Goblin Fruit |
Description |
Effect |
Book
|
Amaranthine |
Looks like a small, red eggplant. |
Heals 1A, limited to once per scene. |
CTL 223
|
Babel Gum |
Pink urban lichen that resembles chewed gum. |
Understand all spoken languages, but forget how to read for one scene. |
WM 113
|
Bloodapple |
Dark crimson apple splotched with deep reddish purple, cloyingly sweet and incredibly juicy. |
Downgrades a point of aggravated damage to lethal (once per scene). |
NH-GF 127
|
Bloodbane |
Pale yellow lichen. |
Prevents blood from clotting: toxicity 3 as one dose, toxicity 6 at multiple doses per month. |
NH-GF 20
|
Blushberries |
Pink fruits slightly larger than cherries. |
Heals 1L or 2B. |
CTL 223
|
Brumblebulb |
Small almost sour tasting onion. Grows underground with only a few leaves poking out. |
Instant exit from the Hedge |
RoS 131
|
Buglewort |
Mushroom that appears almost identical to Nightcap. Effects of both can stack. |
+4 Initiative for the scene. |
CTL 224
|
Chu Chu Culm |
Bamboo filled with red liquid. |
Intoxication, +2 Social bonus, -2 Dexterity, Wits or Intelligence for one scene. |
WM 113
|
Cocorange |
Hard seeds the size of a football, containing pulpy citrus flesh. |
Intoxication equivalent to a shot of liquor |
GobM 21
|
Coralscalp |
Fine, hairlike kelp. |
Smoke for +1 to perception rolls and breaking points for a scene, followed by strong hallucinations. |
GobM 21
|
Coupnettle |
Bitter and minty leaves, usually made into a tea. |
Restores Willpower. Each serving after the first within 24 hours inflicts -1 Composure. |
CTL 223
|
The Cousin's Trumpet |
Conical yellow jungle flower with no scent. Must be brewed into a tea. |
Outside the Hedge, a hallucinogen that restores Willpower but inflicts a universal -3 penalty. Within the Hedge, +2 effective Wyrd for Hedge-shaping. |
WM 113
|
Dactyl |
Oily fruits that resemble dates. |
Roll Resolve + Stamina to hold down. Grants Social rolls 9-Again. |
GobM 21
|
Dream-a-Drupe |
Slightly intoxicating, looks like a purple nectarine. |
Healing fruit. 1L or 2B healed. |
CTL 223
|
Ertwen |
Mealy seeds inside a pod, similar to peas. |
Healing fruit. 1L or 2B healed. |
CTL 223
|
Fear Gortach |
Highly addictive grass. Can affect mortals and supernaturals. Must succeed Wits + Composure to pull away, and reroll if you run into more Gortach in the next scene. Gluttons get a -3 on these rolls. |
Makes consumer hungry and strips goblin fruit benefits, but you must roll Wits + Composure (-3 with the Gluttony Vice) to stop eating. |
CTL 223
|
Fuguespores |
Brown spores from a fungus that grows on Hedge briars. |
Toxicity 5. Spores growing in the intestines cause dizziness and hallucinations. Spores lodged in the brain cause fugue states, or in extreme cases coma or permanent brain damage. |
NH-GF 20
|
Ghoul's Shroud |
Lacy gray moss. |
Ignore any poison of toxicity 4 or lower. Causes constant thirst and crying eyes while effective. |
NH-GF 127
|
Headgourd |
Grows in Hedge farmlands in the shape of a scarecrow. |
Smear innards on self for +1 to Defense and -2 to Social rolls for one hour. |
WM 112
|
Hera Pear |
Particularly healthy pear tree guarded by powerful hobgoblins. |
Completely cure a disease. |
RoS 131
|
Hidefruit |
Tiny crimson berry about the size of a pomegranate seed. Very rare and bitter. |
The True Fae must roll Wits + Composure -5 to find you, for your Wits + Resolve in minutes. |
AN 59
|
Jarmyn Fruit |
Grows with Jarmyn Leaves. Forces sleep. |
Extended actions in same scene lose penalties; sleep whole day after to maximum of 7 days. |
CTL 223
|
Jarmyn Leaves |
Grows with Jarmyn Fruit. Forces sleep. |
+3 to stay awake for extensive amount of time; sleep whole day after to maximum of 7 days. |
CTL 223
|
The Judas Yew |
Grows in Hedge Deserts. Tree with red berries that grows out of walls in elevations. |
Eating does 1L damage due to potent poison. Allows you to go 3 times the length without food or drink. |
WM 111
|
Murmurleaf |
A blossom that curls upwards at the end of the leaf. |
Healing fruit. 1L or 2B healed. |
CTL 223
|
Myrsina |
Apple with beautiful white flesh and red skin, but smelling and tasting of death. |
Causes deathlike sleep so deep that it ends all lifelong pledges as though the Changeling had actually died. |
tRBP 7
|
Nightcap |
Mushroom that appears almost identical to Buglewort. Effects of both can stack. |
Halves Speed until accumulates 4 successes on Stam + Res |
CTL 224
|
Pedicle Velvet |
Lichen that grows on the horns of fierce Hobgoblins in Hedge tundras. |
Heal 1L damage. Gain +1 Stamina for 6 hours. Next time you have intercourse, it will result in pregnancy. |
WM 114
|
Pitt Moss |
Very rich, pungent moss used in soups. Effect only applies if eaten raw, about a salads worth, in the field. |
Eaten raw, saps Willpower and blocks its use for a scene. |
CTL 224
|
Serpent Gourd |
Long, narrow, shiny black gourd filled with stringy flesh, growing only in dangerous places. |
Properly prepared, creates syrup that grants +1 to oneiromancy and oneiromachy rolls for up to a day. |
NH-GF 127
|
Wineberry blush |
Tart, purple berries that ferment easily. |
Once fermented, will remove a Clarity derangement if drunk within a day of gaining it. |
DitD 91
|
Wyrmthumb |
Fleshy fig, black and filled with dizzyingly sweet tar sap. Contains milky grubs with black mandibles. |
Restore Glamour and take +5 to escape any kind of bondage. |
RoS 131
|
Oddments |
|
Gallowsroot |
Ropy vine shaped like a noose. |
Acts as Strength 3 attacker with a garrote for 3 turns. |
CTL 224
|
Hog Eye |
Grows in Hedge bogs and swamps. Looks like a reed with a knobby outgrowth. |
Single-use +5 lockpick. |
WM 111
|
Jennystones |
Foul smelling acorns. |
-1 dice pool to everyone within 15 feet. |
CTL 224
|
Promise Leaves |
Parchment-like leaves dispersed randomly among trees. |
Crumple to lengthen Contract durations. |
CTL 224
|
Scarthistle |
Milky thistle with night black flowers. |
Thistle can be used to tattoo a Lost for a month. Lost can spend a Glamour to gain +1 on a chosen Social Skill (chosen when the tattoo is made). Can have one tattoo per dot of Wyrd at a time. |
RoS 132
|
Slumberberries |
Sour, dark green berries in clumps of five or six. |
Eaten raw, causes drowsiness. Boiled into a tea, causes nightmares. |
NH-GF 20
|
Stabapple |
Fruit with hard thorns. |
Thorns can be used as 1L, Size 1, Durability 1 weapons. |
CTL 224
|
Tovil's Ooze |
Molasses-like substance found in sinkholes in cold parts of the Hedge. |
Smear on something to confer +2 Durability or Armor for a week. Deals 2 Structure damage or 1 lethal damage when peeled off. |
RoS 132
|
Vermsap |
Oozes out of trees in Hedge Forests. Just a dollop on your skin summons masses of vermin that follow you until removed. |
Vermin follows you around. -2 to Social rolls, -1 to Initiative and Defense. |
WM 112
|
Walking Gertrude |
Slowly walking stalks of fibrous tissue, like a spider made of sugarcane. |
Rubbed inside a shoe, residue halves wearer's Speed. |
RoS 132
|
Widowroot |
Tangled stalks about the size and shape of a football. |
Properly prepared, creates a toxin that causes those effected to lose 2 points of Willpower. |
NH-GF 127
|
Hybrids |
|
Jennyapples |
Misshapen black-spotted apples. Hybrid of a Jennystone and an apple. |
-3 to all rolls for a day if eaten. If skin is pierced acts like a Jennystone. |
RoS 130
|
Nevernip |
Crossbreed of blushberries and fear gortach. Lush purple berries. |
Heals like blushberries, but eater must roll Wits + Composure (-3 with the Gluttony Vice) to stop eating. |
RoS 130
|
Somnus Pollen |
Undetectable goblin fruit infection. |
Inflicts the drugging sting of a Fae Swarm when eaten. |
AN 127
|
Trenchmint |
Hybrid of coupnettle and pitmoss. Has airy stems topped with curling clusters of violet leaves. |
Eaten raw, saps Willpower and grants +3 to a chosen Mental Skill for a scene. Inflicts -1 Physical penalty afterward, or -2 with the Sloth Vice. |
RoS 130
|