Name |
|
Book
|
Cull |
A profane lodge using a twisted form of Daoism |
Pack 75
|
Cherufe |
Transports and trades powerful Fetches and Talons in Chile |
Pack 76
|
Dream Eaters |
Drug Fueled wolves prone to excess |
Pack 80
|
Dreaming Lodge |
Organized Australian Uratha community, ancient beyond even the tribes |
WTF 2e 266-267
|
Eaters of the Dead |
Carrion-eating Ghost Wolves with ambitions of founding a tribe to hunt the dead |
Pack 90-91
|
Blessing |
Spend Willpower to purge physical or supernatural afflictions or taints
|
Ban |
Leave no kill to rot
|
Sacred Hunt |
Undead prey lose a point of supernatural fuel when bitten, or suffer aggravated damage if exhausted
|
Access |
Lodge Sorcery (Merit), Carrion Feast (Rite)
|
Hollow Rivers |
A void-eaten lodge |
Pack 75
|
Jaw Hags |
Collecting essences of various resonances to barter with |
Pack 76
|
Lodge of Arms |
Wardens who hunt humans well equipped for combat. |
Pack 77
|
Lodge of The Blue Moon |
A wound-tainted lodge |
Pack 75
|
Lodge of the Cage |
Jailers of mages, who have a stronghold that imprisons and breaks their prey to be unleashed as shock troops |
Pack 76
|
Lodge of the Chronicle |
A venerable tradition of Cahalith who preserve the knowledge of the People so that it will not be lost in the hunt |
WTF 2e 53
|
Lodge of the Clocktower |
Their prey meddles with time |
Pack 78
|
Lodge of Crows |
Howlers who hunt through contacts and influence |
Pack 77
|
Lodge of Death |
Seekers who hunt anything active beyond their natural lifespan, including ghosts and the undead |
Pack 77
|
Lodge of the Einherjar |
Colorado-based Forsaken who unearth and retell lost tales of the glorious dead |
WTF 2e 51
|
Lodge of the Embers |
Fire Spirit focused that has their own totem imprisoned |
Pack 80
|
Lodge of the Field |
Polish cult of holy cannibals who gorge themselves on Essence for the gods |
WTF 2e 274-277
|
Lodge of the Firefly |
At war with a Mosquito based Host |
Pack 75
|
Lodge of Gargoyles |
Urban Irraka who specialize in killing with ranged weapons from high above |
WTF 2e 53
|
Lodge of Garm |
Zealous Forsaken sworn to the art of slaying werewolves |
Pack 82-83
|
Blessing |
Spending Willpower to enhance an attack against a werewolf adds an extra +2 dice
|
Ban |
Never retreat before the rest of your pack
|
Sacred Hunt |
Sense whether the prey has high Primal Urge, and if so, retain Defense on all-out attacks
|
Access |
Lodge Armory, Uma Suguthkuth (Merits)
|
Lodge of Harbingers |
Seekers who hunt down traveling spirits |
Pack 77
|
Lodge of Harmony |
Chasers who seek out Hosts before they can cause any damage |
Pack 77
|
Lodge of the Hook Hand |
Hunters in Darkness who craft and alter folklore and urban legends to guide the human herds |
WTF 2e 51
|
Lodge of the Hundred Days |
Rwandan Uratha who labor to resolve the Wounds left behind by genocide |
WTF 2e 51
|
Lodge of Irkalla |
Hunters of humans in the belief to bring back Urfarah by slaying as many humans as possible. |
Pack 78
|
Lodge of Lightning |
Wardens dealing with humans who move society in dangerous ways |
Pack 77
|
Lodge of Muspell |
Norse Fire-Touched, pledged to Múspellheim and branded with crude runes |
DE 167
|
Lodge of Prophocy |
Seekers who divine where dangerous and powerful spirits will appear |
Pack 77
|
Lodge of the Roman Ritual |
Catholic priests who exorcise spirits and provide hospice care for their former hosts |
WTF 2e 52
|
Lodge of the Screaming Moon |
Cultists of terror who hunt sources of fear in order to surpass them |
Pack 86-87
|
Blessing |
Intimidation achieves exceptional success on a threshold of three instead of five, and reaps Essence from slain prey
|
Ban |
Either slain prey must scream or the slayer must howl
|
Sacred Hunt |
Spend Essence to ignore supernatural infliction of fear that would impede the hunt
|
Access |
Lodge Lorehouse, Lodge Sorcery (Merits), Banshee Howl (Rite)
|
Lodge of Scrolls |
Wardens who take on humans armed with knowledge or occult power |
Pack 77
|
Lodge of the Seasons |
Chasers who heal the damage done by Hosts through the world's natural cycles |
Pack 77
|
Lodge of the Seven Venoms |
Shard eaters who rose to power after Hurricane Katrina |
Pack 78
|
Lodge of the Shield |
Iron Masters embedded in human law enforcement, organized to cover for one another and trade favors |
WTF 2e 51-52
|
Lodge of Sleepless Earth |
Hunters in Darkness who identify with their territory, changing its form like they change their own |
WTF 2e 68
|
Lodge of Swords |
Destroyers who hunt entire packs of werewolves rather than individuals. |
Pack 77
|
Lodge of The Throne |
Based in Thailand |
Pack 77
|
Lodge of Thunder |
Howlers after the Hive-Claimed. |
Pack 77
|
Lodge of the Unmasked |
Cultists who excel at hunting down prey that can change their human disguise. |
Pack 75
|
Lodge of Voices |
Bone Shadows that are a bastion of knowledge about the most ancient of spirits |
Pack 76
|
Lodge of Winter |
Howlers after anyone possessed, breaking their bindings in possible |
Pack 77
|
Lodge of Wires |
Iron Masters who study the changes reflected in the Shadow by advancing technology |
WTF 2e 51
|
Lodge of Wrath |
Chasers who focus on protecting sacred places |
Pack 77
|
Matagot |
A European and African variant of the Wendigo |
Pack 78
|
Prince Bishop's Wolves |
Guardians standing vigil over a bound spirit in County Druham. |
Pack 77
|
Temple of Apollo |
Blasphemous human sacrifice cult pretending at class and culture |
Pack 88-89
|
Blessing |
Ignore penalties to force Doors by exploiting a target's Vice or Blood
|
Ban |
Kill outsiders who tread on temple ground
|
Sacred Hunt |
Sense those who intrude on temple ground, and use Facets to hunt them at no Essence cost; use heavy solar activity to consume human souls
|
Access |
Lodge Connections, Lodge Sorcery, Lodge Stronghold (Merits), Glorious Lyre (Fetish)
|
Tenders of the Fang |
Using their wolf blooded to save their victims souls. |
Pack 74
|
Thousand Steel Teeth |
Forsaken road warriors hunting the highways |
Pack 84-85
|
Blessing |
Spending Willpower to work on a vehicle or take it into action grants the rote quality
|
Ban |
Sleep at least a mile away from where last you slept
|
Sacred Hunt |
Track prey travelling by vehicle, and take only bashing damage from ramming, crashes or road tumbling
|
Access |
Lodge Connections (Merit), Iron Leviathan Harpoon, Nomad Chain, Roadkiller (Fetishes)
|
Tindalosi |
Bitter enemies of the Lodge of the Clocktower despite having the same goals |
Pack 78
|
Wendigo |
Destroyers using stealth to hunt the most vulnerable werewolves to spread terror |
Pack 77
|
Wily Crows |
Those that capture fetches, fae-touched, and changelings for bargaining. |
Pack 76
|