Name | Rating | Description | Book |
---|---|---|---|
Coils of the Dragon | |||
Mystery of the Ascendant | |||
Surmounting the Daysleep | • | Ignore the call of daysleep when the Blush of Life is active. | VTR 2e 155 |
The Warm Face | •• | The Blush of Life lasts a full day. | VTR 2e 156 |
Conquer the Red Fear | ••• | Fire and sunlight don't provoke frenzy. | VTR 2e 156 |
Peace with the Flame | •••• | Take lethal damage from fire when the Blush of Life is active. Resilience reduces this damage to bashing. | VTR 2e 156 |
Sun's Forgotten Kiss | ••••• | Feed the Blush of Life with Vitae to pass under sunlight as if your Blood Potency were reduced. | VTR 2e 156 |
Mystery of the Quintessence | |||
Forever Mine | • | Claim a domain you've been a presence in for a hundred years. Sense Kindred feeding or killing in your domain without permission. You may lash out at them remotely with the Predatory Aura. | TY 81 |
Home Turf | •• | Residents of your domain must spend Willpower to resist your feeding. | TY 81 |
Smother | ••• | Suppress the natural ignition of fires in your domain. +1 to resist or contest supernatural flames there, and spend three Vitae to exert a Clash of Wills to extinguish them. | TY 82 |
In the Motherland's Arms | •••• | Apply half your Blood Potency as a supernatural Safe Place and Haven effect when sleeping within your domain. In a Haven, add +1 each to the effective Merit ratings. | TY 82 |
Fingers on a Dead Pulse | ••••• | Spend Vitae to intuit a domain resident's Vice and ignominious Conditions. Experience blood sympathy visions tied to your domain as a whole. | TY 82 |
Mystery of the Voivode | |||
Taste of Fealty | • | Your blood becomes the focus of an addiction twice as powerful as normal. | VTR 2e 158 |
Into the Fold | •• | Form blood sympathy through the Vinculum. | VTR 2e 158 |
Call to Serve | ••• | Share more Vitae to advance the Vinculum multiple steps at once. | VTR 2e 158 |
Voivode Undisputed | •••• | Deny blood sympathy bonuses to target you with Disciplines, and add them to contest bonding and your thralls' Predatory Auras. | VTR 2e 158 |
The Vast Dynasty | ••••• | The Embrace risks but no longer guarantees detachment. | VTR 2e 158 |
Mystery of the Wyrm | |||
Stir the Beast | • | Spend Willpower to enter a directed frenzy. | VTR 2e 157 |
Beast's Hunger | •• | During frenzy, use Kindred Senses and the Predatory Aura as if your Blood Potency were increased by your dots in this Coil. | VTR 2e 157 |
Leash the Beast | ••• | Ride the wave without spending Willpower, with a bonus from dots in this Coil. | VTR 2e 157 |
Beast's Power | •••• | Lock an oncoming frenzy to last until its goal is complete to add Blood Potency to your Defense, Health, and Speed during the frenzy. | VTR 2e 157 |
Eternal Frenzy | ••••• | During frenzy, don't fall torpid from damage. When you end a scene in a frenzy, choose whether to extend it into the next. | VTR 2e 157 |
Mystery of Zirnitra | |||
Opening the Third Eye | • | Each dot in this Coil unlocks access to a mortal Supernatural Merit, which must be fed with Vitae and risk dramatic failure. | SotC 200 |
Unleash the Mind | •• | Willpower costs for Supernatural Merits don't count for your per-turn Willpower use. | SotC 200 |
Embolden Potential | ••• | Supernatural Merits cost fewer experiences and no Vitae, and may be enhanced with Physical Intensity. | SotC 200 |
The Dragon's Breath | •••• | Supernatural Merits no longer court dramatic failure, and Willpower can be spent for extra bonus dice. | SotC 200 |
Ascendancy | ••••• | Suffer aggravated damage to grant the rote quality to a Supernatural Merit. Supernatural Merits no longer need to be unlocked by Coil dots. | SotC 200 |
Mystery of Ziva | |||
Denying the Bane | • | Banes aside from fire and sunlight treat your Humanity as increased by dots in this Coil. | SotC 201 |
Buttress the Soul | •• | Spend Vitae for a bonus against detachment. | SotC 201 |
Enliven the Anima | ••• | Spend Willpower to take Raptured instead of a detachment Condition. | SotC 201 |
Embracing the Banes | •••• | Callous your Humanity with up to your Willpower in banes. | SotC 201 |
Shedding the Beast's Skin | ••••• | Spend Willpower to shed your vampiric skin, temporarily becoming a living mortal. | SotC 201 |
Scales of the Dragon | |||
Mystery of the Ascendant | |||
Day-Wake Conditioning | • | Use directed insomnia to invert a subject vampire's circadian rhythm. | VTR 2e 156 |
Flesh Graft Treatment | •••• | Soak skin grafts in human blood to enhance a subject's ability to heal through Vitae. | VTR 2e 156 |
Epidermal Shielding Bath | ••••• | Submerge a subject vampire in an alchemical bath of blood and reagants to shield them from sunlight as if they possessed higher Humanity. | VTR 2e 156 |
Mystery of the Quintessence | |||
Cold of the Grave | ••• | Mix a tithe of local Kindred's Vitae with your own and a slurry of ground corpses to share Smother with resident Kindred. | TY 82 |
Codependency | ••••• | Bury ghouls alive across your domain, anointed with Vitae, to attune the domain to your Aspirations subconsciously and share Fingers on a Dead Pulse with resident Kindred. | TY 82 |
Mystery of the Voivode | |||
Blood Cleansing Ritual | • | Wash a subject of the blood bond with blood and viscera. | VTR 2e 158 |
Sanguinary Invigoration | •• | Inject a living vessel with an alchemical solution of your blood to permit vampires to feed from the vessel as if at lower Blood Potency. | VTR 2e 159 |
Fealty's Reward | ••• | Ritually drain and feed a thrall to transform them into a proprietary ghoul for a year. | VTR 2e 159 |
Mass Embrace | ••••• | Exsanguinate a roomful of people and mix their blood with your own to raise all of them as hungry vampires. | VTR 2e 159 |
Mystery of the Wyrm | |||
Kindred Sense Endowment | •• | Apply a compound of blood and bone to a mortal subject, imbuing them with temporary Kindred Senses. | VTR 2e 157 |
Augmented Vitae Draught | •••• | Draw your Vitae out into sterilized equipment to store Physical Intensity in it for mortal drinkers. | VTR 2e 157 |
Surgical Heart Removal | ••••• | Bypass a vampire subject's circulatory system. The heartless vampire cannot feed, but is immune to staking and may regenerate so long as their heart is intact. | VTR 2e 158 |
Mystery of Zirnitra | |||
Psychic Lobotomy | • | Surgically damage a subject's brain. They lose any Supernatural Merits, but add your dots in the Coil of Zirnitra to resist mental probing or influence. | SotC 200 |
Grafting Unholy Flesh | •••• | Graft a supernatural being's body part onto a vampire or ghoul subject to steal the use of one of the being's powers. | SotC 200 |
Mystery of Ziva | |||
Bleed the Sin | •• | Maintain a subject drained of blood to offer them a discount on a dot of an Integrity trait. | SotC 201 |
Siphon the Soul | ••• | Nearly diablerize a vampire subject to consume a dot of the subject's Humanity. | SotC 202 |
Other Scales | |||
Spirit Tether | Any coil •• | Additionally requires Resolve ••••. The ingest or inject yourself with a mix of Vitae and hallucinogens, then repeatedly lull yourself into a near-torpor state. Gain the ability to astral project(as Auspex) and the ability to use specific other scales built on this one. | NH-SB 101 |
Psychic Leech | See Description | Requires Spirit Tether and Empathy •••. Attune yourself to the Vitae of others by anointing several locations or individuals, then visit every anointed location or individual while under Spirit Tether. Can spend Willpower to drain Vitae from others while under Spirit Tether. | NH-SB 101 |
Beseech The Sleeping | See Description | Requires Spirit Tether and Expression ••. Sleep through an entire night, then spend the entire day under the Blush of Life. The next time you use Spirit Tether, you can learn the recent memories of sleeping mortals. | NH-SB 101 |
Command The Mind | See Description | Requires Psychic Leech, Manipulation •••, and Dominate •. While under Spirit Tether, use Psychic Leech to "Embrace" your own body, spending a permanent Willpower dot. Gain the ability to spend Vitae to drain Willpower while not under Spirit Tether. | NH-SB 101 |
Notation Legend | |
---|---|
Dot of a Trait Rating (Skills, Merits) | • |
Power Trait Point (Vitae, Mana) | ● |
Willpower Point | ○ |
Activation Damage | B/L/A |
Special/Other Activation Cost | ※ |
Alternate Costs | ●/●●● |
Costs per Item | ●/item |
Optional Costs | (●) |
Cost Ranges | ● to ●●● ●●+ |
Combined Notation Example | ●(○) ●/item, 1L |