Second Edition
Name | Book | ||
---|---|---|---|
Cull | A profane lodge using a twisted form of Daoism | Pack 75 | |
Cherufe | Transports and trades powerful Fetches and Talons in Chile | Pack 76 | |
Dream Eaters | Drug Fueled wolves prone to excess | Pack 80 | |
Dreaming Lodge | Organized Australian Uratha community, ancient beyond even the tribes | WTF 2e 266-267 | |
Eaters of the Dead | Carrion-eating Ghost Wolves with ambitions of founding a tribe to hunt the dead | Pack 90-91 | |
Blessing | Spend Willpower to purge physical or supernatural afflictions or taints | ||
Ban | Leave no kill to rot | ||
Sacred Hunt | Undead prey lose a point of supernatural fuel when bitten, or suffer aggravated damage if exhausted | ||
Access | Lodge Sorcery (Merit), Carrion Feast (Rite) | ||
Hollow Rivers | A void-eaten lodge | Pack 75 | |
Jaw Hags | Collecting essences of various resonances to barter with | Pack 76 | |
Lodge of Arms | Wardens who hunt humans well equipped for combat. | Pack 77 | |
Lodge of The Blue Moon | A wound-tainted lodge | Pack 75 | |
Lodge of the Cage | Jailers of mages, who have a stronghold that imprisons and breaks their prey to be unleashed as shock troops | Pack 76 | |
Lodge of the Chronicle | A venerable tradition of Cahalith who preserve the knowledge of the People so that it will not be lost in the hunt | WTF 2e 53 | |
Lodge of the Clocktower | Their prey meddles with time | Pack 78 | |
Lodge of Crows | Howlers who hunt through contacts and influence | Pack 77 | |
Lodge of Death | Seekers who hunt anything active beyond their natural lifespan, including ghosts and the undead | Pack 77 | |
Lodge of the Einherjar | Colorado-based Forsaken who unearth and retell lost tales of the glorious dead | WTF 2e 51 | |
Lodge of the Embers | Fire Spirit focused that has their own totem imprisoned | Pack 80 | |
Lodge of the Field | Polish cult of holy cannibals who gorge themselves on Essence for the gods | WTF 2e 274-277 | |
Lodge of the Firefly | At war with a Mosquito based Host | Pack 75 | |
Lodge of Gargoyles | Urban Irraka who specialize in killing with ranged weapons from high above | WTF 2e 53 | |
Lodge of Garm | Zealous Forsaken sworn to the art of slaying werewolves | Pack 82-83 | |
Blessing | Spending Willpower to enhance an attack against a werewolf adds an extra +2 dice | ||
Ban | Never retreat before the rest of your pack | ||
Sacred Hunt | Sense whether the prey has high Primal Urge, and if so, retain Defense on all-out attacks | ||
Access | Lodge Armory, Uma Suguthkuth (Merits) | ||
Lodge of Harbingers | Seekers who hunt down traveling spirits | Pack 77 | |
Lodge of Harmony | Chasers who seek out Hosts before they can cause any damage | Pack 77 | |
Lodge of the Hook Hand | Hunters in Darkness who craft and alter folklore and urban legends to guide the human herds | WTF 2e 51 | |
Lodge of the Hundred Days | Rwandan Uratha who labor to resolve the Wounds left behind by genocide | WTF 2e 51 | |
Lodge of Irkalla | Hunters of humans in the belief to bring back Urfarah by slaying as many humans as possible. | Pack 78 | |
Lodge of Lightning | Wardens dealing with humans who move society in dangerous ways | Pack 77 | |
Lodge of Muspell | Norse Fire-Touched, pledged to Múspellheim and branded with crude runes | DE 167 | |
Lodge of Prophocy | Seekers who divine where dangerous and powerful spirits will appear | Pack 77 | |
Lodge of the Roman Ritual | Catholic priests who exorcise spirits and provide hospice care for their former hosts | WTF 2e 52 | |
Lodge of the Screaming Moon | Cultists of terror who hunt sources of fear in order to surpass them | Pack 86-87 | |
Blessing | Intimidation achieves exceptional success on a threshold of three instead of five, and reaps Essence from slain prey | ||
Ban | Either slain prey must scream or the slayer must howl | ||
Sacred Hunt | Spend Essence to ignore supernatural infliction of fear that would impede the hunt | ||
Access | Lodge Lorehouse, Lodge Sorcery (Merits), Banshee Howl (Rite) | ||
Lodge of Scrolls | Wardens who take on humans armed with knowledge or occult power | Pack 77 | |
Lodge of the Seasons | Chasers who heal the damage done by Hosts through the world's natural cycles | Pack 77 | |
Lodge of the Seven Venoms | Shard eaters who rose to power after Hurricane Katrina | Pack 78 | |
Lodge of the Shield | Iron Masters embedded in human law enforcement, organized to cover for one another and trade favors | WTF 2e 51-52 | |
Lodge of Sleepless Earth | Hunters in Darkness who identify with their territory, changing its form like they change their own | WTF 2e 68 | |
Lodge of Swords | Destroyers who hunt entire packs of werewolves rather than individuals. | Pack 77 | |
Lodge of The Throne | Based in Thailand | Pack 77 | |
Lodge of Thunder | Howlers after the Hive-Claimed. | Pack 77 | |
Lodge of the Unmasked | Cultists who excel at hunting down prey that can change their human disguise. | Pack 75 | |
Lodge of Voices | Bone Shadows that are a bastion of knowledge about the most ancient of spirits | Pack 76 | |
Lodge of Winter | Howlers after anyone possessed, breaking their bindings in possible | Pack 77 | |
Lodge of Wires | Iron Masters who study the changes reflected in the Shadow by advancing technology | WTF 2e 51 | |
Lodge of Wrath | Chasers who focus on protecting sacred places | Pack 77 | |
Matagot | A European and African variant of the Wendigo | Pack 78 | |
Prince Bishop's Wolves | Guardians standing vigil over a bound spirit in County Druham. | Pack 77 | |
Temple of Apollo | Blasphemous human sacrifice cult pretending at class and culture | Pack 88-89 | |
Blessing | Ignore penalties to force Doors by exploiting a target's Vice or Blood | ||
Ban | Kill outsiders who tread on temple ground | ||
Sacred Hunt | Sense those who intrude on temple ground, and use Facets to hunt them at no Essence cost; use heavy solar activity to consume human souls | ||
Access | Lodge Connections, Lodge Sorcery, Lodge Stronghold (Merits), Glorious Lyre (Fetish) | ||
Tenders of the Fang | Using their wolf blooded to save their victims souls. | Pack 74 | |
Thousand Steel Teeth | Forsaken road warriors hunting the highways | Pack 84-85 | |
Blessing | Spending Willpower to work on a vehicle or take it into action grants the rote quality | ||
Ban | Sleep at least a mile away from where last you slept | ||
Sacred Hunt | Track prey travelling by vehicle, and take only bashing damage from ramming, crashes or road tumbling | ||
Access | Lodge Connections (Merit), Iron Leviathan Harpoon, Nomad Chain, Roadkiller (Fetishes) | ||
Tindalosi | Bitter enemies of the Lodge of the Clocktower despite having the same goals | Pack 78 | |
Wendigo | Destroyers using stealth to hunt the most vulnerable werewolves to spread terror | Pack 77 | |
Wily Crows | Those that capture fetches, fae-touched, and changelings for bargaining. | Pack 76 |