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Second Edition
Anathema
Anathema | Description | Book | |
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Bane | Starving | A chosen element or material deals armor-piercing lethal damage by exposure. | BTP 209 |
Sated | The damage becomes aggravated. | ||
Gorged | Exposure also stuns the Beast. | ||
Chosen One | Starving | A designated character is empowered against you. Their attacks gain 9-Again and a +2 weapon bonus. | NH-CH 36 |
Sated | The Chosen One's attacks gain 8-Again. | ||
Gorged | The Chosen One's attacks instead apply the rote action quality, and the two points of bonus damage are aggravated. | ||
Entrancement | Starving | A person or material preoccupies the Beast when present, inflicting a -1 penalty until secured and protecting it from the Beast's aggression. Spend Willpower to suppress for a turn. | BTP 209 |
Sated | Suffer a -2 penalty while the subject is unsecured, and a -1 penalty while holding it secure. You may not suppress with Willpower. | ||
Gorged | Suffer a -3 penalty while unsecured, -2 while secured. You may not harm the subject, even in self-defense. | ||
Phobia | Starving | A particular stimulus evokes a fight-or-flight response, inflicting a -2 penalty to any action except to escape or destroy it while present. | BTP 209 |
Sated | The penalty applies to actions to fight back, as well as Initiative, and persist briefly after the stimulus is gone. | ||
Gorged | The penalty increases to -3, and the Beast's Initiative modifier is stripped altogether. | ||
Rage | Starving | Restless anger inflicts a -1 penalty to Social actions and non-attack combat actions. The anger may be suppressed with Willpower. It resumes on suffering damage or after a scene of social interaction. | BTP 210 |
Sated | The penalty increases to -3, excluding Intimidation rolls. Willpower cannot suppress the rage for social interaction. | ||
Gorged | Blinding rage makes the penalized actions impossible. Willpower only suppresses the rage for a turn. | ||
Weak Spot | Starving | A particular part of your body may be struck for aggravated damage with a -3 called shot. | BTP 211 |
Sated | The weak spot cannot be concealed or protected by Armor. | ||
Gorged | The weak spot is exposed and requires only a -1 called shot. | ||
Weaponbound | Starving | A specific weapon poses a supernatural threat to you. Attacks using the weapon gain 9-Again and a +2 weapon bonus. | BTP 211 |
Sated | Attacks using the weapon gain 8-Again. | ||
Gorged | Attacks using the weapon instead apply the rote action quality, and the two points of bonus damage are aggravated. |
Gifts
Gift | Description | Book |
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Champion's Endurance | +2 General Armor against Beasts. | BTP 213 |
Chosen Blade | A specific weapon in the Hero's possession gains +1 weapon bonus, reduces its Initiative penalty, and either expands its range or reduces its Strength requirement. | BTP 213 |
Dream Killer | Demolish Lair Chambers twice as quickly. | NH-CH 48 |
Family Rivalry | The Hero can identify characters with Family Ties and use Social Maneuvering to call pressure upon them to break ties with their bonded Beast. | NH-CH 37 |
Kinslayer | Heroic Tracking and Gifts may target subjects of Family Ties as if they were Beasts. | BTP 213 |
Legendary Hunter | +3 to Heroic Stalking and to pierce a Beast's concealment. Heroic Stalking's exceptional threshold reduces from five to three. | BTP 213 |
Loremaster | The Hero may use research as a vector to place Anathema remotely as an extended action, though the Beast senses the attempt. | BTP 213 |
Open Gate | The Hero may contest Wits + Resolve + Occult vs Resistance + Lair to push a lingering Primordial Pathway back open into or out of a Beast's Lair. | BTP 214 |
Real World | The Hero may contest Power + Occult vs Resolve + Lair to banish an imposed Lair Trait. | BTP 214 |
Saint's Whisper | The Hero may use a social confrontation as a vector to place Anathema. | BTP 215 |
Shepherd's Gaze | The Hero may contest Finesse + Occult vs Resolve to read the traces of a Beast's influence in the dreams of a sleeping subject. | NH-CH 48 |
Vanquisher's Strength | Treat one of Brawl, Firearms, or Weaponry as one dot higher, and against a Beast, treat Strength as two dots higher. May be purchased twice. | BTP 215 |
Warrior's Speed | In conflict against a Beast, take +10 Speed and determine Defense with the higher of Wits or Dexterity. You may choose to copy the Initiative value of the quickest Beast present. May be purchased twice, for an additional +5 Speed and to treat Dexterity as two dots higher in combat. | BTP 215 |