First Edition
| Name | Prerequisites | Description | Source |
|---|---|---|---|
| Dream | (• to •••••) | Gain vague insights from dreams | SS p106 |
| Library | (• to •••) | Possess library of information on obscure occult topics | SS p113 |
| Magical Nexus | (• or ••) | Possess a magical location that facilitates other rituals | SS p115 |
| Rituals | |||
| Alchemy (External) | (•• or ••••) *pre: Occult •• or Science •• | Transmute substances | SS p102 |
| Alchemy (Internal) | (•• to ••••) *pre: Occult •• or Medicine • | Temporarily boost attributes | SS p103 |
| Communion | (•• or ••••) | Divination via consultation with a higher being | SS p104 |
| Countermagic | (•• or ••••) *pre: Wits •• | Detect and counter thaumaturgy. | SS p105 |
| Curse of Ill Fortune | (•••) *pre: Luck Magic, Persuasion • | Penalize a target's actions | SS p106 |
| Divination | (•••) | Perform divination up to 24 hours in the future. | SS p106 |
| Dream Travel | (•••) *pre: Visionary Trances | Enter a subject's dreams. | SS p107 |
| Enchantment | (•• or ••••) | Instill an emotion in a subject | SS p107 |
| Evocation | (•• or ••••) | Summon (and command with ••••) a ghost or spirit | SS p108 |
| Familiar | (••• or ••••) *pre: Visionary Trances, Communion, or Enchantment •••• | Gain a companion spirit or animal companion | SS p109 |
| Favorable Fortune | (•••) | Spontaneously produce small amounts of good fortune | SS p110 |
| Geomancy | (•••) *pre: Intelligence ••, Crafts • | Design an area to grant 9-Again to one attribute or skill | SS p111 |
| Healing | (••••) *pre: Composure ••, Medicine • | Accelerate the healing of mortals. | SS p111 |
| Invocation | (•• or ••••) | Summon a chosen spirit to possess you | SS p112 |
| Longevity | (•••••) *pre: Medicine ••• | Create a potion which can delay aging for a short time. | SS p113 |
| Luck Magic | (•• or ••••) | Gain 9-Again (8-Again with ••••) on a few chosen rolls | SS p114 |
| Psychic Projection | (••••) | Project in to the Twilight. | SS p115 |
| Sacrifice | (•) | Sacrifice to gain a bonus with ghosts or spirits | SS p115 |
| Scrying | (•••) *pre: Wits ••, Occult • | Remotely view an area | SS p116 |
| Second Sight | (•••) *pre: Wits •• | See into the Twilight | SS p116 |
| See Auras | (••) *pre: Empathy •• | See auras, showing the mood and nature of others | SS p116 |
| See Spirits | (••) *pre: Visionary Trances | See spirits in Twilight | SS p117 |
| Soul Jar | (•• or ••••) *pre: Second Sight | Steal a subject's soul, rendering their body catatonic | SS p118 |
| Visionary Trances | (•• or ••••) *pre: Resolve •• | See (or project with ••••) into the Shadow Realm | SS p119 |
| Warding | (•••) *pre: Resolve ••, Occult • | Create a magic barrier to hedge out ghosts and spirits | SS p120 |
| Weather Control | (••••) | Manipulate the weather, potentially dramatically. | SS p120 |
| Tradition | Strength | Weakness | Defining Merit | Path Merits |
|---|---|---|---|---|
| Apostle of the Dark One | +1 to using magic to fulfill Vice | Morality dots cost new dots*4. | Communion | Curse of Ill-Fortune, Enchantment, Evocation (Spirits), Familiar, Luck Magic, Sacrifice (Spirits), Scrying, Second Sight, Visionary Trances |
| Ceremonial Magician | +1 to research Rituals in a libary | The penalty for improvised ritual tools is increased by one | Luck Magic | Alchemy (External), Alchemy (Internal)*, Communion*, Curse of Ill-Fortune, Enchantment, Evocation (Spirits), Favorable Fortune, Healing, Scrying, See Auras |
| Hedge Witch | Reduce penalties for improvised tools by one | -1 to use Rituals in a place inappropriate for the Rituals use | Enchantment | Curse of Ill-Fortune, Dream-Travel, Familiar (Embodied only), Healing, Invocation (Spirits), Luck Magic*, Scrying, See Auras, See Spirits, Visionary Trances*, Weather Control |
| Shaman | +1 to Social rolls with Spirits | Must pay for See Spirits. | Visionary Trances | Alchemy (Internal)* Familiar (Twilight only), Dream Travel, Evocation (Spirits), Invocation (Spirits)* Healing, Psychic Projection, Sacrifice, See Spirits, Weather Control |
| Taoist Alchemist | +1 die on meditation rolls. Successful meditation grants +1 on the next ritual. | Additional -1 on informal rituals. May not benefit from meditation on rituals shorter than half an hour | Internal Alchemy or External Alchemy | Alchemy (Internal), Alchemy (External), Geomancy, Healing, Longevity, Luck Magic, Second Sight, See Auras. |
| Vodoun | +1 to social rolls with ghost. +1 to know about ghosts, at the Storyteller's discretion | -1 to resist a spirit or ghost's mind affecting powers | Invocation (Ghosts) | Curse of Ill-Fortune, Evocation (Ghosts), Healing, Luck Magic, Sacrifice (Ghosts), Second Sight, Soul Jar, Weather Control |
- Only the two dot version
| Notation Legend | |
|---|---|
| Dot of a Trait Rating (Skills, Merits) | • |
| Power Trait Point (Vitae, Mana) | ● |
| Willpower Point | ○ |
| Activation Damage | B/L/A |
| Special/Other Activation Cost | ※ |
| Alternate Costs | ●/●●● |
| Costs per Item | ●/item |
| Optional Costs | (●) |
| Cost Ranges | ● to ●●● ●●+ |
| Combined Notation Example | ●(○) ●/item, 1L |