Contract | Rank | Cost | Dice Pool | Catch | Description | Book |
---|---|---|---|---|---|---|
Universal Contracts | ||||||
Contracts of the Board | ||||||
The Honest Eye | • | ● | Wits + Wyrd vs Composure + Tolerance | Against someone you've caught cheating without this clause | Know whether someone is cheating at a formal competition | SaD 46 |
Knowing the Competition | •• | ● | Intelligence + Wyrd | Use in a rematch | +4 to your next roll to oppose someone you've competed against in something | SaD 47 |
The Living Game | ••• | ●●● | Occult + Wyrd | Play a game analogous to the conflict | Predict tactical developments in a conflict by playing a game against yourself | SaD 47 |
The Game Master's Table | •••• | ●●●● (○) | Manipulation + Wyrd | Prepare custom pieces representing each player | Tactically coordinate a conflict by playing a game against yourself | SaD 48 |
The Cheater's Gambit | ••••• | ●●●●○ | Manipulation + Wyrd vs Composure + Tolerance | Through a game you've played against someone who's died recently | Cheat an entire side of a conflict out of fate, inflicting -4 briefly | SaD 48 |
Contracts of Dream | ||||||
Pathfinder | • | ● | Intelligence + Wyrd | Pluck a Thorn within the day | Intuit features in the local Hedge | CTL 124 |
Forging the Dream | •• | ● | Wits + Wyrd | Touch hands to your temple and the dreamer's | Control the contents of a sleeper's dream | CTL 125 |
Phantasmal Bastion | ••• | ● | None | A token gifted from a loved one or enemy | Gain Wyrd as a bonus to oneiromachic attack or defense | CTL 126 |
Cobblethought | •••• | ● | Intelligence + Wyrd | Thread from the dreamer's bedclothes | Draw a single item or phenomenon out of a dream briefly | CTL 126 |
Dreamsteps | ••••• | ● | Intelligence + Wyrd | Leave a handcrafted item behind in dreams | Enter a sleeper's dreams to exit through another's elsewhere | CTL 127 |
Contracts of Hearth | ||||||
Fickle Fate | • | ● | None | Must not recur against a victim for an hour | Curse an action for -2 | CTL 128 |
Favored Fate | •• | ● | None | Must not bless a similar type of action until next dawn or dusk | Bless an action for +4 | CTL 128 |
Beneficent Fate | ••• | ● | None | Must not recur upon a recipient for a day | Bless an action with guaranteed minimal success | CTL 128 |
Fortuna’s Cornucopia | •••• | ● | None | Must not recur upon a recipient for a day | Bless an action with 8-Again | CTL 129 |
Triumphal Fate | ••••• | ●○ | None | Must not recur upon a recipient for a year and a day | Bless an action with guaranteed exceptional success | CTL 129 |
Contracts of Hours | ||||||
Restoration of Dawn Beauty | • | ● | Crafts + Wyrd | Family property from before the Durance | Restore an object to fresh novelty | RoS 102 |
Frozen Moment | •• | ●● | Wits + Wyrd | Sunrise or sunset | Freeze an object outside time for a scene | RoS 103 |
Thief of Days | ••• | ●● | Investigation + Wyrd | Know a dead owner's name | Damage an object with the weathering of age | RoS 103 |
Flickering Hours | •••• | ●●○ | Wits + Wyrd | Smash a timepiece | Alter the time differential between the Hedge and mortal world | RoS 103 |
Leaping Toward Nightfall | ••••• | ●●●●○ | Investigation + Wyrd vs Composure + Tolerance | Subject touches a Hedge gate | Propel a subject into the near future | RoS 104 |
Contracts of Lucidity | ||||||
Read Lucidity | • | ● | Intelligence + Wyrd | Touch the subject | Intuit a subject's Clarity. Suffer a breaking point at Clarity 9. | DitD 69 |
Temporary Sanity | •• | ●● | Occult + Wyrd | Stand on one foot, eyes shut, for a minute | Briefly increase Clarity. Suffer a breaking point at Clarity 8. | DitD 69 |
Gift of Lucidity | ••• | ●/Clarity, ○ | Presence + Clarity + Wyrd - Resolve + Composure | Subject lost Clarity in the last half of the day | Lend up to three dots of Clarity. Suffer a breaking point at Clarity 6. | DitD 70 |
Armored Clarity | •••• | ●●● | Resolve + Clarity | Spend the hour with more regular humans than fae | Make only one breaking point roll for the next scene, plus another at Clarity 4. | DitD 70 |
Thief of Reason | ••••• | ●●●○ | Presence + Intimidation + Wyrd - Willpower + Tolerance | Subject expressed doubts of sanity within the hour | Temporarily penalize Clarity, Initiative and Defense, and provoke a derangement roll. Suffer a breaking point at Clarity 2. | DitD 71 |
Contracts of Mirror | ||||||
Riddle-Kith | • | ● | Manipulation + Wyrd | As that of a changeling you've dined with this week | Take the appearance of another seeming or kith, | CTL 129 |
Skinmask | •• | ● | Stamina + Wyrd | One of the subject's possessions | Disguise one bodily feature as that of another. | CTL 130 |
Transfigure the Flesh | ••• | ● | Stamina + Wyrd | Stolen garmant that doesn't fit you | Change Size. | CTL 131 |
Oddbody | •••• | ● | Strength + Wyrd | Eat a caterpillar's cocoon | Manifest an unnatural bodily feature, which may provide a bonus or act as a natural weapon or armor. | CTL 131 |
Chrysalis | ••••• | ● | Strength + Wyrd | Specially commission an object as model | Transform into a mechanically simple inanimate object. | CTL 131 |
Contracts of the Moon | ||||||
Lunatic’s Knowing Glance | • | ● | Wits + Wyrd | Masquerade as a medical professional | Assess derangements at a glance | RoS 105 |
Maddening Eye | •• | ●● | Manipulation + Wyrd - Composure | Suffer a derangement, or after first use in a scene | Temporarily aggravate or multiply derangements. | RoS 106 |
Touch of Bedlam | ••• | ●● | Presence + Wyrd vs Composure + Tolerance | Victim broke an oath sworn to you | Temporarily inflict a chosen severe derangement. | RoS 106 |
The Madness of Crowds | •••• | ●●●○ | Expression + Wyrd | Performing for an audience | Temporarily inflict a chosen derangement on a group | RoS 107 |
Lurking Insanity | ••••• | ●●●○ | Subterfuge + Wyrd | Victim has betrayed family. | Embed a chosen temporary derangement into a victim, waiting for a chosen trigger event. | RoS 107 |
Contracts of Omen | ||||||
Vision of Strife | • | ● | Empathy + Wyrd | Subject discusses their past | See someone's worst memory. | RoS 108 |
Glimpse of Fortune’s Favor | •• | ●/●● | Wits + Wyrd | On games of skill | Roll an action twice and choose the result through premonition. | RoS 109 |
Reading the Portents | ••• | ●● | Wits + Wyrd | On a minor | Predict the most seriously charged event waiting in the subject's likely near future. | RoS 109 |
Vision of Disaster | •••• | ●●●●○ | Wits + Wyrd | Betrayed by a trusted ally | Play out a turn as a premonition. | RoS 109 |
Tying the Knots of Fate | ••••• | ●●●○○ | Presence + Wyrd | Blessing a mortal minor | Weave a likely fate into a character's near future. | RoS 110 |
Contracts of Smoke | ||||||
The Wrong Foot | • | ● | None | Lick thumb and smudge a mirror | Leave some other mark of your presence instead of human traces. | CTL 132 |
Nevertread | •• | ● | Intelligence + Wyrd | Spent an hour barefoot today | Pass without trace. | CTL 132 |
Shadowpatch | ••• | ● | Wits + Wyrd | Spent an hour out of sunlight today | Conjure dampening shadows for +3 Stealth. | CTL 133 |
Murkblur | •••• | ● | Intelligence + Wyrd vs Resolve + Tolerance | Swallow an animal's eye | Temporarily blind a subject. | CTL 133 |
Smoke-Stepping | •••• | ●● | Intelligence + Wyrd | As the sun rises or sets, or on cloudy days | Travel instantly through thick smoke or fog. | VL 23 |
Light-Shy | ••••• | ●○ | Intelligence + Wyrd | After telling someone important to you a serious lie that day | Brief invisibility. | CTL 133 |
Contracts of Thorns and Brambles | ||||||
Bite of the Wooden Fang | • | ● | Dexterity + Wyrd | Using a whip | Enhance bashing weapons hewn from plant materials. | SaD 49 |
Leechweed | •• | ●● | Occult + Wyrd | Against your Keeper or their agents | Enchant thorns to drain Glamour. | SaD 50 |
Briarpath | ••• | ●● | Wits + Wyrd | Scatter Hedge thorns behind you | Grows treacherous terrain of brambles in your wake. | SaD 51 |
Shield of Thorns | •••• | ●●● | Manipulation + Wyrd | Watered by your blood | Conjure a field of deadly briars. | SaD 51 |
Hedgewall | ••••• | ●●●●(○) | Presence + Wyrd | After transplanting a bush in place | Erects temporary walls like those of a hedge maze. | SaD 52 |
Seeming Contracts | ||||||
Beastly Contracts | ||||||
Contracts of the Den | ||||||
Trespasser’s Spoor | • | ● | None | Scribe your name at the entrance in chalk and blood | Mark territory to enhance perception rolls while dwelling there. | WM 19 |
Trapdoor Spider’s Trick | •• | ● | Wits + Wyrd | Keep a spider in your mouth | Hide the presence of an entrance or exit. | WM 19 |
Cuckoo’s Ruse | ••• | ●● | Manipulation + Wyrd (vs Hollow Wards) | Invite the resident to your own home | Fool security measures into welcoming you. | WM 19 |
Blessing of the Burrow | •••• | ●● | Survival + Wyrd | Nude | Carve a burrow out of the earth. | WM 20 |
Collapsing the Entrance | ••••• | ●●●○ | Strength + Wyrd | Your own property | Bring the roof down from within the threshold. | WM 20 |
Contracts of Fang and Talon | ||||||
Tongues of Birds and Words of Wolves | • | ● | Animal Ken + Wyrd | Name the animals | Speak with animals of your chosen breeds. | CTL 142 |
Beast’s Keen Senses | •• | ●● | Wits + Wyrd | In contact with the chosen animal | +2 perception bonus and either a sense characteristic to the chosen animal or an additional +2. | CTL 142 |
Pipes of the Beastcaller | ••• | ●● | Animal Ken + Wyrd | To guard your home | Command animals of the chosen breeds. | CTL 143 |
Tread of the Swift Hooves | •••• | ●● | Dexterity + Wyrd | In contact with the chosen animal | Move like the chosen animal for a scene. | CTL 143 |
Cloak of the Bear’s Massive Form | ••••• | ●●●● | Manipulation + Wyrd | In contact with the chosen animal in its habitat | Take the form of the chosen animal, with all associated benefits. | CTL 143 |
Contracts of the Wild | ||||||
Wildwalker | • | ● | Persuasion + Wyrd | After sleeping outdoors | Ignore penalties from environmental conditions for a scene. | RoS 111 |
Nature’s Curse | •• | ● | Intimidation + Wyrd | Target has a gun | Up to double existing environmental penalties against a target. | RoS 111 |
Viridian Embrace | ••• | ●● | Expression + Wyrd | To aid a mortal | Gain environmental bonuses to move, hide and perceive. | RoS 112 |
Calling Wind and Weather | •••• | ●●● | Presence + Wyrd | On behalf of a dozen mortals | Conjure weather native to a clime. | RoS 112 |
Calling Nature’s Wrath | ••••• | ●●●○ | Survival + Wyrd | On family land | The natural environment attacks for 50 yards around, excluding allies. | RoS 113 |
Darkling Contracts | ||||||
Contracts of Darkness | ||||||
Creeping Dread | • | ●/●●○ | Manipulation + Wyrd - Resolve | Against intruders in your home | Render one or multiple targets susceptible to fear or intimidation. | CTL 136 |
Night’s Subtle Distractions | •• | ● | Stealth + Wyrd | Out in the night | Double environmental penalties to perception. | CTL 136 |
Balm of Unwakeable Slumber | ••• | ● | Manipulation + Wyrd vs Resolve + Tolerance | Against someone in their own bed at night | Prevent a sleeping target from being woken by disturbances. | CTL 137 |
Boon of the Scuttling Spider | •••• | ●●● | Athletics + Wyrd | Across outdoor walls at night | Move across solid surfaces in defiance of gravity. | CTL 137 |
Touch of Paralyzing Shudder | ••••• | ●●○ | Presence + Wyrd vs Resolve + Tolerance | Isolate and unnerve target | Inflict spasms of fear that half motor control traits and pools. | CTL 138 |
Contracts of Shade and Spirit | ||||||
Ghostly Presence | • | ● | Presence + Wyrd | Gravewight, or knew the ghost in life | Commune with ghosts in Twilight | WM 26 |
Dread Companion | •• | ● | Manipulation + Wyrd | Press drops of your blood to witnesses' foreheads | Allow a ghost to manifest tangibly to one sense. | WM 26 |
Haunting Intercession | ••• | ● | Manipulation + Wyrd | Prepare a "dead supper" with unused silverware | Materialize a ghost for a scene. | WM 26 |
Waking the Dead | •••• | ●● | Strength + Wyrd | Blood offering | Ask questions of the sleeping dead. | WM 27 |
Opening the Black Gate | ••••• | ●●○ | Stamina + Wyrd | At midnight in a mausoleum, invoking laws of hospitality | Open a gate to the Underworld. | WM 27 |
Elemental Contracts | ||||||
Contracts of Communion | ||||||
Sense Element | • | ● | Wits + Wyrd | Meditation | Intuit the forms of the chosen element within (10 × Wyrd) yards. | WM 32 |
Primordial Voice | •• | ● | Socialize + Wyrd | Courteous offering to the element | Ask the chosen element about the past few days. | WM 32 |
Distant Connection | ••• | ●●(○) | Persuasion + Wyrd | Through intimately familiar instances of the element | Project senses at a distance through the chosen element. For Willpower, briefly direct the element. | WM 33 |
Elemental Servitor | •••• | ●●● | Persuasion + Wyrd | Laborious offering to the element | Animate the chosen element as a semi-intelligent spirit-like ally for a scene. | WM 33 |
Elemental Ally | ••••• | ●●●○ | Presence + Wyrd | Negotiate payment to compensate the element | Grant sapience to the chosen element around you for a week, during which it may manifest like an Elemental Servitor for one scene. | WM 34 |
Contracts of Elements | ||||||
Cloak of the Elements | • | ●● | None | Wearing a symbol of the element | Protection from passive harm by the chosen element for a scene. Reduce elemental damage by your Wyrd, except when fashioned into a weapon. | CTL 138 |
Armor of the Element’s Fury | •• | ●● | Dexterity + Wyrd | In significant contact with the element | Conjure an elemental aura for a scene. Confers 1 Armor and half Wyrd in lethal contact damage. | CTL 139 |
Control Elements | ••• | ●●● | Manipulation + Wyrd | Where the element dominates | Reshape or manipulate an amount of the chosen element around you. | CTL 139 |
Calling the Element | •••• | ●●●● | Wits + Wyrd | As a performance or display | Summon or beckon manifestations of the element for a scene. | CTL 140 |
Become the Primal Foundation | ••••• | ●●●● | Manipulation + Wyrd | Commune with a manifestation of the element. | Transform into the chosen element, either hardy and solid or swift and malleable. | CTL 140 |
Contracts of the Wild | ||||||
Wildwalker | • | ● | Persuasion + Wyrd | After sleeping outdoors | Ignore penalties from environmental conditions for a scene. | RoS 111 |
Nature’s Curse | •• | ● | Intimidation + Wyrd | Target has a gun | Up to double existing environmental penalties against a target. | RoS 111 |
Viridian Embrace | ••• | ●● | Expression + Wyrd | To aid a mortal | Gain environmental bonuses to move, hide and perceive. | RoS 112 |
Calling Wind and Weather | •••• | ●●● | Presence + Wyrd | On behalf of a dozen mortals | Conjure weather native to a clime. | RoS 112 |
Calling Nature’s Wrath | ••••• | ●●●○ | Survival + Wyrd | On family land | The natural environment attacks for 50 yards around, excluding allies. | RoS 113 |
Fairest Contracts | ||||||
Contracts of Reflection | ||||||
Reflections of the Past | • | ● | Wits + Wyrd | On a loved one's mirror | Observe what has appeared in a reflective surface for the last week. | ER 34 |
Glimpse of a Distant Mirror | •• | ● | Composure + Wyrd | Into a sworn enemy's mirror | Use one reflective surface to look through another which has reflected your image within the week. | ER 35 |
Reflection’s Grasp | ••• | ●● | Dexterity + Wyrd | Through the mirror you most see yourself in | Reach into one reflective surface and through another you have touched. | ER 36 |
Mirror Walk | •••• | ●●● | Athletics + Wyrd | Out a mirror reflecting a blood relative | Step into one reflective surface and out another you have touched. | ER 37 |
Stealing the Solid Reflection | ••••• | ●●●○ | Larceny + Wyrd | The reflected object's owner owes you a debt | Draw a reflection out of a mirrored surface for one scene. | ER 38 |
Contracts of Separation | ||||||
Tread Lightly | • | ● | Dexterity + Wyrd | Protecting nice shoes from getting dirty | Walk weightlessly across surfaces for a scene. Reduce falling damage to bashing. | WM 40 |
Evasion of Shackles | •• | ● | Larceny + Wyrd | Imprisoned for an offense you didn't commit | Slip bondage or imprisonment. | WM 40 |
Breaching Barriers | ••• | ● | Presence + Wyrd | Imprisoned by a changeling | Pass through a sealed portal. | WM 40 |
Elegant Protection | •••• | ●● | Dexterity + Wyrd | Unarmed, without aggressing | Bonus Defense equal to Wyrd, even against firearms or while unconscious. Move gracefully while Dodging. | WM 41 |
Phantom Glory | ••••• | ●●○ | Persuasion + Wyrd | Unarmed and unarmored | Enter Twilight. | WM 41 |
Contracts of Vainglory | ||||||
Mask of Superiority | • | ●● | Intimidation + Wyrd - Resolve | As a socialite or shallow celebrity. | Appear to be a figure of authority or fame for a scene. | CTL 146 |
Songs of Distant Arcadia | •• | ●● | Expression + Wyrd | Entertaining a powerful audience | Add Wyrd as bonus dice to Expression and Persuasion for a scene. | CTL 147 |
Splendor of the Envoy’s Protection | ••• | ●●● | Presence + Wyrd | At a formal soirée | Safely lower the Mask for a scene, gaining a +2 Striking Looks bonus. So long as you make no shows of aggression, characters must be supernatural beings and roll Resolve + Composure to assault you. In Victorian society, replace one bonus die with two temporary dots of Status. | CTL 147, VL 23 |
Mantle of Terrible Beauty | •••• | ●●○ | Intimidation + Wyrd vs Composure + Tolerance | Fighting a formal trial by combat | Safely lower the Mask for a scene. Failed contestants flee or cower and cannot invest effort with Willpower, and those who succeed suffer -2 to attack you. | CTL 147 |
Words of Memories Never Lived | ••••• | ●●●○ | Expression + Wyrd vs Composure + Tolerance | Stories you believe to be fact | Illustrate an emotionally charged story to introduce it to the audience as false memories in which they were involved. | CTL 148 |
Ogreish Contracts | ||||||
Contracts of Oath and Punishment | ||||||
Pursuer’s Seven-League Leap | • | ● | Athletics + Wyrd | Pursuing an oathbreaker | Leap 15 feet per success, or half vertically. | WM 47 |
Sense Tainted Vows | •• | ● | Wits + Wyrd vs Composure + Tolerance | Pledgesworn with the subject | Sense the greatest vow broken within a year and a day | WM 47 |
Inexorable Pursuer | ••• | ● | Resolve + Wyrd | Resisted manipulation within the day | +2 to resist the manipulation of Clarity or courtly emotions. | WM 47 |
Relentless Pursuit | •••• | ●● | Stamina + Wyrd | Pursue without resting | Sense the distance and direction to a subject for a day or night. | WM 47 |
Cruel Vengeance | ••••• | ●● | Presence + Wyrd vs Manipulation + Tolerance | Fellow freehold member | Use an accusation of broken oaths to upgrade attack damage, reduce the oathbreaker's Defense, and penalize shows of resistance. | WM 48 |
Contracts of Stone | ||||||
Might of the Terrible Brute | • | ● | Strength + Wyrd | Outnumbered and unarmed | Temporarily boost Strength. | CTL 144 |
Ogre’s Rending Grasp | •• | ●● | Strength + Wyrd | Smashing through barriers | Sap an object's Durability. | CTL 144 |
Display Grandiose Might | ••• | ●● | Athletics + Wyrd | Just to impress or entertain | Boost Strength for a scene while refraining from combat. | CTL 145 |
Gluttonous Feast of Health | •••• | ●●● | Stamina + Wyrd | Offered a feast by a stranger | Reduce lethal damage to bashing or aggravated to lethal by gorging yourself for an hour. | CTL 145 |
Red Rage of Terrible Vengeance | ••••• | ●●●○ | Resolve + Wyrd | Avenging a loved one | Enter a bold battle-rage which boosts Strength, Stamina, Initiative, and Armor for the duration. | CTL 146 |
Wizened Contracts | ||||||
Contracts of Animation | ||||||
Knowing Touch | • | ● | Crafts + Wyrd | Owner bids you examine | Learn an object's shape and construction, gaining bonuses to repair or damage it. | WM 52 |
Instant Expertise | •• | ● | Wits + Wyrd | Converse with the tool for ten minutes | Learn how to use a tool, gaining a temporary Skill specialty bonus. | WM 52 |
Inanimate Communion | ••• | ● | Empathy + Wyrd | In disuse for a year | Share memories of an object's uses and users. | WM 53 |
Animate Device | •••• | ●● | Manipulation + Wyrd | Possessed and used regularly for a month | Command an object to act on its own. | WM 53 |
Command the Inanimate | ••••• | ●●○ | Presence + Wyrd | A stranger or enemy's neglected belongings | Animate an object and command its behavior for a scene. | WM 54 |
Contracts of Artifice | ||||||
Brief Glamour of Repair | • | ● | Crafts + Wyrd | Items you neither own nor use | Repair a device for a day, using minute scraps, in half the normal time. | CTL 134 |
Touch of the Workman’s Wrath | •• | ●● | Larceny + Wyrd | Belongs to someone who has tried to cheat you | Hex a device by touch, making it require constant maintenance. | CTL 134 |
Blessing of Perfection | ••• | ●●● | Wits + Wyrd | Returning a favor, upon another's possession | Tinker to smooth operations, adding Wyrd as an equipment bonus to a device or tinkering task for a scene. | CTL 135 |
Unmaker’s Destructive Gaze | •••• | ●● | Presence + Wyrd | Study or handle the object | Jam, halt, or incapacitate a device with a glare. | CTL 135 |
Tatterdemalion’s Workshop | ••••• | ●●●●(○) | Crafts + Wyrd | In your own workshop, with your own tools | Craft sophisticated works by jury-rigging inappropriate components, which fall apart after a scene, or with Willpower, until sunrise. In the Victorian era, may produce anachronistic wonders. | CTL 135, VL 23 |
Contracts of the Forge | ||||||
Rewriting the Image | • | ● | Expression + Wyrd | Replacing with your own likeness | Alter the details of a two-dimensional likeness. | RoS 99 |
Trivial Reworking | •• | ●● | Crafts + Wyrd | Turning a stolen item against its owner | Remold a small object into a similar form for a scene. | RoS 100 |
Discreet Conjuration | ••• | ●●○ | Manipulation + Wyrd | As payment to an enemy | Draw a small, practical counterfeit out of any pocket. | RoS 100 |
Hidden Reality | •••• | ●●●○ | Wits + Wyrd | To escape confinement | Temporarily alter your surroundings in a plausible way. | RoS 101 |
Paths of Desire | ••••• | ●●●○○ | Academics + Wyrd | Bury your blood in the destination's soil | Open a Hedge gateway to anywhere in the Hedge you have been before. | RoS 102 |
Court Contracts | To buy an ability with Mantle, ability must be Clause Rank - 1 = Mantle. So a level 4 can own the 5th dot, and a level 2 the 3rd. | ||||||
---|---|---|---|---|---|---|---|
Spring Court Contracts | |||||||
Clause Name | Clause Description | Catch | Court Goodwill Requirement if not a member | Cost | Source | ||
Contracts of Eternal Spring | Lost 151 | ||||||
• | Gift of Warm Breath | Rejuvenates a target, alleviating suffering from fatigue and deprivation, and healing bashing damage. | The subject of the clause has freely offered the changeling some form of sustenance since the last sunrise. | Waived | ● | Mantle + Resolve + Survival | |
•• | New Lover’s Kiss | Conjure rain, no matter current cloud conditions, potentially up to even a deluge. | A mortal human has commented, within the character's hearing and within the past hour, that it looks like rain. | ●●● | ● | Mantle + Intelligence + Survival | |
••• | Warmth of the Blood | Downgrade a subject's lethal wounds to bashing, or heal bashing wounds entirely. | The target has honestly professed a heartfelt and deep love, romantic or familial, for the changeling. | ●●●● | ●○ | Mantle + Wits + Medicine | |
•••• | Yesterday’s Birth | Age a target by a full season, leaving it as if it were now the height of Spring; requires additional Glamour and a willpower dot to apply to humans. | The character spills two drops of blood on the target object and cups it in her hands. | ●●●●● | ●(●●○) | Wyrd + Medicine | |
••••• | Mother of All Deaths | Animates the plant life in an area and have it fight on the changeling's behalf. | A man bled to death on this soil within the past year. | - | ●●●○ | Mantle + Presence + Empathy | |
Contracts of Fleeting Spring | Court Goodwill (Spring) | Lost 149 | |||||
• | Cupid’s Eye | Learn one of the subject's desires | Used on someone who has kissed the Changeling in the past 24 hours, or who desires the Changeling | Waived | ● | Wyrd + Wits vs Powerstat + Composure | |
•• | Growth of the Ivy | Change one of the subject's desires | Using the contract to resolve a Pledge. Must spend a Willpower point when using on a Supernatural | ●●● | ●●(○) | Mantle + Manipulation + Persuasion - Subject's Resolve | |
••• | Wyrd-Faced Stranger | Become someone who the target desire/expect to see | The changeling has offered food to the target and it was accepted, or the other way around. | ●●●● | ●● | Mantle + Presence + Subterfuge vs Powerstat + Composure | |
•••• | Pandora’s Gift | Temporarily produce an object the subject desires | Used on someone who gave the Changeling a no strings attached gift in the past week | ●●●●● | ●● | Mantle + Wits + Craft | |
••••• | Waking the Inner Faerie | Alter a subject's desire and force them to pursue it above all else. | The subject freely told the Changeling his desires. | - | ●●●○ | Mantle + Intelligence + Expression vs Powerstat + Composure | |
Contracts of Verdant Spring | Court Goodwill (Spring) | Lords of Summer 39 | |||||
• | Font of Inspiration | Each success is a +1 to Crafts or Expression rolls | Invests his own literal blood sweat or tears into the creation | Waived | ● | Mantle + Wits + Empathy - Subject's Resolve (If subject is opposed) | |
•• | The Ineffable Gift | Gains a +3 bonus in social challenges. Drawback of being less effective with multiple uses. | Speaks out loud about something she is passionate about | ●●● | ● | Mantle + Presence + Manipulation vs Resolve + Composure | |
••• | Impassioned Blow | +4 Bonus to attack pool, but the opponent gets a +2 bonus as well. | Target has insulted or assaulted by word or deed the changeling in the last hour | ●●●● | ● | Mantle + Resolve + Brawl / Firearms / Weaponry | |
•••• | Spur the Crowd | Sway a crowd in a certain emotional direction | No one in the crowd knows the user is a changeling | ●●●●● | ● | Mantle + Wyrd + Presence (Extended and Contested) | |
••••• | Verdant, Roiling Heart | Renew Willpower pool as if fulfilling Virtue, drawback of all social actions being tainted by her virtue or vice and a -2 to all social rolls | Takes an action directly related to virtue or vice | - | ● | Mantle + Composure + Empathy | |
Summer Court Contracts | |||||||
Contracts of Eternal Summer | Court Goodwill (Summer) | Lost 155 | |||||
• | Son of the Hearth | Remain at a comfortable temperature, no matter what the outside circumstances are. | Spit on a fading ember or spark | Waived | ●(○) | Wyrd + Survival | |
•• | Ulf’s Heart | Produce light in radius pf 200 yards for one scene; extend its presence to one hour by spending 1 more Glamour. | Within 5 minutes of midnight | ●●● | ●(●) | Mantle + Strength + Occult | |
••• | Noonday Grasp | Gain +1 Strength with one success, and another +1 with every three successes after that. | Eats a chunk of naturally formed ice | ●●●● | ●● | Mantle + Stamina + Brawl | |
•••• | Solstice Revelation | Let loose a bright light that reveals all hidden individuals and challenges supernatural cloaking. | Within five minuets of noon | ●●●●● | ●●● | Mantle + Presence + Occult | |
••••• | The Lord’s Dread Gaze | Unleashing a beam of focused sunlight that does Lethal (Aggravated with Willpower) | The target is wearing or touching gold | - | ●●●(○) | Mantle + Dexterity + Athletics - Subject's Defense | |
Contracts of Fleeting Summer | Court Goodwill (Summer) | Lost 153 | |||||
• | Baleful Sense | Sense the greatest nearby source of wrath. | Character is angry when he invokes this clause. | Waived | ● | Wyrd + Wits | |
•• | Goblin’s Malignance | Redirect the focus of a subject's wrath. | The current victim of the subject's wrath owes the character a favor, or the subject has red hair. | ●●● | ● | Mantle + Manipulation + Persuasion vs Powerstat + Composure | |
••• | Friendless Tongue | Stir a person to fury with harmless words. | The clause's target wears a ring on the left hand. | ●●●● | ●● | Mantle + Manipulation + Subterfuge vs Powerstat + Composure | |
•••• | Sundown Eyes | Quell all conflict in an area temporarily. | The character is suffering wound penalties and has taken at least two points of lethal damage. | ●●●●● | ●●● | Mantle + Presence + Socialize - Subject's Composure | |
••••• | The Flames of Summer | Enter an unstoppable fury; gain +2 to Physical rolls and ignore all wound penalties. | The sun is within five minutes of its zenith, and the character has called out a formal challenge to an opponent. | - | ●●○ | Mantle + Stamina + Animal Ken | |
Contracts of Punishing Summer | Court Goodwill (Summer) | Lords of Summer 59 | |||||
• | Smoldergrip | Makes an object unbearably hot to the touch. | The Changeling sports a real sunburn | None | ● | Strength + Wits - Objects Size | |
•• | Battle Bright | Creates a blinding beacon that distracts all attackers. | The Changeling is holding a real, burning torch. | ●●● | ●● | Wyrd + Presence vs Highest Wits + Composure within sight. | |
••• | Crown of Clashing Fire | Summons up a ring of flaming thorns that forces a target into one-on-one combat. | The Changeling has one or more scars from the last battle with this foe. | ●●●● | ●●○ | Wyrd + Resolve - Subject's Stamina | |
•••• | Baleful Stroke of Summer Sun | Inflicts a sun stroke on the target, resulting in either mounting mechanical penalties or aggravated damage (target's choice). | The Changeling strikes with a metal weapon he forged, has to hit with substantial metal part. | ●●●●● | ●●● | Wyrd + Stamina vs Stamina + Composure. This is after an attack. | |
••••• | Scorched Earth | Turns the area into a blighted waste land that inflicts penalties on all combatants. | The Changeling meditates under a Summer Court flag or pendant she helped make. | N/A | ●●●●● | Wyrd + Strength | |
Autumn Court Contracts | |||||||
Contracts of Eternal Autumn | Court Goodwill (Autumn) | Lost 159 | |||||
• | Last Breath Isaac | Ripen a portion of a plant | The plant or tree is unclaimed or the Changeling has permission to harvest from it. | Waived | ● | Wyrd + Manipulation | |
•• | Withering Glare | Wither a plant to Winter or age an animal. | The plant has the Changelings name or moniker carved into it or written on a tag. | ●●● | ● | Mantle + Presence + Science | |
••• | Brother to the Ague | Damage a foe through dehydration. | The character can name two diseases that the subject has suffered or is suffering, and one that the subject fears. | ●●●● | ●● | Mantle + Dexterity + Medicine | |
•••• | Riding the Falling Leaves | Transform into a cloud of autumn leaves | The character catches a naturally falling leaf at the moment of the clause's activation. | ●●●●● | ●● | Mantle + Dexterity + Survival | |
••••• | Tears of Autumn | Bring about a hailstorm | The character holds a key encased in ice that finishes thawing at the start of the ritual. | - | ●●● | Mantle + Manipulation + Occult | |
Contracts of Fleeting Autumn | Court Goodwill (Autumn) | Lost 156 | |||||
• | Witches’ Intuition | Learn one of the subject's fears | Subject does not know the Changelings name | Waived | ● | Wyrd + Wits - Composure | |
•• | Tale of the Baba Yaga | Invoke fear of intended object in subjects for 1 turn per success. | The unnatural fear the character evokes is based upon a myth, urban legend or actual threat with which all subjects of the Contract are familiar. | ●●● | ● | Mantle + Manipulation + Intimidation | |
••• | Heart of the Antlion | Immune to mundane attempts at fear and resistant to supernatural fear. | The character consumes a spider or other vermin that has literally been scared to death. | ●●●● | ● | Mantle + Resolve + Investigation | |
•••• | Scent of the Harvest | Heart of the Antlion for friends. | Two of the subjects greatest fears are each other. | ●●●●● | ●● | Mantle + Presence + Expression, Extended | |
••••• | Mien of the Baba Yaga | Become the subjects fear. Scare them badly enough to actually deal damage | One of the subjects greatest fears is actually the character. | - | ●●●○ | Mantle + Wits + Empathy | |
Contracts of Spellbound Autumn | Court Goodwill (Autumn) | Lords of Summer 79 | |||||
• | Warlock’s Gaze | Detect the presence of the supernatural, even deliberately obscured. AoE: Yards = to Wyrd | Physical contact with non-allied supernatural being other than another changeling. | Waived | ●● | Wyrd + Occult (vs. Powerstat + Compusure if target supernaturally concealed) | |
•• | Barrow-Whisper | Hears and is heard by ghosts. | Ghost in the area wants to communicate. | ●●● | ● | Wyrd + Expression | |
••• | Smith’s Wisdom | Learn abilities and purpose of item of power (token or else). | The character has stolen the item from a friend (without permission) or been freely given the item by an enemy. | ●●●● | ●●● | Mantle + Intelligence + Occult | |
•••• | Arcadian Commandment | Power to speak with authority of True Fae to hobgoblins and other Gentry minions, even to those incapable of speech. | Character knowingly comes unarmed and unarmored to the presence of entity to be commanded. | ●●●●● | ●●●○ | Wyrd + Presence vs Powerstat + Resolve | |
••••• | Oathbreaker’s Honesty | Violate the pledge without falling under its Sanctions. | Begged to enact this clause by someone who will knowingly come to disaster on account of his betrayal. | - | ●●●●●○ | Wyrd + Resolve (extended) | |
Winter Court Contracts | |||||||
Contracts of Eternal Winter | Court Goodwill (Winter) | Lost 162 | |||||
• | Jack’s Breath | Cools a room, potentially by a significant margin. | The character hears someone shiver or tastes someones sweat. | Waived | ● | Wyrd + Survival | |
•• | Touch of Winter | Freeze the surface of a body of water, potentially affecting quite a large area. | The character first spells out a name or idea he hates with liquid on a dry surface | ●●● | ● | Mantle + Intelligence + Science | |
••• | Riding the Devil’s Jawbone | Inflicts an area with intense cold, causing penalties to all within. | There is a bell ringing within 20 feet of the character. | ●●●● | ●● | Mantle + Dexterity + Stealth | |
•••• | Fallen from the Timbers | Blasts a target with cold and ice, inflicting lethal damage and penalizing all of their actions. | The contracts target is wearing silver jewelry that has a religious meaning to her. | ●●●●● | ●●● | Mantle + Dexterity + Athletics - Subject's Defense | |
••••• | Witch’s Paradise | Summons a lasting snowstorm over an area. | The moon is in the sky and the character can hear a wolf howling. | - | ●●●○ | Mantle + Presence + Occult | |
Contracts of Fleeting Winter | Court Goodwill (Winter) | Lost 160 | |||||
• | The Dragon Knows | Determine the source of sorrow someone is experiencing. | The character looks into the subjects eyes for a moment. | Waived | ● | Wyrd + Empathy - Subject's Composure | |
•• | Slipknot Dreams | Forces a subject to temporarily let go of their sorrow. | The subject has accepted something from the character in the past 24 hours. | ●●● | ● | Mantle + Manipulation + Subterfuge - Subject's Resolve | |
••• | Faces in the Water | Fills a subject with sorrow over a painful memory, inflicting social penalties. | The subject is carrying a photograph or some other image of an older relative or ancestor on her person. | ●●●● | ● | Mantle + Intelligence + Investigation - Subject's Composure | |
•••• | Fallow Fields, Empty Harvest | Eliminates a subject's ability to feel positive emotions for a time, suffering social penalties and an inability to regain Willpower via virtues or vices. | The character has made the subject happy (or happier) within the last 10 minutes. | ●●●●● | ●● | Mantle + Manipulation + Intimidation vs Powerstat + Composure | |
••••• | Every Sorrow a Jewel | Paralyzes a subject with grief, rendering them briefly unable to take any actions. | The subject has tasted one of the changelings tears. | - | ●●●○ | Mantle + Manipulation + Persuasion vs Powerstat + Composure | |
Contracts of the Sorrow-Frozen Heart | Court Goodwill (Winter) | Lords of Summer 99 | |||||
• | A Mere Vessel for Loss | Reduce the Effects of pain and discomfort by success | Pierces skin with a thin needle | Waived | ● | Mantle + Resolve + Occult | |
•• | Fear is Nothing | Reduces dice pool of supernatural fear effects by Wyrd | Empties his hands and leaves them open at his side | ●●● | ● | Mantle + Composure + Expression | |
••• | Grief is Stronger than Death | Damage from an attack is ignored for a round, to be applied next round | Contemptuously tosses a chunk of cold iron on the ground. | ●●●● | ●● | Mantle + Resolve + Survival | |
•••• | Remorseless Strike | Next Brawl or weaponry attack target suffers additional bonus damage equal to Wyrd | Slashes himself with a sharp instrument and takes 1 lethal | ●●●●● | ●● | Mantle + Resolve + Brawl | |
••••• | A Cold Hand on the Heart | Bestow previous clauses on others as well. | Clutches target with one hand and anoints with ashes of a suicide victim or victim of a crime of passion. | - | ●●●○ | Mantle + Composure + Expression | |
Directional Court Contracts | |||||||
Contracts of the Four Directions | Court Goodwill (Directional) | Winter Masques 134 | |||||
• | Mindfinder | Know the direction to any target | Changeling has a lock of hair from the target. | None | ● | Wyrd + Survival - Subject's Wits | |
•• | Finding the Flow | Ignore environmental penalties | The character successfully meditated for one full uninterrupted hour within the last 24 hours. | ●●● | ● | Wyrd + Wits | |
••• | Inequity of the Center | Confuses a target, causing them to take many wrong turns, effectively penalizing speed | The changeling succeeds in touching a magnet to the target's bare skin. | ●●●● | ● | Wyrd + Manipulation vs Powerstat + Survival | |
•••• | The Hundred Steps | Powerful blessing upon an area to protect it from intruders | The character has two working compasses somewhere on his body | ●●●●● | ●●○ | Wyrd + Resolve | |
••••• | Harmony of Portals | Walk between two doors, potentially separated by several miles | The character possesses the key to both doors. | N/A | ●● | Wyrd + Stamina | |
Auroral Court Contracts | |||||||
Contracts of Potential (Dawn) | Court Goodwill (Dawn) | Swords at Dawn 138 | |||||
• | Light the Path | Learn of the motivation of an action or statement | Previously caught the target in a lie. | None | ● | Wits + Wyrd vs Powerstat + Composure | |
•• | Read the Web | Determine the nature of a relationship between two people through a translucent strand that connects. | The Changeling shares a Pledge with the target | ●●● | ●● | Intelligence + Wyrd - Subject's Composure | |
••• | Martyr's Will | Increase extra dice when spending Willpower. Drawback of target being unable to regain willpower for the next 24 hours. | Deliberately shed a few drops of blood | ●●●● | ●●● | Wyrd + Resolve | |
•••• | Shift the Foundation | Temporarily change the targets Virtue or Vice. | Changeling and Subject are conversing about Virtue or Vice targeted as the result of the Contract. | ●●●●● | ●●● | Dusk Court Mantle +
Manipulation + Expression vs Composure + Subterfuge | |
••••• | Tenacity of Hope | Massive benefits towards a goal, such as 8-again, etc. Drawback: If goal is not reached within time period, suffer penalties until goal or equal time is met. | Target is using this Contract for a selfless Purpose. | N/A | ●●●○ | Wyrd + Resolve | |
Contracts of Entropy | |||||||
(Dusk) | Court Goodwill (Dusk) | Cost | Dancers in the Dusk 141 | ||||
• | Babel's Curse | Prevent another from communicating | Write target's name or common nickname on a piece of paper then tear it to pieces | None | ● | Intelligence + Expression + Mantle (Dusk) - Resolve | |
•• | Sense the Impending Doom | Detect dangerous situations, react to danger faster | Consume at least a serving of caffeinated beverage within the last hour. | ●●● | ● | Wits + Occult + Mantle (Dusk) | |
••• | Gift of the Skald | Target(s) gain a bonus to Resolve checks | Invoker is a member of Dusk and spends at least 5 minutes proselytizing on the Dusk philosophy. | ●●●● | ● per target + ○ | Presence + Persuasion + Mantle (Dusk) (vs target's Resolve + Wyrd if they WANT to resist) | |
•••• | Hero's Stand | Challenge a target to gain a bonus to Brawl/Weaponry, they take Composure penalty if flee | Issue challenge while standing in a marked space <5' square. | ●●●●● | ●○ | Resolve + Brawl or Weaponry + Mantle (Dusk) vs Composure + Wyrd | |
••••• | The Centre Cannot Stand | Nullify a target's Contract | The Changeling knows and has used the target Contract in the last 24 hours. | N/A | ●● | Intelligence + Occult + Mantle (Dusk) - level of Contract |
Goblin Contracts Contracts of Sacrifice |
Note: Goblin Contracts are not chained and any clause rank can be bought with no prerequisites. | ||||||
---|---|---|---|---|---|---|---|
Clause Name | Benefit | Drawback | Catch | Cost | Dice Pool | Source | |
Contracts of Goblin Fortune | Rites of Spring 117 | ||||||
• | Fortune’s Favor | Change a single roll into a rote or a chance roll | Expensive cost to invoke. Must spend a willpower dot. | Used to protect a close friend from harm | ● | Wyrd + Manipulation | RoS 117 |
•• | Fortune’s Swift Blessing | Change a chance roll into a normal roll or a normal roll into an exceptional success | Expensive cost to invoke. Must spend a willpower dot. | Used when striking a blow against a mortal enemy | ●● | Wyrd + Wits | RoS 117 |
••• | Fortune’s Bane | Exceptional success become normal successes, normal successes become failures and chance rolls dramatically fail at 7 or lower until the next sunrise or sunset | Expensive cost to invoke. Must spend a willpower dot. | Target publicly lied about the user to turn public or official opinion against the user | ●● | Wyrd + Subterfuge vs. Powerstat + Resolve | RoS 118 |
•••• | Distracting the Hounds | Escape from any pursuit or confrontation | Expensive cost to invoke. Must spend a willpower dot. | User is being pursued by Hobgoblins | ●●● | Wyrd + Stealth - Subject's Powerstat | RoS 118 |
••••• | Recalling the Lost | Rescue anyone abducted by the Fae | Expensive cost to invoke. Must spend 2 willpower dots. | Used to recall a child younger than seven | ●●●● | Wyrd + Occult | RoS 119 |
Contracts of Goblin Transformation | Rites of Spring 120 | ||||||
• | Healing Sacrifice | Heals any and all wounds or diseases | Expensive cost to invoke. Must spend a willpower dot. | Used to heal or cure a blood relative | ● | Wyrd + Medicine | RoS 120 |
•• | Seven-Year Gift | Target does not age for the next seven years | Expensive cost to invoke. Must spend a willpower dot. | Target is a blood relative within three generations | ●● | Wyrd + Stamina | RoS 121 |
••• | Trading Beauty for Love | Makes a human feel more positively towards the Changeling | Expensive cost to invoke. Changeling permanently loses the color of his eyes and his beauty, becoming bland and colorless (Though never ugly) or downgrading Striking Looks merit. | Target must be fed an item of food the user prepared | ●●● | Wyrd + Manipulation -Subject's Composure | RoS 121 |
•••• | Changing Minds | Change a target's opinion on something | Expensive cost to invoke. Must spend a resolve dot. | Causes someone to believe an abstract ideal | ●●●●○○ | Wyrd + Persuasion - Subject's Powerstat + Resolve | RoS 122 |
••••• | The Fatal Transformation | Kill the target | Expensive cost to invoke. Must spend a stamina dot. | Target has slain one of the user's blood relatives | ●●●○ | Wyrd + Intimidation vs. Powerstat + Stamina | RoS 123 |
Goblin Contracts of the Wyrd | Dancers in the Dusk 65 | ||||||
• | Mantle Mask | Temporarily disguise your Mantle as another Court's | Signs of use remain for twice as long as the disguised mantle. | The decorates her skin with a sign appropriate to the Court she is disguising herself as. | ● | Wyrd + Occult | DiD 65 |
•• | Daunting Force | The Changeling becomes intimidating to the subject | All Glamour costs are increased by one for 24 hours. | Brandishing a drawn weapon. | ●● | Wyrd + Presence - Composure | DiD 66 |
••• | Nothing Hidden | While the Contract is active, the Changeling may roll to notice supernaturally concealed things. | Significant negative Perception modifiers to the following scene. | Burn the feather of a keen sighted bird and rub the ashes on your eyelid. | ●● | Wyrd + Occult | DiD 66 |
•••• | Wyrd Eye | Automatically become aware of any Contracts nearby. Ignore low Clarity modifiers to noticing Wyrd related phenomena and gain a bonus to Kenning | All Perception for things unrelated to the Wyrd is penalized. | Breaks a pair of prescription glasses. | ●● | Wyrd + Occult | DiD 67 |
••••• | The Fatal Clause | Block a Contract as it is being activated. | Pay the cost of the Clause you are attempting to block. | The Changeling has been a target of a Contract cast by the subject in the past 24 hours. | ●●○ | Wyrd + Occult - Subject's Wyrd | DiD 68 |
Unclassified Goblin Contracts | ||||||
---|---|---|---|---|---|---|
• | Contracts | |||||
Shooter’s Bargain | Blesses the next three shots fired from a weapon to mitigate penalties when attacking. | One of the three shots is automatically reduced to a chance die. | In a fight scheduled beforehand. | ● | Wyrd + Dexterity | CtL 164 |
Sight of Truth and Lies | Gain the ability to instantly tell if a person is lying. | If the user lies while the contract is active, however, they lose any ability to tell truth from lies, believing all but the most blatant fabrications. | Used at an official occasion | ● | Wyrd + Subterfuge | RoS 114 |
Trading Luck for Fate | Gain a sudden simple insight into the immediate future. | This is done in return for a minor turn of bad luck. | Using the contract to win at gambling. | ● | Wyrd + Wits | CtL 164 |
•• | Contracts | |||||
Calling the Guardian | Summon an invisible guardian that strikes back the instant you're attacked. | The guardian can not distinguish between a blow that would actually do harm or a playful shove. | Currently suffering at least one lethal or aggravated damage from a hand-to-hand attack | ●● | Wyrd + Dexterity | Rites of Spring 114 |
Dream Rendering | Upgrade a Token, permitting it to be used in dreams. | Make a clarity roll at 5 dice when you next sleep, regardless of your current Clarity. | Used while naked. | ● | Wyrd + Wits | SaD 109 |
Diviner’s Madness | Gains a brief glimmer into the past or future of a person, place, or thing. | Causes temporary insanity. | Divining the past or future of someone the changeling is in love with. | ● | Wyrd + Wits | Lost 165 |
Fair Entrance | Opens a door, no matter how it is barred. | Causes one of the changeling's doors to be similarly opened for another some time soon. | Opening the door to someone who confessed his hatred towards the Changeling. | ● | Wyrd + Larceny | Lost 165 |
Fool’s Gold | Guises an object to look like something else, potentially appearing quite valuable. | This illusion lasts only for a time though, and when it expires the deceived parties automatically know who was responsible for the deception. | Clause is used to deceive someone who's lied to the Changeling in the last 24 hours. | ● | Wyrd + Manipulation | Lost 166 |
Sandman's Bargain | Makes a dream immune to disruption by Oneiropomps | The user can takes real Lethal damage when hurt inside the dream. | Used after staying awake for 24 hours | ● | Wyrd + Resolve | SaD 110 |
••• | Contracts | |||||
The Blessing of Forgetfulness | Allows the user to erase any one memory from the target's mind. | Curses the user to suffer a dramatic failure on the next Subterfuge roll to get someone to believe a necessary lie. | Used to make the target forget about an event in which the user betrayed the target | ●●○ | Wyrd + Manipulation - Subject's Composure | RoS 115 |
Burden of Life | Removes damage starting at Agg by 2 for each success. Must be done within turns the damage was done by equal to user's wyrd. | If you heal target for 4 or more damage, the user takes all damage the target would take in the next day instead. | Target was injured while saving the Character from harm. | ●● | Wyrd + Empathy | CtL 166 |
Delayed Harm | The user avoids damage from one attack. | The next attack they suffer doing lethal or aggravated damage does the previously avoided damage as a bonus. | Character is unarmed or otherwise unable to defend herself. | ●● | Wyrd + Dexterity | CtL 167 |
Goblin Midwife | Grant a temporary increase in fertility to your target | Curse of antipathy on you and a minor fae curse on the target's offspring | the target has broken your heart | ●●○ | Wyrd + Empathy | GobM p25 |
Hospitality's Hold | Gain bonus (equal to glamour spent) maintaining hospitality in a location, mark violators | Take a similar penalty on all actions not related to maintaining hospitality, except against violators | Own or be primary resident of location | ● to ●●●●● | Willpower + Wyrd | GotU p29 |
Mirror Mirror | The Changeling spies on another through a mirror, | The target will see the Changeling when she next looks into a mirror. | The changeling breaks the mirror. | ●○ | Wyrd + Resolve | SaD 53 |
•••• | Contracts | |||||
Goblin Oath | The changeling can bind another character to an oath. The party taking the oath has difficulty breaking this oath, and if she does, disaster will strike her down. | The changeling must also swear an oath to the subject and suffers similar penalties if he breaks his oath — but the nature of the Goblin Oath is such that both parties may suffer if only one is unfaithful. | Used when making a treaty of alliance or non-aggression | ●●○ | Wyrd + Intimidation | RoS 115 |
Good and Bad Luck | Accurately guess the outcome of an event that would be difficult to predict. | Suffer a bout of bad lack afterwords. | Used to best a rival or enemy. | ●● | Wyrd + Wits | CtL 167 |
Call the Hunt | Calls a Wild Hunt from out of the Hedge. | Haha oh man what were you thinking? No seriously, nice going dumb ass! You deserve this. | Character is in the Hedge | ●○ | Wyrd + Presence | CtL 167 |
Riot | The crowd becomes a violent, enraged mob. They target an obvious source of anger first, or are randomly violent with no target. | Many people in the area vividly remember the changeling and that they are responsible for the riot. | The changeling addresses the crowd and urges them to violence immediately before use. Most of the crowd must hear the changeling. | ●●○ | Wyrd + Presence | VL 23 |
Royal Oil | Target is covered in magical, highly flammable oil. | Changeling is marked with a fiery crown showing he was the one that activated the contract. | Drink a tablespoon of castor oil and suffer from stomach cramps. | ●● | Wyrd + Dexterity | SaD 54 |
••••• | Contracts | |||||
Blood-Binding | Drains a target splashed with blood of all Glamour | The user is drained of all Glamour as well. | Used against someone who murdered a blood relative. (Glamour expenditure is not negated) | ○(All Glamour) | Wyrd + Presence | RoS 116 |
Goblin Ward | Draw a magical mark; Any changeling not attuned to it and steps near it will suffer from hallucinations and confusion. When the ward is activated it will affect everyone nearby, even those attuned. High Clarity Changelings must roll for loss. | The creator cannot use his Seeming Blessing for as long as the ward continues to exist. | The ward is painted with the blood of a murdered enemy. | ●●○ | Wyrd + Occult | SaD 54 |
Lost and Found | Escapes from captivity or pursuit, seemingly by chance, but always automatically. | Another enemy is made aware of the escapee's new location. | Escaping someone who knew the changeling personally for over a year. | ●●○ | Wyrd + Presence | CtL 168 |
Mad Trespass | Use a dream to spy on a Keeper | The keeper spied on knows where to find you until the following dawn. | Given a gift by the keeper or it's servants. | ●○ | Wyrd + Composure | SaD 110 |
Sabotage | Damage or disable a factory or equivalent full of machinery. | The changeling suffers a roll of their total Wyrd in bashing damage. | The user has been employed at some point to work on machines that they are targeting. | ●●●○ | Wyrd + Crafts | VL 24 |
Sleepwalker | Devour a dream for a verity of potent benefits | -3 to perception while the contract is active. The user cannot sleep and halves all traits until they can sleep. | Devours a child's dream | ●○ | Wyrd + Wits | SaD 111 |
Notation Legend | |
---|---|
Dot of a Trait Rating (Skills, Merits) | • |
Power Trait Point (Vitae, Mana) | ● |
Willpower Point | ○ |
Activation Damage | B/L/A |
Special/Other Activation Cost | ※ |
Alternate Costs | ●/●●● |
Costs per Item | ●/item |
Optional Costs | (●) |
Cost Ranges | ● to ●●● ●●+ |
Combined Notation Example | ●(○) ●/item, 1L |