Costs listed are paid with whatever energy the being uses to fuel Dread Powers. This means that the Claimed would treat ● as an Essence cost, a Pandoran would pay it in Pyros, and a rulebook Horror would pay it in Willpower. ○ costs are always paid in Willpower.
Chronicles of Darkness
General Dread Powers | |||||
---|---|---|---|---|---|
Dread Power | Rank | Prerequisites | Cost | Description | Book |
Agonize | • | ○ | Roll vs Resolve. Causes Immobilized Tilt but must concentrate to keep active. | HTV 2e 170 | |
Air Elemental | • | ● | Assume a gaseous form for a scene. | WTF 2e 210 | |
Animal Shift | • to ••• | ○○ | Turn into one animal per dot. | HTV 2e 170 | |
Armored Hide | • to ••• | — | Gain armor equal to number of dots. | WTF 2e 210 | |
Beastmaster | • | ● | Summon a swarm of small animals or one large one to do the creature's bidding. | CofD 145 | |
Black Gate | • | ○○○ | Spend 3 Willpower and succeed on an extended action to open a gate between two physical locations. Duration is based on Potency, and greater distance can be achieved by purchasing more dots. | HTV 2e 170 | |
Blackout | • | ○○ | Successful roll causes Blinded Tilt. Gain +2 on further rolls to hunt or hide. | HTV 2e 170 | |
Blinding Spray | • to ••• | — | Roll Dexterity + Athletics + Blinding Spray - (Defense + 3) to blind with a sprayed discharge. | WTF 2e 210 | |
Breath Attack | • to ••••• | ● | Roll Strength + Athletics - Defense to attack with an elemental discharge. Distribute dots among weapon rating, lingering damage, and ignoring Defense or Armor. | PTC 2e 244 | |
Burrow | • | — | Burrow through solid earth at a Speed equal to Strength. | WTF 2e 210 | |
Camouflage | • to ••••• | — | Apply dots as a Perception penalty to be noticed when moving up to half Speed. | MTC 2e 227 | |
Catlike Reflexes | • | — | +2 Defense. Ignore penalties for multiple attackers. | MTC 2e 227 | |
Chameleon Horror | • | — | Blend into surroundings to inflict -3 penalty to detection while moving and -6 while stationary. | CofD 145 | |
Corrosive Heart | • | ●/●●●●● | Communicate a grave poison through bites, or poison a structure's stability or a locus's Essence. | NH-SM 162 | |
Corruption | • | ● | Contest Power + Finesse vs Composure + Tolerance to tempt a victim to an action that would feed their Vice or cause a breaking point. | NH-SM 162 | |
Damnation | • | ○○○ | Roll vs Resolve. Target cannot regain Willpower by fulfilling their Vice and receives -2 to any action not involving their Vice. | HTV 2e 171 | |
Destructive Aura | • to ••••• | — | When attacking, deal rating as bashing damage to everything within three meters. | MTC 2e 227 | |
Discorporate | • | — | Dissolve into a swarm of vermin to escape death. | CofD 145 | |
Dread Attack | • or •• | ● | Can be bought again for different natural weapons. For one dot, it either does a damage rating of 2L, or causes a Tilt/Condition. For two dots it does both. | HTV 2e 171 | |
Earth Elemental | • | ● | Harden flesh to reduce up to Stamina in lethal damage to bashing. | WTF 2e 210 | |
Entrancing Song | • | ● | Roll Presence + Expression vs Composure + Tolerance to inflict Awestruck on listeners. | NH-SM 103 | |
Eye Spy | • | ● | Observe a remote location for one hour. | CofD 145 | |
Fire Elemental | • | — | Deal 3 lethal damage to anyone within range and gain immunity to damage from heat and fire. | CofD 145 | |
Flight | • | — | Fly through the air at full Speed. | NH-SM 103 | |
Gauntlet Cloak | • | ●● | Become invisible as an instant action, until you act next. Grants +3 to make a surprise attack. | WTF 2e 210 | |
Ghost Touch | • | — | Interact with ghostly beings in Twilight. | MTC 2e 228 | |
Ghostwrench | • | ●●●●● ●●●●● | Disgorge past ghostly victims up to Rank 2 into an Anchor of your choice. For a year and a day, the ghost must spend Willpower and suffer aggravated damage to act against you. | NH-SM 163 | |
Glitch | • to ••••• | — | Allows for re-roll of failed dice, or forces opponent to re-roll their successful dice for resistance rolls up to monster's dots in Glitch. Once per scene. | HTV 2e 171 | |
Gremlin | • | ● | Disable electronic device or seize control of it, turning an equipment bonus into a penalty or making an attack with the equipment bonus as a weapon modifier. | CofD 145 | |
Hex | • | ○ | Roll vs Stamina. If successful, target receives one of the following: Arm/Leg Wrack, Blinded, Deafened, or Drugged Tilt. | HTV 2e 171 | |
Home Ground | • | — | Gain +3 bonus to physical dice pools and Influence rolls, reduce damage suffered by 3, and gain +3 to supernatural resistance while in specific environment. | CofD 145 | |
Home Turf | • to ••••• | — | Have a lair and add dots in Home Turf to contested rolls that target its location and also add to its Defense. | HTV 2e 172 | |
Hunter's Senses | • | — | +4 bonus and 9-again to perception rolls to locate preferred prey. | CofD 145 | |
Hypnotic Gaze | • | ● | Make eye contact and contest Presence + Persuasion vs Composure + Tolerance. Gain perfect impression on Social maneuvers against target until the end of the scene. | CofD 145 | |
Immortal | • | ● | If the creature is killed by anything other than its bane, it returns to life in a future scene. | CofD 145 | |
Infernal | • | ○ | With a successful roll, inflicts the Inferno Environmental Tilt on area. Must be taken by infernal demons. | HTV 2e 172 | |
Influence | • to ••••• | ● | Influence over a certain phenomenon. | CofD 145 | |
Interface | • | ● | Access a technological system at a distance. | WTF 2e 211 | |
Juggernaut | • | — | Add Strength as a weapon rating to strike inanimate objects. | WTF 2e 211 | |
Jump Scare | • | ● | Resolve another character's Shaken Condition by choosing which action fails, or by turning an automatic failure into a dramatic failure. | CofD 146 | |
Know Soul | • | ●+ | Learn the victim's Virtue, Vice, Aspirations, and current Integrity. Spend additional points to reveal past breaking points, starting with the most recent. | CofD 146 | |
Lashing Tendrils | • | ● | Initiate a grapple from up to (Size x 4) yards away. | NH-SM 111 | |
Last Gasp | • | — | Upon demise, explode. Attack can cause damage, or can cause an Environmental Tilt instead. One use only. | HTV 2e | |
Leap | • | ● | Triple jumping distance and height for a scene. | WTF 2e 211 | |
Legion | • | — | Your body is not contiguous. You can move body parts even completely separated from the rest of the body. | MTC 2e 229 | |
Lockdown | • | ●●● | Penalize an action to traverse or relocate supernaturally by your Rank or Resolve. | NH-SM 167 | |
Madness and Terror | • | ●/●●● | Contest the victim's Composure to inflict a breaking point Condition. | CofD 146 | |
Mangle | • | ● | Once per turn, inflict Arm or Leg Wrack with an attack. | MTC 2e 229 | |
Maze | • | ●●● | Turn the interior of a building into a labyrinth for one hour. Victims must roll Wits + Composure - Resolve to move through the maze. | CofD 146 | |
Miracle | • | — | Grant the victim a wish. The wish may remove or apply any Condition or Tilt, grant any Merit, Skill, or Attribute at 5 dots, cause someone to die, or fulfill an Aspiration of the victim. One of the victim's aspirations is then made impossible to fulfill or replace. | CofD 147 | |
Mist Form | • | ● | Become mist or similar cloud. Creature may fly at base speed and flow past obstacles. | CofD 147 | |
Monstrous Resilience | • | ● | Reflexively shrug off a physical Tilt. | WTF 2e 211 | |
Multiply | • | ○ or ○○○ | Replicate or reproduce. If laying eggs, it costs 1 Willpower. If a victim is involved, spend 3 Willpower and succeed on an extended action vs Stamina. Whoever reaches target successes first wins. | HTV 2e 173 | |
Numen | • | ●+ | Select a Numen as a Dread Power. | CofD 147 | |
Natural Weapons | • to ••• | — | Gain a weapon modifier and armor piercing quality equal to dots. If natural weapon is teeth, a grapple is not necessary to use them as a weapon. | CofD 147 | |
Occult Avarice | • | ● | Roll Manipulation + Subterfuge - Rating to activate a supernatural item, such as a fetish or relic. | NH-SM 111 | |
Pierce Mind | • | ● | Contest Presence + Resolve vs Resolve + Tolerance to read a subject's thoughts or memories, or to inflict psychic bashing damage. | WTF 2e 211 | |
Poison Mist | • | ○ | By spending Willpower, turn into a toxic mist. On successful attack roll, may also cause the Poisoned Tilt. Lasts one scene. | HTV 2e 173 | |
Predator's Sense | • | — | Against hunting a specific type of prey, gain +3 and 8-again on related rolls. | HTV 2e 173 | |
Prodigious Leap | • | ● | Jump four stories straight up, across a six lane highway horizontally, or any equivalent distance. | CofD 147 | |
Raise Dead | • | ○○○ | Spend 3 Willpower and succeed on a roll to raise one mindless servant. Rolls are penalized by how long the subject has been dead. | HTV 2e 173 | |
Reality Stutter | • | ● | Reflexively teleport to any location in line of site and within a distance equal to creature's Speed in meters. Gain +2 Defense for the turn. | CofD 147 | |
Reborn | • | — | Upon death, spend all remaining Willpower to continue on as Rank 1 Ephemeral entity with only Drain Numen. There is no time frame for returning, but must refill all Willpower first. | HTV 2e 174 | |
Regenerate | • to ••••• | ●+ | Reflexively heal one lethal damage or two bashing damage per point spent, up to your Regenerate dots per turn. | CofD 147 | |
Shadow Attraction | • | ○ | Become invisible. You cannot attack or use other Dread Powers, but can manipulate small parts of the environment and whisper in this state. | HTV 2e 174 | |
Sigh | • | ○○○ | Succeed on a roll and spend 3 Willpower to become an Ephemeral entity as long as there are health boxes without agg or lethal remaining. Cannot be taken with Reborn. | HTV 2e 174 | |
Siren | • | ● | Roll Manipulation + Expression - Composure to charm and awe a human listener. | NH-SM 114 | |
Skin-Taker | • | ●● | Steal the skin and face of a victim killed by the creature's hand. | CofD 147 | |
Skin Thief | • or •• | ○○ | Can only be used to steal the skin of the dead. At one dot, target must be killed, and at second level the target can already be dead. | HTV 2e 174 | |
Snare | • | ● | Make a grapple roll at +3 to ensnare victims in an area of up to ten square yards. | CofD 147 | |
Soul Thief | • | ●●● | Steal the soul of a victim by meeting a specific requirement and contesting vs Resolve. | CofD 147 | |
Storm Caller | • | ●●●● | Beckon a raging storm, arriving in an hour or five turns with an appropriate focus, which can cause a supernatural Environmental Tilt. | NH-SM 98 | |
Storm Elemental | • | ● | Reduce electricity damage by Stamina + Resolve, and conduct bashing damage on contact through electric charge. | NH-SM 127 | |
Surprise Entrance | • | ● | Appear on the scene reflexively, or after a turn to overcome preventative measures. Witnesses must roll Resolve + Composure to avoid being Shaken. | CofD 148 | |
Swift | • | (●) | Apply Defense against ranged attacks, and with expenditure, double Speed for a turn. | WTF 2e 211 | |
Taint | • | — | Without knowing, effect living things and structures nearby by rusting metal or destroying flesh. Area gains one Environmental Tilt: Filth, Unstable Terrain, or Viscous Terrain. | HTV 2e 175 | |
Thresher | • | — | All-out attacks only half your Defense. | NH-SM 167 | |
Thunderbolt | • | ●/●●● | Hurl a bolt of lightning as a 3L ranged weapon, charging for autofire bursts. | NH-SM 98 | |
Toxic | • to •• | (●) | Apply Poisoned or Sick Tilt on successful attack, or with expenditure, make a special poison attack against the victim's Stamina. With two dots, inflict a grave poison. | CofD 148 | |
Unbreakable | • | — | Take only a single point of bashing damage from most attacks. Exceptional successes and attacks involving the creature's bane do damage as normal. | CofD 148 | |
Unnatural Step | • | (○) | Appear to hover, walk on water, or other strange movement. Can be selected multiple times. By spending a Willpower, leave no tracks behind. | HTV 2e 176 | |
Venomous Ichor | • | — | Your flesh inflicts the Poisoned Tilt when consumed. | WTF 2e 211 | |
Wall Climb | • | — | Walk on walls or ceiling at full Speed. | CofD 148 | |
Water Elemental | • | ● | Assume a fluid form for a scene, swimming through other fluids at double Speed. | WTF 2e 212 | |
Weathervane | • | ○ | Affect one element. Causes a related Environmental Tilt and range can be altered by spending up to five Willpower. Each further dot bought represents another element. | HTV 2e 176 |
Vampire: the Requiem
Strix Dread Powers | |||||
---|---|---|---|---|---|
Doom Powers | |||||
Dread Power | Rank | Cost | Dice Pool | Description | Book |
Ambition’s Source | • | ● | Finesse + Resistance - Composure | Read Aspirations. | VTR 2e 208 |
See the Cracks | • | ● | Finesse + Resistance – Composure | Read a character's Integrity or Humanity, associated Conditions, and Vice or Kindred banes. | VTR 2e 208 |
Tip of the Tongue | •• | ● | Finesse + Resistance - Composure | Apply Shadow Potency as a Manipulation bonus against the target. | VTR 2e 208 |
Web of Destiny | ••• | ● | Power + Finesse - Resolve | For each success, gain 8-Again on a future roll of your own, or penalize a victim's future roll by your Shadow Potency. | VTR 2e 209 |
The Beast’s Rebuke | •••• | ●● | Power + Finesse + Shadow Potency vs Resolve + Composure + Blood Potency |
Inflict hallucinatory temptations on a vampire and suppress the benefits of their Touchstones. | VTR 2e 209 |
False Fiend | •••• | ●● | Power + Finesse vs Stamina |
Cast an illusory appearance of strix possession over a victim. | VTR 2e 209 |
Vice Manipulation | ••••• | ●●● | Power + Finesse - Resolve | Alter a victim's Vice or other Anchor for a month. | VTR 2e 209 |
Host Powers | |||||
Breath Eater | •• | — | — | Steal breath while inside a host. | VTR 2e 210 |
Hollow Bones | ••• | (●) | — | Triple jumping distance of host and limit falling damage. Spend Vitae to land on fours from any fall. | VTR 2e 210 |
Sheep’s Clothing | ••• | — | — | With enough Vitae stored, project an illusion of life over your host. | VTR 2e 210 |
Preservation | ••••• | — | — | Preserve dead hosts from decay and living hosts from death by age. | VTR 2e 210 |
Contagious Genesis | ••••• • | ●●● | — | Consume a dot of a vampiric host's Blood Potency to birth a new strix. | VTR 2e 210 |
Talons of Fury | ••••• •• | — | — | Deal aggravated damage when Materialized. | VTR 2e 210 |
Shadow Powers | |||||
Sudden Surprise | • | — | — | Add Shadow Potency to ambush rolls. | VTR 2e 210 |
Screech | •• | ● | Power + Finesse vs Stamina + Composure |
Stun a victim with a horrid screech. | VTR 2e 211 |
Smoke and Mirrors | ••• | ●● | Power + Finesse | Craft illusions from smoke and shadow. Repurchase at Shadow Potency ••••• •• to craft tangible shadows. | VTR 2e 211 |
Labyrinth | ••••• | ●●●● | Power + Finesse - Safe Place | Seal all exits from a building save one for several nights. | VTR 2e 211 |
Vitae Powers | |||||
Indomitable | • | — | — | Ignore Disciplines which affect the mind, and when targeted, contest Shadow Potency vs Blood Potency to harrow the user with penalties. | VTR 2e 211 |
Kindred Disciplines | • | — | — | For each dot of Shadow Potency, permanently retain one Discipline dot, two dots of Crúac rites, or three experiences' worth of Devotions. | VTR 2e 211 |
Command the Lost | •••• | ● | Power + Resistance – Resolve | Enthrall a victim with a depleted or broken will to obey all instruction. | VTR 2e 212 |
Shadow Infection | ••••• | ●●● | Finesse + Resistance | Sap the life from the living within an area, feeding from them and inflicting penalties. Kindred and ghouls lose the ability to spend Vitae. | VTR 2e 212 |
Soul Bite | ••••• •• | ●●●●● | Power + Finesse vs Composure + Resolve |
Strip the soul from a conscious mortal, which can then be stored in a vessel to farm living Vitae. | VTR 2e 212 |
Werewolf: the Forsaken
Host Dread Powers | |||||
---|---|---|---|---|---|
Dread Power | Rank | Prerequisites | Cost | Description | Book |
Gauntlet Webs | • | Azlu | ● | Strengthen the Gauntlet in an area with an hour's weaving. | WTF 2e 210 |
Gnaw Gauntlet | • | Beshilu | ● | Weaken the Gauntlet in an area with an hour's gnawing. | WTF 2e 210 |
Warp Shard | • | Beshilu | ●●● | Consume a fellow shard and regurgitate it with a given Dread Power. | WTF 2e 211 |
Dreaming Gauntlet | • | Hidaglu | ● | Resonate with the local Gauntlet, inflicting harrowing nightmares on local sleepers. Contest Manipulation + Empathy vs Composure + Tolerance to traumatically breach a sleeper's dreams. | NH-SM 126 |
Gauntlet Schism | • | Hidaglu | ● to ●●●● | Briefly shear the local Gauntlet enough to pull everyone present across. | NH-SM 127 |
The King's Nectar | • | Srizaku | — | Regurgitate an addictive nectar. Those who consume it are pliable to the will of the srizaku. | NH-SM 120 |
Gauntleglob | • | Thihoshlu | ● | Taint the local Gauntlet with an hour's work to sap Essence from those who pass through it. | NH-SM 111 |
Slothful Aura | • | Thihoshlu | ●● | Suppress supernatural rages by contesting Manipulation + Subterfuge vs Resolve + Tolerance. | NH-SM 111 |
Crimson Gauntlet | • | Ukusgualu | (●●) | Regurgitate human blood to clot the local Gauntlet. Seeing or passing through a clotted Gauntlet bloodies and inflicts a breaking point. Spend Essence to burrow inside the clotted Gauntlet. | NH-SM 114 |
Shard Infection | • | Ukusgualu | (●●●●) | Infect humanoid victims with your young for days by striking them. When destroyed bodily, spend Essence to be reborn from within an infected victim. | NH-SM 114 |
Gauntlet Retch | • | Zurdilu | ●●●●● | Tunnel a "retch" through rotten flesh, linking an underground place to the Gauntlet-spanning zurdilu hive. | NH-SM 123 |
Structurivore | • | Zurdilu | — | Hollow out the Durability and Structure of a building, rendering it spiritually rotten. Roll Wits + Crafts - Durability to feed on lesser objects. | NH-SM 123 |
Geryo and Distorted Dread Powers | |||||
Death's Secrets | • | (●●●●●/hour) | Lie with slain prey to harvest all their secrets, spending Essence to make up for time if disturbed. | NH-SM 170 | |
Eight-Headed | • | Orocheiros | (●) | Each head tracks its own traits separate to each other and its body, can extend through apertures up to a hundred miles away, and casts an illusion to appear as a separate human being. | NH-SM 162 |
Flesh Suit | • | — | Contest Power + Finesse vs Manipulation + Resolve + Tolerance to disappear bodily, instead puppeting up to (Power) victims' bodies. | NH-SM 173 | |
Mind Thief | • | ● | Roll Power + Finesse - Resistance to access a Flesh Suit's memories and knowledge for a scene. | NH-SM 173 | |
Perspective | • | Zahakeryon | — | Change Size to any value between 5 or 15, always remaining at least 1 greater than all characters in a scene. | NH-SM 167 |
Swift Skinner | • | Skin Thief | — | Reflexively activate Skin Thief whenever you deal lethal damage unarmed, even to steal the Hishu form of a werewolf. | NH-SM 185 |
You Are Bound | • | Zahakeryon | ● | Roll Power + Finesse to prevent prey from crossing any type of boundary for a week without spending Willpower, or contest vs Composure + Tolerance to psychically immobilize one victim. | NH-SM 167 |
Idigam Dread Powers | |||||
Bane-Salve | • | ● | Transfer tainted Essence to a werewolf or spirit, bolstering resistance against their Bane. | WTF 2e 220 | |
Call Void Spirit | • | ●●●●● | Call to the void for allies, arriving within a week. | WTF 2e 220 | |
Colossus | • | — | Add Size to Corpus and Resistance as general Armor bypassed by your bane. Take 8-Again to attack smaller opponents. | WTF 2e 220 | |
Crazed Evolution | • | — | Warp your Rank in local creatures each week, bestowing Dread Powers and unnatural mutations. | WTF 2e 221 | |
Devourer | • | — | Consume materials without harm, and recover Essence and Corpus from grappling bites. | WTF 2e 220 | |
Divine Clay | • | — | Sculpt flesh, mutating the living and bestowing Dread Powers. | WTF 2e 221 | |
Elemental Fury | • | — | Wield Influence ••••• at wide range over a chosen element of natural disasters. | WTF 2e 221 | |
Furious Madness | • | — | Prolong Death Rage in your presence. | WTF 2e 221 | |
Gauntlet Grab | • | ●/Gauntlet | Initiate a grapple from across the Gauntlet, bringing the opponent across. | NH-SM 142 | |
Gauntlet Stasis | • | ●●●●● | Contest Power + Finesse vs Resolve + Tolerance to trap a victim within the Gauntlet for your Rank in days. | NH-SM 142 | |
Mad Fecundity | • | — | Nature runs wild in your presence, driving animals mad and inflicting hourly damage to structures from plant overgrowth. | WTF 2e 222 | |
Mass Manipulation | • | ●●● | Roll Power + Finesse to ease social maneuvers which serve your purposes against victims. | NH-SM 142 | |
Nightmare Plague | • | — | Those who sleep within your Rank in miles must roll Resolve + Composure or suffer traumatic nightmares. | WTF 2e 222 | |
Purification | • | ●●●●● | Roll Power + Finesse to completely heal and mend a subject, but weaken its resistance to your Dread Powers for a month. | WTF 2e 222 | |
Soul Furnace | • | — | Consume a captured soul to add Rank as a bonus to a Dread Power or Numen. | WTF 2e 222 | |
Soul Slave | • | — | Disgorge a captured soul as a Rank 2 ephemeral servant tangible to both ghosts and spirits. | WTF 2e 222 | |
Shifting | • | — | Change form or traits each turn reflexively, allowing almost limitless adaptation. | WTF 2e 222 | |
Spirit Dominion | • | (●) | Sense spirits within (Rank × 100) yards, and spend Essence to borrow one's senses. | WTF 2e 222 | |
Spirit Interrogation | • | — | Contest Power + Finesse vs Resistance to cow a spirit, forcing it to answer questions truthfully. | WTF 2e 222 | |
Essence Shaping | |||||
Division | • | ●/Rank | Split yourself or spirits apart, or merge them back together. | NH-SM 141 | |
Essence Attack | • | — | Tear Essence from an opponent as a grappling maneuver, inflicting aggravated damage. | WTF 2e 217 | |
Essence Trap | • | — | Contest Power + Finesse vs Resolve + Tolerance to pollute a victim's Essence pool, inflicting lethal damage when they spend Essence. | WTF 2e 217 | |
Essence Venom | • | ●+ | Inject up to your Rank in poisoned Essence into a victim. | WTF 2e 218 | |
Essence Void | • | — | Transform a space up to twice your Rank in Size into a vacuum which saps untainted Essence. | WTF 2e 218 | |
Forge Claimed | • | — | Contest Power + Finesse vs Resolve + Composure to tear the soul from a human. Implant a different soul to drive her mad, implant a spirit to Claim her, or implant multiple spirits to create a unique Hive-Claimed servant. | WTF 2e 219 | |
Forge Empty Wolf | • | — | Contest Power + Finesse vs Resolve + Composure + Primal Urge to tear the soul from a werewolf. Implant a different soul to drive him mad, or implant a spirit to create a unique Claimed Uratha servant. | WTF 2e 219 | |
Forge Flesh-Bound Spirit | • | — | Contest Power + Finesse vs Resistance to recraft a spirit's ephemera, rendering it hungry for flesh and permanently Materialized. | WTF 2e 219 | |
Forge Herald | • | — | Empower a willing human or werewolf as an inhabitable servant, in whom you may invest a Dread Power or Numen. | WTF 2e 220 | |
Forge Spawn | • | ●●●●●/Rank | Birth lesser clones of your Essence as servant spirits. | WTF 2e 220 | |
Forge Undead | • | ●●/Health | Raise corpses as undead slaves who retain their personality and memories. | NH-SM 142 | |
Gauntlet Manipulation | • | (●/turn) | Roll Power + Finesse - Gauntlet to tear a hole between spirit and flesh, or roll unresisted to alter the local Gauntlet. | WTF 2e 218 | |
Ghost Manipulation | • | (●/Rank) | Perceive and touch ghostly Twilight. Contest Power + Finesse vs Finesse + Resistance to transform and mutate a ghostly victim. | WTF 2e 218 | |
Locus Manipulation | • | (●●●/dot) | Taint a locus. Drink from or see through a tainted locus at any distance, and network tainted loci to travel between them. Gain bonuses to track and use powers against others who drink from the locus. | WTF 2e 218 | |
One Million Eyes | • | — | Borrow the senses of forged servants and tainted beings, and intuit when servants are in danger. | WTF 2e 218 | |
Reliquary | • | Corpus • | Invest a Numen or Dread Power into an object, which can be used by others. Spend ten Essence to instantly travel to the reliquary. | NH-SM 142 | |
Render Spirit | • | ○ | Dissolve an incapacitated spirit into its constituent Essence. | NH-SM 142 | |
Shadow Warp | • | ●●●●● | Warp spacetime and the flow of Essence within the Shadow in various ways. | WTF 2e 218 | |
Spirit Manipulation | • | (●/Rank) | Contest Power + Finesse vs Finesse + Resistance to transform and mutate a spiritual victim. | WTF 2e 218 | |
Thief of Gifts | • | — | When you strike a werewolf in close combat, you may steal the next use of one of her Facets. | WTF 2e 219 |
Mage: the Awakening
Preta Dread Powers | |||||
---|---|---|---|---|---|
Dread Power | Rank | Prerequisites | Cost | Description | Book |
Preta's Maw | • | Preta | — | Bite gains +3 weapon rating and Armor-Piercing 3. | NH-NA 136 |
Preta's Snare | • | Preta | — | Spend 1 Willpower to place a snare in a chosen area, gaining a +3 bonus to grapple anyone who enters. | NH-NA 136 |
Preta's Soul Theft | • | Preta | — | Steal the soul from a victim by devouring their flesh. | NH-NA 136 |
Promethean: the Created
Pandoran Dread Powers | |||||
---|---|---|---|---|---|
Dread Power | Rank | Prerequisites | Cost | Description | Book |
Armor | • to ••••• | — | Apply these dots as Armor. | PTC 2e 244 | |
Beastly Mutation | • to ••••• | — | You have a deadly animal-like feature. Apply dots as a bonus to attack with it, and possibly additional benefits. | PTC 2e 244 | |
Bizarre Weaponry | • to ••••• | — | A mutated form of natural weapon applies dots as a weapon rating and upgrades damage type. | PTC 2e 244 | |
Briareus' Prowess | • to ••••• | ≤ Attribute | — | Apply dots as a bonus to a Physical Attribute. | PTC 2e 245 |
Consume Vitriol | • | ● | Contest Strength + Brawl vs Stamina + Resolve to steal unspent Vitriol Beats from a restrained victim. | PTC 2e 188, 240 | |
Divide | • | 1L/spawn | Roll (Rank × 2) + Azoth in the presence of a powerful Azothic radiance to split off newborn Pandorans. | PTC 2e 241 | |
Flux Distillation | • | Sublimatus | ● to ●●● | Select a Distillation from the Transmutation of Flux as a Dread Power. | PTC 2e 244 |
Implant | • to ••••• | Sublimatus Size ≤ 3 |
○ | Roll Intelligence + Medicine + Implant as an extended action to install yourself and take over a living nervous system, though the host dies after a matter of weeks. | NH-TT 75 |
Malleable Form | • to ••••• | — | Roll Dexterity + Athletics to fit through any space the size of your head, at a Speed proportional to Malleable Form dots. | PTC 2e 245 | |
Paralyze | • to ••••• | ○ | Contest Stamina + Brawl + Paralyze vs Stamina + Tolerance to inflict the Poisoned Tilt. | PTC 2e 245 | |
Scurry | • to ••••• | ○ | Roll Dexterity + Athletics + Scurry to apply a bonus to Defense and Speed. | PTC 2e 245 | |
Sense Vitriol | • | — | Perceive sources of unspent Vitriol. | PTC 2e 240 | |
Swarm Form | • to ••••• | — | Split into a Swarm Tilt with a radius of twice Swarm Form in yards. | NH-TT 68 | |
Track Pyros | • | — | Perceive and track sources of Pyros. | PTC 2e 240 | |
Unholy Repast | ••••• | Sublimatus or Promethean | — | Eat a slain Promethean's heart and roll Strength + Resolve + Azoth - (Stamina + Azoth) to digest Pyros and Vitriol. | PTC 2e 255 |
Wall Walking | • to ••••• | — | Traverse surfaces at any angle, applying dots as a climbing bonus. | PTC 2e 245 |
Changeling: the Lost
Hobgoblin Dread Powers | |||||
---|---|---|---|---|---|
Dread Power | Rank | Prerequisites | Cost | Description | Book |
Bottle Glamour | • | ●/●+ | Store Glamour in something, either your own or stolen from a victim. | CTL 2e 254 | |
Conjure Dreams | • | ●● | Craft the Hedge into the recurring dream of a subject. Contest Resolve + Wyrd vs Wits + Composure + Tolerance hourly to maintain the illusion. | CTL 2e 254 | |
Fairy Swarm | • | ● | Summon the rest of a swarm to harry or distract a victim. | CTL 2e 254 | |
Lethe's Embrace | • | ●● | Contest vs Wits + Resolve to steal away memories into a container. | CTL 2e 255 | |
Much Depends on Dinner | • | — | Create the illusion of a sumptuous banquet, contesting Presence + Wyrd vs Wits + Composure + Tolerance to compel witnesses to stay and eat. | CTL 2e 255 | |
The Path Not Taken | • | ● | Create a false path through the Thorns leading somewhere you control. | CTL 2e 256 | |
Pied Piper | • | ● | Contest vs Resolve to compel listeners of a performance to follow. | CTL 2e 256 | |
Huntsman Dread Powers | |||||
Among the Sheep | • | ●● | Assume a humanoid form of any plausible shape. | CTL 2e 265 | |
Apex Predator | • | ● | Conjure a swarm of small animals, or one large animal, capable of communicating and obeying commands. | CTL 2e 265 | |
Command the Herald | • | ●/hour | Watch and track through the body of a chosen predatory animal. | CTL 2e 265 | |
Heart of Iron | • | — | Take no special harm from cold iron. | CTL 2e 265 | |
Hungry Heart | • | ○ | Strike with your panoply to steal Glamour from changelings or True Fae. | CTL 2e 266 | |
Hunter's Panoply | • | (●) | Take 8-Again to make use of your panoply tools, but lose 10-Again to act without them. Spend Glamour to recall a tool. | CTL 2e 266 | |
Inescapable Snare | • | ● | Prepare a snare with which you can grapple at +3, or +5 with a panoply snare. Fae treat the snare as iron. | CTL 2e 266 | |
Kindred Spirits | • | ●+ | Read a changeling's Needle and Thread, Aspirations, and Clarity. Spend additional Glamour to read Touchstones or recent Clarity wounds. | CTL 2e 266 | |
Watchful Gaze | • | ● | Contest Presence + Resolve vs Composure to inflict Paranoid through eye contact. | CTL 2e 266 |
Geist: the Sin-Eaters
Eaters of the Dead Dread Powers | |||||
---|---|---|---|---|---|
Dread Power | Rank | Prerequisites | Cost | Description | Book |
Abmortality | • | Rapacity ••••• Death Inurement |
— | Return from any death not employing your new Bane. | GTS 2e 224 |
Anchor Eater | • | — | Recognize ghostly Anchors, and digest the Plasm within. | GTS 2e 223 | |
The Dead Identity | • | Learn Memories | — | Along with Memories, consume a perfect impression of an eaten ghost's mannerisms. | GTS 2e 224 |
Death Inurement | • | Rapacity ••• | (●×Rapacity)/week | Immunize yourself to an eaten ghost's cause of death. | GTS 2e 223 |
Know Vice | • | ● | Read a victim's Vice or an equivalent Anchor. | GTS 2e 224 | |
Learn Memories | • | — | Consume the Memories of an eaten ghost. | GTS 2e 224 | |
Supernatural Merit | • to ••••• | — | Select a Supernatural Merit as a Dread Power, paying Plasm instead of Willpower. | GTS 2e 224 |
Mummy: the Curse
Dread Power | Rank | Prerequisites | Cost | Description | Book |
---|---|---|---|---|---|
Constrict | • to ••••• | — | Gain the Constrict maneuver in a grapple: contest Power + Finesse vs Dexterity + Resolve to deal Constrict rating as lethal damage. | MTC 2e 227 | |
Cosmic Detonation | • | Amkhat | — | On Corpus depletion, self-destruct, dealing three aggravated damage to the vicinity. | MTC 2e 227 |
Drag Under | • | Amkhat | ●● | Contest Power + Finesse vs Dexterity + Composure to abduct a human from the material realm into Twilight. | MTC 2e 227 |
Enrapture | • | ●●●● | Contest Power + Rank vs Resolve to command the will of a mortal for days, who gains the understanding of Iremite. | MTC 2e 228 | |
Expression Surge | • to ••••• | ●/dot | Raise an Attribute by your dots in Expression Surge for the scene. | MTC 2e 228 | |
False Ka | • | Amkhat | ●●● | Unfold into a Swarm Tilt with a factor for each dot of Rank. At half Corpus damage, unfold for free. | MTC 2e 228 |
Fiendish Resilience | • | — | Attacks that are not purely supernatural deal only a single bashing wound to you, unless made by a being infused with Sekhem. | MTC 2e 228 | |
Flaying Word | • | — | Inflict a painless lethal wound with a social attack. | MTC 2e 228 | |
Godly Vision | • to ••••• | Amkhat | — | See the Sekhem within material beings for a mile per dot, even from Twilight. | MTC 2e 229 |
Husk Puppet | • | Judge Avatar | — | Contest Power + Finesse vs Resolve + Stamina to instantly slay a mortal at a touch and raise his body as a thrall. | MTC 2e 229 |
Hydra | • to ••••• | Amkhat | — | Add another head, granting panoramic vision. Roll Power + Finesse to ambush with a feint or use a head's Dread Power without Essence. | MTC 2e 229 |
Impossible Proportions | • | Judge Avatar | — | Move through and manipulate space as if you were any Size. | MTC 2e 229 |
Maze of Lost Souls | • | Sphinx Amkhata | ●●● | Twist reality into a labyrinth, anyone attempting to move through must succeed at a Wits + Composure roll vs. the creature's resistance. Ghosts automatically fail. | MTC 2e 229 |
Mirage | • | Judge Avatar | ● | Cast an illusory self within line of sight, through which Utterances can be cast. | MTC 2e 229 |
Ravenous Feasting | • to ••• | — | Immediately follow a successful bite attack with an extra bite for each dot. | MTC 2e 230 | |
Unbelievable Visage | • | — | Mortal witnesses lose Willpower and roll Resolve + Composure to avoid Madness. Supernatural witnesses roll Resolve + Composure to avoid losing Willpower. | MTC 2e 230 | |
Venom | • to ••••• | — | Contest Power + Rank vs Stamina + Supernatural Tolerance to inflict a moderate Tilt on supernatural victims, or a grave Tilt on mortal victims, for (Venom) turns. | MTC 2e 230 |
Demon: the Descent
Cryptid Adaptations | ||||
---|---|---|---|---|
Adaptation | Prerequisites | Cost | Description | Book |
Acumen | — | This abnormal cryptid has somehow cultivated a faculty with Embeds and Exploits. | NH-EA 123 | |
Adaptive Mutation | — | Develop new Adaptations when exposed to certain stimuli. | NE-EA 132 | |
Aether Eater | — | Consume and digest Aether, including when biting those who possess it. | DTD 230 | |
Aether Hive | Aether Eater | — | Store a pool of up to (Rank × 5) Aether. Merits and Adaptations may substitute Aether for Willpower costs. | DTD 230 |
Aetheric Tracking | — | Sense Aether twice as far, and track its lingering residue. | NH-EA 123 | |
Alternate Composition | — | Unnatural bodily composition grants a variable amount of Armor based on material. | DTD 230 | |
Environmental Adaptation | — | The cryptid is safe from harm in an otherwise dangerous type of environment, which grants a +3 Stealth and Survival bonus. | DTD 230 | |
Essence Eater | — | Consume and digest Essence, including when biting those who possess it. | DTD 230 | |
Essence Hive | Essence Eater | — | Store a pool of up to (Rank × 5) Essence. Merits and Adaptations may substitute Essence for Willpower costs. | Seat 59 |
Dead Zone | — | Extend supernatural interference for (Size × 3) yards around, penalizing abilities by Rank and sapping supernatural fuel. | NH-EA 132 | |
Filter | — | Contest Strength + Rank vs Resolve + Primum to neutralize a victim's stored Aether. | NH-EA 121 | |
Fire Breath | — | Roll Stamina + Athletics to attack with fire breath, dealing 2L damage and igniting combustibles. | DTD 365 | |
Hallowed | — | Mortal humans become obsessed with worshipping the cryptid. | NH-EA 118 | |
Imprint | ● | Mark a friend to intuit when the friend wanders away. | NH-EA 125 | |
Insect Swarm | — | Manifest as a deadly harrowing swarm. | NH-EA 123 | |
Longevity | — | Immunity to aging and death by natural causes. | DTD 365 | |
Moldable Skin | ○ | Flatten out and change color, becoming difficult to spot. | NH-EA 121 | |
Occluded | (○) | Penalize Wits + Composure rolls to notice the cryptid due to natural forms of camouflage or invisibility. | DTD 231 | |
Paralyzing Venom | ○ | Inject a fast-numbing venom with a grappling maneuver, inflicting Insensate for a scene. | DSG 118 | |
Piecemeal Anatomy | — | Redundant organs or bodily systems grant +1 bonuses to derived traits such as Health or Speed. | DTD 231 | |
Relentless Pursuer | — | When tracking, the cryptid can keep a trail going impossibly long and far. | NH-EA 125 | |
Savage Bite | — | The cryptid's bite inflicts 3A damage. | DTD 365 | |
Splinter Continuity | ○ | Escape danger to an alternate possible timeline, leaving a substitute to suffer the escaped fate. | NH-EA 118 | |
Tail Strike | — | The cryptid can attack with a 2L poisoned tail. | DTD 365 | |
Twilight Entity | (○) | Either the cryptid is naturally tangible to both material and ephemera, or it has learned to transition between the two states. | DTD 231 | |
Variable Form | (○) | The cryptid either manifests alternate forms, or can change shape to mimic stimuli. | DTD 231 | |
Cannibalize | Beelzebub | (●/Primum) | This cryptid swarm can sacrifice a point of Size to stave off Aether starvation, or consume a demonic host to restore its swarm. | NH-EA 123 |
Infest | Beelzebub | ● | Contest Resolve + Rank as an extended action to invade, nest within, and take over a demon or angel's body. | NH-EA 123 |
Jailbreak | Beelzebub | ○/Rank | Sever an angelic host from the God-Machine. | NH-EA 123 |
Myiasis | Beelzebub | — | Deposit young within a human body, to take control of it as a sleeper agent until it dies days after. | NH-EA 123 |
Injected Power | Brambles | — | These experimental brambles inject a venom which gifts victims with use of a Numen or Supernatural Merit, whose use gradually conditions them to feed themselves to the plant. | Seat 60 |
Regenerate | Clockwork Man | — | This mechanism repairs a point of non-aggravated damage every twelve hours, as long as its constituent parts are not locked up and sealed. | Iface 108 |
Unmemorable | Clockwork Man | — | Ordinary humans recognize the Clockwork Man's presence only on a basic level, unless they spend Willpower to focus upon and cement the memory. | Iface 108 |
Eldritch Flames | Oxblood mold | — | Oxblood spores ignite on exposure to sufficient supernatural energies, causing explosive hazards associated with the catalytic energy. | NH-EA 132 |
Indiscriminate Hunger | Oxblood mold | — | Feed off exposure to supernatural energies. | NH-EA 132 |
Angelic Awe | Stray | — | In the presence of angels, this cryptid temporarily loses its sapience, though it remembers the experience afterward. | Seat 61 |
Augment | Whispering Oak | — | This cryptid tree's acorns contain an addictive agent which causes stigmata and temporarily confers Skills or Specialties. | NH-EA 134 |
Communion | Whispering Oak | — | The cryptid can communicate through psychic motions, and can use its hollows to directly interface with minds. | NH-EA 134 |
Fabrication | Whispering Oak | — | The cryptid can recycle organic matter to produce short-lived artificial humans with installed psyches. | NH-EA 134 |
Notation Legend | |
---|---|
Dot of a Trait Rating (Skills, Merits) | • |
Power Trait Point (Vitae, Mana) | ● |
Willpower Point | ○ |
Activation Damage | B/L/A |
Special/Other Activation Cost | ※ |
Alternate Costs | ●/●●● |
Costs per Item | ●/item |
Optional Costs | (●) |
Cost Ranges | ● to ●●● ●●+ |
Combined Notation Example | ●(○) ●/item, 1L |