| Name | Pool (plus Psyche) | Description | Source | |
|---|---|---|---|---|
| • Ceremonies | ||||
| Call upon Huginn | Intelligence | Send a raven as a messenger to another Sin-Eater | DA p170 | |
| Cigarette Dawn | Presence | Ask questions of the Living about the Dead | BotD pg. 70-71 | |
| Final Vision | Wits | Allow to see the last turn (6 seconds) of life of a corpse by looking in his eyes. | Geist 151 | |
| Finding | Stamina | Locate a person or a corpse with a piece of their body. | Geist 151 | |
| Krewe Binding | Presence | Form a crew or introduce a new member to a crew. | Geist 152 | |
| One Last Song | Composure | Help a companion live the last moments of it's life to the fullest | BotD pg. 71 | |
| Pass On | Presence | Release a willing ghost to it's final rest after it's Anchors have been resolved (Must be done in the Underworld) | Geist 152 | |
| Reverse Bargain | Stamina | Create a Sin-eater by forcing a Geist to enter the corpse of a human. The newly created Sin-eater have 1 point of synergy, 3 dots of manifestation and 3 keys. | Geist 243 | |
| Speaker of the Dead | Manipulation | By holding the hand of a ghost, the sin-eater let that ghost speak by his mouth. | Geist 153 | |
| •• Ceremonies | ||||
| Coll upon Muninn | Intelligence | Look through recent memories of a raven | DA p171 | |
| Distant Vision | Wits | By looking in a mirror, the sin-eater can see the location of a person or a ghost. | Geist 153 | |
| Distant Voices | Presence | Allow to send a message of 12 words and receive an answer of 12 words to someone, living or dead. | Geist 154 | |
| Faces in Smoke | Stamina | Reveal the image of the dead in Cigarette Smoke | BotD pg. 71-72 | |
| Lifting the Scales | Manipulation | Allow a mortal to perceive Twilight and ghosts with Ghost sight and giving them the power of Death Stains. | Geist 154 | |
| Listening to the Spectral Howl | Wits | Allow a sin-eater to find a particular type of ghost with a map. The type of ghost may be, by example, a ghost in need of vengeance, in need of protection, etc. | Geist 155 | |
| Message from Beyond | Manipulation | Passes on Messages from a Ghost to intended Target | BotD pg. 72-73 | |
| Mortis Mask | Dexterity | Falsify the cause of death of a corpse (A drowned corpse may look like he's been shot by a gun instead) | Geist 155 | |
| Plasmic Manifestation | Stamina | Create a plasm "thing" that take the look of the ghost and allow it to communicate with the livings. | Geist 156 | |
| Spectral Photography | Dexterity | Capture pictures of ghosts on a place suspected of hauntings | Geist 157 | |
| ••• Ceremonies | ||||
| Dead Voices on Air | Wits | Capture a ghost, even one in the twilight, on still or moving film. | Geist 157 | |
| Dedicate Charm | Manipulation | Associate an appropriate Key with the Threshold of an un-Dedicated Charm (Memento 1) | Geist 158 | |
| The Devil's Bargen | Wits | Transfer time from one person to another, with horrific side effects. | The House Always Wins 4 | |
| Ease the Path | Manipulation | Heal a subject of disease, toxins and give perfect health for one month, then subject dies | GotU p39 | |
| Finding the Crossroads | Wits | Divine a nearby location at which someone will soon die. | Geist 159 | |
| Funerary Tools | Stamina | Create an item to use in Twilight, with possibility of taking it to the Depths | BotD pg. 73 | |
| Lemure’s Lure | Manipulation | Make a location highly attractive to ghosts, likely causing a temporary haunting of the area. | Geist 159 | |
| Loosen the Coil | Resolve | Temporarily allow a mortal to project as a ghost. | Geist 160 | |
| Moment of Absolution | Wits | Receive explanation of why an Anchor is an Anchor. | BotD pg. 73-74 | |
| Plumbing the Depths | Intelligence | See memories of bonded Geist; must continually roll to avoid gaining derangement while searching. | Geist 161 | |
| Quicken the Dead | Presence | Bind a ghost to a body, creating a zombie. | Geist 161 | |
| Reading the Echoes | Resolve | Can get impressions from the past history of an object. | Geist 163 | |
| Warding Circle | Resolve | Enchant a circle to be impervious to ghosts, and potentially other supernatural creatures as well. | Geist 163 | |
| Witness the End | Resolve | See a significant death that will happen within a month | DA p171 | |
| •••• Ceremonies | ||||
| Bind Anchor | Resolve | Create an Anchor for a ghost, even one currently in the Underworld | Geist 164 | |
| Danse Macabre | Presence | Reminds participants of their own morality. Could create Ghosts in the Underworld without anchors | BotD pg. 74-75 | |
| Ghost Drinker | Stamina | Drink either the Ghost's knowledge or it's power. Gain truthful yes/no answers or a bump to Physical Traits | BotD pg. 75 | |
| Ghostly Guardian | Manipulation | Bind a ghost to one of it's Anchors as a protector | Geist 164 | |
| Mending the Mortal Coil | Intelligence | Heal a target of wounds at the cost of plasm. | Geist 165 | |
| Warding the Household | Dexterity | As Warding Circle, but potentially for an entire building. | Geist 165 | |
| ••••• Ceremonies | ||||
| Crash the Gates | Stamina | Transform body into an open Avernian Gate connected to a random point in the Depths. | BotD pg. 76 | |
| Create Deathly Passage | Resolve | Open or reopen an Avernian Gate | Geist 166 | |
| Dumb Supper | Resolve | Makes the Twilight and material worlds one and the same for all ghosts in a given room, for a short time, allowing conventional interaction. | Geist 166 | |
| Fetter’s Binding | Resolve | Bind a ghost to it's last Anchor as a Fetter with one of it's Numia (Memento 3) | Geist 167 | |
| Sepulchral Gateway | Intelligence | Allows entry from one Avernian Gate and exit through another, without passage through the Underworld. | Geist 167 | |
| Spectral Captivity | Presence | Binds a ghost inside a room or container, from which it has no power to escape. | Geist 168 | |
| UnBinding | Intelligence | Sever a geist from a Sin-Eater, ending the bargain; causes significant discord. | Geist 244 | |
| Wings of the Moth | Manipulation | Binds a ghost to a body, effectively returning them to mortality, for one week; at the end of this time, the new body is killed again, and one of their anchors is destroyed. | Geist 169 | |