Second Edition
Exploit | Cost | Dice Pool | Description | Source |
---|---|---|---|---|
Addictive Presence | ● | Presence + Socialize + Primum | Render a target Addicted to your presence. | DTD 158 |
Affliction | ● | Strength + Medicine + Primum vs (Stamina or Resolve) + Tolerance | Inflict interesting new physical or mental afflictions. | DTD 159 |
Allies into Gold | ● | Intelligence + Socialize + Primum | Shift the context of relationships in the form of Social Merits. | DTD 159 |
Animate | ● | Presence + Crafts + Primum | Animate an object as a servant for a scene. | DTD 161 |
Behind the Curtain | ●● | Intelligence + Computer + Primum | Travel from God-Machine Infrastructure to other Infrastructure anywhere in the world. | DTD 161 |
Break the Dam | ● | Presence + Science + Primum - Stamina | Bursts a container of liquid, causing Environmental Tilts. Can also target a living being for lethal damage. | FoH 110 |
Break to Heal | ● | Strength + Medicine + Primum | Smash an object and transfer its former integrity to another person in the form of healing. | DTD 162 |
Context Matters | ●●/●●●●● | Presence + Persuasion + Primum | Ease compromise risks by providing at least five witnesses with an alibi or explanation. | FoH 111 |
Decoy | ● | Presence + Stealth + Primum | Independently colocate as a material Cover and a demonic form in astral Twilight. | Iface 123 |
Deep Pockets | ● | Strength + Larceny + Primum | Pull a specific handheld item out of your pocket, even if it wasn't there. | DTD 162 |
Demon Car | ●+ | Strength + Drive + Primum | Merge your demonic form with any vehicle. | FoH 111 |
Demon House | ● | Presence + Stealth + Primum | Merge with a building indefinitely. | DTD 162 |
Devour Infrastructure | ● | Strength + Survival + Primum | Break down a small part of infrastructure, siphoning Aether equal to Primum, but suffer regular compromises. | FoH 112 |
Disintegrate | ●(●) | Strength + Brawl + Primum | Disintegrate an object. | DTD 163 |
Echoing Death | ●● | Strength + Brawl + Primum | Strike someone dead and, in so doing, undo their previous actions within the last few minutes. | DTD 163 |
Ephemeral Cover | ● | Strength + Occult + Primum - Defense | Tear a ghost or spirit apart as raw materials to create an ephemeral Cover. | DTD 164 |
Everybody Hates Him | ● | Intelligence + Intimidation + Primum | Render a person into an automatic scapegoat. | DTD 164 |
Extispicy | ● | Intelligence + Occult + Primum | Read the future in butchered entrails. | DTD 165 |
Eye for an Eye | ● (●/attack) | Strength + Medicine + Primum - Damage | Take the wounds out of a target and transfuse them as a brawling or throwing attack. | Iface 97 |
Force Relationship | ● | Presence + Empathy + Primum | Fabricate relationships between people. | DTD 165 |
Four Minutes Ago | ●● | Intelligence + Stealth + Primum | Retroactively leave the scene four minutes ago. | DTD 166 |
Frozen in Time | ● | Intelligence + Science + Primum - Stamina | Lock a target frozen in time. | DTD 166 |
Halo | ●● | Presence + Medicine + Primum | Create a balming, healing, soporific light. | DTD 167 |
Hellfire | ● | Presence + Firearms + Primum | Fire demonic supernatural flame out of a gun. | DTD 167 |
Hellhounds | ●/Size | Intelligence + Animal Ken + Primum | Twist an animal into a cryptid servant that needs Aether to survive longer than a scene. | DTD 167 |
Incendiary | ● (●/turn) | Strength + Science + Primum | Throw fire. Literally throw it. | DTD 168 |
Inflict Stigmata | ● | Presence + Occult + Primum | Transform a human into a stigmatic. | DTD 168 |
Living Installation | ●● | Intelligence + Medicine + Primum | Install a gadget into a living being. | FoH 112 |
Living Shadow | ● | Intelligence + Stealth + Primum | Become a shadow travelling across surfaces and between hosts. | DTD 169 |
Merge | ●/demon | Strength + Occult + Primum | Funnel demonic form abilities into one demon, who becomes an amalgam creature. | DTD 169 |
Murder by Improbability | ● | Intelligence + Academics + Primum vs Presence + Tolerance | Induce catastrophic bad luck, spontaneously killing an ordinary human or cursing supernatural beings in combat. | DTD 170 |
Newton's Nightmares | ●●● | Intelligence + Science + Primum | Amplify, reduce, or redirect the effects of gravity, friction or inertia. | FoH 112 |
Open-and-Shut Case | ● | Presence + Investigation + Primum | Links a crime to a random scapegoat or a scapegoat to a random crime, temporarily railroading prosecution of the suspect. | FoH 114 |
Play on Words | ●● | Presence + Expression + Primum | Actualize a spoken word's double meaning. | DTD 170 |
Possession | ● | Intelligence + Persuasion + Primum - Resolve | Possess a human being, occupying and controlling their body. | DTD 171 |
Rain of Blood | ●●● | Strength + Occult + Primum | Cause a plague of unnatural inclement weather, which may induce stigmatics. | DtD 172 |
Raise Dead | ●/day | Presence + Medicine + Primum | Resurrect a dead human whose soul has not been annihilated or moved on. | DTD 172 |
Raze Infrastructure | ● | Presence + Streetwise + Primum | Destroy Infrastructure, in a very literal and messy way. | DTD 173 |
Reality Enforcement | ●●● | Presence + Academics + Primum | Disconnect beings related to the God-Machine from the occult principles that enable their supernatural powers. | DTD 173 |
Riot | ● | Presence + Persuasion + Primum | Cause a spontaneous, aimless riot. | DTD 174 |
Rip the Gates | ● | Strength + Occult + Primum | Tear open a rift into or out of the Astral Realms, the Hedge, the Shadow or the Underworld. | DTD 174 |
Sermon | ●/speech | Presence + Persuasion + Primum | Dictate the morals and ethics of your audience and elicit their devotion. | DTD 175 |
Show of Power | ● | Presence + Occult + Primum vs Wits + Tolerance | Mimic a supernatural power that you have observed. | FoH 114 |
Solitary Confinement | ● | Strength + Occult + Primum - Resolve + Tolerance | Trap someone in a dimensional oubliette of total sensory deprivation. | DTD 176 |
Soul Brand | ● | Presence + Expression + Primum - Tolerance | Place a mark on a target's soul, visible through the aura. Those around the target subconsciously intuit they are under protection. | FoH 115 |
Stalking Horse | ● | Presence + Expression + Primum vs Composure + Tolerance | Expose someone to others as exemplary of a trait, regardless of whether they actually exhibit it. | DTD 176 |
Stimulus/Response | ● | Intelligence + Empathy + Primum vs Resolve + Tolerance | Induce a reflexive association between the demon's expenditure of Aether and an action the target has performed. | DTD 176 |
Stop | ●● | Intelligence + Science + Primum | Stops time for a moment, creating a space where the demon can move and use Embeds, but nothing else can move or be harmed. | FoH 115 |
Summon | ●/day | Presence + Streetwise + Primum | Initiate circumstances that will bring somebody you know to you. | DTD 177 |
Swarm | ● | Presence + Animal Ken + Primum | Conjure and command a swarm of creepy crawlies. | DTD 177 |
Swift Resolution | ●●● | Intelligence + Academics + Primum | Instantly decide a conflict or sequence of events in favor of the most likely probability. | DTD 178 |
Terrible Avatar | ● | Strength + Occult + Primum | Split your demonic form off as an independent actor. | FoH 116 |
Two Places at Once | ●●● | Presence + Science + Primum | Entangle two separate areas that the demon has visited in the past day into a single disorienting space. | FoH 116 |
Ultimatum | ●● | Intelligence + Science + Primum vs Resolve | Task an individual with a single commandment, on pain of deadly transmutation. | FoH 116 |
Urban Legend | ●/roll | Intelligence + Expression + Primum | Actualizes the cast of an urban legend as flimsy actors who can be used as facades. | FoH 117 |
Visions of Heaven and Hell | ●● | Presence + Intimidation + Primum vs Resolve + Tolerance | Projects a dramatic vision of either divine judgment and triumph or agony and terror. | FoH 118 |
Walls of Jericho | ●●● | Strength + Intimidation + Primum | Briefly strips the benefits of Defense, Armor and concealment from present foes. | FoH 119 |
The Word | ● | Presence + Intimidation + Primum - Resolve | Issue a short, simple command that is obeyed, even if it has nothing to do with voluntary actions. | DTD 179 |
Notation Legend | |
---|---|
Dot of a Trait Rating (Skills, Merits) | • |
Power Trait Point (Vitae, Mana) | ● |
Willpower Point | ○ |
Activation Damage | B/L/A |
Special/Other Activation Cost | ※ |
Alternate Costs | ●/●●● |
Costs per Item | ●/item |
Optional Costs | (●) |
Cost Ranges | ● to ●●● ●●+ |
Combined Notation Example | ●(○) ●/item, 1L |