Favor | Cost | effect | Page Number |
---|---|---|---|
Aquatic | •• or ••• | the ferals movement trait represents swimming, at 3 dots this applies to human form as well | Changing Breeds 74 |
Bioluminescence | • | When active the feral ignores up to 2 points of dice penalties for darkness, others gain +2 to attack the feral | Changing Breeds 74 |
Darksight | • | Ignore all dice penalties for darkness and halve all other dice penalties to visual actions, +2 to stealth in darkness | Changing Breeds 75 |
Echolocation | •• or ••• | Ignore all dice penalties to visual actions, at 3 dots the feral cannot be surprised unless sleeping and gains +1 to defence | Changing Breeds 75 |
Extra Limbs | •+ | +1 action and defence for every 2 limbs after the first extra limb | Changing Breeds 75 |
Fang and Claw | • to ••••• | brawl attacks do lethal and gain additional dice depending on the nature of the favor | Changing Breeds 75 |
Limbless | • | The feral has no limbs that can be used for anything but movement | Changing Breeds 75 |
ManyLegged | •••• | +4 to speed and can walk on near vertical surfaces | Changing Breeds 75 |
Musk | ••• | Spend 1 essence, all characters within 300 feet roll composure to not vomit and takes a -3 to all actions | Changing Breeds 76 |
Natural Armor | • to ••••• | At 1 dot gain 1/1 armor, at 5 dots gain 4/3 armor | Changing Breeds 76 |
Needleteeth | ••• | Ignore up to 2 points of durability on an object | Changing Breeds 76 |
Quills | •• to ••••• | When attacked roll dex+feral heart against the attacker’s stamina, the attacker takes 1 bashing per success and takes lethal when removing the quills | Changing Breeds 76 |
Razorskin | ••• or •••• | Attackers automatically take 1 lethal on successful brawl attacks | Changing Breeds 76 |
Size | •••• | +1 to size | Changing Breeds 77 |
Speed | N/A | The feral is especially fast | Changing Breeds 78 |
Water Breath | • | Spend 1 willpower, can hold breath for 1 hour per dot in feral heart | Changing Breeds 78 |
Webbing | •••• | Roll dex+crafts+feral heart, the number of successes equals the structure of the web | Changing Breeds 78 |
Wings | •••• | The feral can fly and can jump twice as far in man-guise | Changing Breeds 78 |
Aspect | Cost | Description | Page Number |
Alarming Alacrity | • to ••••• | Spend 1 willpower to double speed for 1 turn per dot | Changing Breeds 79 |
Animal Speech | • to •• | Skinchangers 31 | |
Asthmatic Reaction | ••• | Spend an essence, roll dex+athletics – opponents defence, the opponent takes a -3 to all actions for a turn, then -2, then -1 after which they take 2 bashing | Changing Breeds 79 |
Aww!!! | • to ••••• | +1 per dot to social rolls involving cuteness | Changing Breeds 79 |
Bare Necessities | • or ••• | Can change form with clothes, at 3 dots the feral can also change with weapons/a bag | Skinchangers 31; Changing Breeds 79 |
Beast Magic | • to ••• | Allows the feral to purchase certain mage spells, they may not also take any spirit related aspects | Changing Breeds 79 |
Beast Surge | ••• | Stare down another shapeshifter, both roll composure+feral heart, if the initiator wins the other changes into primal-beast | Changing Breeds 80 |
Birth Blessing | • | Spend 1 essence to make a pregnancy especially healthy | Changing Breeds 80 |
Blank Burrow | •••• | Can spend an essence to teleport from a hidey hole to another | Changing Breeds 93 |
Blend In | • | Spend 1 essence to blend in with surroundings gaining +2 to stealth in that area | Changing Breeds 80 |
Bound Totem | Skinchangers 30 | ||
Brave Escape | ••• | Can double speed for a turn | Changing Breeds 93 |
Burrowing | •• or ••• | Can dig at half speed through soft dirt and a quarter speed through harsh terrain, at 3 dots the feral can dig through stone | Changing Breeds 80 |
Carnivore’s Puissance | •• | Regain essence by eating the heart of an animal, ½ an essence per dot of size the animal has | Changing Breeds 81 |
Catwalk | • to ••••• | +1 per dot to stealth and balance while moving | Changing Breeds 81 |
Clamber | • to ••••• | +1 per dot to climb | Changing Breeds 81 |
Clever Monkey | • to ••••• | +1 per dot to solving puzzles | Changing Breeds 81 |
Culling the Weak | •• | Spend an essence and roll wits+empathy to determine the weakest member of a group | Changing Breeds 82 |
Durga’s Blessing | •• or ••• | Spend essence to heal aggravated damage | Changing Breeds 82 |
Earthbond | •• | +3 to perception in a natural setting, +2 in an urbane setting | Changing Breeds 82 |
Enchanting Affinity | •• | Skinchangers 31 | |
Exoskeleton | •• | Gain 1/1 armor but -1 defence | Changing Breeds 82 |
Extraordinary Specimen | • | +1 to size and strength | Skinchangers 31; Changing Breeds 82 |
Fast Healing | •• | Skinchangers 31 | |
Fast Skinner | • | Skinchangers 32 | |
Foretelling | •• | The feral has vague but in some way true visions of the future | Changing Breeds 82 |
Fortune’s Favor | •• or ••• | Spend a willpower to bless another character with good luck equivalent to a +4 on a significant roll, the ST decides when this luck will occur | Changing Breeds 82 |
Grave Misfortune | •• | Spend a willpower to bless another with bad luck equivalent to a -4 on a significant roll, the feral also receives bad luck to a lesser extent | Changing Breeds 83 |
Gross Eater | • or •• | At 1 dot the feral can survive by eating any biological matter, at 2 dots they can eat anything but are not immune to heat or sharpness of anything they eat | Changing Breeds 83 |
Hare Heart | • | -1 to avoid berserk, defaults to rabbit run unless willpower spent to enter tiger storm | Changing Breeds 83 |
Hound’s Honor | • to ••••• | +1 per dot to track a specific character or object | Changing Breeds 83 |
Humane Harvest | •• | Skinchangers 30 | |
Hunter/Killer | Skinchangers 30 | ||
Hybrid Form | •• or ••••• | Skinchangers 32 | |
Hybrid Forms | •••• | Allows the use of throwback and dire-beast forms | Changing Breeds 83 |
Hypnotic Allure | ••• | Roll presence+persuasion against a groups resolve+composure, the feral gains a +1 per success more than the group to socialise | Changing Breeds 83 |
Imitate Gift | •+ | Skinchangers 33 | |
Increased Essence | •• | Skinchangers 33 | |
Injurious Change | • | Skinchangers 33 | |
Invisible Marking | • | Can leave behind a single word message only detectable by members of the ferals breed or band | Changing Breeds 83 |
Keen Sense | • or •• | +2 to perception | Changing Breeds 83 |
Leap | • to ••• | At 1 dot this doubles the ferals jumping distance, at 2 dots it’s tripled, at 3 dot’s it’s quadrupled | Changing Breeds 84 |
Long Life | • or •• | At 1 dot the feral has a 50% longer life span, at 2 dots it’s 100% longer | Skinchangers 33; Changing Breeds 84 |
Magnificence | •• | +4 to social rolls in primal-beast | Changing Breeds 84 |
Mercy’s Touch | ••• | Spend 1 essence and rolls composure+medicine to heal lethal on another character equal to the number of successes, cannot heal more than their feral heart trait | Changing Breeds 84 |
Mimic | • or ••• | The feral can mimic a similar animal or human with a wits+animal ken+feral heart roll, this can be uncovered with a contested wits+subterfuge roll | Changing Breeds 84 |
Mindmap | ••• | A successful intelligence+composure+feral heart roll allows the feral to find their way home no matter how far away they are | Changing Breeds 84 |
Mindspeech | •• | The feral can telepathically communicate vague idea’s and feelings to another character granting +2 to empathy with that character | Changing Breeds 84 |
Mother’s Fury | • to ••••• | +1 per dot to aggressively defend loved ones | Changing Breeds 85 |
Nine Lives | ••••• | When the feral dies they subtract their harmony score from 10, wait that many hours and rolls resolve+composure to awaken spending 1 feral heart, aggravated damage is converted to lethal, if the ferals body is damaged after death or if they have only 1 feral heart left they cannot resurrect | Changing Breeds 85 |
No Talisman | •••• | Skinchangers 31 | |
OutofBody | ••• | Skinchangers 33 | |
Pack Bond | ••• | The feral can send essence and willpower to those of the same species, they can spend 1 willpower to telepathically communicate with another for 10 seconds and can spend 1 willpower to send out a telepathic distress signal to all members of the same species | Changing Breeds 85 |
Partial Change | •• | The feral can change one part of their body instead of their whole form | Changing Breeds 85 |
Pearl of Great Price | •• | Roll intelligence+subterfuge+feral heart to fool another character into thinking a mundane object is actually valuable | Changing Breeds 93 |
Permanent Talisman | • | Skinchangers 31 | |
Piggyback Passenger | ••• | Spend 1 willpower to see through the senses on another animal within a mile | Changing Breeds 86 |
Rejuvenating Change | •• or •••• | Skinchangers 34 | |
Resilient Form | •+ | +1 health per dot, cannot exceed the characters human health | Skinchangers 34; Changing Breeds 86 |
Restricted Change | • | Skinchangers 34 | |
Righting Reflex | • to ••• | At 1 dot take half fall damage, at 2 dots +2 defence, at 3 dots these apply to human form as well | Changing Breeds 86 |
Scentless Transformation | • | Skinchangers 34 | |
Sense of Familiarity | •• | When delusion is caused those effected cannot resist it, in the case of overtly supernatural actions in plane view the feral must roll wits+subterfuge-subjects resolve, this cannot affect physically acting on a character | Skinchangers 34; Changing Breeds 86 |
Sense of Self | •• | Skinchangers 35 | |
Sexual Dimorphism | •• | +2 to all social rolls when dealing with the opposite sex | Changing Breeds 86 |
Shadow Bond | ••• | Allows the feral to cross the gauntlet into the shadow with an intelligence+presence+feral heart roll | Changing Breeds 87 |
Skillful Change | • | Skinchangers 35 | |
Skin Double | •••• | The feral can steal the skin of a dead character gaining +4 to disguise rolls | Changing Breeds 87 |
Slumber’s Touch | ••• | Spend an essence and roll resolve+stamina+feral heart, each success is another person who falls asleep | Changing Breeds 87 |
Snatch and Carry | •• | Spend an essence to take an item when the feral changes form | Changing Breeds 87 |
Spinebite | ••••• | Roll an attack at -3 to deal aggravated damage | Changing Breeds 88 |
Spirit Affinity | ••••+ | Skinchangers 35 | |
Spirit Animal | •+ | Spend 1 essence to gain a pre-determined skill bonus from a similar animal equal to dots in this aspect | Changing Breeds 88 |
Spirit Gift | •+ | Can choose 1 gift from Werewolf: The Forsaken per dot | Changing Breeds 88 |
Spirit Secrets | ••• | Allows the purchase of Numina at the cost of a 3 dot aspect | Changing Breeds 88 |
Spirit Sight | •• | Roll intelligence+occult+feral heart to see an area of spiritual disturbance | Changing Breeds 88 |
Spook the Herd | ••• | Roll presence intimidation to cause a group to flee | Changing Breeds 88 |
Stampede Rush | •• or ••• | At 2 dots +4 for an all out attack, +6 at 3 dots | Changing Breeds 89 |
Stash | • to ••••• | +1 per dot to hide objects or characters | Changing Breeds 89 |
Static Beast Shape | •• or ••••• | Skinchangers 35 | |
Strong Instincts | • | Skinchangers 35 | |
Swarm/ Flock Form | •••• | Roll composure+feral heart to change into a swarm, spend 1 essence to scatter and 1 more to reform | Changing Breeds 89 |
SweetVoiced Fiend | • | Ignore up to 2 dice penalties for persuasion, subterfuge and speech based expression rolls | Skinchangers 36; Changing Breeds 90 |
Swift Wing | ••• | Charge in flight at 3 times speed and keep 1 defence against the first attack | Changing Breeds 90 |
Talisman | Skinchangers 31 | ||
Tar Baby | ••• | Roll wits+crafts+feral heart and spend 1 essence to make a decoy, anyone who sees the decoy rolls wits+composure-2, if they fail they are fixated on the decoy and take a -3 to the next wits+composure roll, then a -4 after that | Changing Breeds 94 |
Tell | -• | The feral has a physical trait that remains the same in all forms, characters who notice the trait in 2 forms might connect the dots | Skinchangers 36; Changing Breeds 90 |
Territory Bond | ••• to ••••• | At 3 dots the feral can roll wits+composure+feral heart to sense anything wrong in their territory, at 4 dots with 1 willpower and a wits+composure+feral heart roll the feral can see into their territory, at 5 dots with 2 willpower and a wits+composure+feral heart roll they can alter their territory slightly | Changing Breeds 90 |
Tiger Heart | • | -1 to avoid berserk, defaults to tiger storm unless willpower spent to enter rabbit run | Changing Breeds 90 |
Toss the Scent | • | Roll wits+subtersuge+feral heart to throw sent away or onto another character | Changing Breeds 95 |
Totem Guardian | ••+ | A totem spirit that chooses to bond with the feral or their band | Changing Breeds 91 |
Truth Sense | • to ••••• | +1 per dot to see past a lie or false conspiracy | Changing Breeds 91 |
Twisted Tongue | • | Allows the feral to speak in animal form | Skinchangers 36; Changing Breeds 91 |
Unhealing | • | Skinchangers 36 | |
Unnerving Cry | •• | Spend 1 willpower and roll presence+feral heart to give -2 to anyone nearby who fail a resolve+supernatural trait roll (excluding the def) | Changing Breeds 91 |
Unsettling Eye | • | Double intimidation for a scene | Changing Breeds 91 |
Unspeakable | ••• or ••••• | 1 automatic success for intimidation -1 to resist delusion | Changing Breeds 91 |
Venomous | ••• or •••• | A successful attack poisons the target with toxicity 5, at 4 dots the target is not poisoned instead takes aggravated damage equal to successes | Changing Breeds 92 |
Vicious Skintaker | • | Skinchangers 30 | |
Wallwalking | •• | +2 to climb, can climb seemingly unclimbable surfaces | Changing Breeds 92 |
War Heart | ••••• | Upon receiving lethal damage the feral gains strength equal to the lethal received in the last turn only with a maximum of +5 | Changing Breeds 92 |
Warrior’s Restoration | •• | The feral heals twice as fast | Changing Breeds 92 |
Weatherskin | • | Immune to temperature extremes short of fire or ice | Changing Breeds 92 |
Weaver’s Wisdom | • to ••••• | +1 per dot to build or design, does not work for more complex things i.e. computers | Changing Breeds 92 |
The Wild Cry | • to ••••• | At 1 dot the feral can empathically bond with an animal, at 2 dots they can speak to 1 type of animal, at 3 dots they can speak to large groups, at 4 dots they can call upon the animals for help, at 5 dots the animals will fight to the death for the feral | Changing Breeds 92 |
Notation Legend | |
---|---|
Dot of a Trait Rating (Skills, Merits) | • |
Power Trait Point (Vitae, Mana) | ● |
Willpower Point | ○ |
Activation Damage | B/L/A |
Special/Other Activation Cost | ※ |
Alternate Costs | ●/●●● |
Costs per Item | ●/item |
Optional Costs | (●) |
Cost Ranges | ● to ●●● ●●+ |
Combined Notation Example | ●(○) ●/item, 1L |