Ceremony | Rating | Dice Pool | Description | Book |
---|---|---|---|---|
Innate Bound Ceremonies | ||||
Bestow Regalia | ••• | Presence + Occult | Act out an illustrative myth of the krewe to bestow its Regalia upon a celebrant for a chapter. | GTS 2e 125 |
Krewe Binding | ••• | Presence + Manipulation | Initiate celebrants into a new or existing krewe, or excommunicating celebrants from it. New celebrants receive the krewe's Mystery Cult Initiation. | GTS 2e 125 |
Speaker for the Dead | ••• | Stamina + Composure | Invite a ghost's voice to speak through you for a scene. | GTS 2e 126 |
Pass On | ••••• | Manipulation + Empathy | Commemmorate a ghost who has resolved her Anchors, inviting her to pass away. Bound restore all Plasm. | GTS 2e 127 |
Other Ceremonies | ||||
Bloody Mary Done Me Wrong | • | Manipulation + Investigation | Summon a Rank 1 Doppelganger to torment the ceremony's subject for as long as they indulge their Vice. | Mem 14 |
Dead Man's Camera | • | Intelligence + Science | Imbue film with the ability to photograph Twilight. | GTS 2e 127 |
Death Watch | • | Stamina + Medicine | Hold a body still in time, neither healing nor bleeding nor aging nor hungering. | GTS 2e 127 |
Diviner's Jawbone | • | Wits + Empathy | Consult a skull for the benefits of the Common Sense Merit for a week. | GTS 2e 128 |
Extended Checkout | • | Resolve + Crafts | Preserve an object as a Rank 2 Castoff if it is destroyed. | Mem 16 |
For Those Who Are Left | • | Composure + Empathy | Gain a bonus to dealing with grief and helping ghosts find resolution. | Mem 20 |
Ishtar's Perfume | • | Presence + Occult | Anoint dead eyes with oils to see the last minute they saw in life. | GTS 2e 128 |
Losing the Religion | • | Composure + Wits | Remove a ghost's Ban and Bane for a day but give them a bonus to Integrity rolls and discovering how to resolve their Anchors. | Mem 18 |
Lovers' Telephone | • | Manipulation + Computer | Use a damaged phone to call the nearest phone to someone you know by name, even if that phone is normally nonfunctional or the person is a ghost. | GTS 2e 128 |
Lowlands Away | • | Wits + Empathy | Leading a ships crew in singing a shanty gives the crew the benefits of the Good Time Management merit, allows them to ignore morale-related penalties, and makes them less likely to betray or start a mutiny. | DE2 295 |
Crow Girl Kiss | •• | Manipulation + Expression | Contest a curse or supernatural hex to drive it out of someone and trap it in a talisman. | GTS 2e 128 |
Gifts of Persephone | •• | Wits + Crafts | Envision something that waits in the Underworld which can help you surmount an obstacle, becoming Informed. | GTS 2e 129 |
Ghost Trap | •• | Manipulation + Subterfuge | Empower a ritual object to attract and transfix ghosts for a week. | GTS 2e 129 |
L'amour du Vide | •• | Presence + Expression | Give visitors to a haunted house the Spooked and Swooned conditions, as well as bonuses to being pitten against one another. | Mem 17 |
Skeleton Key | •• | Resolve + Investigation | Enchant a key to forever fit the next one lock it is put to, even incompatible types of locks. | GTS 2e 129 |
What's Old Is New | •• | Resolve + Expression | Give a mortal bonuses to replicating the events of a ghost's life and penalties to trying to defy them. | Mem 21 |
Black Cat's Crossing | ••• | Intelligence + Intimidation | Impose a ghostly Ban upon a person, or ward beings of a certain type from entering an area, for half a moon. | GTS 2e 129 |
Bloody Codex | ••• | Wits + Investigation | Enchant a work of writing to report the surface thoughts of anyone who marks it with a bloody thumb. | GTS 2e 130 |
Boulevard of Winters Lost | ••• | Resolve + Expression | Allow a ghost to Claim a human in turns rather than days, at the cost of their only Anchor one month later. | Mem 14 |
DJ Amadeus's Sick Flow | ••• | Resolve + Socialize | Everyone within range gains the Inspired and Obsessed conditions regarding a piece of information. | Mem 16 |
Dumb Supper | ••• | Stamina + Expression | Conjure a ghostly feast which sates up to 13 of the living and dead. Living diners recover all Willpower, and dead diners ignore Essence Bleed and the daily Essence cost of activity for three days. | GTS 2e 130 |
My Twenty Dollar Cherubim | ••• | Manipulation + Persuasion | Empower a ghost to guard a target, in exchange for a later favour. | Mem 17 |
Shattered Bone Binding | ••• | Manipulation + Subterfuge | Contest vs Resistance + Rank to trap a ghost within a binding circle, wracked with agony, while a bowl of water remains full. | GTS 2e 228 |
Triptaka's Journey | ••• | Composure + Resolve | Change Anchors, human or epheremal, following a journey to a Deep Dominion. | Mem 18 |
Come As You Are | •••• | Manipulation + Esotery | Bind two Krewes together. | Mem 17 |
Forge Anchor | •••• | Resolve + Persuasion - Rank | A living or Bound ritualist binds a new Anchor to a ghost. | GTS 2e 130 |
Gas-Bone Plague | •••• | Intelligence + Medicine | Binds a ghost to its old, specially prepared body, that begins spewing toxic gas from its injuries after one minute. Those within range gain the grave Poisoned Tilt, or Toxicity 3, repeated once per minute, if out of combat. | DE2 408 |
Maggot Homunculus | •••• | Presence + Occult | Conjure a body from maggots and summon a particular ghost to inhabit it for a scene. | GTS 2e 130 |
Walking the Destroyers' Path | •••• | Presence + Occult | Initiate a Clash of Wills against an unpassable physical boundary. | Mem 21 |
Ghost Binding | ••••• | Composure + Intimidation | Contest vs Power + Resistance to trap a hibernating ghost in one of his Anchors, which becomes a Memento. | GTS 2e 131 |
Law Writ in Blood | ••••• | Presence + Politics | Learn of the violation of a Krewe doctrine in your territory and compel ghosts to torment the transgressor. | Mem 14 |
Persephone's Return | ••••• | Stamina + Occult | Crack open an Avernian Gate where you stand for thirteen minutes. | GTS 2e 131 |
Play It Forward | ••••• | Resolve + Science | Enchant a film of a ghost to give watchers the Anchor and Open conditions for that ghost. | Mem 15 |
Running with Atropos' Scissors | ••••• | Presence + Intimidation | Sacrifice an Anchor, Touchstone or Social Merit for twelve hours in exchange for halved Plasm/Essence costs or 8-again on some Abilities. | Mem 19 |
Notation Legend | |
---|---|
Dot of a Trait Rating (Skills, Merits) | • |
Power Trait Point (Vitae, Mana) | ● |
Willpower Point | ○ |
Activation Damage | B/L/A |
Special/Other Activation Cost | ※ |
Alternate Costs | ●/●●● |
Costs per Item | ●/item |
Optional Costs | (●) |
Cost Ranges | ● to ●●● ●●+ |
Combined Notation Example | ●(○) ●/item, 1L |