Memento | Key | Description | Book |
---|---|---|---|
Bone Music Vinyl | Disease | A bootleg record printed on a used X-ray, which plays unfamiliar songs by dead artists. | GTS 2e 134 |
Captain Kidd's Hat | Blood | A broad-rimmed, square-topped, itchy black hat, that, when worn, makes anything buried stay hidden for a few decades. | DE2 295 |
Cold Harbor Diary | Stillness | Those who die holding this diary from the American Civil War leave an unidentifiable body. | GTS 2e 134 |
Digger's Mojo Bag | Grave Dirt | A silk bag on a cord that sways toward open and unmarked graves. | GTS 2e 134 |
Drowned Phone | Deep Waters | A damaged but functional smartphone that always connects when submerged in water, even to the Underworld. | GTS 2e 135 |
Empty Dance Card | Disease | An illustrated dance card with a punch hole for a ribbon loop. Looking through the hole shows silver cords joining anyone who has touched one another within the fortnight. | Mem 7 |
Everest Oxygen | Cold Wind | An oxygen tank and mask which causes suffocation and altered mental states. | GTS 2e 135 |
First Tank | Blood | A prototype Mark I tank that can be operated by the dead. Its wheels and guns work on ghosts, spirits, and the living. | DE2 408 |
His Beating Heart | Deep Waters | A sealed jar containing a preserved heart which beats in the presence of deception. | Mem 7 |
Honeyed Mourning Cloth | Beasts | A black silk scarf which silences all sound from any objects it covers. | Mem 7 |
Iron Anchor | Deep Waters | A massive anchor that points to the closest Avernian Gate when dragging on the seabed. | DE2 295 |
Last Letters | Chance | A rusted cigar tin full of letters that are always written to the person using the tin. | DE2 408 |
Lucky 53 | Chance | A deck of beaten-up cards marked by violence, which always deals the ace of spades first. | Mem 5 |
Lucky Piece of Eight | Chance | A spanish silver real on a cord that gives its wearer prophetic dreams of adventure. | DE2 295 |
Mansion of Endless Doom | Disease | An eerie 8-bit platformer which can only be installed on one device at a time. That device can never be shut down. | Mem 5 |
Melting Gas Can | Pyre Flame | A gas can with the warped impression of a grasping hand, which restores to half-full daily. | Mem 6 |
Lost Elephant | Stillness | A plush elephant which will answer children's yes-or-no questions. | Mem 6 |
Offal Rosary | Beasts | A soiled bead necklace whose prayers can attract or repel vermin. | GTS 2e 135 |
Promised Bridle | Blood | A cracked leather bridle which numbs animals to pain and fatigue. | Mem 6 |
Rusted Flask | Blood | A tarnished silver hip flask from the first World War. Those drunk on its endless whiskey see into the Twilight. | Mem 7 |
Taxidermied Python | Beasts | A smiling taxidermied python tableau. Gelatinous snake coils form in Twilight around it, gradually constricting around both living and dead. | Mem 7 |
Twilight Polaroid | Grave Dirt | An old pink Polaroid camera adorned with stickers, which takes blurry photographs of both the living world and ghostly Twilight. | Mem 6 |
Witch's Finger | Pyre Flame | Charred fingerbones woven with wire which ignite combustibles. | GTS 2e 135 |
Vanitas | Key | Description | Book |
Death-Bride Waltz | Cold Wind | A poster with the music and steps for an erratic three-minute waltz. A human and ghost performing the waltz together can temporarily perceive and touch one another. | Mem 8 |
Dust Anthem | Stillness | A home-burned CD single which attracts geists when played. | Mem 8 |
Psalms for the Dead | Blood | The bearer of this medieval Catholic manuscript can always think of a relevant passage to reference. | Mem 8 |
Tricked-Out Hearse | Chance | A restored purple hearse decorated with bone and skull imagery. At full speed, the hearse opens Avernian Gates. | GTS 2e 135 |
Deathmask | Key | Description | Book |
Body Eternal | Disease | Mask of the Mass. | GTS 2e 221 |
Child's Nightmask | Stillness | A sleeping blindfold embroidered with twin doll faces, the mask of the Rag Doll. Non-ghost wearers can still see through it, though adults see each other as children, and children each other as adults. | Mem 9 |
Flying Dutchman | Deep Waters | Mask of Van Der Drecken, which allows the Reaper to command a powerful Castoff ship and its some 200 strong crew. | DE2 294 |
Knight's Crown | Blood | The old knight's helm of Le Général. | DE2 410 |
Lace-Clad Dove | Disease | The embellished half-mask of the Venetian Dilettante, which bleeds human blood when left on a cloth surface. | Mem 9 |
Mourning Dove | Blood | The porcelain mask of the Glass Martyr, frozen in a scream. Non-ghost wearers can see a person's Virtue and Vice. | GTS 2e 135 |
Pale Bloom | Chance | Mask of the Mourning Groom. | GTS 2e 218 |
Perfect Face | Grave Dirt | A featureless brass surface which evokes the Brass Stranger. Non-ghost wearers can still see through the mask, and become unnoticable and unmemorable. | Mem 9 |
Raptor's Milky Eyes | Grave Dirt, Pyre Flame |
Eyeglasses of the Graping Talon. | GTS 2e 219 |
Whispering Shells | Stillness | Mask of Ocean's Last Whisper. | GTS 2e 219 |
Greater Memento | Key | Description | Book |
Kerberos' Tongue | Stillness | A large, shriveled tongue which moves as the subject's own if she transplants it in place of her original. The subject's voice can only be heard in Twilight, but Reapers must obey it in her presence and for a scene thereafter. | Mem 10 |
Living Map | Grave Dirt | Human leather tattooed with an annotated map of its surroundings, including Avernian Gates, hidden paths, and things supernaturally concealed. The Bound can also view maps of a Memento's origin at the time of its forming. | Mem 11 |
Plague Mask | Disease | A gilded plague-doctor mask carved to depict ghosts in agony. Wearers become carriers for a plague which kills only the dead. | Mem 10 |