Name |
Pool (plus Psyche) |
Description |
Source
|
• Ceremonies
|
Call upon Huginn |
Intelligence |
Send a raven as a messenger to another Sin-Eater |
DA p170
|
Cigarette Dawn |
Presence |
Ask questions of the Living about the Dead |
BotD pg. 70-71
|
Final Vision |
Wits |
Allow to see the last turn (6 seconds) of life of a corpse by looking in his eyes. |
Geist 151
|
Finding |
Stamina |
Locate a person or a corpse with a piece of their body. |
Geist 151
|
Krewe Binding |
Presence |
Form a crew or introduce a new member to a crew. |
Geist 152
|
One Last Song |
Composure |
Help a companion live the last moments of it's life to the fullest |
BotD pg. 71
|
Pass On |
Presence |
Release a willing ghost to it's final rest after it's Anchors have been resolved (Must be done in the Underworld) |
Geist 152
|
Reverse Bargain |
Stamina |
Create a Sin-eater by forcing a Geist to enter the corpse of a human. The newly created Sin-eater have 1 point of synergy, 3 dots of manifestation and 3 keys. |
Geist 243
|
Speaker of the Dead |
Manipulation |
By holding the hand of a ghost, the sin-eater let that ghost speak by his mouth. |
Geist 153
|
•• Ceremonies
|
Coll upon Muninn |
Intelligence |
Look through recent memories of a raven |
DA p171
|
Distant Vision |
Wits |
By looking in a mirror, the sin-eater can see the location of a person or a ghost. |
Geist 153
|
Distant Voices |
Presence |
Allow to send a message of 12 words and receive an answer of 12 words to someone, living or dead. |
Geist 154
|
Faces in Smoke |
Stamina |
Reveal the image of the dead in Cigarette Smoke |
BotD pg. 71-72
|
Lifting the Scales |
Manipulation |
Allow a mortal to perceive Twilight and ghosts with Ghost sight and giving them the power of Death Stains. |
Geist 154
|
Listening to the Spectral Howl |
Wits |
Allow a sin-eater to find a particular type of ghost with a map. The type of ghost may be, by example, a ghost in need of vengeance, in need of protection, etc. |
Geist 155
|
Message from Beyond |
Manipulation |
Passes on Messages from a Ghost to intended Target |
BotD pg. 72-73
|
Mortis Mask |
Dexterity |
Falsify the cause of death of a corpse (A drowned corpse may look like he's been shot by a gun instead) |
Geist 155
|
Plasmic Manifestation |
Stamina |
Create a plasm "thing" that take the look of the ghost and allow it to communicate with the livings. |
Geist 156
|
Spectral Photography |
Dexterity |
Capture pictures of ghosts on a place suspected of hauntings |
Geist 157
|
••• Ceremonies
|
Dead Voices on Air |
Wits |
Capture a ghost, even one in the twilight, on still or moving film. |
Geist 157
|
Dedicate Charm |
Manipulation |
Associate an appropriate Key with the Threshold of an un-Dedicated Charm (Memento 1) |
Geist 158
|
The Devil's Bargen |
Wits |
Transfer time from one person to another, with horrific side effects. |
The House Always Wins 4
|
Ease the Path |
Manipulation |
Heal a subject of disease, toxins and give perfect health for one month, then subject dies |
GotU p39
|
Finding the Crossroads |
Wits |
Divine a nearby location at which someone will soon die. |
Geist 159
|
Funerary Tools |
Stamina |
Create an item to use in Twilight, with possibility of taking it to the Depths |
BotD pg. 73
|
Lemure’s Lure |
Manipulation |
Make a location highly attractive to ghosts, likely causing a temporary haunting of the area. |
Geist 159
|
Loosen the Coil |
Resolve |
Temporarily allow a mortal to project as a ghost. |
Geist 160
|
Moment of Absolution |
Wits |
Receive explanation of why an Anchor is an Anchor. |
BotD pg. 73-74
|
Plumbing the Depths |
Intelligence |
See memories of bonded Geist; must continually roll to avoid gaining derangement while searching. |
Geist 161
|
Quicken the Dead |
Presence |
Bind a ghost to a body, creating a zombie. |
Geist 161
|
Reading the Echoes |
Resolve |
Can get impressions from the past history of an object. |
Geist 163
|
Warding Circle |
Resolve |
Enchant a circle to be impervious to ghosts, and potentially other supernatural creatures as well. |
Geist 163
|
Witness the End |
Resolve |
See a significant death that will happen within a month |
DA p171
|
•••• Ceremonies
|
Bind Anchor |
Resolve |
Create an Anchor for a ghost, even one currently in the Underworld |
Geist 164
|
Danse Macabre |
Presence |
Reminds participants of their own morality. Could create Ghosts in the Underworld without anchors |
BotD pg. 74-75
|
Ghost Drinker |
Stamina |
Drink either the Ghost's knowledge or it's power. Gain truthful yes/no answers or a bump to Physical Traits |
BotD pg. 75
|
Ghostly Guardian |
Manipulation |
Bind a ghost to one of it's Anchors as a protector |
Geist 164
|
Mending the Mortal Coil |
Intelligence |
Heal a target of wounds at the cost of plasm. |
Geist 165
|
Warding the Household |
Dexterity |
As Warding Circle, but potentially for an entire building. |
Geist 165
|
••••• Ceremonies
|
Crash the Gates |
Stamina |
Transform body into an open Avernian Gate connected to a random point in the Depths. |
BotD pg. 76
|
Create Deathly Passage |
Resolve |
Open or reopen an Avernian Gate |
Geist 166
|
Dumb Supper |
Resolve |
Makes the Twilight and material worlds one and the same for all ghosts in a given room, for a short time, allowing conventional interaction. |
Geist 166
|
Fetter’s Binding |
Resolve |
Bind a ghost to it's last Anchor as a Fetter with one of it's Numia (Memento 3) |
Geist 167
|
Sepulchral Gateway |
Intelligence |
Allows entry from one Avernian Gate and exit through another, without passage through the Underworld. |
Geist 167
|
Spectral Captivity |
Presence |
Binds a ghost inside a room or container, from which it has no power to escape. |
Geist 168
|
UnBinding |
Intelligence |
Sever a geist from a Sin-Eater, ending the bargain; causes significant discord. |
Geist 244
|
Wings of the Moth |
Manipulation |
Binds a ghost to a body, effectively returning them to mortality, for one week; at the end of this time, the new body is killed again, and one of their anchors is destroyed. |
Geist 169 |
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