Name |
|
Book
|
Dreaming Lodge |
Organized Australian Uratha community, ancient beyond even the tribes |
WTF 2e 266-267
|
Eaters of the Dead |
Carrion-eating Ghost Wolves with ambitions of founding a tribe to hunt the dead |
Pack 90-91
|
Blessing |
Spend Willpower to purge physical or supernatural afflictions or taints
|
Ban |
Leave no kill to rot
|
Sacred Hunt |
Undead prey lose a point of supernatural fuel when bitten, or suffer aggravated damage if exhausted
|
Access |
Lodge Sorcery (Merit), Carrion Feast (Rite)
|
Lodge of the Chronicle |
A venerable tradition of Cahalith who preserve the knowledge of the People so that it will not be lost in the hunt |
WTF 2e 53
|
Lodge of the Einherjar |
Colorado-based Forsaken who unearth and retell lost tales of the glorious dead |
WTF 2e 51
|
Lodge of the Field |
Polish cult of holy cannibals who gorge themselves on Essence for the gods |
WTF 2e 274-277
|
Lodge of Gargoyles |
Urban Irraka who specialize in killing with ranged weapons from high above |
WTF 2e 53
|
Lodge of Garm |
Zealous Forsaken sworn to the art of slaying werewolves |
Pack 82-83
|
Blessing |
Spending Willpower to enhance an attack against a werewolf adds an extra +2 dice
|
Ban |
Never retreat before the rest of your pack
|
Sacred Hunt |
Sense whether the prey has high Primal Urge, and if so, retain Defense on all-out attacks
|
Access |
Lodge Armory, Uma Suguthkuth (Merits)
|
Lodge of the Hook Hand |
Hunters in Darkness who craft and alter folklore and urban legends to guide the human herds |
WTF 2e 51
|
Lodge of the Hundred Days |
Rwandan Uratha who labor to resolve the Wounds left behind by genocide |
WTF 2e 51
|
Lodge of Muspell |
Norse Fire-Touched, pledged to Múspellheim and branded with crude runes |
DE 167
|
Lodge of the Roman Ritual |
Catholic priests who exorcise spirits and provide hospice care for their former hosts |
WTF 2e 52
|
Lodge of the Screaming Moon |
Cultists of terror who hunt sources of fear in order to surpass them |
Pack 86-87
|
Blessing |
Intimidation achieves exceptional success on a threshold of three instead of five, and reaps Essence from slain prey
|
Ban |
Either slain prey must scream or the slayer must howl
|
Sacred Hunt |
Spend Essence to ignore supernatural infliction of fear that would impede the hunt
|
Access |
Lodge Lorehouse, Lodge Sorcery (Merits), Banshee Howl (Rite)
|
Lodge of the Shield |
Iron Masters embedded in human law enforcement, organized to cover for one another and trade favors |
WTF 2e 51-52
|
Lodge of Sleepless Earth |
Hunters in Darkness who identify with their territory, changing its form like they change their own |
WTF 2e 68
|
Lodge of Wires |
Iron Masters who study the changes reflected in the Shadow by advancing technology |
WTF 2e 51
|
Temple of Apollo |
Blasphemous human sacrifice cult pretending at class and culture |
Pack 88-89
|
Blessing |
Ignore penalties to force Doors by exploiting a target's Vice or Blood
|
Ban |
Kill outsiders who tread on temple ground
|
Sacred Hunt |
Sense those who intrude on temple ground, and use Facets to hunt them at no Essence cost; use heavy solar activity to consume human souls
|
Access |
Lodge Connections, Lodge Sorcery, Lodge Stronghold (Merits), Glorious Lyre (Fetish)
|
Thousand Steel Teeth |
Forsaken road warriors hunting the highways |
Pack 84-85
|
Blessing |
Spending Willpower to work on a vehicle or take it into action grants the rote quality
|
Ban |
Sleep at least a mile away from where last you slept
|
Sacred Hunt |
Track prey travelling by vehicle, and take only bashing damage from ramming, crashes or road tumbling
|
Access |
Lodge Connections (Merit), Iron Leviathan Harpoon, Nomad Chain, Roadkiller (Fetishes)
|