennui. |
BTP 142
|
Gorged |
Obsess the victim with a chosen possession or relationship.
|
Expenditure |
Strip Social Merit dots by causing the victim to burn bridges.
|
You Have Foreseen This (Acanthus Mage) |
Intelligence + Satiety vs. Resolve + Tolerance |
|
The victim gains the Delusional Condition. |
BPG 94
|
Gorged |
The player may select a number of rolls equal to the successes rolled on the Nightmare activation roll that the victim knows are destined to fail.
|
Expenditure |
After the Delusional Condition is resolved, the victim loses 10-again for the scene.
|
Your Rage Consumes You (Werewolf) |
Presence + Satiety vs. Composure + Tolerance |
|
The victim lashes out violently, either striking a target down or driving them away. |
BTP 139
|
Gorged |
The rage persists.
|
Expenditure |
The victim cannot be Beaten Down and takes +2 to fighting.
|
Your Struggle Won’t Matter(Torn Sin-Eater) |
Presence + Satiety vs. Resolve + Tolerance |
|
The victim gains the Beaten Down Tilt. |
BPG 94
|
Gorged |
The Beast regains one Willpower when the victim spends a point of Willpower to fight back..
|
Expenditure |
For every Satiety spent, the Beast reduces one attack by the victim to a chance die.
|
You Should Fade Away (Silent Sin-Eater) |
Presence + Satiety vs. Resolve + Tolerance |
|
The victim must make a Resolve + Composure roll to ask somebody else for something he needs. |
BPG 94
|
Gorged |
The victim gains the Swooning Condition with whomever chooses to address him.
|
Expenditure |
To try and get someone’s attention,the victim rolls Presence + Resolve if human, or Presence + Tolerance if not.
|
Your Tools Betray You (Iron Master Werewolf) |
Presence + Satiety vs. Composure + Tolerance |
|
Inflict -2 to tool or equipment use through fearful delusions. |
BTP 139
|
Gorged |
Deny equipment bonuses and weapon ratings.
|
Expenditure |
Dramatic failures with tools self-inflict lethal damage.
|
You Will Be First Against the Wall (Carthian Vampire) |
Presence + Satiety vs. Composure + Tolerance |
|
The victim gains the Agoraphobic Condition.. |
BPG 94
|
Gorged |
The victim may no longer benefit from Teamwork actions with others.
|
Expenditure |
Any room that has more than two people is treated as a large crowd by the Agoraphobic Condition.
|
Uncommon Nightmares
|
Your Strength Is Your Weakness |
Manipulation + Satiety - Resolve |
Must be taught to those who have swam the Makara floodways. May apply teamwork. Only functions in Vancouver. |
BTP 267
|
|
Inflict the Abruption Condition on a supernatural being who is not a Beast, Hero, or mage.
|
Gorged |
Take 8-Again against the victim with soft leverage, or the rote quality with hard.
|
Expenditure |
Inflict lethal damage when the victim attempts to use a supernatural power.
|