Second Edition
| Merit | Rating | Description | Book |
|---|---|---|---|
| Brain Eater | • | Touch human corpses from Twilight. Eat organs for Memories left behind by death. | GTS 2e 288 |
| Dead Meat | • | Inhabit your dead body, substituting Health for Corpus. Healing non-bashing Health damage and resisting the degredation of your body requires raw meat by the pound. You must spend Willpower to gain people's attention nonviolently. | GTS 2e 288 |
| Deep Memory | • | Add your Resistance to your maximum stock of Memories before suffering Memory Bleed. | GTS 2e 288 |
| Wake | • to ••••• | The living still mourn you enough to provide a point of Essence each chapter for each dot of Wake. | GTS 2e 288 |
Iconography
A ghost can only have one of the below Corpus-shaping Merits.
| Merit | Rating | Description | Book |
|---|---|---|---|
| Ajna | • | You manifest a perceptive eye where an eye should not be. Gain a +3 Perception bonus, but double any penalties from sensory overload. | GTS 2e 289 |
| Banda | • | You have the uncanny sway of the ghede. Gain a +3 bonus to benefit from stealing the spotlight, but suffer a -2 Stealth penalty. | GTS 2e 289 |
| Crowned | • | You are surmounted by a glory of spectral light. When those around you roll to resist breaking points or crisis points, they gain a bonus die, but you lose Essence. | GTS 2e 289 |
| Immaculate Heart | • | Your ribcage is open, exposing a still-beating heart. Gain a +3 bonus to earn trust, but suffer -2 to guard your feelings. | GTS 2e 289 |
| Pierced | • | You remain forever impaled by weapons or openly wounded. The first time you take damage in a scene, you ignore it, but you also suffer a permanent -1 wound penalty. | GTS 2e 289 |
| Shackled | • | Chains or bindings weigh you down and suggest pain. You can recover two Essence from the presence of an Anchor once per chapter, but your Speed is permanently halved. | GTS 2e 289 |
| Veined | • | Veins pulse visibly through your Corpus and beyond. Spend Essence like a ghost of one Rank higher, but the first time in a scene you suffer damage, suffer an additional point. | GTS 2e 289 |
| Waters | • | Water always pours and drips from you. Spend Essence to adopt a pool of water as an Anchor for a scene, and while submerged in that pool, nothing can coerce you to leave it. | GTS 2e 290 |
| Notation Legend | |
|---|---|
| Dot of a Trait Rating (Skills, Merits) | • |
| Power Trait Point (Vitae, Mana) | ● |
| Willpower Point | ○ |
| Activation Damage | B/L/A |
| Special/Other Activation Cost | ※ |
| Alternate Costs | ●/●●● |
| Costs per Item | ●/item |
| Optional Costs | (●) |
| Cost Ranges | ● to ●●● ●●+ |
| Combined Notation Example | ●(○) ●/item, 1L |