Merits, Psychic Vampires (2nd Edition)

From Codex of Darkness

All these Merits besides Psychic Vampirism itself have Psychic Vampirism as a prerequisite.

Style Rating Maneuver Description Book
Psychic Vampirism Amateur Touch a person and roll Intelligence + Occult + Psychic Vampirism - (Resolve + Potency) as an instant action or grappling maneuver. Each success inflicts bashing damage, and every two points yields one Ephemera. Spend Ephemera to heal bashing damage 1:1 or lethal damage 2:1. Suffer daily Ephemera Bleed. HL 101
•• Dilettante You may instead inflict one Willpower loss for two successes, yielding Ephemera as normal. Spend Ephemera to recover Willpower 2:1.
••• Practiced You may instead inflict 2B or 1L damage and yield one Ephemera per success. Spend Ephemera to heal bashing damage 1:2 or lethal damage 1:1.
•••• Accomplished You may instead inflict one Willpower loss and yield one Ephemera per success. Spend Ephemera to recover Willpower 1:1.
••••• Virtuoso You may instead inflict 1L damage and one Willpower loss to yield two Ephemera per success. Spend one Ephemera to both recover Willpower and heal 1L or 2B damage.
Breath Stealer Kiss You can steal breath instead of touching a victim of your psychic vampirism, when your mouth is close to another's. HL 103
•• Touch You can steal breath from an arm's length away.
••• Reach Spend Willpower to steal breath from your Willpower in meters away for the scene.
Euphoric Touch Numbing Touch Your psychic vampirism may numb the victim to wound penalties and inflict a -5 tactile penalty for the scene. HL 103
•• Sensual Touch Your psychic vampirism may inflict Swooned.
••• Addicting Touch Your psychic vampirism may inflict Addicted.
Merit Rating Description Book
Burst of Speed Spend Ephemera to add +1 to Defense and +5 to Initiative and Speed for a turn. HL 103
Ephemeral Battery • to ••••• You may store up to (Resolve + Ephemeral Battery) Ephemera at once. HL 103
Nocturnal Supremacy •• to ••••• You suffer a -2 action penalty in daytime and tire if you do not sleep through it. For each instance of this stackable Merit, choose one of the four nighttime benefits to gain while you have Ephemera available. The first instance of Nocturnal Supremacy costs ••, with each separate instance after having a rating one dot higher.
  • A bonus dot each of Strength and Stamina.
  • A bonus dot each of Presence and Manipulation.
  • Stack +1/+1 Armor.
  • Perceive at twice the range with no penalties from darkness. Gain a +3 Perception bonus and the benefits of Danger Sense.
HL 103
Psychic Infection When your psychic vampirism fills wound penalties or drains the last Willpower from a subject, roll Psychic Vampirism. Success inflicts Psychic Vampirism on the subject, which fades if they suffer full Ephemera Bleed without ever feeding. HL 103
Psychic Seduction Your psychic vampirism can overwrite the victim's Vice with a Vice of your choice. Recovering their Vice costs Willpower equal to the sum of lethal damage and Willpower loss inflicted. HL 104
Psychic Transference •• By bridging a victim and beneficiary with the touch of your psychic vampirism and spending additional Willpower and Ephemera, you may spend the Ephemera yield to heal or restore Willpower to the beneficiary instead of yourself. HL 104
Shapechanging •• or ••• For each instance of this stackable Merit, choose a predator or nocturnal animal, or for three dots, any appropriate animal. You may spend Ephemera to take that animal's form. HL 104
Soul Eater •• Your psychic vampirism can touch a ghost or spirit's ephemera. HL 104
Unearthly Beauty • or •• Spend Ephemera to gain the benefits of Striking Looks ••. Apply 9-Again or 8-Again to appropriate rolls if you already possess Striking Looks • or ••. With two dots of Unearthly Beauty, spend a second Ephemera to extend this beauty for a lunar month. HL 104
Vampiric Potency • to ••••• For each instance of this stackable Merit, choose one Attribute. You may spend Ephemera to increase that Attribute at a 1:1 rate for the scene, up to your Merit rating in bonus dots. HL 104
Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L