Name |
Nightmare of |
Birthright |
Atavisms
|
Anakim |
Hopelessness |
Once per scene, may break through any physical barrier. Ones reinforced with supernatural powers require 1 Satiety |
Cyclopean Strength, Looming Presence, Mimir's Wisdom, Terror's Friend, Titanic Blow, Vengeful Earth
|
Eshmaki |
Darkness |
On a successful Brawl or Weaponry attack, choose to inflict a Tilt as if they had made a roll against a specified target like an arm or a leg, or they can choose to grapple while still dealing damage |
Dragonfire, Death of Light, From the Shadows, Limb From Limb, Relentless Hunter, Shadow Stalker
|
Inguma |
the Other |
Gains an exceptional success result on three successes instead of five when trying to disguise, infiltrate a group, or bluff. Targets trying to actively regulate a group suffers their Lair dots as a penalty to do so in their presence. |
Alien Mindset, Doppelganger, Enemy Within
|
Makara |
the Depths |
Impose a feeling of drowning or claustophobia on a subject once per scene for -2 Physical actions for one turn on anyone within (Lair x 10) feet they select, even ones who don't need to breathe |
Alien Allure, Heart of the Ocean, Monster from the Deep, Ravenous Maw, Siren's Treacherous Song, Smashing Currents
|
Namtaru |
Revulsion |
Establishing contact with touch, eye contact, or conversation, they can lower a character's Composure for a scene by 1 for all purposes |
Basilisk's Touch, Infestation, Plague Bearer, Shadowed Soul, Skin Deep, Unbreakable
|
Ugallu |
Exposure |
With a moment of concentration while hunting a target, uncover something hidden. Spend Satiety and provoke Clash of Wills to find things supernaturally concealed |
Eye of Heaven, Lightning Strike, Needs Must, Storm-Lashed, Weakness Exposed, Wings of the Raptor |
|
Talassii |
Confinement |
Impose -1 to a victim's Resistance Attribute for every day they spend four ininterrupted hours in each other's company (knowingly or not), up to (Lair) dots across the three Attributes |
Caught in the Webs, Crushing Coils, Illusion of Safety |
|