Merits, Geist

From Codex of Darkness
Name Rating Prerequisites Description Book
Architect • to ••••• Extended actions to create something you care about making last distribute Merit dots as bonus dice across their rolls, and bonus dice grant the roll 8-Again. The Abiding also increase their maximum number of rolls. GTS 2e 85
Dread Geist ••• Your geist starts at Rank 4. GTS 2e 86
Grave Goods • to ••••• You've hoarded the ghosts of equipment, tangible to (and consumable by) Sin-Eaters and ghosts. Each chapter, draw on up to your Merit rating in Availability's worth. The Hungry also recover Willpower from acquisition once per chapter. GTS 2e 86
Manic States • to ••••• Negative Persistent Condition Once per chapter, ignore the negative effects of your Condition for a scene, and stock your Merit rating as bonus dice to apply to rolls, which grant the rolls 8-Again. After the scene, lose 10-Again until your next dramatic failure or exceptional success. The Bereaved also achieve exceptional success on rolls using bonus dice on a threshold of three instead of five. GTS 2e 86
Memento ••• You possess a given Memento. GTS 2e 87
Reconciler • to ••• Social Maneuvering to resolve matters and set things aright opens a Door for each Merit dot. The Kindly recover Willpower and gain a beat when they accomplish such maneuvers. GTS 2e 87
Sympathetic •• As the Universal Social Merit. The Bereaved inflict the same Condition on the other party. GTS 2e 89

Style Merits

Style Prerequisites Rating Maneuver Description Book
Retribution These maneuvers must be made while avenging harm done to those you feel responsible for. The Vengeful take 8-Again to Retribution maneuvers. GTS 2e 88
Unerring Pursuit When tracking or pursuing guilty parties, gain a +2 bonus to Speed and relevant rolls.
•• And Taking Names Deal +2 damage with non-combat actions such as traps and car crashes. When making an all-out attack, you may convert the attack bonus into half its dice in bonus weapon rating, even unarmed.
••• Fight Through +2 General Armor.
•••• Eye for an Eye Your first strike on a guilty party inflicts one Condition or Tilt they had inflicted on those you cared for.
••••• Guns Blazing You can make all-out attacks without sacrificing Defense, and may double the all-out bonus by sacrificing Defense.
Notation Legend
Dot of a Trait Rating (Skills, Merits)
Power Trait Point (Vitae, Mana)
Willpower Point
Activation Damage B/L/A
Special/Other Activation Cost
Alternate Costs ●/●●●
Costs per Item ●/item
Optional Costs (●)
Cost Ranges ● to ●●●
●●+
Combined Notation Example ●(○)
●/item, 1L