Formula |
Rank |
Target |
Opposition |
Kimiya |
Book
|
Spider's Hijra |
• |
6 |
— |
Weave a web of Vitae which physically penalizes others by half your Blood Potency for a night. |
DE2 143
|
Sayih's Khol |
•• |
5 |
— |
Empower a subject to remain unharmed by underwater conditions for a night. |
DE2 143
|
Al-Ajsad |
••• |
6 |
— |
Give undead life to a homunculus servant. |
DE2 143
|
Ebony Horse |
•••• |
8 |
— |
Animate an object up to Size 7 as a flying vehicle for a night. |
DE2 144
|
Curse of the Monkey Prince |
••••• |
10 |
vs Stamina + Tolerance |
Declare a personal transgression, cursing the subject to suffer a painful animal transformation for a night if they so transgress. |
DE2 144
|
Sacrilege |
Rank |
Target |
Opposition |
Therion |
Book
|
Demon's Tongue |
• |
5 |
— |
Take 8-Again to Subterfuge, and Clash of Wills against supernatural powers to discern or force the truth for the night. |
DE2 345
|
The Morning Star |
• |
5 |
— |
Add Therion as a bonus to the Predatory Aura for the night, taking on a dark angelic aspect. |
DE2 345
|
Curse the Faithful |
•• |
6 |
vs Resolve + Tolerance |
Replace a mortal witness's Virtue with an additional Vice of your choice, and render their Vice compulsive. |
DE2 345
|
Avatar of Apollyon |
••• |
8 |
— |
For up to a scene, hunt a given type of angel or demon as their bane, denying them the ability to strike back from Twilight. |
DE2 345
|
Profanity |
•••• |
10 |
— |
For one night, sense sacred places of power and intuit associations with divine prey. Desecrate a sacred place to penalize non-vampiric powers by -5, grant 8-Again to Chorists' powers, and influence mortal behavior there for one chapter. |
DE2 345
|
Apotheosis |
••••• |
10 |
— |
Become a vampiric angel for up to a scene, wielding the Influences and Numina of consumed divinities. |
DE2 346
|
Nine Choirs Bend the Knee |
••••• |
10 |
— |
Forcibly Materialize angels and demons for 30 meters around for a scene. Your divine prey must spend Willpower to disobey you. |
DE2 346
|
Manifestation |
Rank |
Target |
Opposition |
Triadic Evolution |
Book
|
Animal Magnetism |
• |
5 |
— |
Add Triadic Evolution as a bonus to mundane Expression, Persuasion, and Socialize for an hour. |
NH-SB 60
|
Don't Look It in the Eye |
• |
5 |
— |
Add Triadic Evolution as a bonus to mundane Animal Ken, Intimidation, and Streetwise for an hour. |
NH-SB 60
|
Camouflage |
•• |
6 |
— |
Turn invisible while motionless for an hour. |
NH-SB 60
|
Cover Your Tracks |
•• |
5 |
— |
Leave no scent for a few nights. |
NH-SB 60
|
Merely a Flesh Wound |
•• |
6 |
— |
Ignore wound penalties for a few scenes. |
NH-SB 60
|
Sprint |
•• |
6 |
— |
Add Triadic Evolution as a bonus to Speed and Athletics out of combat for an hour. |
NH-SB 60
|
Acidic Blood |
••• |
7 |
— |
Drinking from you restores no Vitae and inflicts lethal damage until sunrise. |
NH-SB 60
|
Fight or Flight |
••• |
7 |
— |
Immunity to ambush for an hour. |
NH-SB 60
|
Perfect Ambush |
••• |
7 |
— |
Add Triadic Evolution as a bonus to establish surprise for an hour. |
NH-SB 60
|
Trophy |
••• |
7 |
— |
Preserve a body part from a destroyed vampire for years. |
NH-SB 60
|
Instinctual Conversation |
•••• |
8 |
vs Composure + Tolerance |
Telepathically communicate with anyone with a Bestial Condition. |
NH-SB 61
|
Riding the Man |
•••• |
8 |
— |
Add Triadic Evolution as a bonus to one Intelligence or Wits roll. |
NH-SB 61
|
Survive |
•••• |
8 |
— |
As long as you don't act offensively, add Triadic Evolution as a bonus to Defense for a few scenes. |
NH-SB 61
|
Enter the Zone |
••••• |
10 |
— |
Gain the benefits of frenzy for up to an hour. |
NH-SB 61
|
Hounds to the Hunters |
••••• |
10 |
vs Composure + Tolerance |
Track a scent trail left within five nights, ignoring all supernatural concealment. |
NH-SB 61
|