Kiths (2nd Edition)

From Codex of Darkness
Kith Skill Description Kith Blessing Book
Absinthial Crafts Green fairies who distill the dream-brews of Arcadia. Once per scene, spend Glamour and roll Presence + Crafts vs Composure + Tolerance to incapacitate with the fog of dreams. Kith 88
Airtouched Athletics Changelings disconnected from the rest of the world who spent their time in the skies of Arcadia. Spend Glamour to reduce your effective weight significantly, allowing for impossible feats of balance. Kith 107
Antiquarian Empathy Secret holders and living repositories of knowledge. Spend Glamour and roll Intelligence + Composure to look inward for the answer to a question. DE2 69
Apoptosome Miscellaneous Lost left to constantly fight and die in isolation. Spend Glamour when fighting a foe that defeated you before to inflict a point of aggravated damage, and inflict an additional point of aggravated damage to both you and your foes when damaged. Kith 116
Artist Crafts Creators whose bodies have become one with their medium. Spend Glamour to manifest tools for a Crafts specialty, using your Wyrd as an equipment bonus. CTL 2e 51
Asclepian Medicine Healers that use makeshift parts. Spend Glamour and roll Intelligence + Medicine to perform impossible surgeries with mundane objects, which become hidden by the Mask. Kith 103
Bearskin Intimidation
Weaponry
Soldiers of Arcadia dedicated to causes important to them. Spend Glamour to replace one of your defeated or cowed opponents' Aspirations with one of your own. Kith 111
Beastcaller Animal Ken Lost with a connection to goblin beasts. Spend Glamour to overtake a goblin beast's body with a successful Presence + Animal Ken + Wyrd roll, taking damage whenever the goblin beast does while doing so. Kith 112
Becquerel Stealth Radioactive Lost. Spend Glamour while grappling to burn your targets with radiation, dealing damage as a fire the size of a torch with the heat of a candle and inflicting the Stunned or Poisoned tilts when you maintain a grapple. Kith 117
Blightbent Disease
Poison
Lost permanently tainted by poisons and pollution. Spend Glamour to inflict the Poisoned Tilt on a successful grapple. Kith 117
Bricoleur Crafts
Expression
Clever manipulators of symbolism and connections. With an appropriate item on hand, spend Glamour and roll Wits + Persuasion to change a core truth about yourself for a number of days equal to your Wyrd. Kith 98
Bridgeguard Intimidation Changelings that fight against impossible odds and excel when outnumbered. Spend Glamour when outnumbered to add your Composure + Intimidation to your defense and ignore the penalty for multiple attacks. Kith 104
Bright One Socialize Glowing and radiant, lit by the inner flame of their channeled passion. Illumination concealed by the Mask. Spend Glamour for a blinding flash, inflicting bashing damage and a -2 Physical and Mental penalty for a turn. CTL 2e 52
Chalomot Empathy The Gentry's scouts on the Dreaming Roads, experts at breaking into Bastions. Spend Glamour to add half your Wyrd to dreamweaving rolls, and spend additional glamour to share the blessing with additional dreamers. Kith 107
Chatelaine Empathy Products of endless drilling in protocol and domestic service. Spend Glamour and roll Manipulation + Socialize to wield another character's Social Merits, in ways remembered as the character's own doing. CTL 2e 52
Chevalier Persuasion
Intimidation
Changelings with a connection to their steed, be it animal or vehicle. Spend Glamour to bond with a vehicle or mount. Spend another Glamour point to reflexively call your Noble Steed. Kith 107
Chimera Subterfuge Animalistic changelings stitched together from pieces of a multitude of Arcadian beasts. One Goblin Contract, rotating each story, incurs no Goblin Debt when used. CTL JS 47
DE2 69
Cleverquick Occult Tricksters whose Durance honed their skill at wits and intrigue. Spend Glamour to intuit a foe's frailty, ban or bane, or three Glamour to impose one temporarily on both your foe and yourself. DE2 368
Climacteric Investigation Weather-clocks and forecasters who captured time with the elements. At the outset of Initiative, spend Glamour to push someone else to act first of all. Kith 88
Cloakskin Social Lonely Lost with an invisible Mask. Spend Glamour to also make your Mien invisible with a successful Presence+Stealth+Wyrd roll. Kith 98
Concubus Empathy Nightly companions and dreamweavers tending the minds of the Others. Heal a dreamer's mental Conditions with a series of oneiromantic paradigm shifts. Kith 89
Cyclopean Investigation Lost made into magnificent giants or architectural features, often living with a disability. Spend Glamour to learn a target's weak points, reducing penalties for specified targets and upgrading damage to lethal. Kith 112
Delver Investigation Miners of precious things. Spend Glamour to send a message to any number of people within Wyrd miles, or to decode such messages Kith 93
Doppelganger Empathy Thieves of familiar traits. Spend Glamour to temporarily steal someone's visual or auditory traits and add them to your Mask. Kith 99
Draconic Brawl
Weaponry
Changelings who evolved into grandiose guardian beasts. Spend Glamour to fly for your Wyrd in turns, or while your Mask is stripped bare to scare others into fleeing. Kith 90
Dryad Survival Those who spent their Durance as creatures of gardens and greenery. Spend Glamour when hiding behind foliage to add Wyrd as a Stealth bonus, or while still, disappear. DE2 70
Enkrateia Empathy
Persuasion
Subterfuge
The voice of reason to their Keepers, the advisors, and mediators of Arcadia. Only lose dice on the third Investigation roll. Kith 118
Farwalker Survival Those that patrol the outdoors, at home in the wilderness. Spend Glamour while in the wilderness to create a temporary Safe Place capable of comfortably housing half your Wyrd worth of people, or more if you spend additional Glamour. Kith 108
Flowering Socialize These Lost lived amid Arcadian flora and adopted their passive allure. Spend Glamour and roll Presence + Empathy to release a perfumed scent. Those present must contest with Composure + Tolerance or fall vulnerable to your sway. Kith 90
Flickerflash Athletics Lost who gotta go fast. Spend Glamour to triple your speed. Kith 110
Ghostheart Perception Psychopomps and gravediggers sent to tend the dead. Receive three dots' worth of ghostly Allies with handpicked Numina. Kith 91
Glimmerwisp Persuasion Fogs and mists of Faerie, concealing shameful and monstrous actions Spend a Glamour to create a perfumed mist. Those present must contest with Resolve + Composure against your Manipulation + Persuasion + Wyrd or shameful actions and breaking points are hidden to them. Kith 94
Gravewight Empathy
Intimidation
Lost with a connection to death. Spend Glamour to see and hear ghosts in Twilight. Ghosts appear near you more frequently. Kith 119
Gremlin Crafts Perfectionists that impulsively destroy flawed creations Once per scene, spend a Glamour turn an extended action into an instant action if it involves tearing down or destroying something. Kith 94
Gristlegrinder Brawl Monsters consumed by hunger and haunted by the taste of flesh. Bite for lethal damage without grappling. Spend Glamour and roll Stamina + Survival to swallow something or someone with a smaller Size whole. CTL 2e 53
Helldiver Larceny Spies and explorers, not free until they break the silver cord anchoring them to Faerie. Spend Glamour and roll Dexterity + Occult to fade over several seconds between matter and the ephemeral state of a Hedge ghost. CTL 2e 53
Hunterheart Investigation Hunters escaped from a Durance of bloody predation. Spend Glamour and contest Presence + Wyrd vs Composure + Tolerance to freeze or send fleeing with your gaze. CTL 2e 54
Leechfinger Medicine Secret parasites who drain the life force from others. Spend Glamour in physical contact to inflict a point of bashing damage and downgrade a point of your own damage, or inflict and downgrade two points against a changeling. CTL 2e 55
Lethipomp Empathy Emotionless collectors of painful memories. Spend Glamour and make a contested Composure + Empathy + Wyrd to absorb emotions of a memory, gaining a related condition and the ability to Incite Bedlam to make others reenact it. Kith 99
Levinquick Computer Restless scouts and couriers of digital landscapes. Spend Glamour and roll Wits + Athletics + Wyrd to transport yourself up to Wyrd miles away through land-connected communication networks. Spend additional Glamour to bring companions along. Kith 110
Librorum Intimidation Defenders of libraries and knowledge. Spend Glamour and roll Intelligence + Occult + Wyrd to meditate and recall knowledge gleaned from your Keeper's library. Kith 104
Liminal Survival
Streetwise
Defenders of thresholds. Spend Glamour while making a conditional declaration at a threshold to give the Lost condition to those who defy it. Kith 105
Lullescent Stealth Silent eavesdroppers with excellent hearing. Spend Glamour to use echolocation, potentially even revealing things hidden by magic with a successful Wits + Occult + Wyrd roll. Kith 100
Manikin Socialize Canvas for the Gentry's art. Spend glamour and roll Presence + Crafts to increase the apparent quality of objects for the purposes of social rolls, and to make any outfit look good. Kith 95
Mirrorskin Stealth Those whose Durance taught them to empty themselves of their nature, becoming anybody and nobody. Spend Glamour and roll Wits + Subterfuge + Wyrd to remold yourself, both Mask and mien. CTL 2e 55
Moonborn Empathy
Intimidation
Lost roused to wild and restless passions for their Keepers' entertainment. Once per chapter, incite bedlam at no Willpower cost, substituting Expression for your Wyrd. Kith 92
Muse Mantle Changelings whose influence over others manifests through their beauty. Spend Glamour and make an appropriate Social roll to confer bonuses on a human's work of art or architecture. DE2 70
Nightsinger Expression Sirens and vocalists whose songs once moved the earth of Faerie. Spend Glamour and contest Presence + Expression + Wyrd vs Composure + Tolerance to root an audience rapt to the spot. CTL 2e 56
Notary Politics Humans used as documents to write the oaths of the Gentry upon, with perfect knowledge of all the oath's clauses. Once a session, preside over a pledge to negate its Glamour cost and memorize its terms. CTL 2e 57
Nymph Athletics Changelings who dwelled in Faerie's oceans and waterways. Breathe and move smoothly through water at double Speed. DE2 70
Oculus Persuasion Diplomats and bargainers skilled at making others see their perspective. Spend glamour and roll Presence + Persuasion + Wyrd contested by Resolve + Tolerance to make your own path the only option. Kith 95
Playmate Persuasion Friends, pets and toys who lived by love and trust even in Faerie. Spend Glamour to heal a subject of non-aggravated damage, assuming it yourself as Clarity damage. CTL 2e 57
Plaguesmith Medicine Lost fashioned into bioweapons, capable of spreading diseases. Spend Glamour while touching a target to infect them with an Arcadian Plague, with symptoms reflecting your Keeper's Titles. Kith 113
Polychromatic Empathy Colorful and flashy, with a talent for stirring and soothing emotions Once per chapter, spend glamour to create a swirl of colors that gives the Swooned condition and penalize attempts to resist your Empathy rolls. Kith 96
Razorhand Brawl Lost with sharp objects replacing or attaching their hands. Spend Glamour to turn one of your hands into a 1L knife that uses Brawl for attacks, or both hands with an additional Glamour. Kith 114
Reborn Occult Changelings who were repeatedly killed and brought back to life. Spend Glamour and roll Intelligence + Occult when injured to to redistribute skill dots for a scene, or permanently with the expenditure of a willpower dot. Kith 105
Riddleseeker Investigator Masters of riddles. Spend Glamour and roll Wits + Expression + Wyrd to make a target agree to solve an argument or conflict with a riddle instead. Kith 100
Sandharrowed Survival Lost who survived the deserts of Arcadia. Spend Glamour before a Brawl or Weaponry attack to inflict the Immobilized Tilt by trapping your opponent in a pillar of sand on a success, providing them with cover. Kith 115
Shadowsoul Subterfuge Lost with a connection to the stars and the nighttime. Gain affinity with the Mirror regalia. Inflict the temporary Blindness Condition on an exceptional success with an attack. Kith 119
Sideromancer Occult Diviners of the Wyrd. Spend Glamour and roll Wits + Occult + Wyrd to predict outcomes of pledges, promises, and debts within the scene. Kith 101
Snowskin Subterfuge Those who escaped the grip of Faerie by smothering the warmth within and freezing solid. Spend Glamour and contest Presence + Intimidation + Wyrd vs Composure + Tolerance to shut someone down, leaving them Shaken and on the outs with fae society. CTL 2e 58
Spiegelbild Persuasion Advisors residing in mirrors. Spend Glamour to enter a mirror and hide, but bind yourself to answer the truth while inside. Kith 102
Stoneflesh Intimidation Durable Changelings with hardened resolve and hardened skin. Spend Glamour and roll Stamina + Athletics + Wyrd to increase Armor, Resolve, and/or Composure. Kith 106
Swarmflight Stealth Lost capable of dissolving into a swarm of animals, objects, or some other phenomenon. Spend Glamour to dissolve your body into your swarm. Kith 110
Swimmerskin Brawl Mermaids and their kin. Naturally breath both air and water. Spend Glamour to fuse your legs into a tail, double your swimming speed, and ignore penalties for acting underwater. Kith 111
Telluric Drive
Streetwise
Celestial bodies and stars above Arcadia. Spend Glamour to throw a ball of starfire with Dexterity + Athletics, dealing damage with the heat of a torch and the size of a candle. Kith 120
Uttervoice Intimidation Changelings whose frustrations have sharpened their voice into a deadly blade. Spend Glamour and contest Presence + Wyrd vs Composure + Tolerance to inflict a bashing wound and shatter glass by voice alone. Presence actions may involuntarily trigger the voice. Kith 92
Valkyrie Persuasion
Intimidation
Lost forced to choose who lives and dies on the battlefields of Arcadia. Spend Glamour and roll Wits + Occult + Wyrd vs Resolve + Tolerance to curse enemies with the Frightened or Reckless condition or bless allies with the Inspired or Steadfast conditions. Kith 115
Veneficus Survival Herbalists and cooks of faerie. Spend Glamour to make a toxic plant edible or an edible plant toxic. Kith 97
Venombite Brawl Lost turned venomous by their petty resentments. Spend Glamour before making a Brawl attack to make it venomous, dealing lethal damage and inflicting the grave Poisoned Tilt on a success. Kith 116
Whisperwisp Falsehoods Spies and saboteurs. Add your Wyrd and gain 9-again to either Stealth or Persuasion rolls. Kith 120
Wisewitch Persuasion Changelings permanently touched by a Keeper's Title. Make pledges with spirits and angels. Kith 106
Witchtooth Intimidation Reclusive hermits who know the power of the land. Spend glamour and roll Resolve + Intimidation to reshape the land and penalize survival rolls. Kith 97