Second Edition
Nightmare | Dice Pool | Description | Book | |
---|---|---|---|---|
Common Nightmares | ||||
All Your Teeth Are Falling Out | Intelligence + Satiety vs. Stamina + Tolerance | Penalize physical traits by -2 and deny Striking Looks. | BTP 134 | |
Gorged | Restrict effective successes on physical rolls to one, or when exceptional, two. | |||
Expenditure | Cause a physical action to fail outright. | |||
Behold, My True Form! | Presence + Satiety - Stamina | Deal lethal damage. | BTP 134 | |
Gorged | Take 8-Again. | |||
Expenditure | Add a 2L weapon rating. | |||
Bugs Everywhere! | Presence + Satiety vs. Stamina + Tolerance | Inflict the Sick Tilt. | BTP 134-135 | |
Gorged | Add the Poisoned Tilt. | |||
Expenditure | Apply Tilt penalties as bonuses against mental influence. | |||
Don't Take My Leg, Doc! | Presence + Satiety vs. Resolve + Tolerance | Inflict -2 to physical actions from delusions of surgical pain. | DEC 250 | |
Gorged | Inflict phantom Arm or Leg Wrack. | |||
Expenditure | Inflict Beaten Down. | |||
Everything You Do Is Worthless | Manipulation + Satiety vs. Resolve + Tolerance | Raise the exceptional threshold for a chosen category of actions to seven. | BTP 135 | |
Gorged | Restrict effective successes on each roll to one, or when exceptional, two, unless the victim spends Willpower. | |||
Expenditure | Reduce an action to a chance die. | |||
Fear Is Contagious | None | Roll a Nightmare at -2 against two victims. | BTP 135-136 | |
Gorged | Against a victim per Satiety dot. | |||
Expenditure | The victim becomes a contagious Nightmare vector, prompting a Resolve + Composure roll resisted by spent Satiety. | |||
Flying and Falling | Manipulation + Satiety vs. Composure + Tolerance | Exceptional successes sap Willpower. | BTP 136 | |
Gorged | Steal sapped Willpower. | |||
Expenditure | Reduce the exceptional threshold to three. | |||
Run Away | Manipulation + Satiety vs. Composure + Tolerance | The victim runs away until exhausted. | BTP 136 | |
Gorged | Designate a subject to flee from or to. | |||
Expenditure | +3 Speed, but Athletics failures inflict lethal damage from carelessness. | |||
Soldier's Heart | Manipulation + Satiety vs. Resolve + Tolerance | Inflict Broken, Distracted, or Fugue by dredging up memories of trauma. | DEC 250 | |
Gorged | Deny access to Mental Merits. | |||
Expenditure | Cause a mental action to fail outright. | |||
The Walls Have Eyes | None | Roll a Nightmare at -2 to affect the next person that falls asleep in the targeted room | BPG 89 | |
Gorged | The Nightmare affects the next person that enters the room. | |||
Expenditure | Removes the -2 penalty, lowers the exceptional threshold to three. | |||
They Are All Around You | Manipulation + Satiety vs. Composure + Tolerance | Inflict the Paranoid Condition with a chosen delusional focus. | BTP 136 | |
Gorged | The focus induces rage on a Resolve + Composure failure. | |||
Expenditure | -2 against breaking points, but reduce the exceptional threshold to rail against the focus to three. | |||
They Don’t Love You | Manipulation + Satiety vs. Composure + Tolerance | -3 penalty to all rolls to persuade or empathize with others. | BPG 89 | |
Gorged | Raise the exceptional threshold for Social rolls to seven (can be removed for a single action at the cost of 1 Willpower). | |||
Expenditure | The victim can’t use her Virtue (or equivalent) to regain Willpower. | |||
They Put Something In Your Food | Presence + Satiety vs. Resolve + Tolerance | The victim must roll Stamina + Composure to eat a meal, and gains the Sick Tilt (moderate) in case of a failure | BPG 89 | |
Gorged | Perceiving food or hear it being mentioned causes the Sick Tilt (grave). | |||
Expenditure | The effect lasts one more day per Satiety spent. | |||
They Walk Amongst Us | Manipulation + Satiety vs. Resolve + Tolerance | Inflict the Spooked Condition for the rest of the scene. | BPG 90 | |
Gorged | Gain the 8-again when manipulating a Spooked victim. | |||
Expenditure | All failures on Social rolls are counted as dramatic failures. All attempts to use Social maneuvering by the victim must use hard leverage. | |||
This Is Due Tomorrow | Manipulation + Satiety vs. Resolve + Tolerance | Any attempt from the victim’s part to complete a specified project costs 1 Willpower. | BPG 90 | |
Gorged | Any failure on a roll related to the project counts as a dramatic failure. | |||
Expenditure | Inflicts the Fugue Condition, triggered by trying to finish the project. | |||
This Isn't My Skin! | Presence + Satiety vs. Composure + Tolerance | Inflict -2 to social actions from delusions of a rejected or persecuted identity. | DEC 250 | |
Gorged | The victim can only contest actions with one maximum success. | |||
Expenditure | Deny Virtue and Vice. | |||
We’re Going Down! | Presence + Satiety vs. Composure + Tolerance | The victim must roll to retain control over her vehicle, and suffers -2 to all her driving rolls. | BPG 91 | |
Gorged | All of the victim’s failed Drive rolls count as dramatic failures. | |||
Expenditure | The victim attempts to accelerate every turn she's driving a vehicle. | |||
You Are Alone | Manipulation + Satiety vs. Resolve + Tolerance | Interaction with others costs Willpower and suffers -2. | BTP 136-137 | |
Gorged | Use even basic human interaction as soft leverage. | |||
Expenditure | Deny teamwork actions, but the first two attacks in a turn don't reduce Defense. | |||
You Are Not Alone | Manipulation + Satiety vs. Resolve + Tolerance | -2 to perception from avoidant focus. | BTP 137 | |
Gorged | Designate a focus to avoid and ignore. | |||
Expenditure | Deny reflexive perception, but reduce exceptional threshold for a chosen extended action to three. | |||
You Can’t Dig It Out | Presence + Satiety vs. Stamina + Tolerance | Inflict the Sick Tilt (moderate) | BPG 91 | |
Gorged | Inflict the Paranoid Condition. | |||
Expenditure | Unless stopped, the victim deals herself lethal damage. | |||
You Can't Wake Up | None | Roll a Nightmare at -2 to reserve a reactivation within 24 hours. | BTP 137 | |
Gorged | Roll a Nightmare at -2 to extend its duration to a day. | |||
Expenditure | Suffer no penalty, and reduce the Nightmare's exceptional threshold to three. | |||
You Cannot Run | Wits + Satiety vs. Resolve + Tolerance | Half Speed and inflict -2 to any action except hiding. | BTP 137 | |
Gorged | The victim must roll Resolve + Composure each turn or stand frozen in place. | |||
Expenditure | Even acknowledgement by another person causes the Fugue Condition. | |||
You Deserve This | Presence + Satiety vs. Composure + Tolerance | Inflict the Guilty Condition. | BTP 137-138 | |
Gorged | Inflict Beaten Down. | |||
Expenditure | The victim must spend Willpower to apply Defense for a turn. Invert wound penalties into bonuses, and stay conscious while full of bashing damage. | |||
You Must Obey | Presence + Satiety vs. Resolve + Tolerance | The victim must obey your commands or face breaking points. | BTP 138 | |
Gorged | Issue complicated commands, or sequential commands up to Satiety. | |||
Expenditure | The victim either recovers Willpower or reduces the exceptional threshold to three when carrying out each command. | |||
You’re One of Us | Presence + Satiety vs. Resolve + Tolerance | The victim gains the Delusional Condition, believing she’s a given type of supernatural entity | BPG 91 | |
Gorged | Opportunities for the victim to reinforce her delusional identity count as soft leverage in Social maneuvering. | |||
Expenditure | The victim must roll Resolve + Composure to resist an opportunity to “feed”. She gains the 8-again quality to rolls that brings her closer to feeding. | |||
You Were Never Right | Intelligence + Satiety vs. Resolve + Tolerance | Using one specified Mental Skill costs 1 Willpower, and its exceptional threshold rises to seven instead of five. | BPG 92 | |
Gorged | All failures on Mental rolls by the victim are counted as dramatic failures. | |||
Expenditure | Deny Merits tied to “knowledgeable sources” for the Nighmare’s duration. | |||
You Will Never Rest | Wits + Satiety vs. Stamina + Tolerance | Inflict fatigue as per 24 hours sleepless. | BTP 138 | |
Gorged | As per 24 hours per Satiety dot, and any resulting sleep is unsatisfying and difficult to rouse. | |||
Expenditure | Designate up to your Wits in panic triggers. | |||
Kinship Nightmares | ||||
Checking It Twice (Wizened Changeling) | Presence + Satiety vs. Composure + Tolerance | The victim gains the Obsession Condition for an object they can toy with. | BPG 92 | |
Gorged | Any action the victim takes other than rechecking the object requires a reflexive Resolve + Composure roll. | |||
Expenditure | The Obsession Condition remains even after the Nightmare expires. | |||
Cursed Object (Maa-Kep Mummy) | Manipulation + Satiety vs. Resolve + Tolerance | Inflict the Cursed Condition while the victim owns a chosen object. | BTP 142-143 | |
Gorged | Designate yourself as able to lift the curse. Enjoy soft leverage. | |||
Expenditure | Pass the Nightmare's effects along with ownership of the object. | |||
Dead Hunger (Sobeki) | Manipulation + Satiety vs. Composure + Tolerance | Inflict Sick Tilt during action scenes, and a general −2 to all actions in other scenes. | DE2 30 | |
Gorged | The victim cannot spend Willpower except in pursuit of feeding herself. | |||
Expenditure | The victim is driven to deal one point of lethal damage per Satiety point spent via consuming flesh. | |||
Death Is a Prison (Sin-Eater) | Presence + Satiety vs. Resolve + Tolerance | All damage accrues wound penalties, up to -5. | BTP 141-142 | |
Gorged | Inflict the Wanton Condition. | |||
Expenditure | Convince the victim he is a ghost, haunting a specific place or person. | |||
Everyone Hates You (Promethean) | Manipulation + Satiety vs. Composure + Tolerance | Inflict -2 to social rolls from irritable defensiveness. | BTP 140 | |
Gorged | Inflict the Agoraphobic Condition. | |||
Expenditure | Deny access to a Social Merit. | |||
Everything You Know Is A Lie (Mage) | Intelligence + Satiety vs. Resolve + Tolerance | The victim loses access to Specialties and 10-again for the duration of the Nightmare. | BPG 92 | |
Gorged | The victim must reroll any dice that come up successes when using any Skill in which has a Specialty. | |||
Expenditure | The Beast chooses a Skill category. Within that category, the victim treats all Skills as untrained. | |||
Evil Doll (Unfleshed Promethean) | Presence + Satiety vs. Composure + Supernatural Tolerance | The victim becomes convinced that some object is a monster . As long as the object remains in the room the character has the Spooked Condition. | BPG 93 | |
Gorged | If the victim destroys the object, she believes that another object in the room has become possessed . | |||
Expenditure | The victim suffers the object’s equipment bonus in lethal damage. | |||
Family is Forever (Vampire) | Manipulation + Satiety vs. Resolve + Supernatural Tolerance | The victim gains the Leveraged Condition. | BPG 93 | |
Gorged | The Beast gains access to a number of the victim’s Social Merit dots equal to the Beast’s Satiety at the activation of the Nightmare. | |||
Expenditure | The Beast may make requests that would normally require blackmail or weeks of cajoling. | |||
Tabula Rasa (Mummy) | Presence + Satiety vs. Resolve + Tolerance | Inflict the Amnesia Condition, temporarily stripping a swath of memory. | BTP 142 | |
Gorged | Temporarily strip or return any amount of memory. | |||
Expenditure | Render the Condition Persistent. | |||
The Void Is Waiting (Low-Wisdom Mage) | Intelligence + Satiety vs. Resolve + Tolerance | Force a Clash of Wills to redirect supernatural powers to the victim. | BTP 140 | |
Gorged | Inflict lethal damage on the source of a redirected power. | |||
Expenditure | Cause a supernatural power to fail outright. | |||
The Water Won’t Last Forever(Hunter in Darkness Werewolf) | Presence + Satiety vs. Composure + Tolerance | The victim gains the Paranoid Condition,feeling compelled to hoard material resources to ensure his ownsurvival. | BPG 93 | |
Gorged | As long as thevictim is under the effect of the Nightmare, he is treated as hostile for all Social Maneuvering actions short of hard leverage. | |||
Expenditure | The Beast may spend Satiety. For each Satiety spent the Nightmare persists for another day. | |||
We Know All Your Secrets (Mekhet Vampire) | Wits + Satiety vs. Resolve + Tolerance | Obsess the victim with protecting some secret from discovery. | BTP 138-139 | |
Gorged | The victim lowers her guard around you, taking -2 to social rolls. | |||
Expenditure | The victim compulsively blurts out secrets. | |||
You Are A Meat Machine(Promethean) | Intelligence + Satiety vs. Resolve + Tolerance | The victim suffers a –2 penalty to actions that are not in his own self-interests. | BPG 93 | |
Gorged | The victim loses a point of Willpower whenever he acts takes any action without obvious benefit. | |||
Expenditure | The victim gains the Fugue Condition when being forced to make a moral or ethical decision. | |||
You Are Better Than Them (Mage) | Manipulation + Satiety vs. Resolve + Tolerance | Reverse Virtue and Vice. | BTP 139-140 | |
Gorged | Forestall breaking point and negate penalties from risking them. | |||
Expenditure | The victim reduces the exceptional threshold to pursue an aspiration to three, but is impelled to crush those who stand in his way. | |||
You Are an Impostor (Mannikin Changeling) | Presence + Satiety vs. Composure + Tolerance | The victim believes herself a copy of you and becomes defensively contrarian. | BTP 141 | |
Gorged | Share suffered damage and adverse Conditions with the victim. | |||
Expenditure | The victim loses feeling, wound penalties, and the use of Anchors. Social failures become dramatic. | |||
You Are Infected (Vampire) | None | Roll a Nightmare at -2 to target anyone who has tasted your blood within a day. | BTP 138 | |
Gorged | Roll a Nightmare at -4 to target your blood, activating on a victim's exposure. | |||
Expenditure | Suffer no penalty, and reduce the Nightmare's exceptional threshold to three. | |||
You Are Lost (Changeling) | Manipulation + Satiety vs. Resolve + Tolerance | Inflict the Lost Condition. | BTP 140-141 | |
Gorged | Failure to temporarily reorient causes dramatic failure. | |||
Expenditure | The victim must make an orientation roll to avoid wandering out of the Earthly realm. | |||
You Cannot Kill It (Tammuz Promethean) | Manipulation + Satiety vs. Composure + Tolerance | The victim can't gauge your condition, and only inflicts bashing damage. | BTP 140 | |
Gorged | Inflict a -2 weapon rating against you. | |||
Expenditure | Ignore all but one point of bashing damage from the victim. | |||
You Can't Take It with You (Bonepicker Sin-Eater) | Manipulation + Satiety - Resolve | Deny access to Social Merit dots through ennui. | BTP 142 | |
Gorged | Obsess the victim with a chosen possession or relationship. | |||
Expenditure | Strip Social Merit dots by causing the victim to burn bridges. | |||
You Have Foreseen This (Acanthus Mage) | Intelligence + Satiety vs. Resolve + Tolerance | The victim gains the Delusional Condition. | BPG 94 | |
Gorged | The player may select a number of rolls equal to the successes rolled on the Nightmare activation roll that the victim knows are destined to fail. | |||
Expenditure | After the Delusional Condition is resolved, the victim loses 10-again for the scene. | |||
Your Rage Consumes You (Werewolf) | Presence + Satiety vs. Composure + Tolerance | The victim lashes out violently, either striking a target down or driving them away. | BTP 139 | |
Gorged | The rage persists. | |||
Expenditure | The victim cannot be Beaten Down and takes +2 to fighting. | |||
Your Struggle Won’t Matter(Torn Sin-Eater) | Presence + Satiety vs. Resolve + Tolerance | The victim gains the Beaten Down Tilt. | BPG 94 | |
Gorged | The Beast regains one Willpower when the victim spends a point of Willpower to fight back.. | |||
Expenditure | For every Satiety spent, the Beast reduces one attack by the victim to a chance die. | |||
You Should Fade Away (Silent Sin-Eater) | Presence + Satiety vs. Resolve + Tolerance | The victim must make a Resolve + Composure roll to ask somebody else for something he needs. | BPG 94 | |
Gorged | The victim gains the Swooning Condition with whomever chooses to address him. | |||
Expenditure | To try and get someone’s attention,the victim rolls Presence + Resolve if human, or Presence + Tolerance if not. | |||
Your Tools Betray You (Iron Master Werewolf) | Presence + Satiety vs. Composure + Tolerance | Inflict -2 to tool or equipment use through fearful delusions. | BTP 139 | |
Gorged | Deny equipment bonuses and weapon ratings. | |||
Expenditure | Dramatic failures with tools self-inflict lethal damage. | |||
You Will Be First Against the Wall (Carthian Vampire) | Presence + Satiety vs. Composure + Tolerance | The victim gains the Agoraphobic Condition.. | BPG 94 | |
Gorged | The victim may no longer benefit from Teamwork actions with others. | |||
Expenditure | Any room that has more than two people is treated as a large crowd by the Agoraphobic Condition. | |||
Uncommon Nightmares | ||||
Your Strength Is Your Weakness | Manipulation + Satiety - Resolve | Must be taught to those who have swam the Makara floodways. May apply teamwork. Only functions in Vancouver. | BTP 267 | |
Inflict the Abruption Condition on a supernatural being who is not a Beast, Hero, or mage. | ||||
Gorged | Take 8-Again against the victim with soft leverage, or the rote quality with hard. | |||
Expenditure | Inflict lethal damage when the victim attempts to use a supernatural power. |