Second Edition
Kith | Skill | Description | Kith Blessing | Book |
---|---|---|---|---|
Absinthial | Crafts | Green fairies who distill the dream-brews of Arcadia. | Once per scene, spend Glamour and roll Presence + Crafts vs Composure + Tolerance to incapacitate with the fog of dreams. | Kith 88 |
Airtouched | Athletics | Changelings disconnected from the rest of the world who spent their time in the skies of Arcadia. | Spend Glamour to reduce your effective weight significantly, allowing for impossible feats of balance. | Kith 107 |
Antiquarian | Empathy | Secret holders and living repositories of knowledge. | Spend Glamour and roll Intelligence + Composure to look inward for the answer to a question. | DE2 69 |
Apoptosome | Miscellaneous | Lost left to constantly fight and die in isolation. | Spend Glamour when fighting a foe that defeated you before to inflict a point of aggravated damage, and inflict an additional point of aggravated damage to both you and your foes when damaged. | Kith 116 |
Artist | Crafts | Creators whose bodies have become one with their medium. | Spend Glamour to manifest tools for a Crafts specialty, using your Wyrd as an equipment bonus. | CTL 2e 51 |
Asclepian | Medicine | Healers that use makeshift parts. | Spend Glamour and roll Intelligence + Medicine to perform impossible surgeries with mundane objects, which become hidden by the Mask. | Kith 103 |
Bearskin | Intimidation Weaponry |
Soldiers of Arcadia dedicated to causes important to them. | Spend Glamour to replace one of your defeated or cowed opponents' Aspirations with one of your own. | Kith 111 |
Beastcaller | Animal Ken | Lost with a connection to goblin beasts. | Spend Glamour to overtake a goblin beast's body with a successful Presence + Animal Ken + Wyrd roll, taking damage whenever the goblin beast does while doing so. | Kith 112 |
Becquerel | Stealth | Radioactive Lost. | Spend Glamour while grappling to burn your targets with radiation, dealing damage as a fire the size of a torch with the heat of a candle and inflicting the Stunned or Poisoned tilts when you maintain a grapple. | Kith 117 |
Blightbent | Disease Poison |
Lost permanently tainted by poisons and pollution. | Spend Glamour to inflict the Poisoned Tilt on a successful grapple. | Kith 117 |
Bricoleur | Crafts Expression |
Clever manipulators of symbolism and connections. | With an appropriate item on hand, spend Glamour and roll Wits + Persuasion to change a core truth about yourself for a number of days equal to your Wyrd. | Kith 98 |
Bridgeguard | Intimidation | Changelings that fight against impossible odds and excel when outnumbered. | Spend Glamour when outnumbered to add your Composure + Intimidation to your defense and ignore the penalty for multiple attacks. | Kith 104 |
Bright One | Socialize | Glowing and radiant, lit by the inner flame of their channeled passion. | Illumination concealed by the Mask. Spend Glamour for a blinding flash, inflicting bashing damage and a -2 Physical and Mental penalty for a turn. | CTL 2e 52 |
Chalomot | Empathy | The Gentry's scouts on the Dreaming Roads, experts at breaking into Bastions. | Spend Glamour to add half your Wyrd to dreamweaving rolls, and spend additional glamour to share the blessing with additional dreamers. | Kith 107 |
Chatelaine | Empathy | Products of endless drilling in protocol and domestic service. | Spend Glamour and roll Manipulation + Socialize to wield another character's Social Merits, in ways remembered as the character's own doing. | CTL 2e 52 |
Chevalier | Persuasion Intimidation |
Changelings with a connection to their steed, be it animal or vehicle. | Spend Glamour to bond with a vehicle or mount. Spend another Glamour point to reflexively call your Noble Steed. | Kith 107 |
Chimera | Subterfuge | Animalistic changelings stitched together from pieces of a multitude of Arcadian beasts. | One Goblin Contract, rotating each story, incurs no Goblin Debt when used. | CTL JS 47 DE2 69 |
Cleverquick | Occult | Tricksters whose Durance honed their skill at wits and intrigue. | Spend Glamour to intuit a foe's frailty, ban or bane, or three Glamour to impose one temporarily on both your foe and yourself. | DE2 368 |
Climacteric | Investigation | Weather-clocks and forecasters who captured time with the elements. | At the outset of Initiative, spend Glamour to push someone else to act first of all. | Kith 88 |
Cloakskin | Social | Lonely Lost with an invisible Mask. | Spend Glamour to also make your Mien invisible with a successful Presence+Stealth+Wyrd roll. | Kith 98 |
Concubus | Empathy | Nightly companions and dreamweavers tending the minds of the Others. | Heal a dreamer's mental Conditions with a series of oneiromantic paradigm shifts. | Kith 89 |
Cyclopean | Investigation | Lost made into magnificent giants or architectural features, often living with a disability. | Spend Glamour to learn a target's weak points, reducing penalties for specified targets and upgrading damage to lethal. | Kith 112 |
Delver | Investigation | Miners of precious things. | Spend Glamour to send a message to any number of people within Wyrd miles, or to decode such messages | Kith 93 |
Doppelganger | Empathy | Thieves of familiar traits. | Spend Glamour to temporarily steal someone's visual or auditory traits and add them to your Mask. | Kith 99 |
Draconic | Brawl Weaponry |
Changelings who evolved into grandiose guardian beasts. | Spend Glamour to fly for your Wyrd in turns, or while your Mask is stripped bare to scare others into fleeing. | Kith 90 |
Dryad | Survival | Those who spent their Durance as creatures of gardens and greenery. | Spend Glamour when hiding behind foliage to add Wyrd as a Stealth bonus, or while still, disappear. | DE2 70 |
Enkrateia | Empathy Persuasion Subterfuge |
The voice of reason to their Keepers, the advisors, and mediators of Arcadia. | Only lose dice on the third Investigation roll. | Kith 118 |
Farwalker | Survival | Those that patrol the outdoors, at home in the wilderness. | Spend Glamour while in the wilderness to create a temporary Safe Place capable of comfortably housing half your Wyrd worth of people, or more if you spend additional Glamour. | Kith 108 |
Flowering | Socialize | These Lost lived amid Arcadian flora and adopted their passive allure. | Spend Glamour and roll Presence + Empathy to release a perfumed scent. Those present must contest with Composure + Tolerance or fall vulnerable to your sway. | Kith 90 |
Flickerflash | Athletics | Lost who gotta go fast. | Spend Glamour to triple your speed. | Kith 110 |
Ghostheart | Perception | Psychopomps and gravediggers sent to tend the dead. | Receive three dots' worth of ghostly Allies with handpicked Numina. | Kith 91 |
Glimmerwisp | Persuasion | Fogs and mists of Faerie, concealing shameful and monstrous actions | Spend a Glamour to create a perfumed mist. Those present must contest with Resolve + Composure against your Manipulation + Persuasion + Wyrd or shameful actions and breaking points are hidden to them. | Kith 94 |
Gravewight | Empathy Intimidation |
Lost with a connection to death. | Spend Glamour to see and hear ghosts in Twilight. Ghosts appear near you more frequently. | Kith 119 |
Gremlin | Crafts | Perfectionists that impulsively destroy flawed creations | Once per scene, spend a Glamour turn an extended action into an instant action if it involves tearing down or destroying something. | Kith 94 |
Gristlegrinder | Brawl | Monsters consumed by hunger and haunted by the taste of flesh. | Bite for lethal damage without grappling. Spend Glamour and roll Stamina + Survival to swallow something or someone with a smaller Size whole. | CTL 2e 53 |
Helldiver | Larceny | Spies and explorers, not free until they break the silver cord anchoring them to Faerie. | Spend Glamour and roll Dexterity + Occult to fade over several seconds between matter and the ephemeral state of a Hedge ghost. | CTL 2e 53 |
Hunterheart | Investigation | Hunters escaped from a Durance of bloody predation. | Spend Glamour and contest Presence + Wyrd vs Composure + Tolerance to freeze or send fleeing with your gaze. | CTL 2e 54 |
Leechfinger | Medicine | Secret parasites who drain the life force from others. | Spend Glamour in physical contact to inflict a point of bashing damage and downgrade a point of your own damage, or inflict and downgrade two points against a changeling. | CTL 2e 55 |
Lethipomp | Empathy | Emotionless collectors of painful memories. | Spend Glamour and make a contested Composure + Empathy + Wyrd to absorb emotions of a memory, gaining a related condition and the ability to Incite Bedlam to make others reenact it. | Kith 99 |
Levinquick | Computer | Restless scouts and couriers of digital landscapes. | Spend Glamour and roll Wits + Athletics + Wyrd to transport yourself up to Wyrd miles away through land-connected communication networks. Spend additional Glamour to bring companions along. | Kith 110 |
Librorum | Intimidation | Defenders of libraries and knowledge. | Spend Glamour and roll Intelligence + Occult + Wyrd to meditate and recall knowledge gleaned from your Keeper's library. | Kith 104 |
Liminal | Survival Streetwise |
Defenders of thresholds. | Spend Glamour while making a conditional declaration at a threshold to give the Lost condition to those who defy it. | Kith 105 |
Lullescent | Stealth | Silent eavesdroppers with excellent hearing. | Spend Glamour to use echolocation, potentially even revealing things hidden by magic with a successful Wits + Occult + Wyrd roll. | Kith 100 |
Manikin | Socialize | Canvas for the Gentry's art. | Spend glamour and roll Presence + Crafts to increase the apparent quality of objects for the purposes of social rolls, and to make any outfit look good. | Kith 95 |
Mirrorskin | Stealth | Those whose Durance taught them to empty themselves of their nature, becoming anybody and nobody. | Spend Glamour and roll Wits + Subterfuge + Wyrd to remold yourself, both Mask and mien. | CTL 2e 55 |
Moonborn | Empathy Intimidation |
Lost roused to wild and restless passions for their Keepers' entertainment. | Once per chapter, incite bedlam at no Willpower cost, substituting Expression for your Wyrd. | Kith 92 |
Muse | Mantle | Changelings whose influence over others manifests through their beauty. | Spend Glamour and make an appropriate Social roll to confer bonuses on a human's work of art or architecture. | DE2 70 |
Nightsinger | Expression | Sirens and vocalists whose songs once moved the earth of Faerie. | Spend Glamour and contest Presence + Expression + Wyrd vs Composure + Tolerance to root an audience rapt to the spot. | CTL 2e 56 |
Notary | Politics | Humans used as documents to write the oaths of the Gentry upon, with perfect knowledge of all the oath's clauses. | Once a session, preside over a pledge to negate its Glamour cost and memorize its terms. | CTL 2e 57 |
Nymph | Athletics | Changelings who dwelled in Faerie's oceans and waterways. | Breathe and move smoothly through water at double Speed. | DE2 70 |
Oculus | Persuasion | Diplomats and bargainers skilled at making others see their perspective. | Spend glamour and roll Presence + Persuasion + Wyrd contested by Resolve + Tolerance to make your own path the only option. | Kith 95 |
Playmate | Persuasion | Friends, pets and toys who lived by love and trust even in Faerie. | Spend Glamour to heal a subject of non-aggravated damage, assuming it yourself as Clarity damage. | CTL 2e 57 |
Plaguesmith | Medicine | Lost fashioned into bioweapons, capable of spreading diseases. | Spend Glamour while touching a target to infect them with an Arcadian Plague, with symptoms reflecting your Keeper's Titles. | Kith 113 |
Polychromatic | Empathy | Colorful and flashy, with a talent for stirring and soothing emotions | Once per chapter, spend glamour to create a swirl of colors that gives the Swooned condition and penalize attempts to resist your Empathy rolls. | Kith 96 |
Razorhand | Brawl | Lost with sharp objects replacing or attaching their hands. | Spend Glamour to turn one of your hands into a 1L knife that uses Brawl for attacks, or both hands with an additional Glamour. | Kith 114 |
Reborn | Occult | Changelings who were repeatedly killed and brought back to life. | Spend Glamour and roll Intelligence + Occult when injured to to redistribute skill dots for a scene, or permanently with the expenditure of a willpower dot. | Kith 105 |
Riddleseeker | Investigator | Masters of riddles. | Spend Glamour and roll Wits + Expression + Wyrd to make a target agree to solve an argument or conflict with a riddle instead. | Kith 100 |
Sandharrowed | Survival | Lost who survived the deserts of Arcadia. | Spend Glamour before a Brawl or Weaponry attack to inflict the Immobilized Tilt by trapping your opponent in a pillar of sand on a success, providing them with cover. | Kith 115 |
Shadowsoul | Subterfuge | Lost with a connection to the stars and the nighttime. | Gain affinity with the Mirror regalia. Inflict the temporary Blindness Condition on an exceptional success with an attack. | Kith 119 |
Sideromancer | Occult | Diviners of the Wyrd. | Spend Glamour and roll Wits + Occult + Wyrd to predict outcomes of pledges, promises, and debts within the scene. | Kith 101 |
Snowskin | Subterfuge | Those who escaped the grip of Faerie by smothering the warmth within and freezing solid. | Spend Glamour and contest Presence + Intimidation + Wyrd vs Composure + Tolerance to shut someone down, leaving them Shaken and on the outs with fae society. | CTL 2e 58 |
Spiegelbild | Persuasion | Advisors residing in mirrors. | Spend Glamour to enter a mirror and hide, but bind yourself to answer the truth while inside. | Kith 102 |
Stoneflesh | Intimidation | Durable Changelings with hardened resolve and hardened skin. | Spend Glamour and roll Stamina + Athletics + Wyrd to increase Armor, Resolve, and/or Composure. | Kith 106 |
Swarmflight | Stealth | Lost capable of dissolving into a swarm of animals, objects, or some other phenomenon. | Spend Glamour to dissolve your body into your swarm. | Kith 110 |
Swimmerskin | Brawl | Mermaids and their kin. | Naturally breath both air and water. Spend Glamour to fuse your legs into a tail, double your swimming speed, and ignore penalties for acting underwater. | Kith 111 |
Telluric | Drive Streetwise |
Celestial bodies and stars above Arcadia. | Spend Glamour to throw a ball of starfire with Dexterity + Athletics, dealing damage with the heat of a torch and the size of a candle. | Kith 120 |
Uttervoice | Intimidation | Changelings whose frustrations have sharpened their voice into a deadly blade. | Spend Glamour and contest Presence + Wyrd vs Composure + Tolerance to inflict a bashing wound and shatter glass by voice alone. Presence actions may involuntarily trigger the voice. | Kith 92 |
Valkyrie | Persuasion Intimidation |
Lost forced to choose who lives and dies on the battlefields of Arcadia. | Spend Glamour and roll Wits + Occult + Wyrd vs Resolve + Tolerance to curse enemies with the Frightened or Reckless condition or bless allies with the Inspired or Steadfast conditions. | Kith 115 |
Veneficus | Survival | Herbalists and cooks of faerie. | Spend Glamour to make a toxic plant edible or an edible plant toxic. | Kith 97 |
Venombite | Brawl | Lost turned venomous by their petty resentments. | Spend Glamour before making a Brawl attack to make it venomous, dealing lethal damage and inflicting the grave Poisoned Tilt on a success. | Kith 116 |
Whisperwisp | Falsehoods | Spies and saboteurs. | Add your Wyrd and gain 9-again to either Stealth or Persuasion rolls. | Kith 120 |
Wisewitch | Persuasion | Changelings permanently touched by a Keeper's Title. | Make pledges with spirits and angels. | Kith 106 |
Witchtooth | Intimidation | Reclusive hermits who know the power of the land. | Spend glamour and roll Resolve + Intimidation to reshape the land and penalize survival rolls. | Kith 97 |